Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 |
61. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Quil Evrything wrote: Django Quik wrote: CCP Logibro wrote: I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect t...
- by Django Quik - at 2014.03.06 08:22:00
|
62. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Logibro wrote: I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date. How can...
- by Django Quik - at 2014.03.05 22:38:00
|
63. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Bendtner92 wrote: Psychotic Shooter wrote: 100% wrong even with your math if you play the game the only weapon that can stop the regen with 1 hardener is a fg So are you saying that the threshold isn't 102 damage? Because anything doing m...
- by Django Quik - at 2014.02.26 21:36:00
|
64. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Some great points in this thread, especially regarding the swarm missile damage. The problem with reducing the threshold or counting total damage over a second is that many weapons can do huge DPS and would break the threshold if it counted one fu...
- by Django Quik - at 2014.02.26 21:32:00
|
65. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Logibro wrote: Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) So logis are still going to have ridiculous amounts of slots!?
- by Django Quik - at 2014.02.11 13:33:00
|
66. [SUGGESTION] Give scouts the ability to roll - in Feedback/Requests [original thread]
I'd rather falling damage be drastically reduced, so that falling 2m does no damage at all and 5m is barely a scratch and that's for all dropsuits. It makes zero sense that these battle hardened suits take damage from such small heights that any n...
- by Django Quik - at 2014.02.10 08:19:00
|
67. Stop making headset a requirement for the game - in Feedback/Requests [original thread]
Sole Fenychs wrote: I am very aware of the tactical advantages. I spent more than a year in a clan, playing competively. A mic is for when I sit down, take my clan mates and actually make a coordinated effort. For that, I'd be using a teamspeak...
- by Django Quik - at 2014.01.17 17:17:00
|
68. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
NK Scout wrote: scouts need more hp HP is the last thing scouts need - those new stats will do us just fine.
- by Django Quik - at 2014.01.17 09:10:00
|
69. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Thank you so much CCP for listening to us and CPM for having our backs! This is more than I ever imagined. Great info! Your weapon range sheet has some problems though - the adv and pro ranges are all pointing at row 6 where it looks like they sh...
- by Django Quik - at 2014.01.17 08:55:00
|
70. Stop making headset a requirement for the game - in Feedback/Requests [original thread]
Sole Fenychs wrote: Django Quik wrote: You sound like you need to either join a corp or at the very least join squads (squad finder helps with this!). I actually mentioned the squad thing. The issue with that is that you have to randomly j...
- by Django Quik - at 2014.01.16 20:18:00
|
71. Stop making headset a requirement for the game - in Feedback/Requests [original thread]
You sound like you need to either join a corp or at the very least join squads (squad finder helps with this!). That said, it would be very useful to have chat more accessible whilst playing - something as simple as having the small square chat m...
- by Django Quik - at 2014.01.16 19:07:00
|
72. Active Scanner outside squad - in Feedback/Requests [original thread]
No. When scanners first came out they lit up everyone for everyone to see and it was ridiculous - they are still ridiculously OP with the tiny cool downs and spin scan capability. If you want your scanning to be more useful, join a squad, even ju...
- by Django Quik - at 2014.01.16 18:57:00
|
73. [Feedback] Scout bonuses gleaned off of SiSi - in Feedback/Requests [original thread]
Agreed there - we've all said all along that cloaks will not be the end all be all for scouts. Cloaks will not suddenly make us viable no matter how they work; we still need other BASIC improvements and I'm sure they will come with all these bonus...
- by Django Quik - at 2014.01.09 17:37:00
|
74. [Feedback] Scout bonuses gleaned off of SiSi - in Feedback/Requests [original thread]
I'm dismayed that the cloak fittings bonus is only 50% at max - that's a far cry from what would be required to stop logis from being able to use it with any effective set up. I was expecting something more akin to a 95% reduction and cloaks costi...
- by Django Quik - at 2014.01.09 15:53:00
|
75. [REQUEST] Give to scout a bit more Hp - in Feedback/Requests [original thread]
taxi bastard wrote: the hacking bonus is awesome on the mini scout... As for the gallenti scout. it seems more combat orientated than the mini with the scan bonus and scan profile bonus. Min scouts don't get a hacking bonus, only min logis...
- by Django Quik - at 2013.12.19 22:07:00
|
76. 6 vs 6 game mode - Conflict - in Feedback/Requests [original thread]
This would be very well fulfilled by my Challenge Contracts idea https://forums.dust514.com/default.aspx?g=posts&m=1540253#post1540253
- by Django Quik - at 2013.12.19 13:08:00
|
77. [REQUEST] Give to scout a bit more Hp - in Feedback/Requests [original thread]
HP is the last thing scouts need. With more HP we'll just become light assaults, instead of being our own individual class. What we need is more stuff so we don't need HP. i.e. more speed (both running and sprinting); low enough profile to avoid s...
- by Django Quik - at 2013.12.19 13:02:00
|
78. Scouts future lookin' good :) - in Feedback/Requests [original thread]
Scout gameplay will still require scout tactics, even with the supposedly coming buffs. Those of us that are left have honed this playstyle to perfection and know what will work or not with the new equipment. Logis, assaults and heavies who may we...
- by Django Quik - at 2013.12.15 18:29:00
|
79. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
SMGs are fine - anything you have to get within 30m to actually have any chance of killing someone should have massive DPS. They are not even in the same ballpark as any of the rifles that generally have double the optimum range of just the effect...
- by Django Quik - at 2013.12.15 18:14:00
|
80. Challenge Contracts - in Feedback/Requests [original thread]
Hope devs are considering this. Make happen CCP! Please.
- by Django Quik - at 2013.12.13 22:37:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |