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661. [Idea] A inmatch chat for both teams - in Feedback/Requests [original thread]
You've got the local for this sort of trash talk but having it in matches would be pointless and would lead to mass confusion. A better idea would be to have proximity chat with enemies, so you can gloat over the corpse of a sniper you've snuck up...
- by Django Quik - at 2013.01.18 12:13:00
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662. Suggestions for New Rewards - in Feedback/Requests [original thread]
Terry Webber wrote: Django Quik wrote: In relation to the actual content of the post however, I think this is being a little too liberal with rewardable actions. I don't think you should get anything extra for killing people in special ways ...
- by Django Quik - at 2013.01.18 08:48:00
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663. Suggestions for New Rewards - in Feedback/Requests [original thread]
1LTNORFLEET wrote: I-Shayz-I wrote: Multi-kills One hit kills Getting a headshot with a sniper Knifing or bashing someone in the back Killing someone with a remote explosive Hacking back an objective Killing someone who was hacking Defendin...
- by Django Quik - at 2013.01.17 18:08:00
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664. There should be a flame thrower weapon - in Feedback/Requests [original thread]
fred orpaul wrote: I will admit that the thought of a tesla cannon and flame thrower combined gives me a giant nerdgasim its basicaly a giant ligh saber with a plume of hit gas at the end. Not really a flame thrower. As to fire is not hot enou...
- by Django Quik - at 2013.01.16 12:18:00
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665. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
While I agree that communication does seem to be a weak link in all this forum business, people should realise that our direct feedback is only a small portion of the feedback available to CCP. There are another 80 - 90% of the player base who wil...
- by Django Quik - at 2013.01.16 12:10:00
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666. [Suggestion] limited destroyable terrain - in Feedback/Requests [original thread]
I love any game that incorporates destructible terrain because it is an awesome mechanic but you should realise that this is an incredibly difficult thing to design and code, so I wouldn't be expecting this anytime soon (like at least not for anot...
- by Django Quik - at 2013.01.15 10:19:00
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667. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
Ulf Thunderkick wrote: I expected a rant that really offered nothing more than "I got killed for playing stupid and that isn't fair!" but this is actually a good post. There really does need to be a larger gap between proto suits and militia an...
- by Django Quik - at 2013.01.15 09:42:00
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668. Here is a list of feedack hopefully the devs read. - in Feedback/Requests [original thread]
The reason they ask you not to post lists is that they will only read focused posts. I guarantee no dev will read this.
- by Django Quik - at 2013.01.14 08:53:00
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669. Initial Impressions: Fair and Balanced (not a good thing) - in Feedback/Requests [original thread]
I do believe this is the way it is eventually intended to play out but this may take a while. I hope this is what the game will be because all those things you've said sound awesome.
- by Django Quik - at 2013.01.12 17:48:00
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670. New daily skill cap...um...no - in Feedback/Requests [original thread]
Stop making new threads about the SP cap! There are already too many to count.
- by Django Quik - at 2013.01.11 15:10:00
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671. SP daily limits and dynamic hard cap. - in Feedback/Requests [original thread]
I like the idea of getting a tiny amount of points for each of the propsed actions but should point of that vehicle kills should not be even across the board - killing an LAV is far too easy to be worth the same as an HAV, so maybe make LAVs 3 SP ...
- by Django Quik - at 2013.01.11 11:43:00
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672. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
Integral Zan wrote: dust badger wrote: sorry bad wording on my part, i mean you can jump straight in to a tank before people have the chance to skill up for good AV so without these people will run amock with tanks, well they are already ...
- by Django Quik - at 2013.01.11 11:40:00
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673. Stat tracking - in Feedback/Requests [original thread]
I recall seeing a Dev post a while back saying that there will be a whole shed load of stats available to us in the future - no exact details on what or when but they are apparently coming.
- by Django Quik - at 2013.01.11 11:37:00
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674. (Request) Alphabetically organised contact list - in Feedback/Requests [original thread]
I'd agree although would prefer even more sorting options, such as Corp Ordered and Online/Offline or Most Recently Online.
- by Django Quik - at 2013.01.11 11:36:00
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675. swarm should lock on heavy - in Feedback/Requests [original thread]
One of the worst ideas ever given on these forums. How about we make all bullets heat seeking because in the future you'd be able to have real magic bullets! Ridiculous. Pure ridiculous.
- by Django Quik - at 2013.01.09 11:38:00
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676. CCP's New SP Cap... - in Feedback/Requests [original thread]
Aeon Amadi wrote: Jesus Christ you people are simply -NEVER- happy. Honestly, how many times is the skill cap thing going to be changed before someone just gives up and realizes that this is an MMO before it is an FPS, hence the terminology: MM...
- by Django Quik - at 2013.01.09 09:51:00
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677. Skinweave Suits and Aurum - in Feedback/Requests [original thread]
You lose any items bought with aurum but get all the aurum refunded; i.e. you will receive all the aurum your have ever purchased in total.
- by Django Quik - at 2013.01.08 17:24:00
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678. CCP's New SP Cap... - in Feedback/Requests [original thread]
This game should not be about earning as much SP as you can. Conquering New Eden will not be done by levelling up in pub matches - it will be done by strategic battles and territorial land grabbing. A low SP cap will be the way to instigate this c...
- by Django Quik - at 2013.01.08 13:09:00
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679. CCP's New SP Cap... - in Feedback/Requests [original thread]
xAckie wrote: Django Quik wrote: I think I understand CCP's thinking on this but if I'm correct, this change is way premature. CCP wants playing Dust514 to be less about levelling your characters and more about fighting large planetary wars...
- by Django Quik - at 2013.01.08 12:36:00
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680. CCP's New SP Cap... - in Feedback/Requests [original thread]
I think I understand CCP's thinking on this but if I'm correct, this change is way premature. CCP wants playing Dust514 to be less about levelling your characters and more about fighting large planetary wars for resources etc. This makes sense be...
- by Django Quik - at 2013.01.08 12:24:00
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