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Thread Statistics | Show CCP posts - 1 post(s) |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.01.16 09:55:00 -
[31] - Quote
Is this thread a troll? |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2013.01.16 10:24:00 -
[32] - Quote
R F Gyro wrote:Is this thread a troll? Far from it.
A lot of people are unhappy with the amount of communication from CCP.
Personally I'm dissapointed with the lack of feedback coming from them. They usually don't tell us why they change things, or even tell us that they do change things. I wish they would respond to more threads here on the forums, and tell us more about upcoming changes (see my post a few posts back). |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.01.16 10:39:00 -
[33] - Quote
I'm unhappy that I don't have a Ferrari
Is this a request that the devs spend less time improving the game and more time talking about improving the game?
If so, I'm not sure I'd support it.
If it is just a request for the devs to work harder, or for CCP to employ more of them, then I'll ignore it. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2013.01.16 10:49:00 -
[34] - Quote
R F Gyro wrote:I'm unhappy that I don't have a Ferrari Is this a request that the devs spend less time improving the game and more time talking about improving the game? If so, I'm not sure I'd support it. If it is just a request for the devs to work harder, or for CCP to employ more of them, then I'll ignore it. Well, here's the thing.
For every bad change they make they need to spend more time fixing it again. If they hadn't made the change (by actually getting feedback from the forums beforehand) they could use that time otherwise. If they're making all of these bad changes is that then actually improving the game? I think not.
Another thing is that if they keep messing up all kind of things they'll be viewed as comepletely incompetent at making a game (if they aren't already by a lot of people by now).
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Django Quik
R.I.f.t
220
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Posted - 2013.01.16 12:10:00 -
[35] - Quote
While I agree that communication does seem to be a weak link in all this forum business, people should realise that our direct feedback is only a small portion of the feedback available to CCP. There are another 80 - 90% of the player base who will never ever come on the forum to give their feedback but they still contribute to the massive plethora of stats CCP get from millions of data hooks they have in the game. They can see which weapons are used most, which get the most kills, which items are bought most, which dropsuits die most and an uncountable number of other things - this is where a lot of the changes will come from, not just listening to what 10% of the playerbase whine about. |
trollolollo man
Maphia Clan Corporation CRONOS.
24
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Posted - 2013.01.16 14:12:00 -
[36] - Quote
Tiel Syysch wrote:Well it's not just the weekly update posts that are a point of frustration. It's pretty much all communication, that was just the most recent thing to grab as an example. There's hardly anything informative coming our way, spanning back several months at this point. There used to be a fair amount of activity on the forums and IRC, and lately all we get are "thread moved to appropriate section" posts for the most part.
The weekly update posts could stand to have more elaboration, though. Part of the reason is feedback to us that you see a given problem or suggestion the way that we intended. Otherwise, we feel like in the middle of all the chaos you overhear just "small missiles" and then it's off to the drawing board to mess with small missiles! More activity (from your end) on the forums could help out with this as well, participating in threads that you see a legitimate suggestions and discussions to help guide fleshing out an idea, because let's face it a lot of people are bad at fully proposing an idea. That way we don't feel like you just hear the topic and then go off to do your own thing to it.
New dev blogs are good and all, but so far I don't think I've seen one that has really told us, the closed beta testers, anything we didn't already know. They all seem like marketing material to get people out of the loop interested, and not a look at what's on the horizon. The rewards one was a little informative, but really only so far as you guys refused to tell us how it worked exactly before the dev blog, because it was being written at the time and "wait for it."
Many of us still don't know what kind of game you want Dust to be, though, and that's a huge problem for those of us that feel that way. It was always explained as tactical before I joined into the beta, but things have gone in a direction that is anything but tactical with each new build. We don't know how to tailor our feedback when not knowing what vision you have for Dust. If it's supposed to be an arcade shooter, that'll alter our perception of various mechanics (and how we provide feedback) differently than if it's supposed to be a tactical shooter.
One of the biggest issues is all the changes being made with no explanation, such as AR iron sights and ambush red line changes. They're just thrust upon us and we have to beat an explanation out of you as to why they were done, if we ever get one at all (I don't think we have about either of those). Most of the time we make up our own ideas for why they were done, and it just leads to all this speculation about the direction the game is heading.
I spoke to you in IRC (I'm Skytt in there) about communication a while back, and setting up some kind of organized feedback system to have better two-way communication, but I never heard anything since then. I'd still like to see that. You could choose a reasonable number of the more rational members of the community and have a weekly or bi-weekly feedback session (whatever fits your schedule) with them where their role is to simply relay the important matters the community has between you and everyone else. They can do all the typing it up to save you time to work on other stuff.
If we're supposed to have any role in the testing that isn't purely providing you with usage data, and instead actually having some kind of impact on the development of the game with our ideas and suggestions, then something really needs to be done to establish better two-way communication. Quote +1for this |
Musta Tornius
BetaMax.
265
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Posted - 2013.01.16 14:53:00 -
[37] - Quote
Everyone in this game should take a long good look at this thread. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.01.16 17:29:00 -
[38] - Quote
Tiel Syysch wrote:
One of the biggest issues is all the changes being made with no explanation, such as AR iron sights and ambush red line changes. They're just thrust upon us and we have to beat an explanation out of you as to why they were done, if we ever get one at all (I don't think we have about either of those). Most of the time we make up our own ideas for why they were done, and it just leads to all this speculation about the direction the game is heading.
The Iron Sight for the AR was implemented because there was a lot of feedback in the Feedback/requests forums stating that the AR "mask" was odd. Was mostly because the gun wasn't lifted to the face to be sighted, the camera just moved to the sight on top of the AR itself and was rather unorthodox.
I think another big thing to do with it was that CCP intends (at some point) to implement a weapon customization system. |
Naturi Riclenore
BetaMax.
120
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Posted - 2013.01.16 17:46:00 -
[39] - Quote
crazy space 2100046106 wrote:Keep faith, your forum posters not professional game devs
We may not be professional game devs, but many (probably most) of us are very avid gamers and this is not our first pony ride. There are things that work, and things that don't. Problem is, we receive so little communication about how DUST is SUPPOSED to function, that we are under the impression our feedback is totally ignored.
Most here understand that CCP wants us to play and give feedback / point out bugs / issues and they don't want to handhold us. So instead of trying to give specific things to look at, they instead leave it up to us to explore find out things. I'm 100% fine with that, as are most people. But is it really too much trouble to give us some sort of an explanation of how some things are suppose to work.
The devblogs are pretty much a joke to most of us as they contain very little new information; if any new information at all. They stated (back in august) we would be seeing more communication and more devblogs.. Guess how many devblogs have appeared... 3 (THREE)... one which was just announcing open beta, so it really doesn't count.. so 2.
Add to that, they make drastic changes with no warning, and no explanation as to why a change was made. There are also key features missing, which no one can explain why they weren't there from day 1. For instance: This is an FPS, why does it not show my PING and what Server I'm connected to? In Voice Comms, why does it not show who is talking? Why does it not tell me 1. I'm SL and 2. If SL has changed. These things have been asked for for at least 4 builds, yet nothing as to why they weren't there, or when we may see them (Wang mentioned a couple of them in a recent Feedback Update thread).
All we are asking for is some 2-way communication.
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Tiel Syysch
Imperfects Negative-Feedback
634
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Posted - 2013.01.16 18:20:00 -
[40] - Quote
Aeon Amadi wrote:Tiel Syysch wrote:
One of the biggest issues is all the changes being made with no explanation, such as AR iron sights and ambush red line changes. They're just thrust upon us and we have to beat an explanation out of you as to why they were done, if we ever get one at all (I don't think we have about either of those). Most of the time we make up our own ideas for why they were done, and it just leads to all this speculation about the direction the game is heading.
The Iron Sight for the AR was implemented because there was a lot of feedback in the Feedback/requests forums stating that the AR "mask" was odd. Was mostly because the gun wasn't lifted to the face to be sighted, the camera just moved to the sight on top of the AR itself and was rather unorthodox. I think another big thing to do with it was that CCP intends (at some point) to implement a weapon customization system.
Check out the last sentence of what you quoted, because that's exactly what you're doing. There were A LOT of people that were fine with the sight the AR had. SOME people wanted iron sights. The change to iron sights-only was just bonkers, and if it was done because of "weapon customization some day in the future," there was no reason they couldn't have both as options leading up to that instead of drastically altering the weapon without including a way to get the old sight back.
Naturi Riclenore wrote:crazy space 2100046106 wrote:Keep faith, your forum posters not professional game devs We may not be professional game devs, but many (probably most) of us are very avid gamers and this is not our first pony ride. Not to mention there are some of us who are game devs, or have been in the past. |
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.01.16 18:33:00 -
[41] - Quote
CCP Cmdr Wang wrote:I think many of you misunderstand the purporse of the weekly update posts. They are meant to keep the general forum populus informed (on a high level) on what the dev team has discussed regarding forum feedbak and comments by players. It is not meant to be, nor should it be a detailed essay of development work being done on DUST.
These weekly updates begain as a response to beta testers asking for a brief weekly update that will let them know that the dev team is looking at their comments and taking steps to address them and that's what the weekly updates have been doing.
We are working on publishing more dev blogs that will give more insight to the vision of DUST and the features/game mechanics that have been and are going to be introduced, but it will take us time before we can reach the level of frequency and volume that EVE dev blogs have.
We understand the desire to have a two way communication between players and devs and when done correctly, it is a very powerful tool. However, like some of you stated, what is communicated to us should represent the majority of the player base, and not the vocal minority. The CSM has proven to be very helpful in this regard and we are looking into how we can expand it to include DUST delegates as well in the future.
Lastly, we would like to thank all of you for giving us your feedback during the DUST beta period. To help us build better communication channels, we would like to ask that you give ideas that can improve it in the same level of detail that you have shown in pointing out what was broken with it in this thread. Thank you for the response.
Regarding improvement there is one key element that I would like to draw your attention to, and that is "working as intended" testers/players are much more able to provide feedback (and keep that feedback relevant/useful) when the purpose of various things is explicitly stated. A simple high level statement (on the same threshold as the weekly updates) would serve this purpose and allow discussions of balance and functionality to remain much more clear and constructive.
Thank you for your continued work and communication. Cheers, Cross
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Free Beers
Internal Error. Negative-Feedback
1043
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Posted - 2013.01.16 20:41:00 -
[42] - Quote
crazy space 2100046106 wrote:Keep faith, your forum posters not professional game devs
There are more of us here than you realize. |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.16 20:51:00 -
[43] - Quote
where were all you guys support when i made a thread about this? O_o |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.16 20:55:00 -
[44] - Quote
GoD-NoVa wrote:where were all you guys support when i made a thread about this? O_o
sorry man you didn't coordinate threads with the other imperfects Actually i read yours but lots of IMP **** lovers follow me around to I stayed out of your thread on purpose. |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.16 21:02:00 -
[45] - Quote
i was the first to bring up this issue lol i found it!!!! https://forums.dust514.com/default.aspx?g=posts&m=449515#post449515 |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.17 09:15:00 -
[46] - Quote
I never had any trouble with those weekly updates. They're meant to be pointers, notes on what is discussed in dev meetings and not full report. Also, someone mentioned how worse those forums would be if they were actually saying "hey, we discussed about making heavies 50% slower and raise bullet spread for HMG by 40% or so"
It would quickly end with multiple " NERF WHAT DA **** CCP!!" vs "HEAVIES DO ARE OP, JUST TAKE IT" etc.... And we already have that every new build. Trust me, you dont want that every week. Especially when there absolutely no reason to think that they actually changed anything in the game. They discuss the feature. Meaning they probably decide of a few test\tweaks to run that may not even end up with any actual change.
Now, is their comm perfect ? Of course not. It's often clumsy, or lacking a bit in accuracy (tourney, late migration with dates all wonky, incomplete patch notes etc..). But even if they were to do more, i think we'll remain unsatisfied as we would then want even more. Or maybe they could add a live feed of all their meeting, who would like that ?
i think we can't actually complain about CCP compared to most dev teams.... |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.17 11:43:00 -
[47] - Quote
Laurent Cazaderon wrote:I never had any trouble with those weekly updates. They're meant to be pointers, notes on what is discussed in dev meetings and not full report. Also, someone mentioned how worse those forums would be if they were actually saying "hey, we discussed about making heavies 50% slower and raise bullet spread for HMG by 40% or so"It would quickly end with multiple " NERF WHAT DA **** CCP!!" vs "HEAVIES DO ARE OP, JUST TAKE IT" etc.... And we already have that every new build. Trust me, you dont want that every week. Especially when there absolutely no reason to think that they actually changed anything in the game. They discuss the feature. Meaning they probably decide of a few test\tweaks to run that may not even end up with any actual change. Now, is their comm perfect ? Of course not. It's often clumsy, or lacking a bit in accuracy (tourney, late migration with dates all wonky, incomplete patch notes etc..). But even if they were to do more, i think we'll remain unsatisfied as we would then want even more. Or maybe they could add a live feed of all their meeting, who would like that ? i think we can't actually complain about CCP compared to most dev teams.... Personally I don't mind them being vaque about things in the weekly updates. What I do mind, however, is that these changes to the heavies are being implemented without our feedback.
In my opinion, once they've settled on the specific changes, they should make a thread, outline all the specific changes, and ask for feedback on them. GM's should be watching the thread and delete any rageposts, so we get a good discussion going about the changes. The devs should respond to the thread, and then close it after a few days. After that they should decide if they want to change something based on our feedback.
Edit: I totally fear that they'll mess up the heavies, and then all the people who have put SP into them, including myself, will have to live with those changes until a new build, if they ever fix it again. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.17 13:36:00 -
[48] - Quote
I get what you mean Bendtner. But would it be relevant for us to judge changes before effectively testing them ? I guess if it had worked this way in the past, maybe we could have avoided some unpleasant changes like the 2sec timer. That and other stuff dont need any testing for us to know that it's a bad move.
Maybe it's also a man-power issue. Doing such a thing would require much more time from devs and such that they probably dont have. |
Naturi Riclenore
BetaMax.
120
|
Posted - 2013.01.17 16:12:00 -
[49] - Quote
Laurent Cazaderon wrote:I get what you mean Bendtner. But would it be relevant for us to judge changes before effectively testing them ? I guess if it had worked this way in the past, maybe we could have avoided some unpleasant changes like the 2sec timer. That and other stuff dont need any testing for us to know that it's a bad move.
Maybe it's also a man-power issue. Doing such a thing would require much more time from devs and such that they probably dont have.
Caz, there are some things that do not need to be tested to get input on.
As you mentioned, the 2 second timer on grenades. We could have told them "Bad idea.. bad idea... bad idea.. bad idea.." way before the change took place. I'm sure a large number of people have played other FPS's and so right away, that's a bad idea. You just know from experience it's a bad idea.
I played an MMO (not that one) and there was an ability in the game that 100% of the community said "It is EXTREMELY OP.. TAKE IT OUT OF THE GAME AND FIX IT!" Now this wasn't just a minority, or some people thinking it was OP, 100% of the community (EVERYONE) KNEW it was OP and wasn't working properly. 1.5 years later the developer said "We are taking 'OP' ability out of the game because we have found the damage calculation is incorrect." 1.5 years and then they take action, when 100% of the players said "remove it, it's not working properly." The developer listened to nothing the community had to say, and implemented some pretty poor stuff that no one wanted to start with. We just don't want to see that happen with DUST.
On top of that, they announced 2 new game variations today, then don't say what the game variations are.. WTF. How come you can't tell us what the game variations are? We have to try random games to even try and see the new variations (which you may or may not see due to the matchmaking system). So we are randomly thrown into matches, so we MIGHT see a new game variation and we MIGHT not. How are we suppose to test that?
We just want a 2-way roadand feel they are at least somewhat interested in our opinions. |
Caeli SineDeo
Imperfects Negative-Feedback
295
|
Posted - 2013.01.17 19:41:00 -
[50] - Quote
CCP Cmdr Wang wrote:I think many of you misunderstand the purporse of the weekly update posts. They are meant to keep the general forum populus informed (on a high level) on what the dev team has discussed regarding forum feedbak and comments by players. It is not meant to be, nor should it be a detailed essay of development work being done on DUST.
These weekly updates begain as a response to beta testers asking for a brief weekly update that will let them know that the dev team is looking at their comments and taking steps to address them and that's what the weekly updates have been doing.
We are working on publishing more dev blogs that will give more insight to the vision of DUST and the features/game mechanics that have been and are going to be introduced, but it will take us time before we can reach the level of frequency and volume that EVE dev blogs have.
We understand the desire to have a two way communication between players and devs and when done correctly, it is a very powerful tool. However, like some of you stated, what is communicated to us should represent the majority of the player base, and not the vocal minority. The CSM has proven to be very helpful in this regard and we are looking into how we can expand it to include DUST delegates as well in the future.
Lastly, we would like to thank all of you for giving us your feedback during the DUST beta period. To help us build better communication channels, we would like to ask that you give ideas that can improve it in the same level of detail that you have shown in pointing out what was broken with it in this thread.
First off I am glad you responded here.
Now to the point your weekly update thread is nice. But it lacks the information for us to give you better feedback. As tiel pointed out the heavy thing is a great example. you could mention if you working this the suits or the weapons and give us a quick idea on which way you are going
Example Heavy Rebalancing: We have on going balancing going on with each class currently we feel we need to rework the Proto heavy suits slot lay outs and more. We could lower the HP but adjust the slots to allow you to gain more through fittings.
It is quick and simple and allows us to start a thread and give you feed back. and maybe even give your development team a idea they did not think of for fixing that situation.
Thanks again. :)
I know you guys are working hard and we can get frustrating some times. But it would be nice to work towards better communication that you guys can access and quickly go through without taking up to much work time. |
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
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Posted - 2013.01.17 20:16:00 -
[51] - Quote
A video game developer giving the fans what they want, Pfff! LOL
What fantasy land are all you living in.
Quote:We understand the desire to have a two way communication between players and devs and when done correctly, it is a very powerful tool. However, like some of you stated, what is communicated to us should represent the majority of the player base, and not the vocal minority. The CSM has proven to be very helpful in this regard and we are looking into how we can expand it to include DUST delegates as well in the future.
Or in other words deal with it because it wont change anytime SOONGäó.
This is what you are getting,
Quote:DUST 514-« brings intense infantry combat, large-scale warfare, and deep character advancement to a free-to-play massively multiplayer shooter.
Anyway I applaud the effort. |
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