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Thread Statistics | Show CCP posts - 2 post(s) |
heart u
Doomheim
8
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Posted - 2013.01.08 12:42:00 -
[61] - Quote
Laurent Cazaderon wrote:Sha Kharn Clone wrote:Think I'm going to hunt thu the forums and cut and past everyones feed back in other threads to this one.
Brb holy crap. you really do have time to waste at the moment
Internetz is serious business |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
82
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Posted - 2013.01.08 12:43:00 -
[62] - Quote
I was going to write a different post, but Sha, Cazaderon and the others have saved me the trouble. Thanks.
Just put me on the list of people that think that this is a very bad idea. Unfortunately I have no trouble grinding a couple of hours each day, but most people is not like that. CCP, you will be hurting yourselves if this is the SP system at release.
Just go with some variation of the rolling cap system, please. There has been some really great threads about that, they should be easy to find. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:44:00 -
[63] - Quote
Luther Mandrix
Currently with Active Booster one match we could get 24000 sp.So you play one game now and hit the Skill Cap.I hope this is not so.
Luther Mandrix
Luther Mandrix wrote: Currently with Active Booster one match we could get 24000 sp.So you play one game now and hit the Skill Cap.I hope this is not so.
Here are the details regarding the skill point reward system change at downtime today. To make comparisons between the old and the new system easier, weGÇÖve included outlines of both below.
Old system: GÇó Weekly cycle (reset every Tuesday) GÇó Weekly allowance of 190,400 SP per week (7x 27,200 SP, hard-capped) GÇó Diminishing returns on warpoints and time spent GÇô the more you play, the less you get (until you hit the cap) GÇó No consolation prize GÇô once you hit the cap, you get nothing
New system: GÇó Daily cycle (reset at downtime) GÇó Daily allowance of 27,200 SP per day (hard-capped) GÇó Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) - Warpoints earned are converted into skillpoints (1 WP = 1 SP) - Time spent in battle grants SP (1 second = 5 SP) - Consolation prize of 50 SP per battle once the daily cap has been hit
Laurent Cazaderon
if you had red the whole thing properly, you would have noticed that WP => SP conversion is also changed..... Meaning that to get 27000 SP in one game you would have to get 27000 WP.
Good luck with that..
What i see with this change is just a massive "hey fellow no-lifers, go ahead and grind like f**k everyday as you got nothing else to do". Oh and a nice "What ? you working ? Like real life job ? Well, too bad for you ! You'll get 28k SP late each day you miss !! And when you'll have time ? well, you'll reach cap in 7 games and get bored."
Nice CCP. Hope this isnt final design. Weekly was a way better idea.
And the worst part ? Daily cap x 7 is now WAY LOWER than the previous weekly cap. Nice job QQers
skinn trayde
Laurent Cazaderon wrote: And the worst part ? Daily cap x 7 is now WAY LOWER than the previous weekly cap. Nice job QQers
were you forgetting the passive SP that was on top of the active SP cap?
xAckie
Laurent Cazaderon wrote:
What i see with this change is just a massive "hey fellow no-lifers, go ahead and grind like f**k everyday as you got nothing else to do".
Oh and a nice "What ? you working ? Like real life job ? Well, too bad for you ! You'll get 28k SP late each day you miss !! And when you'll have time ? well, you'll reach cap in 7 games and get bored."
Nice CCP. Hope this isnt final design. Weekly was a way better idea.
And the worst part ? Daily cap x 7 is now WAY LOWER than the previous weekly cap. Nice job QQers
also boosters become pointless on a daily cap. Worth it to play at weekends and use a booster to get as much Weekly SP in time available.
Enkidu Camuel
Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
Enji Elric Laurent Cazaderon wrote:
also boosters become pointless on a daily cap. Worth it to play at weekends and use a booster to get as much Weekly SP in time available.
Agreed Active boosters are pointless with this system in place.
BUT HEY at least the no-lifers will always be above the people who cannot dedicate time to the game everyday...
the whole idea that the community wanted a Daily cap was to get MORE SP not less and to not hit that wall on friday that makes someone not want to play
Enji Elric
Enkidu Camuel wrote: Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
I have a theory.................................................................................7 years
xAckie Enji Elric wrote: Enkidu Camuel wrote: Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
I have a theory.................................................................................7 years
I have a feeling you may be right. They should just make all SP gain passive if this is the idea.
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2013.01.08 12:45:00 -
[64] - Quote
Enji Elric xAckie wrote: Enji Elric wrote: Enkidu Camuel wrote: Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
I have a theory.................................................................................7 years
I have a feeling you may be right. They should just make all SP gain passive if this is the idea.
you mean like i plan out my progress with timers and just let it go, then go and play battles just for money and glory................. i have heard of this system somewhere........ this place i heard it from had no active experience at all and made the game very boring indeed......... i just can't remember what that game was called
I do remember that because of the experience system I thought it was mind-numbingly boring and i could never dedicate enough time to it so i stopped playing.
steadyhand amarr I would be happy with passive only skill system like Eve fairest way to do it Yagihige This daily cap would be almost perfect if it transferred remaining daily SP to the next day up to a higher limit.
So, if the daily limit is 27k and at any given day you don't play at all, the next day your daily limit isn't 27k but 54k. And this should be possible to extend to a few days, perhaps make it equal the weekly limit. So, don't play 2 days in a row and your daily limit when you play on the 3rd day would be 81k. Don't play for 6 days and on the 7th your daily limit is 190k. But if you don't play for 2 weeks, your daily limit is still 190k.
This would make it so daily hardcore players would always deplete their daily limit but allow for more casual players to use only a part of their daily limit and use their weekend/days off to earn the excess SP that they accumulated during the days they couldn't play much. Enji Elric steadyhand amarr wrote: I would be happy with passive only skill system like Eve fairest way to do it
so by that thought process (if we are still using SP and not a TIMER) if the game goes commecial in april I download the game create my character then i deploy for a year. (no PS3 in afghanistan, (not online anyhow)) come home in may of 2014 and boot my character back up i would have just as many skill points as you without ever playing the game....
does that seem fair to you?
TEXA5 HiTM4N Well if you look at it with the passive sp it comes out to 113,600SP per day assuming you hit the hard cap and stop playing. However i think the passive sp gains one sp every two seconds. this would make it come out to 70,400 per day which is still ok. Im pretty sure my math is right on this.
Enji Elric
CCP_Frame wrote: Here are the details regarding the skill point reward system change at downtime today. To make comparisons between the old and the new system easier, weGÇÖve included outlines of both below.
Old system: Weekly cycle (reset every Tuesday) Weekly allowance of 190,400 SP per week (7x 27,200 SP, hard-capped) Diminishing returns on warpoints and time spent GÇô the more you play, the less you get (until you hit the cap) No consolation prize GÇô once you hit the cap, you get nothing
New system: Daily cycle (reset at downtime) Daily allowance of 27,200 SP per day (hard-capped) Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) - Warpoints earned are converted into skillpoints (1 WP = 1 SP) - Time spent in battle grants SP (1 second = 5 SP) - Consolation prize of 50 SP per battle once the daily cap has been hit
So does this mean we will be seeing a fix about squads going into battle with empty maps/no enemies then the enemy players only come in when the MCC is almost destroyed?
xAckie
Enji Elric wrote: xAckie wrote: Enji Elric wrote: Enkidu Camuel wrote: Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
I have a theory.................................................................................7 years
I have a feeling you may be right. They should just make all SP gain passive if this is the idea.
you mean like i plan out my progress with timers and just let it go, then go and play battles just for money and glory................. i have heard of this system somewhere........ this place i heard it from had no active experience at all and made the game very boring indeed......... i just can't remember what that game was called
I do remember that because of the experience system I thought it was mind-numbingly boring and i could never dedicate enough time to it so i stopped playing.
never played with such a SP system before but I have heard of it too. I think I would find such a system mind numbingly boring too if that is a players experience. No sense of progression etc.
CCP do seem determined to make SP last for 7 years......I thought expansions would add new skills to learn so this should never be hit anyway......
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:46:00 -
[65] - Quote
Guinevere Bravo
Sha Kharn Clone wrote: SP rolling over to the next day if you dont earn it or diaf CCP.
^THIS^ Honestly WTF Are CCP thinking.. 27000 SP a day?!!? I get that in 1 Skirmish!
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Corbina Ninja
Maphia Clan Corporation CRONOS.
77
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Posted - 2013.01.08 12:47:00 -
[66] - Quote
Django Quik wrote:xAckie wrote:Django Quik wrote:I think I understand CCP's thinking on this but if I'm correct, this change is way premature.
CCP wants playing Dust514 to be less about levelling your characters and more about fighting large planetary wars for resources etc. the change makes the grind more important/ dominant. When in fact it should be about fun and core gameplay, as you say. Actually, I think the change will make the grind less important because you won't be able to earn a lot of SP from a lot of playing. This way it will take months to reach proto gear even with boosters. People who can play all day will still only earn the same SP as people who only play 90 mins a day. Missing a day of play only loses you 27k in SP, which isn't much really. This will somewhat level the playing field but only after they reset.
If you miss 3 days a week for a year (work, girlfriend and stuff)? lose millions of sp
without giving the possibility of recovering sp in the weekend... not all play every day even though we spend more or less the same time |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.08 12:48:00 -
[67] - Quote
Laurent Cazaderon wrote:Mavado V Noriega wrote:Sha Kharn Clone wrote:Kira Lannister wrote:I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not.
The question is how long will it take to hit the cap? Dude think about what youGÇÖre saying. Sure thatGÇÖs cool day to day but what about the tons of SP peeps will be losing for having a life. They will never be able to be competitive. system blows makes DUST feel like a job now which will in turn make it LESS enjoyable being forced to log on and play just to not miss a day of SP now is dumb would rather the old system where i can pick an choose my days and hit that weekly cap and why isnt there already a roll over system? its these little things that delay the game. From the get go when they decided to implement a cap the thought process should of been some sort of roll over system for ppl that cant nolife See dude ! Told you a daily thingy would be worse This ruins : boosters, casuals, pleasure. And i'm not even talking about the "Get AFK, get SP !!!!" Guess i know what i'll be doing while cooking, cleaning, ironing my stuff, hanging with the gal etc... I'll just be AFK in a MCC wearing a militia suit. => 6000 SP each time ! yeah !
i was never against a weekly cap as u can see from my post "SP cap and new players"
the weekly cap just needed to be doubled and a pool based on calender weeks so new peeps joining can have a chance to grind and catch up |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:48:00 -
[68] - Quote
Think thats it from other threads . Sorry not going to fix the format just now anyway I hope it gives CCP eye strain and while its hurting they can think about what they have done.
HUMPH |
Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2013.01.08 12:53:00 -
[69] - Quote
The ability to lose SP will kill this game. 27000 SP a week is too low. Boosters are now broken, can I have my 7000 AUR back please. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.08 12:59:00 -
[70] - Quote
CCP needs to understand that such rules are incentives. I guarantee AFKing will become an epidemic: if you don't have time to play today, might as well fire up the old PS3 and go AFKing in while you cook and watch TV and go to gym and go to bed. Since the SP cap is daily, there is a further incentive to do this every frigging day you don't reach the cap by playing. |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 13:01:00 -
[71] - Quote
Guinevere Bravo wrote:The ability to lose SP will kill this game. 27000 SP a week is too low. Boosters are now broken, can I have my 7000 AUR back please.
I agree with the first part .
However the Possible sp gain per week is another issue in my book anyway. I donGÇÖt really care how long it takes to get something I care about the sp disparity between players.
Fine if peeps barely play the game they should have less sp but they should have the option to really go at it to one day catch up.
Make this happen CCP and new people will join the game love it and really put the hours in.
EDIT: and give you moneyz |
Django Quik
R.I.f.t
220
|
Posted - 2013.01.08 13:09:00 -
[72] - Quote
This game should not be about earning as much SP as you can. Conquering New Eden will not be done by levelling up in pub matches - it will be done by strategic battles and territorial land grabbing. A low SP cap will be the way to instigate this change in play style but there is no point in making this change until they give us proper overarching objectives other than just levelling up. |
Carl Hauser
Villore Sec Ops Gallente Federation
46
|
Posted - 2013.01.08 13:18:00 -
[73] - Quote
I like most of the changes regarding the skillsystem. But the one thing I really dislike is the daily cap and reset. At least as long there is no rollover implementet. Forcing players to play every day is not a very good decision in my opinion. If they combine the other changes (linear approach and 1 WP=1SP) with a weekly cap, I think the system would be ok. Then you can either play on your preferred days without fear of falling behind or if you play on a daily base switch to your alt clone. Now leveling a second clone is much more complicated :( |
Caeli SineDeo
Imperfects Negative-Feedback
295
|
Posted - 2013.01.08 13:25:00 -
[74] - Quote
Wow ccp a fail all the way around.
First off 190k sp a week. What the hell. I get 380k active SP with out boosters. This is not counting passive. so your basically slowing down SP gains again.
I also agree you should not have switched to a daily cap until you had a roll over system in place.
Sorry kind of dispointed.
It should be 50k sp a day with 500-1000 sp per match after you hit your cap. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.08 13:30:00 -
[75] - Quote
This new idea of the SP system is a utter joke. Its just cutting the weekly SP into 7 pieces. Wrong CCP, very wrong turn. I still think that we should get a monthly cap. That allows every 1 to get the same amount of SP and you will still sell those 7 day boosters. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 13:32:00 -
[76] - Quote
Carl Hauser wrote:I like most of the changes regarding the skillsystem. But the one thing I really dislike is the daily cap and reset. At least as long there is no rollover implementet. Forcing players to play every day is not a very good decision in my opinion. If they combine the other changes (linear approach and 1 WP=1SP) with a weekly cap, I think the system would be ok. Then you can either play on your preferred days without fear of falling behind or if you play on a daily base switch to your alt clone. Now leveling a second clone is much more complicated :(
Agreed. But as a sign of good faith to the ones who wants more SP, i'd add a minimum SP per game you'd earn once the cap is reached. The amount would depend on the overall cap.
For a 27k cap per day, i guess 1k Sp minimum would be ok. BUT it would require earning a specific amount of SP to get that minimum SP income in order to avoid AFKing.
Also, thanks CCP for making the whole community agree on something for once :
=> Daily and SP loss = Lame. Add a way to store potential SP income. => Earning SP just for being there = Lame. => Hard cap as in 0 or 10 SP per game = Lame. Add a minimum SP income under battle performance requirement => A badly calibrate Diminishing returns = Lame. Earning tons of SP for the first few games and then struggling with 200 SP per game feels off. Makes people reach cap or ridiculous SP amount too fast. Go with a more linear SP income (As in 1 WP = Sp, or say 1 WP = 2 Sp if you take out the 1 second in battle equals 5 SP)
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 13:35:00 -
[77] - Quote
The dark cloud wrote:This new idea of the SP system is a utter joke. Its just cutting the weekly SP into 7 pieces. Wrong CCP, very wrong turn. I still think that we should get a monthly cap. That allows every 1 to get the same amount of SP and you will still sell those 7 day boosters.
Honestly, weekly or monthly would pretty much feel the same way. But a monthly cap would probably avoid the need to add some system to take un-collected SP to the next week.
But then, some people would probably reach the cap over a week and a half. And that would still be a problem in a way.
sorry for double post. |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.01.08 13:43:00 -
[78] - Quote
even a 2 week cap would work... anything but this daily crap... seems to me like there wanting people to lean more towards buying the aurum items rather than boosters... In my opinion boosters have been pretty much nullified and I for one play this game for the achievements... when I unlock a skill I can't wait to try it out on the battlefield... The way it is now I will lose interest before getting to my next skill because it will take me ages... |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2013.01.08 13:45:00 -
[79] - Quote
They want people to log on every day. Would be cool if they roll the SP over if you dont play one day, then reset the rollover every tuesday.
A lot of people are complaining about the low cap but most people are forgetting FW and corp stuff doesnt give you SP, and that is what we are going to be doing most of. So you dont really wanna have to grind your SP for like 2 hours every day just to then go help your corp. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.08 13:50:00 -
[80] - Quote
To be honest, don't care at all about the casuals except that I want them to like and play the game. This whole catching up business doesn't mean as much as people make it out to. If you play the game 2-3 months, you can more or less max out your speciality and at least within that field you can compete with anyone. As an example: the difference between a 15 m SP assault player and a 30 m SP assault player is negligeable.
After a short while (lets say 2-3 months) the leveling up is more about branching out. More skillpoints makes a higher level player more flexible, but not neccisarily better in a fight than a guy that has played for a couple of months, provided that he has specialized in his area and spent his skillpoints wisely.
And then there is the matter of the three different levels of play and even the most likely to come "noob zones" with equipment restricitons. This is a closed beta with one giant soup of players with a matchmaking system that seems to do the opposite of what is intended. The elitist tryhards will always be a minority, which most likely will stomp on the casuals regardless. A casual player will still have plenty of peeps to shoot out that doesn't have a proto fit.
By by all means, a rolling system would probably be the best, espescially a monthly. I don't see a big problem the people capping out after 10 days, that only applies to the no-lifers that most likely just will start leveling up the second and third character anyway. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 14:01:00 -
[81] - Quote
I tend to agree with your view on late-comers and the fact that a specific role is "quickly" maxed in Dust compared to the whole lot of skills available. But in the purpose of keeping those dudes on the game, i guess a mechanic that would say "hey, yeah you can catch up" would have a positive effect on those new guys.
Also, we may very likely see new skills add up to the current roles in the future through expansions. Making maxing out one specialty even longer. |
Lorpsajee Nos
Circle of Huskarl Minmatar Republic
5
|
Posted - 2013.01.08 14:03:00 -
[82] - Quote
KingBabar wrote: To be honest, don't care at all about the casuals except that I want them to like and play the game. This whole catching up business doesn't mean as much as people make it out to. If you play the game 2-3 months, you can more or less max out your speciality and at least within that field you can compete with anyone. As an example: the difference between a 15 m SP assault player and a 30 m SP assault player is negligeable.
After a short while (lets say 2-3 months) the leveling up is more about branching out. More skillpoints makes a higher level player more flexible, but not neccisarily better in a fight than a guy that has played for a couple of months, provided that he has specialized in his area and spent his skillpoints wisely.
And then there is the matter of the three different levels of play and even the most likely to come "noob zones" with equipment restricitons. This is a closed beta with one giant soup of players with a matchmaking system that seems to do the opposite of what is intended. The elitist tryhards will always be a minority, which most likely will stomp on the casuals regardless. A casual player will still have plenty of peeps to shoot out that doesn't have a proto fit.
By by all means, a rolling system would probably be the best, espescially a monthly. I don't see a big problem the people capping out after 10 days, that only applies to the no-lifers that most likely just will start leveling up the second and third character anyway.
Ithink we need to have an sp reset to see if this system works. |
Repe Susi
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2013.01.08 14:08:00 -
[83] - Quote
SP reset coming on 22nd Jan.
https://forums.dust514.com/default.aspx?g=posts&t=50063&find=unread |
Lorpsajee Nos
Circle of Huskarl Minmatar Republic
5
|
Posted - 2013.01.08 14:16:00 -
[84] - Quote
Then I'll hold off judgement till then. |
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CCP Frame
C C P C C P Alliance
470
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Posted - 2013.01.08 14:28:00 -
[85] - Quote
Hi guys,
Here is further clarification to the Skill Points gain system changes:
- If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback. |
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.08 14:38:00 -
[86] - Quote
CCP Frame wrote:Hi guys, Here is further clarification to the Skill Points gain system changes: - If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback.
And thank you, this is very helpful indeed. + 1. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 14:54:00 -
[87] - Quote
hmmm. so booster gives hell of an edge. Or serves as a "get back SP" deal if you miss a day. Why not. Still not sure daily deal is optimum. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.08 15:05:00 -
[88] - Quote
still dumb. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.08 15:11:00 -
[89] - Quote
CCP Frame wrote:Hi guys, Here is further clarification to the Skill Points gain system changes: - If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback.
So that's a double-incentive for booster use: not only do you get a boost in XP, but you also get a boost in overall XP you can gain.
I'm sure it sounds great to someone with an MBA in marketing but poor understanding of FPS gamers. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 15:22:00 -
[90] - Quote
Arramakaian Eka wrote:CCP Frame wrote:Hi guys, Here is further clarification to the Skill Points gain system changes: - If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback. So that's a double-incentive for booster use: not only do you get a boost in XP, but you also get a boost in overall XP you can gain. I'm sure it sounds great to someone with an MBA in marketing but poor understanding of FPS gamers.
Lolz nice post +1
Issues with almost everyone IGÇÖve talk to about this and thatGÇÖs a lot of peeps already is not the gains but the loss if you donGÇÖt play and how this will screw over casual players now that your forcing us all to play every single day.
CCP can you give us clarification on development of a rolling pool or anything? Some people have lives and like to go on holiday occasionally. This system is amazing for my corp if IGÇÖm honest because itGÇÖs full of no lifers but we would actually like some people to fight against. If you keep this rubbish then itGÇÖs going to be SI vs WTF every dam game with no new blood ever |
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