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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Exmaple Core
 UnReaL.
 
 135
 
 
      | Posted - 2013.01.14 05:09:00 -
          [1] - Quote 
 Id like to go Hanzle and Gretle on some bitches
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        |  KAGEHOSHI Horned Wolf
 Seraphim Initiative.
 CRONOS.
 
 3064
 
 
      | Posted - 2013.01.14 05:57:00 -
          [2] - Quote 
 I too would like to go Hansel and Gretel on some bitches as well. Perhaps a plasma-thrower since fire wouldn't damage our high tech suits.
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        |  Sinboto Simmons
 SVER True Blood
 Unclaimed.
 
 140
 
 
      | Posted - 2013.01.14 06:38:00 -
          [3] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:I too would like to go Hansel and Gretel on some bitches as well. Perhaps a plasma-thrower since fire wouldn't damage our high tech suits. ^correct in order to penetrate the suites the fire would have to be HOLY BALLS hot while not melting the gun it comes from I don't know what material the weapons in dust 514 is made of but it seems unlikely that this is possible.
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        |  Fivetimes Infinity
 Immobile Infantry
 
 1086
 
 
      | Posted - 2013.01.14 06:38:00 -
          [4] - Quote 
 Why not actually say something worthwhile to support your suggestion? Here, how about I suggest that a "flamethrower" (or whatever sci-fi bullshit is appropriate for an EVE equivalent) be a close range weapon that is decent against infantry, and earns its keep amidst a game with shotguns and HMGs and stuff by also being capable of damaging vehicles and structures decently.
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        |  KAGEHOSHI Horned Wolf
 Seraphim Initiative.
 CRONOS.
 
 3064
 
 
      | Posted - 2013.01.14 06:43:00 -
          [5] - Quote 
 The plasma flame thrower is to the shotgun:
 -what the forge gun is to the sniper rifle
 -what the HMG is to the assault rifle.
 
 Could behave like the Reegar Carbine from Mass Effect 3. http://youtu.be/g-rov3jhxP4?t=3m25s
 
 I really wish people use the search function.
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        |  Fivetimes Infinity
 Immobile Infantry
 
 1086
 
 
      | Posted - 2013.01.14 06:47:00 -
          [6] - Quote 
 Your analogies aren't congruent with each other and I really have no ******* idea what you're trying to describe to me. Also this isn't your thread, it's that other guy's, so why not try and elicit his opinion rather than lamenting the fact that he didn't use search to find your previous thread, or whatever you're getting at with your final sentence.
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        |  Zat Earthshatter
 Osmon Surveillance
 Caldari State
 
 304
 
 
      | Posted - 2013.01.14 06:49:00 -
          [7] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:The plasma flame thrower is to the shotgun: -what the forge gun is to the sniper rifle -what the HMG is to the assault rifle. Could behave like the Reegar Carbine from Mass Effect 3. http://youtu.be/g-rov3jhxP4?t=3m25s I really wish people use the search function. So, you want plasma-thrower to be a Heavy weapon?
 Considering how real military flamethrowers were hefty weapons requiring massive fuel tanks, this is probably the best fit for a New Eden version. I don't even think I need to add much more to this aside from it being, strangely, an Amarr device - what other than an enslaving empire could come up with such a fiendish weapon?
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        |  KAGEHOSHI Horned Wolf
 Seraphim Initiative.
 CRONOS.
 
 3064
 
 
      | Posted - 2013.01.14 06:57:00 -
          [8] - Quote 
 
 Fivetimes Infinity wrote:Your analogies aren't congruent with each other and I really have no ******* idea what you're trying to describe to me. Also this isn't your thread, it's that other guy's, so why not try and elicit his opinion rather than lamenting the fact that he didn't use search to find your previous thread, or whatever you're getting at with your final sentence. 
 Commenters on a thread don't have any responsibility to get the original poster to say his opinions. The original poster has to say what he means in the original poster, he can say what he wants without anyone needing to nudge him.
 
 Regarding the analogies:
 An assault rifle and HMG are both anti-infantry weapons with short-mid range capabilities. In a way, the HMG is the heavy version of the assault rifle.
 A sniper rifle and a forge gun are both long range high damage weapon. In a way, the HMG is a the heavy version of a sniper rifle.
 The way I envision the plasma flamethrower, it is much like a heavy version of the shotgun. Close range, and very high damage in a short burst.
 
 
 EDIT: I linked the Reegar Carbine because its a flamethrower-style weapon that acts like a shotgun.
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        |  KAGEHOSHI Horned Wolf
 Seraphim Initiative.
 CRONOS.
 
 3064
 
 
      | Posted - 2013.01.14 06:58:00 -
          [9] - Quote 
 
 Zat Earthshatter wrote:KAGEHOSHI Horned Wolf wrote:The plasma flame thrower is to the shotgun: -what the forge gun is to the sniper rifle -what the HMG is to the assault rifle. Could behave like the Reegar Carbine from Mass Effect 3. http://youtu.be/g-rov3jhxP4?t=3m25s I really wish people use the search function. So, you want plasma-thrower to be a Heavy weapon? Considering how real military flamethrowers were hefty weapons requiring massive fuel tanks, this is probably the best fit for a New Eden version. I don't even think I need to add much more to this aside from it being, strangely, an Amarr device - what other than an enslaving empire could come up with such a fiendish weapon? 
 Yes, and yes
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        |  fred orpaul
 Tritan-Industries
 Legacy Rising
 
 213
 
 
      | Posted - 2013.01.14 09:16:00 -
          [10] - Quote 
 not plasma thats a catch all, for scifi and really doesn't work in the flamethrower category.
 
 Im thinking a futuristic napalm maybe with some hot burning metal in it or white phos.
 
 that way you dont have to catch the suit on fire, you attach fire to the suit. that would be a bad ass short range heavy weapon. kinda a mix between the SMG and MD for heavies, short range but great for clearing rooms and blobs.
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        |  KAGEHOSHI Horned Wolf
 Seraphim Initiative.
 CRONOS.
 
 3064
 
 
      | Posted - 2013.01.14 09:38:00 -
          [11] - Quote 
 I don't see why plasma won't work. Its superheated charged gas, blasting that out at someone would definitely hurt someone. The reason the assault rifles don't work that way is because the plasma is contained in a magnetic field to keep it in bullet shape.
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        |  fred orpaul
 Tritan-Industries
 Legacy Rising
 
 213
 
 
      | Posted - 2013.01.14 09:42:00 -
          [12] - Quote 
 Dont know if this idea is workable but how about this. The naplam doesn't sick to sheilds but does more damage to shields as well as burns on the ground for 3-5 secs doing damage to anything on that ground including freindly units. The napalm does sick to armor for 5-10secs.
 
 Range of 20-30m. Arc weapon like the md just shorter range. So maybe 10-15m range level firing 20-30 at 45-¦
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        |  Breakin Stuff
 Immobile Infantry
 
 680
 
 
      | Posted - 2013.01.14 09:47:00 -
          [13] - Quote 
 
 fred orpaul wrote:not plasma thats a catch all, for scifi and really doesn't work in the flamethrower category.
 Im thinking a futuristic napalm maybe with some hot burning metal in it or white phos.
 
 that way you dont have to catch the suit on fire, you attach fire to the suit. that would be a bad ass short range heavy weapon. kinda a mix between the SMG and MD for heavies, short range but great for clearing rooms and blobs.
 
 Thermite-saturated napalm weapons
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        |  Laurent Cazaderon
 Villore Sec Ops
 Gallente Federation
 
 1155
 
 
      | Posted - 2013.01.14 10:01:00 -
          [14] - Quote 
 
 Exmaple Core wrote:Id like to go Hanzle and Gretle on some bitches 
 Meh, we dont need new weapons atm. especially something that would probably OP as hell and create never ending debates.
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        |  Zat Earthshatter
 Osmon Surveillance
 Caldari State
 
 304
 
 
      | Posted - 2013.01.14 10:07:00 -
          [15] - Quote 
 
 fred orpaul wrote:not plasma thats a catch all, for scifi and really doesn't work in the flamethrower category.
 Im thinking a futuristic napalm maybe with some hot burning metal in it or white phos.
 
 that way you dont have to catch the suit on fire, you attach fire to the suit. that would be a bad ass short range heavy weapon. kinda a mix between the SMG and MD for heavies, short range but great for clearing rooms and blobs.
 Although a device that used fire would be convenient if it worked, it simply doesn't offer enough energy to harm New Eden's shielding and self-regulating armor nanites - even napalm / phosphorus couldn't do it.
 
 3 reasons why you need actual blaster-style Plasma in your 'thrower: (non-lore reasons inside these)
 
 1. It's hotter than any fire. 'Thrower plasma reaches an excess of 100,000 Fahrenheit upon exiting the muzzle - hot enough to "glass" sand an order of magnitude faster than our standard-issue LRs can.
 (trust me, "glassing" is important to Amarr) (It is an actual threat for dropsuits to stand in)
 
 2. It's easier to manage. Plasma can be magnetically contained [even with lasers], and can be highly compressed to shoot much longer than liquid propellants such as napalm. You also only need the source gas in the plasma-thrower to create weaponized plasma, allowing even more space in the tanks.
 (More ammo!)
 
 3. It can conduct current. The beauty of a plasma-thrower is that, encountering a shielded target, 1mV can be sent through the twin streams, destroying the shields with electromagnetic energy.
 (As turreted weapons always use two types of damage, and KN makes no sense with a stream, we use EM)
 
 
 Do I need more?
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        |  fred orpaul
 Tritan-Industries
 Legacy Rising
 
 213
 
 
      | Posted - 2013.01.14 10:20:00 -
          [16] - Quote 
 I will admit that the thought of a tesla cannon and flame thrower combined gives me a giant nerdgasim its basicaly a giant ligh saber with a plume of hit gas at the end. Not really a flame thrower.
 
 As to fire is not hot enough, we are using projectile weapons for fucks sake, given the temperature that white phos or certant metals burn at Im sure it can deliver enough energy to overwhelm both shields and armor. All yo need is an oxidizer in the napalm.
 
 
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        |  Nightbird Aeon
 Brimstone Tactical
 Covert Intervention
 
 86
 
 
      | Posted - 2013.01.14 17:25:00 -
          [17] - Quote 
 Seems like a Team Fortress 2 type of request to me, no?
 
 We already have TF2 refugees running around at super speeds with shotguns... why not import the pyros too?
 
 I vote no to this idea, simply because there are many things about the current weapons that can be improved upon before adding other weapons.
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        |  Bojo The Mighty
 Bojo's School of the Trades
 
 435
 
 
      | Posted - 2013.01.14 19:46:00 -
          [18] - Quote 
 Let's not jump to Plasma throwers without giving the Minmatar a chance.
 
 It's a hydrogen jet combustion with grips that requires your Heavy suit to remain still as you fire a massive jet of hydrogen flame.
 
 It's Minmatar, it's a heavy weapon, it's balanced.
 
 Because hydrogen becomes water after combustion, electrolysis could be used to restore fuel. So maybe that would be some sort of future rigging?
 
 EDIT: Just went on Wikipedia. Did you know Hydrogen glows purple in its plasma state?
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        |  Alldin Kan
 Imperfects
 Negative-Feedback
 
 169
 
 
      | Posted - 2013.01.14 22:15:00 -
          [19] - Quote 
 We need a compressed version of these posts on Wolfman's thread.
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        |  KAGEHOSHI Horned Wolf
 Seraphim Initiative.
 CRONOS.
 
 3064
 
 
      | Posted - 2013.01.14 22:20:00 -
          [20] - Quote 
 We need a heavy Amarr weapon. It makes no sense for them to have a heavy suit, but no heavy weapon.
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        |  KAGEHOSHI Horned Wolf
 Seraphim Initiative.
 CRONOS.
 
 3064
 
 
      | Posted - 2013.01.14 22:21:00 -
          [21] - Quote 
 
 Bojo The Mighty wrote:Let's not jump to Plasma throwers without giving the Minmatar a chance.
 It's a hydrogen jet combustion with grips that requires your Heavy suit to remain still as you fire a massive jet of hydrogen flame.
 
 It's Minmatar, it's a heavy weapon, it's balanced.
 
 Because hydrogen becomes water after combustion, electrolysis could be used to restore fuel. So maybe that would be some sort of future rigging?
 
 EDIT: Just went on Wikipedia. Did you know Hydrogen glows purple in its plasma state?
 Dust needs more purple, I love purple.
 Still should be Amarr since they have a heavy but no heavy weapon for it.
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        |  Exmaple Core
 UnReaL.
 
 135
 
 
      | Posted - 2013.01.16 10:33:00 -
          [22] - Quote 
 My inital impression for the flamer was a hand flamer for a scout so they can be effective when they sneak up on people with anything other than a shotgun. But yeah, it would be game for heavys tooo
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        |  Django Quik
 R.I.f.t
 
 220
 
 
      | Posted - 2013.01.16 12:18:00 -
          [23] - Quote 
 
 fred orpaul wrote:I will admit that the thought of a tesla cannon and flame thrower combined gives me a giant nerdgasim its basicaly a giant ligh saber with a plume of hit gas at the end. Not really a flame thrower.
 As to fire is not hot enough, we are using projectile weapons for fucks sake, given the temperature that white phos or certant metals burn at Im sure it can deliver enough energy to overwhelm both shields and armor. All yo need is an oxidizer in the napalm.
 
 
 
 We shoot projectile weapons but they fire plasma in the shape of bullets contained by magnetic fields.
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        |  Ten-Sidhe
 Osmon Surveillance
 Caldari State
 
 414
 
 
      | Posted - 2013.01.16 12:44:00 -
          [24] - Quote 
 Microwaves can add energy to plasma or flame(Flames contain ionized gas, making them boarder on meeting definition of plasma anyway) Plenty of microwave plasma ball youtube videos show this on a small scale.
 
 Boranated fuels contain much more energy then napalm and give off thick smoke that can damage mechanical parts if drawn into air ducts(hard needle like minerals in the smoke wreak turbine blades and other engine parts). The smoke is also toxic and it self ignites when exposed to air.
 
 Aluminum dust(also used in thermite) added to rocket fuel adds about 600 degrees c to rocket fuel flame temp.
 
 A boranated and aluminum dust filled naplam flame thrower boosted with microwave energy would make a very nasty hot flame that could work on dropsuits.
 
 Perhaps the fire could do low damage, but the aim down sight(not needed on flamethrower) button would fire the microwave that raises the flame temp to raise damage, like the laser rifle, the longer it is held.
 
 If other players can use there microwave on the flame(makes sense from realism perspective) it could be low damage if used solo, but very nasty if a couple heavies are focusing fire on a vehicle or structure. Could be the best way to destroy fixed objects like cru.
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