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21. AV - in Feedback/Requests [original thread]
I'd love more AV weapons. Most of all I want a minmatar force launcher ! An AV flux grenade would be fantastic because it's so hard to flux a vehicle that's even moving a little bit. But really they need to spend some time working out the kinks...
- by Django Quik - at 2014.04.17 07:35:00
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22. [Suggestion] Improving the Module/Weapon/Equipment Selection Wheel - in Feedback/Requests [original thread]
Even with just the 2 equipment slots on my scout now I struggle to select the right thing far too often. This idea makes too much sense to not happen. Nobody likes the current way the equipment wheel works.
- by Django Quik - at 2014.04.17 07:28:00
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23. Better warning and longer time before a warbarge strike - in Feedback/Requests [original thread]
lol, making orbitals utterly useless as everyone escapes and they never ever get kills again.
- by Django Quik - at 2014.04.16 10:28:00
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24. Change the Sentinel bonuses - in Feedback/Requests [original thread]
Lone Wolf 777 wrote: Django Quik wrote: Nah - if you want shed-loads of armor ehp, you'll have to make the tough decision of putting an extra plate or a rep instead. With how slow you are anyway there'll never be a logi too far away ;) But...
- by Django Quik - at 2014.04.16 08:03:00
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25. Change the Sentinel bonuses - in Feedback/Requests [original thread]
Lone Wolf 777 wrote: Django Quik wrote: Gallente heavies should become Dust's first real armor rep tankers - give them a small armor resistance bonus but a big armor rep bonus per level, maybe like 2hp/s per level. At level 5 you'd innately ...
- by Django Quik - at 2014.04.15 17:28:00
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26. Change the Sentinel bonuses - in Feedback/Requests [original thread]
Gallente heavies should become Dust's first real armor rep tankers - give them a small armor resistance bonus but a big armor rep bonus per level, maybe like 2hp/s per level. At level 5 you'd innately have 10hp/s that you could compound with rep m...
- by Django Quik - at 2014.04.15 08:19:00
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27. dropships and av - in Feedback/Requests [original thread]
3 volleys of swarms hit you in 2 seconds? It takes longer than that to lock on twice after firing the first volley. Sure you weren't being swarmed by multiple people? Swarms can still only lock on from <200m (175m?), so as soon as you take one...
- by Django Quik - at 2014.04.14 07:58:00
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28. Caldari is wrong! - in Feedback/Requests [original thread]
I suggest you read the in-game descriptions of the suits - they'll pretty much tell you why the suits are the way they are in terms of both aesthetics and shield/armor capabilities.
- by Django Quik - at 2014.04.14 07:52:00
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29. [Suggestion] Change the fitting system - in Feedback/Requests [original thread]
I don't like it and I don't see what problems it solves, even with those threads you linked. Our current inventories are not stored as physical items - they are blueprints (copies or originals). When we deploy to battle our suits, weapons, equipm...
- by Django Quik - at 2014.04.14 07:47:00
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30. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Thanks Kain - despite what anyone thinks of DNS or yourself or your motivations for any of this, I support any effort to bandaid PC1.0 for the time-being and remain hopeful that PC2.0 will come in swiftly to give us the game we have all been wanting.
- by Django Quik - at 2014.04.14 07:11:00
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31. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: I think folks are underestimating the value of effective clone packs. I'm also curious now if a raiding mechanic can be implemented. What if instead of auto sale on the reinforce timer it spawns a match that you have to go int...
- by Django Quik - at 2014.04.12 09:55:00
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32. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Ares 514 wrote: Django Quik wrote: Ares 514 wrote: Django Quik wrote: FYI - Hotfixing = changing numbers Hotfixing =/= adding anything new whatsoever Completely wrong. Even CCP is not this bad. When have CCP ever added somethin...
- by Django Quik - at 2014.04.12 09:31:00
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33. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Ares 514 wrote: Django Quik wrote: FYI - Hotfixing = changing numbers Hotfixing =/= adding anything new whatsoever Completely wrong. Even CCP is not this bad. When have CCP ever added something new in a hotfix? They fiddle with numbe...
- by Django Quik - at 2014.04.11 17:39:00
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34. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
FYI - Hotfixing = changing numbers Hotfixing =/= adding anything new whatsoever
- by Django Quik - at 2014.04.11 13:22:00
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35. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
@CHANCEtheChAn - these are the easy fixes that can be hotfixed in to deal with some of the glaring problems with PC1.0 - they will be only bandaids until PC2.0 comes along. You can not fix the problem of accessibility and low participation with a ...
- by Django Quik - at 2014.04.11 07:56:00
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36. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
Whether it's realistic or not is irrelevant. It makes for a rubbish game. Big ol' tanks flying through the air? That looks plain ridiculous and feels just wrong. These things are supposed to be damn heavy. Even at top speeds something like that s...
- by Django Quik - at 2014.04.10 17:53:00
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37. Increasing Your Scan Profile - in Feedback/Requests [original thread]
Scouts using tanking mods don't care about their profile. This change, though sense-worthy by Eve comparisons, would do little to nothing to discourage them. The real advantage tanked scouts have over assaults is that they can currently have the s...
- by Django Quik - at 2014.04.10 17:38:00
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38. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Kristoff Atruin wrote: Another idea would be to cut down the value for automatic clone sales by quite a bit, and have one particular SI that holds a lower max number of clones but receives more isk per clone on manual sales...
- by Django Quik - at 2014.04.10 08:16:00
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39. Reduce fittings requirements on Ferroscale Plates - in Feedback/Requests [original thread]
Ferros have been a joke ever since they were introduced to Dust514. The comparable HP provided is tiny against the behemoths that are regular armor plates but the fittings requirements are massive. Armor plates have so little speed penalty that t...
- by Django Quik - at 2014.04.09 20:23:00
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40. Increasing Your Scan Profile - in Feedback/Requests [original thread]
No nothing increases your profile. Keep in mind that most of the tanked scouts are gallente and they're tanking armor, not shields. Armor already has a penalty, just it isn't high enough to discourage scouts using them. If the penalty were higher ...
- by Django Quik - at 2014.04.09 20:18:00
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