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Soleire
90
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Posted - 2012.09.22 00:04:00 -
[1] - Quote
What feature would you guys like to see thrown in there?
I think it might be fun to have some sort of complex that you can take a contract to investigate. Such a contract would require you and your team to clear a number of missions within a set period of time. There could also be corp contracts for mega complexes that span numerous missions to be done throughout a few days by members of a corp and giving greater rewards upon completion.
Something I would love to see further down the road would be to have special missions where multiple corps can join and fight against both the drones and each other. |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.09.22 00:16:00 -
[2] - Quote
NPCs should hinder production, so rather than getting a mission from some NPC mission-giver you're actually getting a player contract to fix a problem. Or, you know, doing it yourself so you can fix your own problem. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.22 00:25:00 -
[3] - Quote
Player contracts to fix a problem would imply that there's a problem players are having to fix. Creating problems for EVE players so that Dust players have more content wouldn't go over well.
NPC-given missions are the same as Instant Battle PvP matches in principle. They're just fodder to allow you to keep playing whether there's player-driven content available or not. Making PvE contingent upon players having problems or your own character having a problem of some sort would be convoluted. There's no reason NPC-given missions can't co-exist peacefully alongside player-given missions of a different sort.
But, to the topic, I'd like to see a Survival type of mission. I like games like Killing Floor, Mann vs. Machine in TF2, or whatever the hell that mode in Space Marine was called. Having your squad going up against waves of robots is always fun. I honestly wouldn't care much for big, multi-squad PvE events. Sounds too much like raiding from MMORPGs to me. |
Ranger SnakeBlood
38
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Posted - 2012.09.22 00:26:00 -
[4] - Quote
Well i think one of the main things would be to open up possibilities a bit by expanding the types of enemies over just drones, bandits, pirates, police forces, victoms of some virus outbreak, screwed up clones in a malfuntioning cloning facility (um yes zombies), military forces from enemy races so on so fort,
I think Dust should have a stong staple PVE experience like eve does while the pvp is the meat, we are imortal mercenieries for the love of god surly we could be convinced to accept payment to medel in the affairs of mortals, also personaly i would love to see a sort od raid mode for pirate factions that let you raid convoys of ships, trains or so on just for a laugh |
Soleire
90
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Posted - 2012.09.22 11:22:00 -
[5] - Quote
hopefully drones are just the beginning. Pirate factions and faction military sound like the logical next step to awesomeness!
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Draco Cerberus
D.A.R.K L.E.G.I.O.N
6
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Posted - 2012.09.23 05:28:00 -
[6] - Quote
I really like this idea. Theoretically angels, guristas, serpantis, sansha and mordu's legion would all have access to the implant able to produce the dust clones too so why not have random pirate factions raiding player PI planets and causing problems. Could add some interesting market fluctuations to fuel blocks as well as other items needing the PI. Who says all wars need to be initiated by player corps? Look at Sansha Incursions if you doubt that this is a good idea. Plus it could allow some players to specialize in certain types of dust contracts as we do in EVE. Also it would be a great addition to Incursions to have Sansha swarming all over the planets of a system harvesting PI like players do.
As a footnote I'd also like to add that randomness can add a lot of flavor to a game, not that it should take over completely. |
Ria Rich
1
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Posted - 2012.09.23 07:59:00 -
[7] - Quote
This is what I dreamed of playing in the mass effect 1. Imagine you are on the planet, you throw huge modules for data collection and database installation. You install them, for example, under the earth, under the earth formed a huge database, much like the mass effect 1 on the moon. where you can use all you want. In it, you can build a small Inside fast scooters to move around the planet's surface. On these planets can be accommodated rebel drones over large distances. Firing drone aircraft, he will fly long and scan all there is on the planet. After finding such dwelling drones, it sends the data to your database. Players are going to sit down on a scooter, and go on a long journey to hunt drones. And of the dead drones can do different items, weapons, ground vehicles, a lot of options. And you can build a base of up to hundreds of meters up, beautiful, huge structures. And if there is a base, the options than a lot of Activities. It is my dream to see it in the game. And just think how many players can come into play. In any game there is no such possibility. Only Dust514. And most importantly, I am willing to pay for it all!
Sorry for my bad english.
While this is a little bit and not on, but I find like-minded people here |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.09.24 20:13:00 -
[8] - Quote
Fivetimes Infinity wrote:Player contracts to fix a problem would imply that there's a problem players are having to fix. Creating problems for EVE players so that Dust players have more content wouldn't go over well. Okay, then phrase it in terms of a bonus. Clear out a site and you get access to harvest additional resources. The idea being that there is an economic motive so that players would be the instigators and not necessarily an NPC mission-giver.
I'd also be excited about sites not being balanced for PVP, i.e., they can give one side an advantage, or make the maps more complex in ways that are currently not an option. |
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