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681. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
I love running AV on this game and am pretty happy with the way swarms are on the whole, minus a couple of minor gripes... I agree that the missile dispersal should be delayed - it is way too difficult to fire from near any kind of structure with...
- by Django Quik - at 2013.01.05 18:01:00
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682. TACNET Skills - in Feedback/Requests [original thread]
There's already been several confirmations that eWar and command suits are coming - this will basically cover most of what the OP is talking about and more. It has also been stated (albeit not officially AFAIK) that current stealth and detection ...
- by Django Quik - at 2013.01.05 17:37:00
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683. Don't let Heavies in LAV's - in Feedback/Requests [original thread]
You guys complaining should just wait until you can fire your weapon from the passenger seat and are contending with HMGs and Mass Drivers zooming round maps. Time to invest in some AV! (adv AV nades work best against LAVs)
- by Django Quik - at 2012.12.23 12:23:00
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684. [SUGGESTION] Vehicle module/skill to throw off weapon locks - in Feedback/Requests [original thread]
Chaff/counter measures and lock-on warnings will be all be cool but none of them actually fulfill the function I'm describing - it is like the scan profile idea mentioned; at the moment scan profile only determines if you can be seen on the radar ...
- by Django Quik - at 2012.12.23 12:21:00
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685. Don't let Heavies in LAV's - in Feedback/Requests [original thread]
I don't think this would be quite such an issue if it were possible to damage people in vehicles. Hit detection should be fixed so that shots at a LAV can damage the passengers (driver, gunner and side seat anywhere on the body rather than just he...
- by Django Quik - at 2012.12.23 09:44:00
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686. [SUGGESTION] Vehicle module/skill to throw off weapon locks - in Feedback/Requests [original thread]
In relation to another thread I just started, there should be a module or skill that can stop swarms or other future guided weapons systems from locking on, or at least make it harder or take longer to do so. This could potentially be countered...
- by Django Quik - at 2012.12.23 09:31:00
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687. [SUGGESTION] Anti-Vehicle Installations need more HP - in Feedback/Requests [original thread]
Okay, so I want to get out of the way immediately that I don't think turrets capable of taking out infantry easily should be buffed at all. I really do think though that there should be some specifically design AV installations with harder shields...
- by Django Quik - at 2012.12.23 09:26:00
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688. There should be a Militia tournament - in Feedback/Requests [original thread]
I personally would not want to limit my special corp matches by removing skill buffs. That is something that people have earned through experience and is still representative of their 'skill'. But I can understand other people wanting to take ever...
- by Django Quik - at 2012.12.22 20:38:00
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689. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: It takes 3 shots for a bad forge to take out my best LAV (with my actives going), by the time they're ready to fire the second shot, they'll already be under my tires. Regardless, this is pretty stupid. Not sure wh...
- by Django Quik - at 2012.12.22 20:32:00
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690. Militia Forge Gun - MUST BE CHANGED !!! - in Feedback/Requests [original thread]
I've still yet to see anyone using the militia forge gun let alone actually killing anything with it. Anyone skilled in FGs will only bring them out when a tank or dropship is on the field and will likely use a decent AV fit for it. The militia va...
- by Django Quik - at 2012.12.22 20:19:00
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691. There should be a Militia tournament - in Feedback/Requests [original thread]
I've been discussing this sort of corp match for a little while now. It would be a matter of honor for the corps to show off their skill rather than ISK power. Problem is that with current set ups there's no way to tell if someone is using non-mil...
- by Django Quik - at 2012.12.22 15:07:00
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692. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
Jason Pearson wrote: lol, bad. AV Nades will one shot a basic militia LAV But you are definitely wrong here. A regular AV nade will kill almost all of a basic militia LAV but unless it's already taken at least a tiny bit of damage, the LAV w...
- by Django Quik - at 2012.12.22 14:43:00
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693. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Django Quik wrote: There is absolutely no weapon that can kill any tank in one hit. I doubt that's true. There are some pretty horrifically bad HAV fittings out there. I wouldn't be surprised if My First LOLTan...
- by Django Quik - at 2012.12.22 14:40:00
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694. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
WHz DS9899 wrote: I call BS on that entire reply. HAV's ARE ment to soak up fire. and it's not impossible when it's happened several times to me. I've even seen sagris's get blown up by one standerd AV grenade... a fully fitted Sagris shouldn...
- by Django Quik - at 2012.12.21 17:22:00
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695. [Request] Nanite-injection - user-side hit button when you want to get up... or ... - in Feedback/Requests [original thread]
Interesting idea. How about instead when you are down, you can very slowly drag your body around to try to get to a safe place (limited to normal bleed out time)?
- by Django Quik - at 2012.12.21 12:43:00
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696. [Request] Nanite-injection - user-side hit button when you want to get up... or ... - in Feedback/Requests [original thread]
Please explain what you mean more thoroughly. Do you mean people should be able to self revive? If so, terrible idea.
- by Django Quik - at 2012.12.21 12:21:00
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697. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
I run an advanced swarm with 2 complex damage mods and lvl 5 weaponry, reaching around 2000 damage if all 5 missiles hit - I have never one shot any tank. Even a basic sica with no modules would take around 3 shots with all my missiles hitting. Th...
- by Django Quik - at 2012.12.21 12:14:00
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698. [Request] 3rd person mode - in Feedback/Requests [original thread]
What a ridiculous idea. It's bad enough you get a 3rd person view in vehicles. Do you really want this game to feel any less realistic? What reasoning could you possibly give for this? In the future these special cloned mercs have eyes in the back...
- by Django Quik - at 2012.12.21 12:00:00
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699. [feedback] Can no longer simply walk into objectives - in Feedback/Requests [original thread]
I've noticed that since the rearranging of the maps there are a lot of null cannons that you can't just walk into as there is a tiny lip to step up. This is just silly - you're a supersoldier from the future and you have to jump to get up a tiny s...
- by Django Quik - at 2012.12.20 11:37:00
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700. (Request) Increase ISK payout...again. - in Feedback/Requests [original thread]
I'd never join a game straight out in my most expensive suit. It just makes sense to go out and judge the scene before deciding if I need or would simply benefit from using a better suit. You've got to work out the risk before you put masses of is...
- by Django Quik - at 2012.12.18 16:57:00
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