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501. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: I find what you call an exploit an adaptation to get things done faster and more efficient Please explain. EDIT: I'm not trying to be difficult, I'm just interested in knowing how you think this improves gameplay. Rig...
- by Goric Rumis - at 2012.09.24 22:22:00
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502. My take on Swarms and Dropships - in Feedback/Requests [original thread]
As an AV, I totally agree. Dropships were kind of weak to AV before the hotfix, and now it's worse. But what needs to happen most is a tactical buff on dropships, meaning specialized countermeasures. I'd like dropships to be relatively safe when t...
- by Goric Rumis - at 2012.09.24 22:20:00
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503. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
It qualifies as an exploit from the perspective that you're using the LAV for a benefit for which it isn't intended, diverting players from more meaningful interaction. The bonus is meant to reward strategic play, not to reward people for dropping...
- by Goric Rumis - at 2012.09.24 21:45:00
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504. [REQUEST] drop uplink avaible for the whole team - in Feedback/Requests [original thread]
I think you only get WP for squad use. That might be where the idea comes from.
- by Goric Rumis - at 2012.09.24 21:19:00
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505. [Request] Intercept Enemy Communications - in Feedback/Requests [original thread]
The problem, as some have mentioned before, is that it will just drive people to use third-party communications software. This would only be possible in corp combat or other organized circumstances, but that's the only time it would really matter ...
- by Goric Rumis - at 2012.09.24 21:03:00
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506. PVE / Drone Battles Features - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Player contracts to fix a problem would imply that there's a problem players are having to fix. Creating problems for EVE players so that Dust players have more content wouldn't go over well. Okay, then phrase it in ...
- by Goric Rumis - at 2012.09.24 20:13:00
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507. PVE / Drone Battles Features - in Feedback/Requests [original thread]
NPCs should hinder production, so rather than getting a mission from some NPC mission-giver you're actually getting a player contract to fix a problem. Or, you know, doing it yourself so you can fix your own problem.
- by Goric Rumis - at 2012.09.22 00:16:00
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508. Request: Space battles - in Feedback/Requests [original thread]
Having actively-piloted space fighters directly involved in EVE battles would be a non-starter. Having boarding parties to steal cargo, on the other hand, might be feasible. This is different enough from the oft-suggested idea of stealing or disa...
- by Goric Rumis - at 2012.09.22 00:13:00
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509. [Request] Air Combat Only Maps - in Feedback/Requests [original thread]
wathak 514 wrote: Ive away thought of gas planets becoming more of an island hopping campaighn rather than only air combat Island hopping! I love it! I always figured it would be a single platform, but moving from platform to platform would c...
- by Goric Rumis - at 2012.09.21 23:36:00
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510. Nerf the militia equipment - in Feedback/Requests [original thread]
Hm, I don't have a problem with it right now. I can have fun playing with militia stuff, but if I have a serious objective (for example, taking out an enemy vehicle or installation, or defending a point against poor odds) then I'll risk some money...
- by Goric Rumis - at 2012.09.21 23:29:00
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511. Gas Planets - in General Discussions [original thread]
Lendoody wrote: How will gas planets and the likes factor into dust 514.. considering on a real gas planet it has no real "ground" how will these factor into dust? Will they be air combat only maps? or will they simply be excluded from the gam...
- by Goric Rumis - at 2012.09.21 20:48:00
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512. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
Azmode Deamus wrote: PS. Please - if you take away agility, acceleration, and speed... Give us the ability to skill into it if we want to be speed demons. Good point. I wouldn't go strictly with skill, but skill + mods to improve your speed...
- by Goric Rumis - at 2012.09.20 00:35:00
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513. the i win button - in General Discussions [original thread]
Average Joe81 wrote: god i hate the ignorence of these AV people... I had no idea at the beginning of this thread that you would be so ignorant, either, so I guess we're on even terms. Average Joe81 wrote: i have said plenty of times befo...
- by Goric Rumis - at 2012.09.20 00:10:00
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514. Why Tanks Are Over-Powered (now with the numbers!) - in General Discussions [original thread]
Thor Thunder Fist wrote: Skihids wrote: I already acknowledged that this super duper Titan suit is too large to go everywhere, but it can go just about everywhere that matters and faster than a scout to boot so that's hardly a limitation tha...
- by Goric Rumis - at 2012.09.12 01:22:00
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515. the Heavy suit is about useless this build - in General Discussions [original thread]
Chihiro Itto wrote: To me Heavy's should be the infantry equiv of a HAV, (they'll always be easier to kill because of turn speed/low mobility) and require team-play to beat, or at least explosives and-or strong flank/rear attacks. It sounds li...
- by Goric Rumis - at 2012.09.12 01:18:00
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516. How can I be a successful AV? - in General Discussions [original thread]
Okay, scout is so much better than heavy for swarm launchers. Where I could get off 2-3 shots with a heavy, I'm now running out of ammo with my scout. Mobility is so much better than armor. However, swarms are still pretty useless against tanks u...
- by Goric Rumis - at 2012.09.11 22:43:00
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517. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Whispercrow wrote: No, but you're making it the average player's problem what YOU find enjoyable, so I don't see much difference. As far as I can tell, you're doing the same. Some people out there would enjoy driving a tank without handling t...
- by Goric Rumis - at 2012.09.11 22:35:00
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518. Immortality - in General Discussions [original thread]
AAAAAAAAAARRRRRRRRRRRRGGGGGGGGGGGGHHHHHHHHHHH!!!!!!! I wrote a detailed post, hit "post," it didn't post and brought me back to the drafting screen, and then it saved over my previous draft. I even had a clever way of suggesting suspension of dis...
- by Goric Rumis - at 2012.09.11 21:57:00
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519. Armor - in Feedback/Requests [original thread]
dust badger wrote: the reppers on heavy are pointless at like 3hp/s on my heavy which has around 900 hp thats 5 mins to repair it, a little pointless Maybe, but look at it a different way: Armor plate = 65 hp Armor rep = 3 hp/s So it only t...
- by Goric Rumis - at 2012.09.10 20:30:00
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520. [Request] Fitting radial quick-select for respawning. - in Feedback/Requests [original thread]
Don't like the self-bumping, but I do like the idea.
- by Goric Rumis - at 2012.09.10 20:18:00
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