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361. Imperfects Official Statement: Regarding The Battle for Caldari Prime - in General Discussions [original thread]
ReGnUM Slayer ofWorlds wrote: Goric Rumis wrote: ReGnUM Public Relations wrote: In the up and coming hours The Imperfects will be launching a Full Frontal Assault into the heart of the Chaos with the one and only goal of wiping the Ga...
- by Goric Rumis - at 2013.03.21 17:47:00
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362. What's the deal with good players from good corps staying in the MCC - in General Discussions [original thread]
DUST Fiend wrote: Maken Tosch wrote: [I-Hate-Blueberries] 'Skinweave' scout 1x Militia Lucus Grenade BPO 1x Militia Submachine Gun BPO Step 1: Walk up to AFK Blueberry. Step 2: Cook a grenade in front of them. Step 3: Give 'em a hug. Step 4...
- by Goric Rumis - at 2013.03.21 17:41:00
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363. Imperfects Official Statement: Regarding The Battle for Caldari Prime - in General Discussions [original thread]
ReGnUM Public Relations wrote: In the up and coming hours The Imperfects will be launching a Full Frontal Assault into the heart of the Chaos with the one and only goal of wiping the Gallentes from the face of Caldari Prime. Damn. And the...
- by Goric Rumis - at 2013.03.21 17:32:00
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364. Nerf Nova knives - in General Discussions [original thread]
I have to say, I feel like if you can get within the Nova Knife's range and stay alive long enough to charge the attack, you probably deserve a OHK on just about anything. At least up to a standard heavy.
- by Goric Rumis - at 2013.03.21 17:27:00
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365. The Third Party: Caldari Prime - A Cynic's War - in General Discussions [original thread]
I've never had a home. Maybe that's why I have no sentiment over bodies. I'd climb on a pile of my own carcasses without a second thought except: why do I keep going back when I keep getting killed in the exact same place? I'm not that stupid, guy...
- by Goric Rumis - at 2013.03.21 17:21:00
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366. encouraging niche roles - in Feedback/Requests [original thread]
It's okay for a lot of people to play assault. They're supposed to be the staple class, and everything else a niche class. Most people who stick around long enough will spend some time playing assault and start to get curious about other roles. A...
- by Goric Rumis - at 2013.03.20 21:28:00
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367. Musing of a logi-sis - in General Discussions [original thread]
Fraceska wrote: Quill Killian wrote: Maybe it's just me, but I wish the advanced and prototype suits came with just a *wee* bit more armor and shielding. It's true that there's a slot of slots on logistics suits to equipement goodies on, and...
- by Goric Rumis - at 2013.03.20 21:18:00
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368. Will PvE Effect PvP? - in General Discussions [original thread]
Scrub Stomper wrote: Are you serious? If CCP did this, it would force PvPers to play PvE. I thought Eve was all about the freedom to play how you wanted to? Sort of. You can never be completely free from the constraints of the game you're pla...
- by Goric Rumis - at 2013.03.20 20:08:00
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369. How are players so good with the forge gun??? - in General Discussions [original thread]
PITCH- BLACK wrote: It actually takes skill to use a forge gun. Never doubt an enemy using a forgegun. Especially if you see a non militia variant. Didn't think about this, but it's very true. Forge gun is very frustrating at first, and when...
- by Goric Rumis - at 2013.03.20 19:54:00
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370. [Request/More of a Suggestion] Community Map Building - in Feedback/Requests [original thread]
I'm really thinking about the layout of the landscape. You could theoretically have a computer-generated landscape for every battlefield, but is that going to yield balance, variety, etc., let alone dramatic visual styling that's been so important...
- by Goric Rumis - at 2013.03.20 19:44:00
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371. How are players so good with the forge gun??? - in General Discussions [original thread]
My theory: It's a glory weapon. If it weren't a challenge, they wouldn't be using it on infantry at all. I have to admit, there's much more of a rush when you forge snipe than with just about any other weapon, just because of how hard it is. Make...
- by Goric Rumis - at 2013.03.19 23:42:00
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372. Will PvE Effect PvP? - in General Discussions [original thread]
I like the idea of being able to infiltrate a rogue drone facility and hack the main computer to unleash a drone horde on the occupying force. I also think most of the PvE should (and probably will) be exploratory, the way scanning is done in EVE...
- by Goric Rumis - at 2013.03.19 23:12:00
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373. Siege Module - Heavies - in Feedback/Requests [original thread]
I actually had not a completely dissimilar idea, except that you wouldn't be able to mount a turret. It was a grenade-slot heavy shield that you throw straight down, puts a shield out in front of you and causes you to go down on one knee. Theoreti...
- by Goric Rumis - at 2013.03.19 22:06:00
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374. [Request/More of a Suggestion] Community Map Building - in Feedback/Requests [original thread]
I posted this idea in the "Planetary Conquest Dev Blog" thread, but it's kind of its own idea: https://forums.dust514.com/default.aspx?g=posts&m=617677#post617677 Given the volume of maps to be produced, my thinking is that map development...
- by Goric Rumis - at 2013.03.19 21:24:00
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375. The one fit to rule them all [HAV] - in General Discussions [original thread]
Y0UR NAME HERE wrote: Bhor Derri wrote: Oh god the large missiles man they were ROFLMAOLOLSTOMPers infinite range ,pin point accuracy , huge splash, high damage, high ROF. Those days were .... Bad..... They actually did their job, the on...
- by Goric Rumis - at 2013.03.19 21:05:00
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376. Request: Cable Gun for AV - in Feedback/Requests [original thread]
It actually wouldn't need any collision damage at all, it would just need to stop vehicle movement and maybe have some spring-back. Just pushing a dropship around is pretty devastating to it, and it would be incredibly useful for blocking off area...
- by Goric Rumis - at 2013.03.16 01:06:00
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377. Shooting Down Swarms - in General Discussions [original thread]
Baal Omniscient wrote: It makes the swarm more of a support weapon, but it does not negate it. Especially if you buff them to compensate. Also, if you read up through the thread a bit, it's mentioned that you could double the missile count and ...
- by Goric Rumis - at 2013.03.14 23:41:00
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378. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
BursegSardaukar wrote: Jack Sharkey42 wrote: knight of 6 wrote: BursegSardaukar wrote: Jack Sharkey42 wrote: Does anyone have a feeling that this sort of invasion process is going to turn into a huge sniper fest? lol Defense: sni...
- by Goric Rumis - at 2013.03.14 22:30:00
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379. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: iceyburnz wrote: The Elephant in the room map question:- Will this be released with a fully implimented - terrain unique to each planet - dynamic/procedurally generated maps Or will it be ashland, line harvest, manus pea...
- by Goric Rumis - at 2013.03.14 20:20:00
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380. Run and Reloading VOTE - in Feedback/Requests [original thread]
No sprint and reload. And since you mentioned it, can we remove jump and reload? That's just silly.
- by Goric Rumis - at 2013.03.13 23:52:00
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