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121. Force Launcher - New Minmatar Light AV weapon - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Django Quik wrote: *Re-posting this from an old thread that disappeared very quickly when I posted it before* The intention would be for it to be used as a vehicle ambush weapon (something entirel...
- by Django Quik - at 2013.10.29 21:35:00
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122. Force Launcher - New Minmatar Light AV weapon - in Feedback/Requests [original thread]
Well if it is kinetic damage, then that should be more armour damage, right? But if it's an energy force field that's launched, then that'd be shield.
- by Django Quik - at 2013.10.29 21:15:00
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123. Force Launcher - New Minmatar Light AV weapon - in Feedback/Requests [original thread]
*Re-posting this from an old thread that disappeared very quickly when I posted it before* Been reading up on Eve/Dust fiction lately and came upon this little gem that reminded me about this forum thread. About halfway through (third paragr...
- by Django Quik - at 2013.10.29 20:47:00
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124. CCP - Please give us more stats on the fittings screen - in Feedback/Requests [original thread]
The-Errorist wrote: I would also like to see weapon ranges and damage done in those ranges. Yes. This. Yes. The rifle data we were given was good but we could really do with all this info for all weapons and preferably available in the "Show ...
- by Django Quik - at 2013.10.29 20:38:00
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125. Request,(1.9- 2.2) vehicle changes/additions - in Feedback/Requests [original thread]
1. They'll come soon enough. 2. Lol, there will never be tanks with 10 slots because they will be indestructible. Any higher tier vehicles will still have to be balanced so that they don't just dominate everything. That will be a major challenge ...
- by Django Quik - at 2013.10.28 22:39:00
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126. [Request] Ways To Promote Your Corp - in Feedback/Requests [original thread]
Corp logos are really pretty rubbish and I can't imagine anyone being swayed to apply to your corp just because they saw your logo on your vehicle/dropsuit over any other rubbish looking corp logo on every other person in every match. I'm all for...
- by Django Quik - at 2013.10.26 20:39:00
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127. Scanners and Scouts - A look at scan precision and profile signature and how to ... - in Feedback/Requests [original thread]
Rich o wrote: Django Quik wrote: Rich o wrote: Shouldn't the 4 modules be cumulated instead of a single reduction? Also I'm confused about the skills. You gain 25% and 10%, shouldn't they also be cumulated to match 35% as they are core sk...
- by Django Quik - at 2013.10.26 18:48:00
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128. Scanners and Scouts - A look at scan precision and profile signature and how to ... - in Feedback/Requests [original thread]
Aero Yassavi wrote: I agree mostly, but the other doesn't "have to be" a CPU upgrade. You could instead choose to sacrifice in other areas. For instance, on my scout fits I run the lowest tier weapons because I don't intend to engage the enemy...
- by Django Quik - at 2013.10.26 17:28:00
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129. Scanners and Scouts - A look at scan precision and profile signature and how to ... - in Feedback/Requests [original thread]
Rich o wrote: Shouldn't the 4 modules be cumulated instead of a single reduction? Also I'm confused about the skills. You gain 25% and 10%, shouldn't they also be cumulated to match 35% as they are core skills? This would lead us scouts to have...
- by Django Quik - at 2013.10.26 17:22:00
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130. Scanners and Scouts - A look at scan precision and profile signature and how to ... - in Feedback/Requests [original thread]
Aero Yassavi wrote: Maken Tosch wrote: It's my understanding that if there is no penalty mentioned in the description then there are no stacking penalties period. Unless of course you have done extensive research on this during the recent 1....
- by Django Quik - at 2013.10.26 16:51:00
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131. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
Been reading up on Eve/Dust fiction lately and came upon this little gem that reminded me about this forum thread. About halfway through (third paragraph after the * * *) a big ol' Brutor soldier brings out a 'Force Launcher' that takes a big c...
- by Django Quik - at 2013.10.26 12:32:00
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132. Horid "Aurum" Balancing. - in Feedback/Requests [original thread]
You know this has absolutely nothing to do with aurum and everything to do with AV balance. Those aurum swarms are exactly the same as the proto swarms available for isk that you can get for just a bit more SP. Any AV guy worth his salt doesn't ...
- by Django Quik - at 2013.10.23 17:09:00
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133. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
Think I missed something here - how do these standings actually affect our rewards? How much more LP will we get at each level? Also, is there a thread telling us what is available for LP?
- by Django Quik - at 2013.10.20 14:14:00
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134. 10 Point Hack assist for all within 10m of the objective for 50% of the hack time - in Feedback/Requests [original thread]
No. You shouldn't get points just for being near an objective being hacked - you should get some extra points for WP gained in the area, like by getting kills, assists, revives, etc.
- by Django Quik - at 2013.10.08 17:30:00
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135. We need standings for FW now! - in Feedback/Requests [original thread]
Xaviah Reaper wrote: FW should run like small scale PC. reward = 0 if you lose, but is double the normal if you win. may cause a few issues, but atleast that way you wont get noobs throwing it like you have experienced Nah, it's not noobs - i...
- by Django Quik - at 2013.10.08 16:49:00
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136. We need standings for FW now! - in Feedback/Requests [original thread]
There have already been people intentionally throwing FW matches and this will only continue to get worse with the upcoming event. Now, while it's a perfectly valid thing to be able to do, you should not be able to repeatedly do it and ensure the ...
- by Django Quik - at 2013.10.07 23:31:00
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137. Vehicles and my thoughts on 1.5-1.9 - in Feedback/Requests [original thread]
You say you don't want things more complicated but then you ask for all vehicles to get base resistance, thus complicating vehicles at their base. The way to balance AV against vehicles is simply to reduce the damage that AV does at their end.
- by Django Quik - at 2013.10.06 18:42:00
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138. Please get rid of suiciders - in Feedback/Requests [original thread]
Was this in FW? I've heard about people planning to stop others from getting the FW event rewards by doing this. But then that event hasn't even started yet, has it?
- by Django Quik - at 2013.10.06 15:07:00
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139. Vehicles and my thoughts on 1.5-1.9 - in Feedback/Requests [original thread]
You know they're getting rid of logi LAVs when they make the vehicle changes, right? They are also changing AV weapon stats.
- by Django Quik - at 2013.10.06 15:01:00
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140. [REQUEST].(a really good one)... DISLIKE button. - in Feedback/Requests [original thread]
I suggested this a long time ago but was largely shot down by people who were worried about it being abused by trolls. I still think it's a good idea and trolls would be vastly outnumbered by sensible posters, just like happens on every other for...
- by Django Quik - at 2013.10.01 21:54:00
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