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141. Increase the damage gap between shield/armor for laser/explosive weaponry - in Feedback/Requests [original thread]
I've been talking about this ever since lasers and mass drivers first came out and think it's finally time to put it to the wider community to see what people think. My thoughts are that certain weapons are supposed to be awesome against one or t...
- by Django Quik - at 2013.09.30 22:36:00
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142. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
How about making the Amarr light AV be lock on arc type weapon. Like swarms it would only be usable against vehicles/structures and would follow to a certain extent. Once you've got lock on, the electricity arc begins and damage builds over time, ...
- by Django Quik - at 2013.09.29 18:46:00
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143. [Suggestion] The Hard To See Forger -The Issue + A quick Fix. - in Feedback/Requests [original thread]
Another great analysis but I have a slightly different idea based upon both this and your swarm idea. Apply this to any weapon that can deal 1,000+ damage when you are in (not just piloting) a vehicle (this way if any new AV weapons come out, it ...
- by Django Quik - at 2013.09.28 18:42:00
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144. ADV Gallente Scout BS - in Feedback/Requests [original thread]
I don't know how much we have to complain about the slots on gallente scouts (and lack thereof on both scouts in fact but mostly the gallente progression) before CCP takes notice. They've stated that this is intentional and by design but if this r...
- by Django Quik - at 2013.09.28 18:24:00
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145. [Request] Re-balance Damage Mods - in Feedback/Requests [original thread]
Zeylon's ideas are a great solution to this problem. And it is a problem because the advantage gained by using damage mods is far greater than any other mod, especially one that fits in a hi slot. For instance shield mods - a proto will only add j...
- by Django Quik - at 2013.09.27 18:48:00
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146. We (all of dust514) want either a respec or triple SP week - in Feedback/Requests [original thread]
Don't act like you represent me because you don't speak for me and many others I know.
- by Django Quik - at 2013.09.26 20:11:00
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147. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Dominus Fatali wrote: Shield, I know, blasphemy. I prefer the extra health with no speed drawback. Lets me save my low slots for the fiun stuff, as opposed to Ferroscale Plates. Or Precision Enhancer, make Gallente Sc...
- by Django Quik - at 2013.09.24 17:12:00
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148. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
I've been pushing for the g/1 to be 2 hi 3 lo and the proto to be 2 hi 4 lo. Maybe make the std 2/2 so it's less of a leap from std > adv. And accompanying lots more CPU/PG so we can actually fit our slots. Then give the minnies an extra slot ...
- by Django Quik - at 2013.09.23 19:28:00
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149. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
I wish they would fix this but they said recently it's like this by design, so I can't see them doing it. I said it in the scout thread earlier, that I love having 2 slots for damage mods but with the lack of CPU I have to use a CPU mod and effect...
- by Django Quik - at 2013.09.22 19:31:00
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150. tax and salvage - in Feedback/Requests [original thread]
Oh hell no! Salvage is our battlefield loot - no way does anyone else deserve that stuff. When we get corp armouries, I'd gladly put salvage I don't need (or that others in my corp do need) into that to share but that should be a personal choice. ...
- by Django Quik - at 2013.09.22 19:27:00
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151. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Epicsting pro wrote: I openly support higher armor regen. Yes, higher armour regen. That would be achieved by buffing repair mods, not by making new mods that create a huge imbalance across all suit types.
- by Django Quik - at 2013.09.22 07:20:00
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152. re-Imbursement petition - in Feedback/Requests [original thread]
Stupid. Just stupid. What difference does this make if everyone gets it? Every server has been hit by this stuff, not just the US. The game needs a lot of fixing but 'reimbursing' stuff that people never bought in the first place fixes nothing and...
- by Django Quik - at 2013.09.21 16:51:00
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153. CCP STOP SPAMMING MY CORPORATION!!!! - in Feedback/Requests [original thread]
On a related point - can we get some way of listing only certain things in our personal wallets? It's annoying when I want to see how much I've earnt from matches but I can only see a handful of the payouts because it's all filled up with the hun...
- by Django Quik - at 2013.09.15 21:23:00
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154. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Like I mentioned previously, you have to choose between the different types of tanking - if you can armor tank and armor rep tank at the same time, that is too strong. That said, I agree that current reppers are a tad too weak and perhaps a proto...
- by Django Quik - at 2013.09.12 20:03:00
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155. How to tell if you're helping or hurting Dust - in Feedback/Requests [original thread]
I think the biggest cause of players leaving this game right now is how difficult it is to actually get into a match, notably as a squad. Having to reset every other game because you get the team glitch is seriously annoying and massively off-putt...
- by Django Quik - at 2013.09.12 19:31:00
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156. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Progressive armor return based upon suit type is really not much different to what we have at the moment - it's just not needed.
- by Django Quik - at 2013.09.11 20:52:00
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157. Make scanners 360 degrees - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: Alternately, require the scanner scan a target for a minimum amount of time to actually register the target. E: inb4 QQ Much much better fix for this.
- by Django Quik - at 2013.09.11 19:17:00
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158. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: The-Errorist wrote: This is not needed. This would nerf lights frames, nerf Minmatar, and make heavies repair more armor than shields per second, as well as not need as much repair support. 1) I've said it alre...
- by Django Quik - at 2013.09.11 18:55:00
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159. Checkmate way to end games - in Feedback/Requests [original thread]
I actually like it but it shouldn't be instant - the skyfire should take 3 mins to charge and if just one objective gets hacked (even if the hack doesn't eventually end up going through), the timer gets reset.
- by Django Quik - at 2013.09.11 18:17:00
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160. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
lithkul devant wrote: [quote=CLONE117]im still running the default free mlt galente suit with shield armor upgrades maxed.. got around 150 shields 353 armor... which is pretty decent for a mlt suit. armor repair modules r always actively rep...
- by Django Quik - at 2013.09.10 22:17:00
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