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The Black Jackal
The Southern Legion RISE of LEGION
361
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Posted - 2013.04.06 09:48:00 -
[31] - Quote
>>Conspicuous Bump<<
Need support to keep this idea rolling guys |
Revolving Dyce
United Tactics
0
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Posted - 2013.04.06 11:43:00 -
[32] - Quote
Vaulting i think is a valid idea, sliding i cant really see a heavy doing when he can barely clear the two inch ledge on a building base to reach a ladder. The rolling sideways instead of jumping would seem to be more of an upgrade, so possibly a skill you can buy/upgrade to convert your normal sideways strafe and jump into a diving roll sideways, each level increasing the dive distance by 5% or increasing the speed of the animation or recovery to standing position.
They currently have skills to increase hand to hand as well as stamina and stamina recovery rates, so skills to increase vaulting/sliding/rolling would seem to be a more helpful way to go when considering a heavy's sideways roll distance would be useless for avoidance and remove his weapon from the firefight while he stood back up, whereas a scout would more than likely benefit from this type of tactic. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1037
|
Posted - 2013.04.06 15:11:00 -
[33] - Quote
I hated the BF3 vaulting over fences...it has always annoyed me. More animations gets you killed when trying to execute a simple jump and get away. |
Mavado V Noriega
SyNergy Gaming EoN.
2669
|
Posted - 2013.04.06 15:18:00 -
[34] - Quote
Ydubbs81 RND wrote:I hated the BF3 vaulting over fences...it has always annoyed me. More animations gets you killed when trying to execute a simple jump and get away.
very true atm tho dust has this but in another way....u get stuck on the map trying to make a simple jump lol |
Revolving Dyce
United Tactics
0
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Posted - 2013.04.07 04:50:00 -
[35] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:I hated the BF3 vaulting over fences...it has always annoyed me. More animations gets you killed when trying to execute a simple jump and get away. very true atm tho dust has this but in another way....u get stuck on the map trying to make a simple jump lol agreed, heavys or logis with enough plating get very bogged down and cant get over rails or low cover easily, making it very hard when trying to keep up with the group or strategically buy enough time to get another mag in the AR/mass driver or even cook a grenade. Yea these animations can leave you vulnerable but if its slowly clambering over a low rail or walking all the way around it.....im pretty sure the former of the two options would be more advantageous. |
Galrick M'kron
Sand Mercenary Corps Inc.
32
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Posted - 2013.04.07 04:59:00 -
[36] - Quote
Robert JD Niewiadomski wrote:Galrick M'kron wrote:(...) Or, how about heavies using rolling scouts as bowling balls?
LOL, first a heavy would need to catch up a scout sprinting away Enough trolling around, OK? Okay then. Honestly, I'm in favor of this. I also have an idea for rolling/diving. To dive to the side/roll forwards or backwards, hold the stick in the appropriate direction and double-tap the jump button. |
The Black Jackal
The Southern Legion RISE of LEGION
364
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Posted - 2013.04.07 17:42:00 -
[37] - Quote
Galrick M'kron wrote:Robert JD Niewiadomski wrote:Galrick M'kron wrote:(...) Or, how about heavies using rolling scouts as bowling balls?
LOL, first a heavy would need to catch up a scout sprinting away Enough trolling around, OK? Okay then. Honestly, I'm in favor of this. I also have an idea for rolling/diving. To dive to the side/roll forwards or backwards, hold the stick in the appropriate direction and double-tap the jump button.
I really don't want to push the parkour-style too much into rolls, dives, and flips etc. The idea is to simple take the wooden, unanimated movement out of suits making their way across the battlefield and give the Scout a defined purpose without, as some have said, Making them Faster.
Making Scouts more mobile than the other suits will give them greater ability to set the terms for their engagements.
Mind you, I don't play a Scout, I play Assault almost exclusively (some skills in Logistics Suits, HAVs, and Dropships).
But giving Scouts that greater mobility improves their versatility and niche, without making them impossibly fast and agile.
It will, to some degree, also stop heavies being unable to jump a ledge that is only to their knees. This way, they can perform a slow vault,. The speed of vaulting, climbing, etc, would all be set by the suit type.
Scout - Highly mobile, quick animations. Ability to jump higher, further, and run faster means they will get the most benefit out of the new movement system.
Assault - While not as agile as the Scout, they share a similar speed to the Logistics Suit with animations. While maintaining an edge in speed, and height of jumps.
Logistics - Weighed down by the tools of their trade, the Logistics Suits would be nearly on par with the Assault Suits.
Heavy - Sliding would be a futile gesture. The speed at which Heavy Suits run would make for a short, slow slide, and slow vaulting animations and struggling climbs from ledge grabs. However, in sliding down ladders, they would likely be the fastest. Even possibly taking some damage when they hit the ground just due to their sheer weight. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3355
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Posted - 2013.04.08 07:29:00 -
[38] - Quote
Still great ideas |
The Black Jackal
The Southern Legion RISE of LEGION
367
|
Posted - 2013.04.09 03:22:00 -
[39] - Quote
Keep the thread alive guys!
Lets put these ideas constantly in front of new Forum members and the CCP Developers!
More movement options, less reasons to stay still (or get stuck). |
Vermaak Doe
SVER True Blood Unclaimed.
695
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Posted - 2013.04.09 12:35:00 -
[40] - Quote
+1 |
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Garrett Blacknova
Codex Troopers
2417
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Posted - 2013.04.09 13:28:00 -
[41] - Quote
Ydubbs81 RND wrote:I hated the BF3 vaulting over fences...it has always annoyed me. More animations gets you killed when trying to execute a simple jump and get away. BF3 did it badly.
Brink, Syndicate and Mirror's Edge did it well.
Mirror's Edge did it well mainly by almost entirely removing gunplay from the equation, but Brink actually kept the ability to shoot (and reload) while performing more acrobatic actions. Syndicate also managed to incorporate vaulting animations without sacrificing the ability to to perform other actions during the animation.
And Mirror's Edge and Brink are both UE games, built on the same engine that DUST uses, so there's precedent for actually fluid and well-implemented movement animations in first-person gameplay in the current game engine. And CCP have ex-DICE staff working on DUST already, coming from the studio that originally did Mirror's Edge. |
Kitten Commander
Ostrakon Agency Gallente Federation
151
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Posted - 2013.04.09 14:58:00 -
[42] - Quote
Good ideas but I would rather they focus on getting the current movement situated correctly.
- Add a sensitivity curve for the DS3. Either stick movement or stick speed determine how fast you turn. This would allow for more fluid gameplay
- Allow for more sensitivity adjustment for ADS. Right now its painful to make adjustments.
- Fix the jump for different classes as its bugged. I can leap over the railing by B on Manus Peak (the tall building version) with my assault but not my scout. Something is wrong there.
- No more killer pebbles on easy slopes.
- No more hills with hands. |
The Black Jackal
The Southern Legion RISE of LEGION
374
|
Posted - 2013.04.09 23:25:00 -
[43] - Quote
Kitten Commander wrote:Good ideas but I would rather they focus on getting the current movement situated correctly.
- Add a sensitivity curve for the DS3. Either stick movement or stick speed determine how fast you turn. This would allow for more fluid gameplay
- Allow for more sensitivity adjustment for ADS. Right now its painful to make adjustments.
- Fix the jump for different classes as its bugged. I can leap over the railing by B on Manus Peak (the tall building version) with my assault but not my scout. Something is wrong there.
- No more killer pebbles on easy slopes.
- No more hills with hands.
There already is a sensitivity curve for the DS3. But I get what you're saying, and agree partly.
The idea behind a lot of these movement options is to prevent some classes getting 'stuck' in situations like the above mentioned rails (likely moreso heavies and plated Logies.)
Also as to your Scout not being able to jump a rail, make sure you're stamina is high, or you'll do a pathetic 'bunny hop' Really, I've seen so many scouts do that it's... funny.
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Adstellarum
G I A N T
36
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Posted - 2013.04.10 01:54:00 -
[44] - Quote
not sure if it was mentioned in the 2nd two pages but you forgot DODGE ROLL: requires you to be sprinting in a given direction and with X pressed you DODGE ROLL |
ERIC ALIGHIERI
152d VANGUARD MERCENARIES
57
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Posted - 2013.04.10 07:52:00 -
[45] - Quote
+1 |
Ulysses Knapse
Nuevo Atlas Corporation
213
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Posted - 2013.04.10 08:12:00 -
[46] - Quote
The Black Jackal wrote:This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Oh, yes! I would love parkour scout! That would be amazing! CCP, make scouts parkour!
If you think I'm joking, I'm not. I would love scouts to be able to climb faster, climb up short walls if they have a running start, vault over walls, make super leaps of awesomeness, grab onto ladders mid-jump, skid off of walls to avoid fall damage, jump off of buildings and land on enemies to avoid fall damage while incapacitating and damaging the enemy, sliding through tight places and into cover, being a troll in general and other shenanigans. That alone would make me adore the scout dropsuit without it being overpowered in combat. Honestly, I think the scout dropsuit should be able to parkour. I mean, why not? That would be epic. Even more epic if they could air assassinate enemies while holding nova knives. |
The Black Jackal
The Southern Legion RISE of LEGION
374
|
Posted - 2013.04.10 11:31:00 -
[47] - Quote
Ulysses Knapse wrote:The Black Jackal wrote:This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Oh, yes! I would love parkour scout! That would be amazing! CCP, make scouts parkour! If you think I'm joking, I'm not. I would love scouts to be able to climb faster, climb up short walls if they have a running start, vault over walls, make super leaps of awesomeness, grab onto ladders mid-jump, skid off of walls to avoid fall damage, jump off of buildings and land on enemies to avoid fall damage while incapacitating and damaging the enemy, sliding through tight places and into cover, being a troll in general and other shenanigans. That alone would make me adore the scout dropsuit without it being overpowered in combat. Honestly, I think the scout dropsuit should be able to parkour. I mean, why not? That would be epic. Even more epic if they could air assassinate enemies while holding nova knives.
In all fairness, there isn't a reason to give a genetically and cybernetic enhanced super Scout all the things you've said above. However, doing so would create an extremely agile, difficult to predict opponent for anything to shoot. To compensate, you'd have to give the Assault, Logistics, and Heavy Suits something to compensate heavily.
Not saying it wouldn't be possible, but it may be something to look at in the far future of DUST. |
Garrett Blacknova
Codex Troopers
2435
|
Posted - 2013.04.10 12:28:00 -
[48] - Quote
The Black Jackal wrote:Ulysses Knapse wrote:The Black Jackal wrote:This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Oh, yes! I would love parkour scout! That would be amazing! CCP, make scouts parkour! If you think I'm joking, I'm not. I would love scouts to be able to climb faster, climb up short walls if they have a running start, vault over walls, make super leaps of awesomeness, grab onto ladders mid-jump, skid off of walls to avoid fall damage, jump off of buildings and land on enemies to avoid fall damage while incapacitating and damaging the enemy, sliding through tight places and into cover, being a troll in general and other shenanigans. That alone would make me adore the scout dropsuit without it being overpowered in combat. Honestly, I think the scout dropsuit should be able to parkour. I mean, why not? That would be epic. Even more epic if they could air assassinate enemies while holding nova knives. In all fairness, there isn't a reason to give a genetically and cybernetic enhanced super Scout all the things you've said above. However, doing so would create an extremely agile, difficult to predict opponent for anything to shoot. To compensate, you'd have to give the Assault, Logistics, and Heavy Suits something to compensate heavily. Not saying it wouldn't be possible, but it may be something to look at in the far future of DUST. Again with me having reason to refer to Brink.
If you never played it, be warned there are no real players and single player is multiplayer with terribly, horrifically broken bot AI, but it's really, REALLY cheap these days (I've seen it as cheap as NZ$10 new).
It's built on the same game engine as DUST (UE3). It has high-speed movement and characters capable of performing a pretty comprehensive range of parkour-based actions while also retaining their ability to fire weapons, and even reload (with the right skill trained). |
Draco Cerberus
Hellstorm Inc League of Infamy
17
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Posted - 2013.04.10 17:15:00 -
[49] - Quote
+1 to OP |
Tidaen
Nova Corps Marines
30
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Posted - 2013.04.10 18:11:00 -
[50] - Quote
Ding Ding Ding! Good idea alarm!
+1. As a scout I really want more options such as this instead of relying on cloaking or sniping to stay alive. |
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Ulysses Knapse
Nuevo Atlas Corporation
220
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Posted - 2013.04.10 22:37:00 -
[51] - Quote
The Black Jackal wrote:Ulysses Knapse wrote:The Black Jackal wrote:This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Oh, yes! I would love parkour scout! That would be amazing! CCP, make scouts parkour! If you think I'm joking, I'm not. I would love scouts to be able to climb faster, climb up short walls if they have a running start, vault over walls, make super leaps of awesomeness, grab onto ladders mid-jump, skid off of walls to avoid fall damage, jump off of buildings and land on enemies to avoid fall damage while incapacitating and damaging the enemy, sliding through tight places and into cover, being a troll in general and other shenanigans. That alone would make me adore the scout dropsuit without it being overpowered in combat. Honestly, I think the scout dropsuit should be able to parkour. I mean, why not? That would be epic. Even more epic if they could air assassinate enemies while holding nova knives. In all fairness, there isn't a reason to give a genetically and cybernetic enhanced super Scout all the things you've said above. However, doing so would create an extremely agile, difficult to predict opponent for anything to shoot. To compensate, you'd have to give the Assault, Logistics, and Heavy Suits something to compensate heavily. Not saying it wouldn't be possible, but it may be something to look at in the far future of DUST. Scouts are already much less durable, and besides, the mobility won't make them much better in direct combat. |
Avinash Decker
BetaMax. CRONOS.
33
|
Posted - 2013.04.12 05:00:00 -
[52] - Quote
Great idea |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1302
|
Posted - 2013.04.12 07:57:00 -
[53] - Quote
The Black Jackal wrote:I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game. Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting. Rail Leap (Vaulting) - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation. Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge. EDIT: Possible other movement options. Ladder Slide - Sliding down ladders, giving us an option to descend that remains a bit more stealthy than leaping and engaging out inertial dampeners. (On that note, where are my hands when I'm climbing ladders anyway?)Controlled Fall - Using your momentum and possibly some dropsuit mechanic to control your free-fall slightly. This cold take effect before you engage your inertial dampeners. Further clarification on the above movements. Slide would be tied to sprint speed. So Scouts could potentially slide a much longer distance than a Heavy, it would also cost stamina to stop overuse. Ledge Grab could be used to reach a ledge, or platform, within your jumping height. Scouts would generally have a better chance of finding these spots, as they can jump higher, and further. This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.)
Only bothered with the sliding and ledge grab... Sliding will become a cheap pain in the ass, do it all the time, thingy.... No thanks Ledge Grab i fear could happen in situations people actually wanted to fall down.
Rest, especially rail leap sounds good. |
The Black Jackal
The Southern Legion RISE of LEGION
381
|
Posted - 2013.04.12 08:12:00 -
[54] - Quote
Laurent Cazaderon wrote:The Black Jackal wrote:I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game. Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting. Rail Leap (Vaulting) - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation. Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge. EDIT: Possible other movement options. Ladder Slide - Sliding down ladders, giving us an option to descend that remains a bit more stealthy than leaping and engaging out inertial dampeners. (On that note, where are my hands when I'm climbing ladders anyway?)Controlled Fall - Using your momentum and possibly some dropsuit mechanic to control your free-fall slightly. This cold take effect before you engage your inertial dampeners. Further clarification on the above movements. Slide would be tied to sprint speed. So Scouts could potentially slide a much longer distance than a Heavy, it would also cost stamina to stop overuse. Ledge Grab could be used to reach a ledge, or platform, within your jumping height. Scouts would generally have a better chance of finding these spots, as they can jump higher, and further. This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Only bothered with the sliding and ledge grab... Sliding will become a cheap pain in the ass, do it all the time, thingy.... No thanks Ledge Grab i fear could happen in situations people actually wanted to fall down. Rest, especially rail leap sounds good.
Slide is tempered by Stamina, so like jumping, you can't do it over and over. Not to mention Heavies wont slide very well.
Ledge grab is ONLY when you hold down your JUMP Button. That way, if you want to fall, don't hold your jump.
Quote: Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge.
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The Black Jackal
The Southern Legion RISE of LEGION
418
|
Posted - 2013.04.26 06:36:00 -
[55] - Quote
Keeping it alive. Keep the movement options coming!
Slide, ledge grab, and vaulting!
And Also to seeing our hands when we climb a ladder! |
Swear-n-SC
WOLF AND IRON STRIKE FORCE
3
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Posted - 2013.04.26 07:59:00 -
[56] - Quote
+1 Bump
And I run a Logi, these ideas would be great in the right context. And I hate to point this out but going prone is a type of movement. Now I would not recommend a Heavy to do so, 'cause I know I wouldn't be able to finish the match from laughing to hard. And I have some good friends who run Heavies. So, I'm not trolling on Heavies they have my utmost respect.
As for locking these abilities to skills and stamina, YES. That would also help keep down the over use of them. |
Solaire Randash
One-Armed Bandits Atrocitas
6
|
Posted - 2013.04.27 00:18:00 -
[57] - Quote
Oooooohhhhhhhhhhh!!!!!!! A thousand times yes to this :D Make it happen CCP :D |
The Black Jackal
The Southern Legion RISE of LEGION
421
|
Posted - 2013.04.29 16:20:00 -
[58] - Quote
Still going to keep this front and centre. More movement! Vault, Ledge Grab, and SLIDE! |
The Black Jackal
The Southern Legion RISE of LEGION
466
|
Posted - 2013.06.03 10:41:00 -
[59] - Quote
Keeping it up there and in view!
Movement options to lend a less wooden feel to the game! |
D legendary hero
One-Armed Bandits Unclaimed.
73
|
Posted - 2013.06.03 10:50:00 -
[60] - Quote
The Black Jackal wrote:I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game. Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting. Rail Leap (Vaulting) - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation. Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge. EDIT: Possible other movement options. Ladder Slide - Sliding down ladders, giving us an option to descend that remains a bit more stealthy than leaping and engaging out inertial dampeners. (On that note, where are my hands when I'm climbing ladders anyway?)Controlled Fall - Using your momentum and possibly some dropsuit mechanic to control your free-fall slightly. This cold take effect before you engage your inertial dampeners. Further clarification on the above movements. Slide would be tied to sprint speed. So Scouts could potentially slide a much longer distance than a Heavy, it would also cost stamina to stop overuse. Ledge Grab could be used to reach a ledge, or platform, within your jumping height. Scouts would generally have a better chance of finding these spots, as they can jump higher, and further. This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.)
heaviEs might need a dive mechanic instead
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