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        | Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  Shley Ashes
 State Patriots
 
 96
 
 
      | Posted - 2014.01.20 15:09:00 -
          [61] - Quote 
 
 Mobius Wyvern wrote:Syeven Reed wrote:EDIT: Silly me, still says 1 sec. But I still think its ridiculous. One Flux grenade drops all that shield, and then you tear through the armor instantly. Recharge being that low is the ONLY way to make a shield-focused Sentinel viable with the existence of Flux grenades. 
 Exactly, remember this is depleted shield, so if the heavy is in this situation where they've had the tar slapped out of them, they are in dire straight, if it was and Amarr/Gallente Heavy 900ish armour on a proto with a Logi with say oh a Core Focused Repair Tool they are back to full health in a little over 5 seconds, AND could be repaired during a fire fight.
 
 Caldari heavy would not really have this play style available because once its shields are down, its easy pickings at 475 is armour with max skills.
 
 1 second for depleted and 4 seconds for non depleted, makes actual sense, it heals 30 shield base ? which is 1.25 less that the caldari assualt suit with lvl 5 skills.
 
 At lvl 5 shield upgrades it'll have 656.25 shields, that'll take 21 seconds to heal with no modules, oh yeah + 10 seconds you've waited if thats ACTUALLY a 10 second recharge delay, so you're waiting half a minute to recharge fully during which time if you take any damage the recharge will stop and you'll have to add the delay of 4 seconds or more,
 
 compared to 5 seconds with 200 ish more hit points........ now if there was a shield recharge tool (equipment) different story however as is, the original numbers work well within the confine of the current recharge mechanic
 
 otherwise the Cal Heavy will just forge from the redline, or on a tower and it'll be the new redline sniper suit of choice due to lack of durability.
 
 For 21 day EveOnline trial 
https://secure.eveonline.com/trial/?invc=0f1324bf-679c-420a-b7ed-c181423c1369&action=buddy | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 Covert Intervention
 
 4077
 
 
      | Posted - 2014.01.20 15:14:00 -
          [62] - Quote 
 
 Quote: shields have been under powered for months 
 Try going a year being under powered and then come back to me.
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        |  Sgt Kirk
 Fatal Absolution
 Covert Intervention
 
 4077
 
 
      | Posted - 2014.01.20 15:16:00 -
          [63] - Quote 
 
 Cody Sietz wrote:I'm really tired of this shields are unpowered crap. Armour plates are much better then shield extenders, but that doesn't means armour suits are better then shield based suits. inb4 Guhlenteh Logi iz Op hur der.
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        |  Sgt Kirk
 Fatal Absolution
 Covert Intervention
 
 4077
 
 
      | Posted - 2014.01.20 15:17:00 -
          [64] - Quote 
 double post
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        |  Beck Weathers
 Ghosts of Dawn
 General Tso's Alliance
 
 344
 
 
      | Posted - 2014.01.20 15:20:00 -
          [65] - Quote 
 People Keep saying the Caldari Sentinal will fall over to a single flux nade, But unless CCP fix shields in 1.8 so they are = to or better than armormost people will still armor tank, and so most people will still use locus nades.
 
 I use Flux nades on EVERY one of my suits, but thats because Im an expert at tossing them into entrenched enemy positions and taking out all their equipment. I maybe get fluxed 1 in 3 matches and only once. So shield tankers will have to become a much bigger threat than now for more people to actualy carry flux regulary.
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        |  ANON Cerberus
 Tiny Toons
 
 74
 
 
      | Posted - 2014.01.20 15:49:00 -
          [66] - Quote 
 
 Righteous Rage wrote:ANON Cerberus wrote:We need god damn shield reapir modules and shield repair hives! We need parity with armour just like we do in eve. your suit repairs shields on its own. I would love a built in armor repper with the same reps per second. 
 Of course you would, then you could have more total hit points and rep fast. That sounds like balance /sarcasm
 
 Armour - Can repair itself during a firefight if you have certain suits or you have armour repair tools on.
 You can also be healed by a repair tool including those sweet proto reps during a firefight, on top of that you have your huge armour hit point pool that is greater than that of a shield tanker.
 Shields should get the same otherwise an aided armour heavy is going to beat the shield heavy hands down.
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        |  M McManus
 
 374
 
 
      | Posted - 2014.01.20 16:21:00 -
          [67] - Quote 
 
 Shley Ashes wrote:Mobius Wyvern wrote:Syeven Reed wrote:EDIT: Silly me, still says 1 sec. But I still think its ridiculous. One Flux grenade drops all that shield, and then you tear through the armor instantly. Recharge being that low is the ONLY way to make a shield-focused Sentinel viable with the existence of Flux grenades. Exactly, remember this is depleted shield, so if the heavy is in this situation where they've had the tar slapped out of them, they are in dire straight, if it was and Amarr/Gallente Heavy 900ish armour on a proto with a Logi with say oh a Core Focused Repair Tool they are back to full health in a little over 5 seconds, AND could be repaired during a fire fight. Caldari heavy would not really have this play style available because once its shields are down, its easy pickings at 475 is armour with max skills. 1 second for depleted and 4 seconds for non depleted, makes actual sense, it heals 30 shield base ? which is 1.25 less than the caldari assault suit with lvl 5 skills.  At lvl 5 shield upgrades it'll have 656.25 shields, that'll take 21 seconds to heal with no modules, oh yeah + 10 seconds you've waited if that's ACTUALLY a 10 second recharge delay, so you're waiting half a minute to recharge fully during which time if you take any damage the recharge will stop and you'll have to add the delay of 4 seconds or more,  compared to 5 seconds with 200 ish more hit points on the armour variants........ now if there was a shield recharge tool (equipment) different story however as is, the original numbers work well within the confine of the current recharge mechanic otherwise the Cal Heavy will just forge from the redline, or on a tower and it'll be the new redline sniper suit of choice due to lack of durability. 
 
 Exactly not sure why these armor fanboys don't see this..
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        |  Ghost Kaisar
 Titans of Phoenix
 Legacy Rising
 
 2100
 
 
      | Posted - 2014.01.20 16:58:00 -
          [68] - Quote 
 
 Knight Soiaire wrote:A one second delay on anything would be ridiculous, and I'm a shield tanker. 
 But dat 3.6 second depleted delay on my 1.8 Min scout (with regulator)
 
 My normal delay will be at 2.9. Combine with 68hp/s regen and 10.38 speed, and I am going to LOVE my minmatar scout next build
 
 To bad I only have 268 shields on the suit though...
 
 Nothing says "F**K YOU!" like a direct Flaylock to the face.  Minmatar. In Rust we trust. | 
      
      
        |  Stein Civire
 United Sovereignties
 
 0
 
 
      | Posted - 2014.03.22 11:49:00 -
          [69] - Quote 
 Caldari is sadly underpowered, I've been a Caldari since day one. We've only had one dropsuit class till now, our weapons are underpowered compared to almost any other race in the game, and the fact that we rely heavily on shields, it's a mess, CCP, please fix Caldari, it's the only race I'll ever play as because I'm devoted to them, buy they need buffs ASAP
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        |  Alena Ventrallis
 The Neutral Zone
 
 940
 
 
      | Posted - 2014.03.22 12:03:00 -
          [70] - Quote 
 Give me my shield rep tool, my shield rep hives, and my shield extenders that do more than a third the hp of plates, and I'll consider 1 second delay to be OP.
 
 Until then you can suck it.
 
 Best PVE idea I've seen. Fixed link. | 
      
      
        |  Scalesdini
 BlackWater Liquidations
 INTERGALACTIC WARPIGS
 
 383
 
 
      | Posted - 2014.03.22 12:29:00 -
          [71] - Quote 
 Why on earth did you drag up a 2 month old topic...
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        |  Mac Dac
 Wraith Shadow Guards
 D.E.F.I.A.N.C.E
 
 500
 
 
      | Posted - 2014.03.22 12:33:00 -
          [72] - Quote 
 
 CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. well suits useless now.
 
 No point in putting skills into that heavy. Which is a shame, because it was the best looking heavy too.
 
 "We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste | 
      
      
        |  Scalesdini
 BlackWater Liquidations
 INTERGALACTIC WARPIGS
 
 383
 
 
      | Posted - 2014.03.22 12:35:00 -
          [73] - Quote 
 
 Mac Dac wrote:CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. well suits useless now.  No point in putting skills into that heavy. Which is a shame, because it was the best looking heavy too. 
 That post is from two months ago. One second is, in fact, the correct depleted delay value. As has been confirmed multiple times on the forums since this thread was active... two months ago.
 
 There are dates on posts for a reason, folks, might want to read them.
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        |  M McManus
 
 438
 
 
      | Posted - 2014.03.22 12:43:00 -
          [74] - Quote 
 
 Scalesdini wrote:Mac Dac wrote:CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. well suits useless now.  No point in putting skills into that heavy. Which is a shame, because it was the best looking heavy too. That post is from two months ago. One second is, in fact, the correct depleted delay value. As has been confirmed multiple times on the forums since this thread was active... two months ago. There are dates on posts for a reason, folks, might want to read them. 
 
 Yeah.. really not sure why this thread was bumped but pretty funny we had devs telling us two months ago that 1sec recharge delay was a typo shows how very lil they actually communicate in house....
 
 Btw told ya so bitches!! And thanks CCP just wish you would of did a lil something for caldari assualt....
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        |  Kigurosaka Laaksonen
 DUST University
 Ivy League
 
 699
 
 
      | Posted - 2014.03.22 12:55:00 -
          [75] - Quote 
 
 CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. 
 DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/ EVE Buddy Invite - Too damn long. Ask me for it. | 
      
      
        |  Bones McGavins
 TacoCat Industries
 
 604
 
 
      | Posted - 2014.03.22 17:49:00 -
          [76] - Quote 
 Caldari sentinel working with a min log standing on a triag nano with the focus rep? 350 hp/s
 
 
 Broken.
 
 But I'll be a caldari scout healing instead. Only 300hp a but we also scan errbuddy in 80m so yeah...
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        |  Scalesdini
 BlackWater Liquidations
 INTERGALACTIC WARPIGS
 
 389
 
 
      | Posted - 2014.03.22 18:06:00 -
          [77] - Quote 
 
 Bones McGavins wrote: Caldari sentinel working with a min log standing on a triag nano with the focus rep? 350 hp/s
 
 Broken.
 
 But I'll be a caldari scout healing instead. Only 300hp a but we also scan errbuddy in 80m so yeah...
 
 Uh, you do realize there are no rep tools or triage hives for shields, right? And that Caldari's regen rates... are for shields... right?
 
 This is just some kind of troll post, right?
 
 ...Right?
 
 ...
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        |  Bones McGavins
 TacoCat Industries
 
 605
 
 
      | Posted - 2014.03.22 23:22:00 -
          [78] - Quote 
 I'd be repping the armor after it pops. Every second another boost of 100 shield comes in and gets popped again, the. I continue repping the 600 armor at 200 per second.
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        |  Tectonic Fusion
 
 1277
 
 
      | Posted - 2014.03.22 23:32:00 -
          [79] - Quote 
 
 Righteous Rage wrote:Pokey Dravon wrote:The 1 second depletion delay is obviously wrong, as depletion delay is always longer that natural recharge delay. I'd expect a value of 6 seconds.
 Regardless, 4 seconds really is not THAT long, and the Caldari heavy needs that in order to sustain its HP. Keep in mind that even with the Sentinel bonus, the Caldari Heavy is going to take around 106% damage from laser weapons and even with 25% reduction to splash damage, a single flux grenade is going to wipe out its main line of defense. The CHeavy needs to be more focused on rapidly regenerating its shield HP and not so much on buffer like an armor heavy would.
 you will see a new Fotm speed tanked caldari heavy with a rail rifle Fixed*
 
 Solo Player Squad status: Locked | 
      
      
        |  Denn Maell
 PIanet Express
 Canis Eliminatus Operatives
 
 193
 
 
      | Posted - 2014.03.22 23:33:00 -
          [80] - Quote 
 
 Bones McGavins wrote:I'd be repping the armor after it pops. Every second another boost of 100 shield comes in and gets popped again, the. I continue repping the 600 armor at 200 per second. 
 Only if the enemy does something foolish like let the CalSent catch its breath. These heavies will require sustained fire to take down. The prospect of facing one on a battlefield is intriguingGǪbut I doubt it will be OP.
 
 The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy. | 
      
      
        |  Bones McGavins
 TacoCat Industries
 
 605
 
 
      | Posted - 2014.03.22 23:50:00 -
          [81] - Quote 
 From my experience damage won't stop a depleted recharge from triggering. So gen under substaned fire it'll recharge 100 shield every second.
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        |  Denn Maell
 PIanet Express
 Canis Eliminatus Operatives
 
 194
 
 
      | Posted - 2014.03.23 00:01:00 -
          [82] - Quote 
 Troubling, but if true it still won't be impossible. I've already been talking with my corp mates about possibly bringing combined arms into our play more so it shouldn't be too difficult. Besides 400~ armor hp is prime ScP headshot rangeGǪ
 
 Tanks do require a certain damage threshold to interrupt regen thoGǪ
 
 The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy. | 
      
      
        |  Scalesdini
 BlackWater Liquidations
 INTERGALACTIC WARPIGS
 
 393
 
 
      | Posted - 2014.03.23 00:03:00 -
          [83] - Quote 
 
 Bones McGavins wrote:From my experience damage won't stop a depleted recharge from triggering. So gen under substaned fire it'll recharge 100 shield every second. 
 Incorrect, and the only Caldari sentinel with 100hp/s shield regen will be a proto Caldari sentinel with a maximum of 650 shield.
 
 Please try to know what you're talking about in the future.
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        |  AP Grasshopper
 Ancient Exiles.
 Dirt Nap Squad.
 
 227
 
 
      | Posted - 2014.03.23 00:03:00 -
          [84] - Quote 
 
 CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. 
 best troll
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        |  Bones McGavins
 TacoCat Industries
 
 605
 
 
      | Posted - 2014.03.23 00:29:00 -
          [85] - Quote 
 
 Scalesdini wrote:Bones McGavins wrote:From my experience damage won't stop a depleted recharge from triggering. So gen under substaned fire it'll recharge 100 shield every second. Incorrect, and the only Caldari sentinel with 100hp/s shield regen will be a proto Caldari sentinel with a maximum of 650 shield. Please try to know what you're talking about in the future. Lol you're adorable. Adv gets 90+ so sorry for rounding. And unless you have proof about how the rechage works ill take my own word for it. Plan on running tests in FW to confirm but nothing ive seen or read implies shield recharge time doesn't start until after damage stops.
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        |  Gavr1Io Pr1nc1p
 
 255
 
 
      | Posted - 2014.03.23 00:33:00 -
          [86] - Quote 
 yeah, just make sure minmitar suits are still worse at regen than caldari and have lower HP!!
 
 Kills-Archduke Ferdinand Balance! | 
      
      
        |  Scalesdini
 BlackWater Liquidations
 INTERGALACTIC WARPIGS
 
 393
 
 
      | Posted - 2014.03.23 00:53:00 -
          [87] - Quote 
 
 Bones McGavins wrote:Scalesdini wrote:Bones McGavins wrote:From my experience damage won't stop a depleted recharge from triggering. So gen under substaned fire it'll recharge 100 shield every second. Incorrect, and the only Caldari sentinel with 100hp/s shield regen will be a proto Caldari sentinel with a maximum of 650 shield. Please try to know what you're talking about in the future. Lol you're adorable. Adv gets 90+ so sorry for rounding. And unless you have proof about how the rechage works ill take my own word for it. Plan on running tests in FW to confirm but nothing ive seen or read implies shield recharge time doesn't start until after damage stops. 
 81 is not in any way, shape, or form "90+" in any known system of math on earth.
 
 Shields do not recharge until the "shield recharge delay" time has passed. That's why "shield recharge delay" is a time, listed in seconds, for every suit. There is also "shield depleted delay" for the amount of time it takes to begin recharging shields after your shields have been entirely depleted. The delay timer does not begin until after damage has stopped. It would seem to be a fairly self explanatory thing, but I suppose for the ass ignorant not so much.
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        |  Bones McGavins
 TacoCat Industries
 
 605
 
 
      | Posted - 2014.03.23 01:40:00 -
          [88] - Quote 
 Why are you so angry? especially since you clearly arent even right. 30 base recharge with triple energizers is 98 health. so yeah pretty much 100.
 
 and Where does shield depleted refer to damage stoping? Seriously, have you teated this or is this a weirdly agressive assumption you're making? Nothing about a delay after your shield depletes infers damage stops it. It might, but unless youve tested it it seems strange to be so confident. And very strange to be so hostile. I'm sure you are a lot of fun to be around...
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        |  Goric Rumis
 Dead Six Initiative
 Lokun Listamenn
 
 375
 
 
      | Posted - 2014.03.23 01:58:00 -
          [89] - Quote 
 
 Bones McGavins wrote:and Where does shield depleted refer to damage stoping? Seriously, have you teated this or is this a weirdly agressive assumption you're making? Nothing about a delay after your shield depletes infers damage stops it. It might, but unless youve tested it it seems strange to be so confident. And very strange to be so hostile. I'm sure you are a lot of fun to be around... There was at one time a bug in the shield depleted recharge delay that caused the shields to recharge even while you were still taking damage. I believe it's been fixed. The way shield depleted recharge delay is supposed to work is that it gets reset every time you receive damage. This was a pretty well-publicized bug with a number of people complaining about it and videos demonstrating the problem.
 
 It's important to keep in mind that some weapons may have a ROF lower than the potential shield recharge delay of a Caldari Sentinel, making these suits particularly strong against such weapons. And if you flux them, you'll need to strike immediately or lose your advantage. I suspect Caldari Sentinels will be an all-or-nothing proposition: if you can't manage to waste it in a couple seconds, it will be nigh invincible.
 
 The Tank Balancing Factor No One Is Discussing | 
      
      
        |  Scalesdini
 BlackWater Liquidations
 INTERGALACTIC WARPIGS
 
 393
 
 
      | Posted - 2014.03.23 02:10:00 -
          [90] - Quote 
 
 Bones McGavins wrote:Why are you so angry? especially since you clearly arent even right. 30 base recharge with triple energizers is 98 health. so yeah pretty much 100.
 and Where does shield depleted refer to damage stoping? Seriously, have you teated this or is this a weirdly agressive assumption you're making? Nothing about a delay after your shield depletes infers damage stops it. It might, but unless youve tested it it seems strange to be so confident. And very strange to be so hostile. I'm sure you are a lot of fun to be around...
 
 Actually 2 complex energizers and a complex recharger makes it 99.19, three complex energizers would actually be 113.04, but seeing as how it's not possible to fit 2 complex energizers and a complex recharger or three complex energizers on anything but a proto Caldari sentinel while still equipping, y'know, weapons, my point about only being able to attain 100hp/s shield recharge on a proto Caldari sentinel still stands. Not to mention running that many energizers without an extender leaves the suit with a paltry amount of shields and it would be stupid to run them on the ADV sentinel even if you could, but I digress...
 
 Shields do not recharge while taking damage, this is a well known fact, this is why the delays are a thing that exist and are handily listed for all suits. The fact that you're arguing it and I'm calling you ignorant because of it doesn't make me hostile, it means I think you're ignorant. Given all of the other facts we have, your ignorance on this subject can also be taken as fact.
 
 As I said before, try to know what you're talking about in the future.
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