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Shiro Mokuzan
220
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Posted - 2012.09.10 08:37:00 -
[61] - Quote
TERGONAUT wrote:+1 i think its a good idea to separate the driver from main gun as well. The only thing i see as a problem, is who the hell would want to just drive the tank the whole time. You would end up with a million gunners, and no drivers!... lol UNLESS... you can somehow make it to where you have to start as a driver then move up as you skill up into gunner of one of the smaller turrets, then up to the main gun. That would be kinda interesting.
It works for LAVs and dropships. People drive those. I don't see why tanks should be any different. |
Shiro Mokuzan
220
|
Posted - 2012.09.10 08:38:00 -
[62] - Quote
Grit Breather wrote:I fully agree to this separation. I've been advocating it for a long time.
Yes, there are many ways to balance tanks right now but none of them really leave the sandbox feeling Dust is build around. The problem isn't the maps, the turn speed, armour or any of those arguements. The problem is that people are treating tanks like super-heavy suits for soloing with. Even the tankers with gunners on board retain 95% of the vehicle's power and have 100% of the thinking going on. The gunners are usually just people trying not to die while getting more kills.
Tanks are a team asset and should be operated by a squad. Not soloed. Also, nobody said the driver HAS TO BE the owner. Try thinking differently. The owner should have lock-out abilities and get to choose who gets in but he himself can take any role within.
Another issue is squad sizes and team limitations. We are currently limited to teams of 4 squads where each squad is 4 players. We have no options for partitioning differently. A tank should really be a 3 person squad with the 4th spot empty. We should also have the ability to play with squad sizes a bit for say 2-6 players per squad. Teams should not have a squad limit at all.
And the last issue with tank drivers and the "fun" they're having is the rewards. Currently it's a crap job being a driver or pilot. You get no WP for most actions. As I understand it, this is being worked on and drivers/pilots should get a lot more in the next build (not update).
That's my 2 cents.
I wish I could like this more than once. |
Shiro Mokuzan
220
|
Posted - 2012.09.10 08:59:00 -
[63] - Quote
I think it'd be cool if the driver was just a driver to make it actually drive like a tank, using both sticks to drive it, one for each side. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.10 09:17:00 -
[64] - Quote
To all those that think this is a bad idea or wont work. Let me tell you I drove tanks in Planetside 1 for 5 years this way!. It works amazing and totally kills the solo kill whores out there. It's one of the main reasons I'm not interested in PS2 at all.
I don't oppose this idea at all, but suggest a few changes to it. In PS1 the driver controlled a much smaller AI/AV weapon in the front that was fixed. Granted this was only on one factions tank, but I think it's a good idea. It was handy for pointing out targets to your gunner if nothing else, as it wasn't too effiicient at killing. This said I'd be quite happy without it, anything that promotes more teamwork is a major plus point.
One thing that needs implementing before this, is some sort of locking system for vehicles. This NEEDS implementing irrelevant quite frankly. As it stands, there's absolutely nothing from stopping people from stealing vehicles worth 3 mill isk or just hopping in to steal assists from you, when you could have a guy on comms instead.
For this to come into place you could swap control of the main turret to the one on the front or failing this, fit some sort of spotting module for the tank driver, at least that way even without comms his gunners will know where the nearest threat is. |
Patches The Hyena
204
|
Posted - 2012.09.10 09:25:00 -
[65] - Quote
This idea needs to stay up high :D |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.10 18:09:00 -
[66] - Quote
Patches The Hyena wrote:This idea needs to stay up high :D
I agree.
Tyas Borg wrote: One thing that needs implementing before this, is some sort of locking system for vehicles. This NEEDS implementing irrelevant quite frankly. As it stands, there's absolutely nothing from stopping people from stealing vehicles worth 3 mill isk or just hopping in to steal assists from you, when you could have a guy on comms instead.
There was talk about squad lock in previous pages if I recall correctly. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.09.10 23:03:00 -
[67] - Quote
Quote:Mobius:The money you spend on an HAV is not a good justification for keeping it from being what it should be: a cooperative vehicle. It should be useless without a second person Why? Why should it be useless without a second person? Please explain this. Its purpose is not served by it being a mandatorily multiplayer vehicle.
Quote:Mobius: This game is designed around teamplay, and one-man tanks just helps to emphasize the kind of lone-wolfing that leads to your team losing matches. It's funny that you say that. Because, when I play matches with a tank, I don't lone wolf at all. That's the fastest way to get killed. I find the knots of guys moving to kill others (deathmatch) or capturing the points and support them. 80% of the time, this leads to my team winning matches. Unless the enemy team has a competant dropship, tank pilot, or AV guys, in which case it's just a standard case of combined arms. Incidentally... that's called "team play", and I can do it without corp/fixed-squad backup.
Quote:Kyy: That's the whole point of this suggestion. If tanks need multiple people to take down, they should require multiple people to operate. Except... they don't. One good player can do it with a proper AV fit (one in a speedy suit instead of a heavy). One decent player can do it with... another tank. It's not like the tank guy is unique. Most of MY tanking is done in Militia-fit equipment (except the turret and Nanos... I'd LOVE a Militia nano).
Quote:Goric: It's not my problem what "the average player" finds enjoyable. The point isn't to make tank driving fun for everybody. Despite the apparently popular view, this isn't a game about tanks. There will be some people who enjoy and take pride in just driving a tank--like the people who enjoy and take pride in flying dropships. The guys who are piloting dropships are forking over the same kind of cash. Therefore I don't find this argument convincing No, but you're making it the average player's problem what YOU find enjoyable, so I don't see much difference.
This game isn't about tanks. It's about warfare, with a variety of options. Tanks are an option. Some people don't like that one person can pilot it. However, forcing it to be a mandatory co-op vehicle is not going to make things better.
As for the dropship comment, check my post. This is already covered. It's not a 'flying tank', a 'gunship', or an 'attack aircraft'. It's a DROPship. It's designed to drop troops. It's not designed as a warship. Modern militaries often have troop-hauling helicopters with door gunners. That doesn't make them attack ships, it makes them troop carriers, exactly like the Dropships they inspired. If you'd like a role-based counter to your commentary, then consider this: tank can't fly across the map in fifteen seconds and drop 6 guys off to complete annihilate any enemies and take the point they were guarding, either. That's extremely powerful. It also requires teamwork, as it should. Incidentally, a good dropship and gunner can hound a tank to the point where it really can't do much.
If CCP made an attack aircraft (and I hope they do), I seriously hope it can be piloted and fight with a single character. For the record, I hope they make some fast ground attack craft that can do the same. I also wouldn't mind an armored APC that has like 1.5 times a tank's health and only the 2 small turrets, but can hold 5 other guys. A 'ground dropship', as it were. Proably won't happen, but still.
---
As an aside, I agree with Tyas. Vehicles should require skills to USE them, not to FIT them. If you don't have the skills for a missile turret or a Gunnlogi, you should not be able to hop in one and go joyriding in it. In addition, you SHOULD be able to fit things you can't get into, if for no other reason than build experimentation. This would also help 'sort' people so that those with improper skills can't hop into your ride. |
Cephus Stearns
2
|
Posted - 2012.09.10 23:35:00 -
[68] - Quote
Mobius Wyvern wrote:Mavado V Noriega wrote:bad idea what ******* game do u know with tanks that doesnt have the tank driver using the main gun dumb suggestion, not a good way to balance tanks
Dropships =/= tanks Dropships = transport chopper from BF3 Planetside 1, for example, and many of the current players of Planetside 2 have been protesting the change to a driver controlled turret, and asking for the old system back. You won't find a single tank in reality that has the turret controlled by the driver, because it gimps the effectiveness of the vehicle. And yes, I know this is a game, but the same principles apply in the management of the vehicle. Separating the two functions into two positions would increase the viability of the vehicle, and also make them more of a team asset than a one-man force-multiplier.
i agree. any way when i bought my tank-wich blew up 30 secs after drop in btw-i was trying to drive and shoot at the same time and failed completely. if they do implement this system i hope they make the main gun quicker to turn. |
Hiseki Lionel
Algintal Core Gallente Federation
12
|
Posted - 2012.09.10 23:47:00 -
[69] - Quote
Whispercrow wrote:Quote:Mobius:The money you spend on an HAV is not a good justification for keeping it from being what it should be: a cooperative vehicle. It should be useless without a second person Why? Why should it be useless without a second person? Please explain this. Its purpose is not served by it being a mandatorily multiplayer vehicle. Quote:Mobius: This game is designed around teamplay, and one-man tanks just helps to emphasize the kind of lone-wolfing that leads to your team losing matches. It's funny that you say that. Because, when I play matches with a tank, I don't lone wolf at all. That's the fastest way to get killed. I find the knots of guys moving to kill others (deathmatch) or capturing the points and support them. 80% of the time, this leads to my team winning matches. Unless the enemy team has a competant dropship, tank pilot, or AV guys, in which case it's just a standard case of combined arms. Incidentally... that's called "team play", and I can do it without corp/fixed-squad backup. Quote:Kyy: That's the whole point of this suggestion. If tanks need multiple people to take down, they should require multiple people to operate. Except... they don't. One good player can do it with a proper AV fit (one in a speedy suit instead of a heavy). One decent player can do it with... another tank. It's not like the tank guy is unique. Most of MY tanking is done in Militia-fit equipment (except the turret and Nanos... I'd LOVE a Militia nano). Quote:Goric: It's not my problem what "the average player" finds enjoyable. The point isn't to make tank driving fun for everybody. Despite the apparently popular view, this isn't a game about tanks. There will be some people who enjoy and take pride in just driving a tank--like the people who enjoy and take pride in flying dropships. The guys who are piloting dropships are forking over the same kind of cash. Therefore I don't find this argument convincing No, but you're making it the average player's problem what YOU find enjoyable, so I don't see much difference. This game isn't about tanks. It's about warfare, with a variety of options. Tanks are an option. Some people don't like that one person can pilot it. However, forcing it to be a mandatory co-op vehicle is not going to make things better. As for the dropship comment, check my post. This is already covered. It's not a 'flying tank', a 'gunship', or an 'attack aircraft'. It's a DROPship. It's designed to drop troops. It's not designed as a warship. Modern militaries often have troop-hauling helicopters with door gunners. That doesn't make them attack ships, it makes them troop carriers, exactly like the Dropships they inspired. If you'd like a role-based counter to your commentary, then consider this: tank can't fly across the map in fifteen seconds and drop 6 guys off to complete annihilate any enemies and take the point they were guarding, either. That's extremely powerful. It also requires teamwork, as it should. Incidentally, a good dropship and gunner can hound a tank to the point where it really can't do much. If CCP made an attack aircraft (and I hope they do), I seriously hope it can be piloted and fight with a single character. For the record, I hope they make some fast ground attack craft that can do the same. I also wouldn't mind an armored APC that has like 1.5 times a tank's health and only the 2 small turrets, but can hold 5 other guys. A 'ground dropship', as it were. Proably won't happen, but still. --- As an aside, I agree with Tyas. Vehicles should require skills to USE them, not to FIT them. If you don't have the skills for a missile turret or a Gunnlogi, you should not be able to hop in one and go joyriding in it. In addition, you SHOULD be able to fit things you can't get into, if for no other reason than build experimentation. This would also help 'sort' people so that those with improper skills can't hop into your ride.
I agree with his points, all of them actually. The last one especially, preventing unskilled players from stealing ones **** is a good idea. At least then you know that the guy driving your tank/dropship isn't a complete moron who's going to play "hit the wall" ten thousand times before being killed.
I also agree with the idea for an attack aircraft and having it be piloted by a single char. As far as I know, most fighters can be piloted by one man and frequently are. Now maybe if they made a bomber that would be two players, one focused on flying, while the other focuses on dropping bombs. Or perhaps a gunship, that would work even better. Have it with lower health than a drop ship, but more guns and it becomes balanced yet powerful.
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Onizuka-GTO Houdan
Osmon Surveillance Caldari State
8
|
Posted - 2012.09.11 02:23:00 -
[70] - Quote
You know, i never thought the tank was an issue, until i was tuck on a game where one team had two people and mine had six.
The superiority of our team, became obvious and the opposite player, eventually called down a tank.
What turned out to be an easy win, went completely the opposite way, it became a game of cat and mouse. The tank roaming about killing left, right and centre, while his team-mate ran around as a sniper in the open.
Our team on the other hand, were all in heavy suit shooting swarm missiles.
We all must of been low level because only once when we all manage to hit the tank at roughly the same time did we see his shield dip. To keep the story short, we lost. But it was breathtaking sight that even outnumbering the opposition and all with anti-tanking weaponry, we couldn't even scare the tank to retreat, left a funny feeling.
Now im not one to judge whether the tank is overpowered, thats the natural of a rpgmmo type game such as this. Perhaps there is a problem with the noob, standard swarm? Or maybe the lack or any other alternative weaponry available for a low level team? Or tactics?
But the fact that one player on another team in a tank, can drive around by himself and easily win a match by himself, speaks volumes. I'm pretty surprised his other team mate did not join him in the tank, but after seeing this first hasnd. Why would you? He was absolutely safe, running around the tank getting kills by himself. Nothing incentive to join the tank, perhaps even less skills/isk? i'm not sure.
While i understand the desire to be able to score kills in your own vehicle, there must be an incentive to create a better way to use them that does not, as someone previous mentioned, make players treat them as a oversized heavy suit, that can have the occasional hanger on.
If there is any contribution to this topic, i prefer the idea of the drive being able to shoot the main cannon, but only stationary, but when a team mate joins them, they can then move and shoot. The idea of being able to lock out or admit other people would be a good way for the owner to retain some sort of control.
Another way perhaps, is the limiting of the firing control or perhaps weaponry?
You will have limited ammo, loading of each round would be slow, or certain weaponry would be downgrade, until an additional player joins.
I don't want to limit of the enjoyment of tank players, i can understand the fun of it. But on the other hand, i don't think it was intended to be treated as another dropsuit class... |
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Patches The Hyena
204
|
Posted - 2012.09.11 05:56:00 -
[71] - Quote
I think the argument boils down to a simple question. If every other vehicle requires at least 2 people to opperate why does the biggest baddest one only require one? |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.11 08:47:00 -
[72] - Quote
Onizuka-GTO Houdan wrote: We all must of been low level because only once when we all manage to hit the tank at roughly the same time did we see his shield dip. To keep the story short, we lost. But it was breathtaking sight that even outnumbering the opposition and all with anti-tanking weaponry, we couldn't even scare the tank to retreat, left a funny feeling.
Now im not one to judge whether the tank is overpowered, thats the natural of a rpgmmo type game such as this. Perhaps there is a problem with the noob, standard swarm? Or maybe the lack or any other alternative weaponry available for a low level team? Or tactics?
The prototype swarm-launcher only shoots like 2 missiles more than the standard one, meaning the damage just isn't really worth it. Heavy with a swarm-launcher is a joke as you need the agility of scout to avoid the tank and nano-hives to replenish your av-missiles and grenades.
Forge-gun needs to get close and often far too close to hit the tank and you still need like dozen shots. Funny thing is that you could just buy yourself a tank and get far more killing power at the price of a decent AV-fit. The top tier tanks are just way too powerful and way too expensive. It's like the devs went completely mad with the tank stats and price after the militia or standard tanks.
Whispercrow wrote: Why? Why should it be useless without a second person? Please explain this. Its purpose is not served by it being a mandatorily multiplayer vehicle.
This game isn't about tanks. It's about warfare, with a variety of options. Tanks are an option. Some people don't like that one person can pilot it. However, forcing it to be a mandatory co-op vehicle is not going to make things better.
It's not useless without a second person, you just can't drive and use the turret at the same time. One of the reasons why I am suggesting this is because the current tank is just far too powerful for a single person to control. Especially with the 3rd person view that reveals pretty much all the potential dangers surrounding the tank.
And No this isn't just warfare it's bigger than that. It's grand scale war.
EVE for my knowledge focuses much on people playing and working together to achieve their goals and bend the EVE universe to their liking. It's about corporations, nations, clans and squads working together towards their goals not just a single player dominating the field with a tank.
If you are unable to form a 2-player tank squad in Dust 514 I don't think this game is for you.
Onizuka-GTO Houdan wrote: Except... they don't. One good player can do it with a proper AV fit (one in a speedy suit instead of a heavy). One decent player can do it with... another tank. It's not like the tank guy is unique. Most of MY tanking is done in Militia-fit equipment (except the turret and Nanos... I'd LOVE a Militia nano).
No offense but you don't even seem to know what you are talking about. How about next time you play, instead of sitting in your militia tank you try to take down one of those top tier tanks with swarm launcher scout fit.
also take a look at this thread:
You should have been at the 3rd corporate vs corporate EU event last Sunday. you could have demonstrated me your awesome scout swarm launcher skills against these 5-7 crux members in a tank that were blasting us zumari at our spawn.
Cephus Stearns wrote: i agree. any way when i bought my tank-wich blew up 30 secs after drop in btw-i was trying to drive and shoot at the same time and failed completely. if they do implement this system i hope they make the main gun quicker to turn.
If I recall correctly there will be new modules and skills for vehicles that can do this. When we get more options there will probably be faster turning turrets with their own drawbacks as well offering tank squads plenty of options how to roll. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.11 09:36:00 -
[73] - Quote
I still love this Idea so much |
D3LTA NORMANDY
Doomheim
101
|
Posted - 2012.09.11 11:15:00 -
[74] - Quote
Sha Kharn Clone wrote:I still love this Idea so much
Would you drive the tank or shoot the main turret? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.11 11:23:00 -
[75] - Quote
D3LTA NORMANDY wrote:Sha Kharn Clone wrote:I still love this Idea so much Would you drive the tank or shoot the main turret? I know I would drive the tank. I'm not that great with the main turret anyway. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.11 11:35:00 -
[76] - Quote
D3LTA NORMANDY wrote:Sha Kharn Clone wrote:I still love this Idea so much Would you drive the tank or shoot the main turret?
Tbh I would be trying to set the dam thing on fire.
If I had to be in it tho I would be the driver 90% of the time and 10% main turret just to mix it up a little.
Also + 1 Mobius Wyvern because i know deep down your starting to see the light
Tyras Borg got a like 2
Man its strange handing out likes to known tank drivers lol |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.11 11:46:00 -
[77] - Quote
Sha Kharn Clone wrote:D3LTA NORMANDY wrote:Sha Kharn Clone wrote:I still love this Idea so much Would you drive the tank or shoot the main turret? Tbh I would be trying to set the dam thing on fire. If I had to be in it tho I would be the driver 90% of the time and 10% main turret just to mix it up a little. Also + 1 Mobius Wyvern because i know deep down your starting to see the light Tyras Borg got a like 2 Man its strange handing out likes to known tank drivers lol
I mean, in all honesty, for the people talking about that gimping the SP the driver gets, you have to factor in that with a 4-man HAV, the driver would now be getting kill assists from three turrets, one of which is perfectly capable of instagibbing whole groups of infantry with one shot. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.11 11:54:00 -
[78] - Quote
Cephus Stearns wrote: i agree. any way when i bought my tank-wich blew up 30 secs after drop in btw-i was trying to drive and shoot at the same time and failed completely. if they do implement this system i hope they make the main gun quicker to turn.
Pretty sure there's already fast turning variants in game. They are very power hungry however.
Although with the bugged skills not working at the minute, your very limited as to what you can fit on your tanks power and CPU wise. It's certainly not like last build, now you really have to make choices as the power just isn't there. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.11 13:06:00 -
[79] - Quote
Tyas Borg wrote:Cephus Stearns wrote: i agree. any way when i bought my tank-wich blew up 30 secs after drop in btw-i was trying to drive and shoot at the same time and failed completely. if they do implement this system i hope they make the main gun quicker to turn.
Pretty sure there's already fast turning variants in game. They are very power hungry however. Although with the bugged skills not working at the minute, your very limited as to what you can fit on your tanks power and CPU wise. It's certainly not like last build, now you really have to make choices as the power just isn't there. They're going to have medium turrets eventually, which will probably be more akin to the default turrets on the Lightning in Planetside, for instance. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.09.11 22:35:00 -
[80] - Quote
Whispercrow wrote:No, but you're making it the average player's problem what YOU find enjoyable, so I don't see much difference. As far as I can tell, you're doing the same. Some people out there would enjoy driving a tank without handling the turret, but you don't want them to have that option. The simple difference is that this suggestion is promoting teamwork, and you're promoting the ability to have substantially more power as a solo player than other solo players who don't go the same route.
Whispercrow wrote:This game isn't about tanks. It's about warfare, with a variety of options. Tanks are an option. Some people don't like that one person can pilot it. However, forcing it to be a mandatory co-op vehicle is not going to make things better. I disagree, and it seems a lot of other people do as well. Including people who drive tanks.
Yes, it's about options. And arguing that "the average player" should want to drive a tank isn't promoting options. It's promoting tanks. I don't see anyone arguing that "the average player" should want to be a logi, or a dropship pilot, or for that matter an AV. Yet all those positions are needed--in some cases, it could be argued, more than tanks.
Whispercrow wrote:As an aside, I agree with Tyas. Vehicles should require skills to USE them, not to FIT them. If you don't have the skills for a missile turret or a Gunnlogi, you should not be able to hop in one and go joyriding in it. In addition, you SHOULD be able to fit things you can't get into, if for no other reason than build experimentation. This would also help 'sort' people so that those with improper skills can't hop into your ride. I agree with this, although maybe we should still require skills to fit them and just lower the requirements. But there should be skill training required to use them for sure, even if the barrier to entry is low (i.e., a level 1 Missile Turret Op skill would let you use any missile turret). Each subsequent level would improve some aspect of operation, such as precision or splash radius, so that skilled-up turret ops are a commodity. Perhaps there should even be turret op dropsuits and modules to further specialize.
The skill requirement could also apply to installations, although that might be taking it a little far. |
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Andius Fidelitas
Algintal Core Gallente Federation
51
|
Posted - 2012.09.11 22:48:00 -
[81] - Quote
I approve of the OP for the separation of pilot and gunner roles. |
Vesta Ren
ZionTCD Legacy Rising
33
|
Posted - 2012.09.12 02:35:00 -
[82] - Quote
Yes, YES! A thousand times yes! |
Nom Lemming
5
|
Posted - 2012.09.12 07:47:00 -
[83] - Quote
HELL YES!!!
It's also more realistic (which may sound weird but you can't drive and shoot in a REAL tank).
Actually I'd like to see tanks reduced to the main gun and ONE turret on top of it that is on it's own gymbal that can fire 360 instead of current 180 on the left of the main guns direction (having aim thrown off when the main gun moves is annoying).
I wonder what you lot would think if they made it so a Remote rep module takes up a turret slot... give the tank a bit more resilience but takes away some damage dealing (not that it needs that extra damage most of the time). |
Patches The Hyena
204
|
Posted - 2012.09.12 10:39:00 -
[84] - Quote
I like the idea of removing a turret and giving the top turret 360 degrees is good. So a tank doesn't take a full squad give the little front turret to the driver, then a guy on the main gun and last a guy in a 360 degree small turret up top. |
victor coolbreeze
Seituoda Taskforce Command Caldari State
5
|
Posted - 2012.09.12 13:47:00 -
[85] - Quote
I have to say it doesn't make any sence that a tank only has one spot.. LAV requires two.. you can drive it or hop to the gunners spot if no one else is there.. might as well do it for a tank.. this is a team base game right... just have the awards system set up, the driver gets a percentage of all the kills the gunner gets as well the driver gets so many points for every min he keeps the tank alive.. you can set that up for the LAV and air units as well... then people will not care their not getting all the kills.. as long as they keep the veh functioning and repaired they get points...
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Patches The Hyena
204
|
Posted - 2012.09.13 07:11:00 -
[86] - Quote
Bump this thread! |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.13 11:10:00 -
[87] - Quote
How does this post even get popular?....
No. I'd rather have autoturrets as passengers before actual players.
The only thing that needs to be fixed in the tank... Is the controls. R2 and L2 need to control the forward and reverse. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.13 11:12:00 -
[88] - Quote
It got popular by LAVs and Dropships being forced to have multiple people to be effective, while the most effective weapon on the field only needs one person ? |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.13 11:22:00 -
[89] - Quote
Yep... Only one person can do a lot... Everyone else on my team are just decoys.
Besides I snipe... I only need a good area and bunch of other lamer snipers on the other team packin up together. I've captured entire areas by myself -- with a pistol. I sometimes find games, that I do not like picking up passengers, because they start firing randomly at lil red dots. They either just want to get us blown up or they actually think someone is there, but it reveals us on maps. If they see you coming they know to run.
I like the way the tank is, just driving controls bite... They put a whole bunch of effort into the aircraft, but they put crap controls in the land vehicles... WTF no hand brake on the jeep? |
Patches The Hyena
204
|
Posted - 2012.09.13 12:36:00 -
[90] - Quote
Seran Jinkar wrote:It got popular by LAVs and Dropships being forced to have multiple people to be effective, while the most effective weapon on the field only needs one person ?
^this |
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