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661. militia swarm launchers - in Feedback/Requests [original thread]
Scarface DBC Yautja wrote: You guys need to put proficiency level and modules into consideration. The damage points all add up, and the fact that you have a armor tank is working against you, shield tanks are better. As for balance, i think its...
- by Garrett Blacknova - at 2012.12.02 02:25:00
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662. Done With Ambush - in Feedback/Requests [original thread]
Had a game earlier today where I went 7/4, best K/D in my team was 9/0, and I got a ridiculous amount of Team Spawn WPs (3 Uplinks' worth). Nobody on the other team had more WPs than the 9/0 guy, and I had almost double his WPs thanks to all my T...
- by Garrett Blacknova - at 2012.12.02 02:05:00
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663. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
MItt R0mney wrote: Garrett Blacknova wrote: When I said "in line of sight" I actually MEANT "in line of sight" not "in field of view" - If you COULD see it when looking the right direction, but aren't looking in the right direction, that's n...
- by Garrett Blacknova - at 2012.12.02 00:19:00
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664. Your experiences with Server Swarm Saturday - in Feedback/Requests [original thread]
First log in for me went fine. Played a match, went smoothly, and I played well. I tried checking my skills and got booted back to character select (which I'd been hoping for) and switched to one of my alts. This time, I only got a MOSTLY smooth ...
- by Garrett Blacknova - at 2012.12.02 00:07:00
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665. A private section of the forums for corperations - in Feedback/Requests [original thread]
A Director can create the forum too.
- by Garrett Blacknova - at 2012.12.01 22:09:00
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666. Free Fall Control - in Feedback/Requests [original thread]
I like this idea so much, I created a similar topic (but with some additional suggestions) 3 pages ago. +1 to OP, and if you like my idea too, feel free to bump it (shameless, I know).
- by Garrett Blacknova - at 2012.12.01 21:52:00
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667. Done With Ambush - in Feedback/Requests [original thread]
Just had a game where I spawned in 3 times in a row, with a build set up to plant Uplinks, RIGHT IN FRONT OF A TANK. Doesn't matter how many uplinks you bring, sometimes you're just doomed...
- by Garrett Blacknova - at 2012.12.01 21:50:00
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668. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
MItt R0mney wrote: Garrett Blacknova wrote: MItt R0mney wrote: I agree with the OP. Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ridiculous that a tank can s...
- by Garrett Blacknova - at 2012.12.01 21:48:00
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669. Scan Profile - in Feedback/Requests [original thread]
Tenchu-13 wrote: I agree that there should be some indication for 'signal strength' both for scans and profil dampeners. Some basic info at equip screen could be useful. +5% or -5% doesn't mean anything if we don't have a baseline to measure i...
- by Garrett Blacknova - at 2012.12.01 21:19:00
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670. INFANTRY FIRING UNSILENCED WEAPONS SHOULD SHOW ON RADAR - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Garrett Blacknova wrote: Shooting already increases your scan profile for a short time, so if someone's looking your way, but out of normal detection range, your suit will light up for them. Not quite what you're asking ...
- by Garrett Blacknova - at 2012.12.01 21:15:00
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671. militia swarm launchers - in Feedback/Requests [original thread]
I spend about 200k ISK on each of my cheap HAVs that I run, and my fitting takes at least 3 shots from a high-quality Swarm Launcher. Obviously, you're doing it wrong.
- by Garrett Blacknova - at 2012.12.01 21:12:00
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672. INFANTRY FIRING UNSILENCED WEAPONS SHOULD SHOW ON RADAR - in Feedback/Requests [original thread]
Shooting already increases your scan profile for a short time, so if someone's looking your way, but out of normal detection range, your suit will light up for them. Not quite what you're asking for, but it's a half-step towards it.
- by Garrett Blacknova - at 2012.12.01 14:10:00
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673. Did you really make it possible to play with mouse and gamepad in the same match... - in Feedback/Requests [original thread]
Mouse control gives you the freedom to have both precision AND speed in turning - but unless they remove the hard cap on turning speed, doesn't give you an unfair advantage. A good player with a sixaxis controller can get the same precision as a c...
- by Garrett Blacknova - at 2012.11.30 15:37:00
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674. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
MItt R0mney wrote: I agree with the OP. Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ridiculous that a tank can sneak up on you from around the corner. Isn't that ...
- by Garrett Blacknova - at 2012.11.30 15:06:00
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675. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
xAckie wrote: Garrett Blacknova wrote: xAckie wrote: J'Jor Da'Wg wrote: Simple answer to SP farming and WP farming is to make all repairs due to friendly damage/self damage not award WP/SP. But this could work, also. think this is...
- by Garrett Blacknova - at 2012.11.30 10:52:00
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676. [Request] Reduce fall damage. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: RedRebelCork wrote: I'm a genetically enhanced, futuristic armoured super-soldier killing-machine. I don't get trucked into battle, I jump out of a god-damn space ship from 1,000ft in the air. That stuff doesn't even...
- by Garrett Blacknova - at 2012.11.30 10:40:00
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677. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
xAckie wrote: J'Jor Da'Wg wrote: Simple answer to SP farming and WP farming is to make all repairs due to friendly damage/self damage not award WP/SP. But this could work, also. think this is the easiest/ most straight forward way to im...
- by Garrett Blacknova - at 2012.11.30 10:33:00
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678. [Reques] Shooting LAV drivers/passengers. - in Feedback/Requests [original thread]
You can't shoot from in front of the LAV and hit the driver or passenger on level ground, but you CAN shoot down from above, or into them from the side. When the gunner is aiming at you, only the head will be a recognised target, anywhere else wi...
- by Garrett Blacknova - at 2012.11.30 10:29:00
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679. Rquest Iron Sights - in Feedback/Requests [original thread]
Arron Rift wrote: DarkShadowFox wrote: Arron Rift wrote: Again, WHAT ARE IRON SIGHTS!!! I've never heard the term before, at they like a bipod or a scope or something? http://en.wikipedia.org/wiki/Iron_sight :3c your whalec*m ...
- by Garrett Blacknova - at 2012.11.30 10:22:00
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680. ability to dig a fox hole. - in Feedback/Requests [original thread]
Terrain deformation would be even more of a problem to implement than building destruction. How's the game going to distinguish between different types of terrain and remodel them appropriately?
- by Garrett Blacknova - at 2012.11.30 03:45:00
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