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Mithridates VI
Krusual Covert Operators Minmatar Republic
977
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Posted - 2013.04.26 21:55:00 -
[1] - Quote
Simply put: Don't make weapons a mandatory slot on weapons. I've fit this dropship for dropping and I don't want turrets, I would prefer to use the PG/CPU to further tank. I've fit this LAV for speed and I don't want a gun, I want to use all available resources on going faster.
When asked about this in IRC, I didn't get the impression that Blam thought this was something anyone wanted... so if it is, say so here. He also explained that the forced weapon in the vehicle is so the passengers have something to do. I don't believe this to be a good explanation. If the passenger wants to shoot at people in my stealthy scouting LAV, they can get a ride with someone else... don't force responsibility for the comfort of passengers I didn't invite onto me. |
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Stinker Butt
Not Guilty EoN.
124
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Posted - 2013.04.26 22:00:00 -
[2] - Quote
I 2nd the motion |
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slypie11
Planetary Response Organisation
214
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Posted - 2013.04.26 22:04:00 -
[3] - Quote
+1 |
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Ecshon Autorez
Nova Tech Marines
2
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Posted - 2013.04.27 00:13:00 -
[4] - Quote
Agreed |
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Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
84
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Posted - 2013.04.27 00:20:00 -
[5] - Quote
I do agree with this one. |
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DeadlyAztec11
One-Armed Bandits Atrocitas
95
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Posted - 2013.04.27 05:17:00 -
[6] - Quote
+1 Mon ami, c'est un idee tres bon. |
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
274
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Posted - 2013.04.27 05:27:00 -
[7] - Quote
I thought this was something that almost everyone wanted! I was told that it had been asked for multiple times on forums.
Not just LAVs and dropships, but HAVs too. Logi HAV would be that much more useful if it did not have to spend so much PG/CPU on a gun it will rarely use. APCs are awesome too. |
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Garrett Blacknova
Codex Troopers
2625
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Posted - 2013.04.27 13:31:00 -
[8] - Quote
Main gun on HAV? No removal option. Small Turrets on some variants could be "optional" turrets - and could allow nothing/something different to be fitted.
LAV? Again, on a Logi variant, maybe, but not as standard.
Dropships? Not for standard Dropships, but maybe on an Assault variant. |
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
276
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Posted - 2013.04.27 15:42:00 -
[9] - Quote
Garrett Blacknova wrote:Main gun on HAV? No removal option. Why not?
edit: nvm, seems like you're against removing turrets on most vehicles. |
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Paran Tadec
Imperfects Negative-Feedback
976
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Posted - 2013.04.27 16:12:00 -
[10] - Quote
I made a thread last year about doing this with tanks, and turning them into heavily armored APC's, maybe with mobile supply depot mods. Thread went nowhere. |
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
276
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Posted - 2013.04.27 16:15:00 -
[11] - Quote
>.< There are so many people who would like to have logi DS/LAVs/HAVs and want to remove the turrets >.<
Need to get more of the guys who have few likes, but many kills :P |
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gbghg
L.O.T.I.S.
1274
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Posted - 2013.04.27 16:56:00 -
[12] - Quote
Small turrets yes, would allow all vehicles an extra degree of customilisability while preventing you from going massively overboard on tanking modules etc due to the small but significant amount of PG/CPU made available. Large turret however... I'm not so sure, what's the point of the HAV without its turret, it's kinda important in the design, and it would free up a huge amount of PG/CPU which could lead to some fairly ridiculously High EHP tanks, could be severely imbalanced to have nigh inkillable tanks rolling round maps. |
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Garrett Blacknova
Codex Troopers
2627
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Posted - 2013.04.27 17:25:00 -
[13] - Quote
0 Try Harder wrote:Garrett Blacknova wrote:Main gun on HAV? No removal option. Why not? edit: nvm, seems like you're against removing turrets on most vehicles. Because it's one of the primary defining features of the vehicle.
And because it's core to how vehicles work in the game. |
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Mithridates VI
IMPSwarm Negative-Feedback
1046
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Posted - 2013.04.29 18:40:00 -
[14] - Quote
OP updated with links to same request. |
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Buster Friently
Rosen Association
310
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Posted - 2013.04.29 18:44:00 -
[15] - Quote
So the guy standing up in back of the LAV holds on to what now?. My point is that this sounds like a good idea, but might require a lot of asset rework. |
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Mithridates VI
IMPSwarm Negative-Feedback
1046
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Posted - 2013.04.29 18:46:00 -
[16] - Quote
Buster Friently wrote:So the guy standing up in back of the LAV holds on to what now?. My point is that this sounds like a good idea, but might require a lot of asset rework.
Or one animation. |
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Godin Thekiller
Ghost Wolf Industries
45
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Posted - 2013.04.29 18:48:00 -
[17] - Quote
I say yes to everything but the Large turrets on HAV's, unless we can get a gigantic repair tool.
Peace, Godin  |
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Buster Friently
Rosen Association
310
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Posted - 2013.04.29 18:50:00 -
[18] - Quote
Mithridates VI wrote:Buster Friently wrote:So the guy standing up in back of the LAV holds on to what now?. My point is that this sounds like a good idea, but might require a lot of asset rework. Or one animation.
Or addition /subtraction of sockets plus new animations and new models.
Maybe a "weapon blank" part would be a better idea. A free, or close to it, weapon that doesn't fire. |
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Mithridates VI
IMPSwarm Negative-Feedback
1048
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Posted - 2013.04.29 19:01:00 -
[19] - Quote
Buster Friently wrote:Mithridates VI wrote:Buster Friently wrote:So the guy standing up in back of the LAV holds on to what now?. My point is that this sounds like a good idea, but might require a lot of asset rework. Or one animation. Or addition /subtraction of sockets plus new animations and new models. Maybe a "weapon blank" part would be a better idea. A free, or close to it, weapon that doesn't fire.
Which new models? In the "Taste the Rainbow" graphics they used for the dev blog earlier this month, the LAVs had no turrets. Blam said this was a mistake, so it seems like they're perfectly capable of including them without turrets added. |
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Severus Smith
L.O.T.I.S.
222
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Posted - 2013.04.29 20:17:00 -
[20] - Quote
Won't lie. It would be cool to take the Large Turret off a HAV and instead add a mobile CRU. With two small blasters it's suddenly an APC spawn point.
There are a bunch of possibilities that open up if turrets can be removed. So someone removes their HAV's main turret and fits a beastly god mode tank... how is that bad? It traded firepower for defense. |
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Whizawk
Omega Risk Control Services
7
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Posted - 2013.04.29 20:20:00 -
[21] - Quote
Logistics vehicles and troop transports would add a more tactical and less 'guns blazing' gameplay. |
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Mossellia Delt
Militaires Sans Jeux
1
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Posted - 2013.04.29 20:40:00 -
[22] - Quote
I whole heartedly agree with this, I'd love to remove my large and one small gun from my HAV, leave 1 small gun. Fit more armour or shielding, scanner or repper or resupply on the HAV and become a mobile command vehicle. |
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Gelan Corbaine
BetaMax. CRONOS.
133
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Posted - 2013.04.29 23:12:00 -
[23] - Quote
Mithridates VI wrote:Simply put: Don't make weapons a mandatory slot on vehicles. I've fit this dropship for dropping and I don't want turrets, I would prefer to use the PG/CPU to further tank. I've fit this LAV for speed and I don't want a gun, I want to use all available resources on going faster. When asked about this in IRC, I didn't get the impression that Blam thought this was something anyone wanted... so if it is, say so here. He also explained that the forced weapon in the vehicle is so the passengers have something to do. I don't believe this to be a good explanation. If the passenger wants to shoot at people in my stealthy scouting LAV, they can get a ride with someone else... don't force responsibility for the comfort of passengers I didn't invite onto me. Ydubbs81 RND's post on the topic.Takahiro Kashuken's thread on the subject.
Not that I agree or disagree with you but I must say that the speeder bikes seem to be the answer to your problem when they come out . |
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ECHO PACK
GamersForChrist
50
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Posted - 2013.04.29 23:13:00 -
[24] - Quote
id love to have a tank where i could take off the big turret and just have two blasters. i could use the rest of the pg/cpu for more armor and shields. id also want a new module that would allow mercs to recharge their armor in the tanks while also putting mobile cru.this way i can have a mobile fortress that helps all blueberries on my team |
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Mithridates VI
IMPSwarm Negative-Feedback
1060
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Posted - 2013.04.29 23:59:00 -
[25] - Quote
Gelan Corbaine wrote:Not that I agree or disagree with you but I must say that the speeder bikes seem to be the answer to your problem when they come out .
Nah, they're really not. That doesn't help with wanting a dropship without turrets in the least... and it significantly decreases passenger count or potentially removes it entirely. Those are an entirely different thing.
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bacon blaster
Taiyou Corporation
16
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Posted - 2013.04.30 00:13:00 -
[26] - Quote
This receives the Bacon Stamp of Approval!
An idea could also be to give the option of other things for those slots, aside from guns. An example would be like extra seating for the lav (party lav, anyone?) or extra pg, cpu, speed, sensors, or whatever for a tank or something. |
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Jason Pearson
Seraphim Initiative. CRONOS.
882
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Posted - 2013.04.30 08:43:00 -
[27] - Quote
Agreed, it's a much needed suggestion.
People say we'll be able to get ridiculous eHP tanks with the removal of Turrets, I s'pose we could get a lot.. but at the same time we give up a lot, not all of us want to be glass cannon tanks (Which we are all forced to be atm, weak but high DPS), I'd like to just have a tank with a small blaster on the front, with the ability to use a heavy rep on allied tanks, that'd be nice.
I'd also like to remove all incentive for players to get any kills in my dropship, I always get idiots waiting for the turret so that they can switch to it an start firing, maybe if I didn't have a turret, nobody would just wait around doing nothing. |
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Wombat in combat
Internal Error. Negative-Feedback
7
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Posted - 2013.04.30 14:07:00 -
[28] - Quote
I would like this very much as a logi. That way logi LAVs/HAVs don't have to sacrifice tank. Same goes with drop suits. Make it just like Eve, you can go naked if you want. For the noobs just put up a dialog message when creating fittings "This fitting is missing a weapon/turret. Is this intended?". |
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Aighun
Zumari Force Projection Caldari State
779
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Posted - 2013.04.30 15:25:00 -
[29] - Quote
Interesting idea. I had always assumed we would be getting more vehicle types to fill a lot of the ground vehicle roles mentioned in this thread. MAVs, HAV troop transports, etc.
But it totally makes sense for a dropship.
And it would help give more varied gameplay an a lot more strategic options in battles. Question is, would it be faster for the art people to design replacements for turrets/ change all the vehicles so turrets could be removed/ swapped out. Or faster for them to design new vehicles for those roles? |
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Ydubbs81 RND
Ahrendee Mercenaries
1108
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Posted - 2013.05.02 18:12:00 -
[30] - Quote
Bump because it is a good idea |
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