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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.11 14:54:00 -
[31] - Quote
Laurent Cazaderon wrote:EnglishSnake wrote:Still how do they get up ther to the warbarge which is orbiting around the planet? Just like they spawn on any CRU on any map. Merc consciousness being directly transferred from say one war barge to the ennemy one through a remote hacked CRU in the MCC. I think you misunderstood me, it wouldnt be going from planetary surface to the war barge but fights happening only inside it.
But how does the person get to the warbarge to hack the enemy CRU so everyone else can spawn up ther? |
olssam 62
What The French
37
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Posted - 2012.11.12 03:30:00 -
[32] - Quote
up |
Bojo The Mighty
Bojo's School of the Trades
434
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Posted - 2012.11.12 04:52:00 -
[33] - Quote
Joran Myokenes wrote:here's my two cents. How about instead of it just being the interior, we have the slight outside of the ship open too. If we have the proper dropsuit, we could actually walk on the outside of the ship, possibly even using explosives or some sort of drill to enter a different part of the War Barge. Also, we could have a special type of dropship (say, larger and having open and closeable doors instead of landing gear). These could pull up in front of airlocks (where you can also exit the ship in the dropsuit) and deposit soldiers inside.
I dig the outside idea, and the suits already exist according to the DUST site. http://www.dust514.com/universe/dropsuits/ Here you will find that the Logistics dropsuit, is just a modified space-maintenance suit. So the Logistics suits are actually like space suits. Or at least I think so because it said the worker was "floating in the hangar". Wouldn't be too hard to work out. |
Lion Redstar
ZionTCD Legacy Rising
66
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Posted - 2012.11.12 08:03:00 -
[34] - Quote
For more "background" things, this could be done in a 2-steps escalation attack: 1. Take control of a NPC planetary facility that have the proper codes. 2. Once you have the codes, they can be used to spawn on the War Barge CRU. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.12 10:15:00 -
[35] - Quote
EnglishSnake wrote:Laurent Cazaderon wrote:EnglishSnake wrote:Still how do they get up ther to the warbarge which is orbiting around the planet? Just like they spawn on any CRU on any map. Merc consciousness being directly transferred from say one war barge to the ennemy one through a remote hacked CRU in the MCC. I think you misunderstood me, it wouldnt be going from planetary surface to the war barge but fights happening only inside it. But how does the person get to the warbarge to hack the enemy CRU so everyone else can spawn up ther?
once more. its npc done, simple background thing. No action needed, its the starting point. just like you could have a missiion briefing in any game saying : "we managed to hack into the ennemy facility bla bla"
in the future, if we could make a link between ground and war barge fight inside player owned corp WB so they were to happen simultaneously, then we would need an actual gameplay element to hack the CRU in the WB. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.12 10:17:00 -
[36] - Quote
Joran Myokenes wrote:here's my two cents. How about instead of it just being the interior, we have the slight outside of the ship open too. If we have the proper dropsuit, we could actually walk on the outside of the ship, possibly even using explosives or some sort of drill to enter a different part of the War Barge. Also, we could have a special type of dropship (say, larger and having open and closeable doors instead of landing gear). These could pull up in front of airlocks (where you can also exit the ship in the dropsuit) and deposit soldiers inside.
Also, what if we could use that same system for, say, searching derelict ships. It could have the benefit of yielding a greater percentage of the cargo and modules the ship had equipped, while the negative of requiring you to assemble a small, say, three man team.
@Bojo the mighty, This happens a lot in EVE, and it's never that significant of a problem. Why? Because we added sovereignty to the mix of factors. To avoid what you're suggesting, we just institute a 24-hour response time between when the barge is t\hacked and taken offline, and when it becomes usable by the enemy.
Also, I do know that it's only NPC contracts
would be a good idea. could make some fun low grav fights. yet i d say it would be better to start with interior and go from there. :)
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.12 10:21:00 -
[37] - Quote
low or zero gravity environments would be amazing, and e could navigate through them using something like a ion propulsion pack to drift the direction we want. |
Valmar Shadereaver
Lost-Legion
18
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Posted - 2012.11.12 11:55:00 -
[38] - Quote
i like the idea (even posted similar on feedback/request forum page where this probaly wuild have been beter posted) beside the warbarge im sure station fight's are quite posible aswel curently on eve to take over station's you kill shield's wait 3 days kill armoure wait 3 days attack hull to take over (furst 2 parts im 100% sure of later i havent payed atentoin to bro's station conqour for 6+ days to lazy :o we cuild get the merc's contract out when shield are taken out and have them fight for the corp trying to take station this wuild give the defending corp on eve if they are small compared to other corp's to defend succesfully for a smal time in order to get reinforcment on eve side and give merc's a bit more involvement on eve like eve is going to be on dust whit the orbital strike's
and even if attacker's merc's dident win the 3 days cooldown of invrunable state the eve ppl can stil attack the armoure down and send new merc's this time whit difrent map layout cause of several damaged area for the eve ship attack's ofcourse this is something ccp will have to decide seeing its just a sugestion like your sugestion about warbarge fight's
the warbarge fight cuild have 2 winable way's one to capture it and one to blow it up lets say your a poor corp you might wanne keep it intact to use for your own gains altough if the capture is to heavly deffended ppl cuild try head for the engine room to overload or criple the ship making it eazy picking's for eve capsuler's (if the fight hapend in null sec on a crop vs corp contract) yet again this is just a sugestion and some discusion food
altough it will be less lickly these type's of fight's will be avaible for non npc contract's unless it can be made completly exploitfree |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.12 13:04:00 -
[39] - Quote
Valmar Shadereaver wrote:i like the idea (even posted similar on feedback/request forum page where this probaly wuild have been beter posted) beside the warbarge im sure station fight's are quite posible aswel curently on eve to take over station's you kill shield's wait 3 days kill armoure wait 3 days attack hull to take over (furst 2 parts im 100% sure of later i havent payed atentoin to bro's station conqour for 6+ days to lazy :o we cuild get the merc's contract out when shield are taken out and have them fight for the corp trying to take station this wuild give the defending corp on eve if they are small compared to other corp's to defend succesfully for a smal time in order to get reinforcment on eve side and give merc's a bit more involvement on eve like eve is going to be on dust whit the orbital strike's
and even if attacker's merc's dident win the 3 days cooldown of invrunable state the eve ppl can stil attack the armoure down and send new merc's this time whit difrent map layout cause of several damaged area for the eve ship attack's ofcourse this is something ccp will have to decide seeing its just a sugestion like your sugestion about warbarge fight's
the warbarge fight cuild have 2 winable way's one to capture it and one to blow it up lets say your a poor corp you might wanne keep it intact to use for your own gains altough if the capture is to heavly deffended ppl cuild try head for the engine room to overload or criple the ship making it eazy picking's for eve capsuler's (if the fight hapend in null sec on a crop vs corp contract) yet again this is just a sugestion and some discusion food
altough it will be less lickly these type's of fight's will be avaible for non npc contract's unless it can be made completly exploitfree
You'll notice i'm not refering to anything happening inside player owned ships at the moment. Main reason that he implies much more deep ramifications into the gameplay and the EVE\Dust interactions that are way too blurry now to make decent and fully build suggestion.
Yet, NPC owned station fights could very well happen as well. Would be great ^^ |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.12 13:19:00 -
[40] - Quote
Laurent Cazaderon wrote:EnglishSnake wrote:Laurent Cazaderon wrote:EnglishSnake wrote:Still how do they get up ther to the warbarge which is orbiting around the planet? Just like they spawn on any CRU on any map. Merc consciousness being directly transferred from say one war barge to the ennemy one through a remote hacked CRU in the MCC. I think you misunderstood me, it wouldnt be going from planetary surface to the war barge but fights happening only inside it. But how does the person get to the warbarge to hack the enemy CRU so everyone else can spawn up ther? once more. its npc done, simple background thing. No action needed, its the starting point. just like you could have a missiion briefing in any game saying : "we managed to hack into the ennemy facility bla bla" in the future, if we could make a link between ground and war barge fight inside player owned corp WB so they were to happen simultaneously, then we would need an actual gameplay element to hack the CRU in the WB.
Nope
It isnt just done like magic, it needs an action or an event for it to happen
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.12 13:53:00 -
[41] - Quote
EnglishSnake wrote:Laurent Cazaderon wrote:EnglishSnake wrote:Laurent Cazaderon wrote:EnglishSnake wrote:Still how do they get up ther to the warbarge which is orbiting around the planet? Just like they spawn on any CRU on any map. Merc consciousness being directly transferred from say one war barge to the ennemy one through a remote hacked CRU in the MCC. I think you misunderstood me, it wouldnt be going from planetary surface to the war barge but fights happening only inside it. But how does the person get to the warbarge to hack the enemy CRU so everyone else can spawn up ther? once more. its npc done, simple background thing. No action needed, its the starting point. just like you could have a missiion briefing in any game saying : "we managed to hack into the ennemy facility bla bla" in the future, if we could make a link between ground and war barge fight inside player owned corp WB so they were to happen simultaneously, then we would need an actual gameplay element to hack the CRU in the WB. Nope It isnt just done like magic, it needs an action or an event for it to happen
I'm pretty sure you keep acting like a fool just to bother me... But what actions do you do to get from one War Barge on one side of the universe to another one on the other side between two different high-sec contracts? Or to get from your MQ to the NPC corp war barge ? None. You just get there.
So having a NPC corp saying "hey mercs, i hacked a CRU in my NPC ennemy's MCC, i need guys to go inside and make a mess" doesnt strike me as something odd.
But then again. coming from you... |
Lion Redstar
ZionTCD Legacy Rising
66
|
Posted - 2012.11.12 14:35:00 -
[42] - Quote
EnglishSnake wrote:Laurent Cazaderon wrote:EnglishSnake wrote:Laurent Cazaderon wrote:EnglishSnake wrote:Still how do they get up ther to the warbarge which is orbiting around the planet? Just like they spawn on any CRU on any map. Merc consciousness being directly transferred from say one war barge to the ennemy one through a remote hacked CRU in the MCC. I think you misunderstood me, it wouldnt be going from planetary surface to the war barge but fights happening only inside it. But how does the person get to the warbarge to hack the enemy CRU so everyone else can spawn up ther? once more. its npc done, simple background thing. No action needed, its the starting point. just like you could have a missiion briefing in any game saying : "we managed to hack into the ennemy facility bla bla" in the future, if we could make a link between ground and war barge fight inside player owned corp WB so they were to happen simultaneously, then we would need an actual gameplay element to hack the CRU in the WB. Nope It isnt just done like magic, it needs an action or an event for it to happen
Instead of saying just "no" and being totally against "just cause", you should come with a (better perhaps) idea(s) and contribute with something constructive to this thread. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.13 10:05:00 -
[43] - Quote
Lion Redstar wrote: Instead of saying just "no" and being totally against "just cause", you should come with a (better perhaps) idea(s) and contribute with something constructive to this thread.
Don't bother. It's pure englishsnake....
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 12:45:00 -
[44] - Quote
EnglishSnake wrote:Nope
It isnt just done like magic, it needs an action or an event for it to happen
Read my post at the top of page 2 for several possible explanations. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.13 12:58:00 -
[45] - Quote
i added something in second post about how it could be expand to fights into Player Owned War Barge in the future. Where a real player made interaction would be needed to get access to the enemy War Barge.
Btw Garret, you will find the suggestion pretty close to stuff you suggested in the post you mention. Tell me if you like it. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.13 16:24:00 -
[46] - Quote
This idea should be a priority for future game modes. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.13 23:31:00 -
[47] - Quote
KAGEHOSHI Horned Wolf wrote:This idea should be a priority for future game modes.
thanks for the support. And the beauty of it is that it isnt so much as a new game than its a "basic" skirmish. Thus a nice way to make new out of existing material. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.11.14 00:33:00 -
[48] - Quote
KAGEHOSHI Horned Wolf wrote:This idea should be a priority for future game modes. I completely agree, it's sound like piracy(with is great thing and I really want to see it implemented in this game). |
CLONE 2774
Tritan-Industries Legacy Rising
83
|
Posted - 2012.11.14 04:48:00 -
[49] - Quote
+1 I would love to see Dust mercs vs Concord NPC gaurds |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.14 10:14:00 -
[50] - Quote
CLONE 2774 wrote:+1 I would love to see Dust mercs vs Concord NPC gaurds
This wouldnt be fights against Concord NPC guards but PVP fights inside NPC corporation War Barge. Like say fighting inside one of "Ministry of War" War Barges through a contract seeded by any other NPC corp. => Just like any other ambush or skirmish high-sec fight at the moment. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.15 11:35:00 -
[51] - Quote
bumping. I see nearly 1300 views for this thread. Come on people, drop thoughts or support. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.11.15 12:54:00 -
[52] - Quote
This is a really great well thought out idea. kudo to you. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.17 18:57:00 -
[53] - Quote
Velvet Overkill wrote:This is a really great well thought out idea. kudo to you.
thanks mate. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.11.17 19:46:00 -
[54] - Quote
Didnt look through topic, but what you are asking for is Titan mode from BF2142 |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.11.17 19:47:00 -
[55] - Quote
Didnt look through topic, but what you are asking for is Titan mode from BF2142 |
BASSMEANT
ZionTCD Legacy Rising
110
|
Posted - 2012.11.17 23:25:00 -
[56] - Quote
wait so...
the players who can't handle playing on a simple open field map are now requesting fatal funnel maps, like cod, inside a warbarge?
how is changing the location of the fight going to increase the competence level of the players?
don't you have to walk before you run?
this community can't even get out of the crib yet.
Peace B |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.18 00:11:00 -
[57] - Quote
BASSMEANT wrote:wait so...
the players who can't handle playing on a simple open field map are now requesting fatal funnel maps, like cod, inside a warbarge?
how is changing the location of the fight going to increase the competence level of the players?
don't you have to walk before you run?
this community can't even get out of the crib yet.
Peace B
lolbassmeant sooo mad
+1 caz hope this idea turns into a future game mode
ignore bassmeant hes just bitter and mad and thinks hes above everyone else when tbqh never seen him in any game doin anything worthwhile so he should be the LAST person to open their mouth about competence lvls of ppl especially when hes not even posting solutions
need to get off the high horse bassmeant |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.18 10:57:00 -
[58] - Quote
BASSMEANT wrote:wait so...
the players who can't handle playing on a simple open field map are now requesting fatal funnel maps, like cod, inside a warbarge?
how is changing the location of the fight going to increase the competence level of the players?
don't you have to walk before you run?
this community can't even get out of the crib yet.
Peace B
why would suggesting this imply i cant handle open maps ? i m pretty sure i handle those just fine but it aint the point. and why tunnel maps ? war barge are gigantic spaceships. you could easily have huge storage rooms to fight in and many routes to get from A to B. Like MCC storage room you can see in 09 footage...
but i guess you didnt read anything from my first two posts.... Or even know much about the game background or War Barge themselves. you talk about the community implying it is childish and yet you come here and make a statement without discussing anything ? guess that shows how you re so more mature and too good for this community.....
and as mavado said. when did you make any valid suggestion ? what do you offer to the game when people like me write articles, website about it ? try and interview ccpers and offer feedback ?
meh. guess easy critics is a more satisfying way of life.... "Me dont like, me dont understand : Must be coz me too good and idea crappy, lolzNub."
grow up |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.18 11:01:00 -
[59] - Quote
Berserker007 wrote:Didnt look through topic, but what you are asking for is Titan mode from BF2142
never played bf2142. but heard about this titan mode few times and sounded like a good stuff. I guess any fight inside a spaceship will automatically link to this titan mode. But really, the whole point here is to have a new kind of fights without requiring many new gameplay mechanics or development. And set a basic ground for future space fights on player owned structures/war barge etc...
Offering variety with not much work outisde of level design. |
Lion Redstar
ZionTCD Legacy Rising
66
|
Posted - 2012.11.18 11:50:00 -
[60] - Quote
Laurent Cazaderon wrote:But really, the whole point here is to have a new kind of fights without requiring many new gameplay mechanics or development. And set a basic ground for future space fights on player owned structures/war barge etc...
Offering variety with not much work outisde of level design.
This sums it all. |
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