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641. This game seems pretty quiet... too quiet... - in Feedback/Requests [original thread]
The sound's bugged at the moment. There used to be BGM but now you can't hear F all.
- by Django Quik - at 2013.02.01 01:21:00
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642. SMG range - in Feedback/Requests [original thread]
I think this whole thread has gotten a little overheated and somewhat off-topic. The point that was made in the OP is that the SMG needs more range. What needs to be said is that the SMG is fine because it is a sidearm - I return to my far earlie...
- by Django Quik - at 2013.01.31 21:25:00
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643. SMG range - in Feedback/Requests [original thread]
JohnDS Wolf wrote: Baal Omniscient wrote: If you want more range, invest in sharpshooter. That's what it is there for. And AR with no sharpshooter has a pretty weak range for the all range weapon it is supposed to be, but again, that's why w...
- by Django Quik - at 2013.01.31 11:40:00
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644. SMG range - in Feedback/Requests [original thread]
Jack McReady wrote: Garrett Blacknova wrote: Anything from maimum Shotgun range down to point-blank, SMGs will outperform ARs. At the high end of Shotgun range, they beat Shotguns (if you use aimed fire). I've tested this with Toxin vs. Adv...
- by Django Quik - at 2013.01.31 10:21:00
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645. Patch Notes please - in Feedback/Requests [original thread]
It's not a patch - it's a hotfix.
- by Django Quik - at 2013.01.30 22:46:00
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646. Blueprints for dropships - in Feedback/Requests [original thread]
I should add that the point of blueprints is to help people get into the game and for when players have run out of money to buy suits and stuff. They are meant for basic low level items - dropships are not basic low level items; they are advanced ...
- by Django Quik - at 2013.01.30 16:34:00
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647. SMG range - in Feedback/Requests [original thread]
Sur Deimos wrote: i strongly agree either boost the range or atleast make the bullets hit with a reduced damage i dont see why my bullets will dissapear after a certain distance, it would be more fun and logical that they do less damage at the...
- by Django Quik - at 2013.01.30 16:28:00
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648. SMG range - in Feedback/Requests [original thread]
You should not assume you know anything about another player from what you have read. I have no aiming issues - what I stated was that if someone is dodging all over the place, you can still take him down with a high ROF weapon like the SMG. You ...
- by Django Quik - at 2013.01.30 15:13:00
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649. [Request] Turret aim is not affected by the moving vehicle it is mounted to. - in Feedback/Requests [original thread]
Put simply it should be difficult to hit stuff when you're moving. When you're running with a rifle, your aim is a bit off. When you're whizzing along at high speed in a LAV, HAV or dropship your aim should be waaaay off.
- by Django Quik - at 2013.01.30 11:08:00
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650. [Req] More MLT gear + ALL suits/guns/equipment represented in BPC starter fits (... - in Feedback/Requests [original thread]
I'm not totally against this idea but think if something like this were implemented it would have to be limited in some more overarching manner - maybe you can only use militia gear (including BPOs) when below 1 million SP (or maybe higher, would ...
- by Django Quik - at 2013.01.30 11:02:00
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651. Blueprints for dropships - in Feedback/Requests [original thread]
150k is very cheap for a dropship - having something like that for free would be ridiculous. The reasons why are well enough listed by the people posting above me, so I won't repeat what they've said. What I will say is that even if vehicle BPOs ...
- by Django Quik - at 2013.01.30 10:54:00
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652. SMG range - in Feedback/Requests [original thread]
Jack McReady wrote: also close quarter weapon argument does not hold. shotgun is a close range weapon but it outdamages the SMG outside close range. pistol is also a close quarter personal defense weapon, yet the breach scrambler pistol can be ...
- by Django Quik - at 2013.01.30 10:42:00
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653. [SUGGESTION] Corporation Headquarters - in Feedback/Requests [original thread]
Not sure if there's already a thread on this but couldn't see anything on the search so... It would be cool if corps could have a special area ingame where they could do things like post up info and notices, have the officer lists and heirarchies...
- by Django Quik - at 2013.01.29 12:42:00
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654. close matches? wtf - in Feedback/Requests [original thread]
I'm not quite sure what's being requested in this thread - you want there to be an ability to 'tie' a match if you run out of clones? How on earth would that ever work? The point that seems to have been missed is that without clones you may still...
- by Django Quik - at 2013.01.29 12:36:00
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655. [Demand] Squad commands via in-game crosshair - in Feedback/Requests [original thread]
bill the noon wrote: Glad i read this i was also hating this. Is this actually listed in the game any where. Im sick of having to leave the game and go to the net to learn what the hell is going on in the game. It's not listed anywhere as are...
- by Django Quik - at 2013.01.24 23:25:00
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656. MTAC idea - in Feedback/Requests [original thread]
I will kill all your MTACs with my super AV suit just like I do all your LAVs and most of your HAVs. These will be sitting ducks wherever you put them.
- by Django Quik - at 2013.01.24 15:56:00
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657. Installation Auto-fire is far too Accurate - in Feedback/Requests [original thread]
If you run out in front of any installation and it gets you in its crosshairs, or if you attack it at all, it will automatically aim and fire at you, even if there's nobody manning it. I have no problem with this - it makes sense for future defens...
- by Django Quik - at 2013.01.24 11:42:00
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658. Drop Ships and WP's - in Feedback/Requests [original thread]
I think dropships should get something similar to the guardian points that reppers get - say for 30 seconds after dropping the pilot gets assist points for everything the dropped players do.
- by Django Quik - at 2013.01.24 10:09:00
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659. AUR prices for new players are ten times too high, IMHO. - in Feedback/Requests [original thread]
The whole new player vs vet player is an obsolete discussion due to the fact that having so many more players due to open beta will mean the SP matchmaking mechanics will actually work as intended. i.e. New players with 0.5Mil SP will be up agains...
- by Django Quik - at 2013.01.22 18:02:00
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660. AUR prices for new players are ten times too high, IMHO. - in Feedback/Requests [original thread]
Have you not realised you earn Isk by playing which you can quite nicely buy suits and weapons and stuff with? Why do you think you should be able to run around with no concern as to the cost of the stuff you're carrying?
- by Django Quik - at 2013.01.22 15:08:00
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