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101. Challenge Contracts - in Feedback/Requests [original thread]
Let's introduce a new contract option, where players can post up that they are open to being challenged and other players can accept the challenge to play what is in effect a private match. The way it could work could be that you can set certain ...
- by Django Quik - at 2013.11.27 22:02:00
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102. (Feedback) Fitting Kinetic Catalyzers on a Matari scout - in Feedback/Requests [original thread]
Funnily enough PG seems to be the one thing I'm never short on. That said I do run gallente scout and don't use biotics, so haven't really got any experience to go by.
- by Django Quik - at 2013.11.21 21:21:00
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103. whats with the NERFs? why not just manipulate their "balance" through ... - in Feedback/Requests [original thread]
It's been seen time and time again that balancing using isk does not work. People don't care about cost - you can see this all the time with the proto stompers in every single match - if they die three times, they're losing isk. It doesn't matter ...
- by Django Quik - at 2013.11.21 20:54:00
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104. [request] visual countdown for grenade cooking - in Feedback/Requests [original thread]
No. Grenades don't need to be any easier to use. Learn to count. You don't even need to listen to the cue, just count to three and throw.
- by Django Quik - at 2013.11.21 20:46:00
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105. [Request] Remove AR, SCR and Locus grenades. Also aim assist. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: - take out the 10% buff to damage of rifles\smg Caz, I like most of what you say and agree with pretty much everything I see you write but please stop lumping SMGs in with the rifles debacle. Whilst SMGs are very powe...
- by Django Quik - at 2013.11.16 13:56:00
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106. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=97788 This was my suggestion some long time ago for how the cap should be changed - essentially a global cap based on the highest total SP that a player could reach if they capped every week...
- by Django Quik - at 2013.11.13 23:13:00
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107. (Request) Charge Scrambler Pistol (with no headshot modifer) - in Feedback/Requests [original thread]
The charge shot pistol will be the Gallente Ion Pistol. It will have a much lower HS modifier than the scambler pistol. The bolt pistol is supposed to be a longer range heavy hitting low ROF pistol. Which I'm excited to try out. The ion pistol t...
- by Django Quik - at 2013.11.04 19:25:00
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108. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: With the 1.7 change in how Hardeners/Reps, etc work, we should see periods of incredible power but also periods of incredible vulnerability (relatively speaking) - my only concern is the potential stacking of defensive mo...
- by Django Quik - at 2013.11.03 13:05:00
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109. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
I really think everyone needs to chill out about AV/vehicle changes and see how things play out when we actually get to try it all out in a month's time. Also, swarm launcher range has not been announced to be nerfed in the slightest. Swarm lock ...
- by Django Quik - at 2013.11.03 13:03:00
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110. [Request] Make jumping use a fixed amount of stamina - in Feedback/Requests [original thread]
Dominus Fatali wrote: This, and eliminate the stamina regen delay. And add stamina regen while falling. The missing stamina regen when airborne (falling or jumping) is ridiculous and I'm sure CCP said they'd look at it a long long time ago. E...
- by Django Quik - at 2013.11.03 12:45:00
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111. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Django Quik wrote: Been reading up on Eve/Dust fiction lately and came upon this little gem that reminded me about this forum thread. About halfway through (third paragraph after the * * *) a big ol' Brutor soldier bring...
- by Django Quik - at 2013.11.01 19:44:00
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112. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
Skihids wrote: People aren't giving much thought to this, and that's because the majority haven't spent much if any time in the role of Logistics. I'm not talking about water bearers running around with a rep tool attached to a heavy, but someo...
- by Django Quik - at 2013.11.01 19:40:00
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113. Force Launcher - New Minmatar Light AV weapon - in Feedback/Requests [original thread]
MySpaceTom wrote: Oh my Gosh!!! It's an AirZooka . The greatest 'air' defense system ever invented. Bahahahaahahahahahaa amazing. Yes. We need this weapon in Dust514 immediately!
- by Django Quik - at 2013.10.30 22:21:00
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114. Deployed several fixes for the DUST 514 Forums - in Feedback/Requests [original thread]
CCP raRaRa wrote: Minor tweaks to the draft info messages, "Draft saved", etc. It should no longer be annoying.
Oh thank you! That was really annoying!
- by Django Quik - at 2013.10.30 18:00:00
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115. [Feedback] The problem with defend orders - in Feedback/Requests [original thread]
Yeah, I made a similar thread a while back but my fix was to stop squad orders being placed on people. I like your solution better.
- by Django Quik - at 2013.10.30 17:58:00
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116. [REQUEST] Provide attacker info in CREST. - in Feedback/Requests [original thread]
It is annoying not being able see who's attacking who but it's also intended by design in order to restrict important information being openly available. You can sometimes work it out if the attack is coming from another district because of the lo...
- by Django Quik - at 2013.10.30 17:47:00
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117. Force Launcher - New Minmatar Light AV weapon - in Feedback/Requests [original thread]
Jadu Wen wrote: I could see this being used in an interesting way to deter dropships and LAVs by severely jostling them off kilter. I wonder how you'd go about balancing a gun like this. Initially, I would say this needs an audible charge up ...
- by Django Quik - at 2013.10.30 17:43:00
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118. Force Launcher - New Minmatar Light AV weapon - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Django Quik wrote: Not played COD Zombies nor Dead Space but would be intrigued to hear more about those weapons you guys mention. Also True, don't know what you said before but please feel free to comment and help flesh...
- by Django Quik - at 2013.10.30 08:19:00
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119. Force Launcher - New Minmatar Light AV weapon - in Feedback/Requests [original thread]
Not played COD Zombies nor Dead Space but would be intrigued to hear more about those weapons you guys mention. Also True, don't know what you said before but please feel free to comment and help flesh this idea out. Even bad comments can help s...
- by Django Quik - at 2013.10.30 05:59:00
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120. Force Launcher - New Minmatar Light AV weapon - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Django Quik wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Django Quik wrote: *Re-posting this from an old thread that disappeared very quickly when I posted it before* The intention would...
- by Django Quik - at 2013.10.29 21:48:00
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