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221. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Assert Dominance wrote: please remember to keep the gallente research lab out of the rotation until its fixed (if its ever fixed). No, you will suffer our FREEEEEDDDDDOOOOM!!!! . . . No but seriously, this needs to happen. It's annoying in pu...
- by Cat Merc - at 2015.01.25 13:48:00
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222. Loyalty Store missing Duvolle - in Feedback/Requests [original thread]
There is a specialist Duvolle, and a Federation Tac Rifle, but there is no Federation Duvolle. This means that you have to pony up double the LP if you want a PRO Duvolle from the loyalty store. Can this be added please? :3
- by Cat Merc - at 2015.01.23 20:08:00
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223. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
True Adamance wrote: Livyatan- the old Hebrew term for Leviathan While I don't know the origin of the world, I'm not sure it meant Leviathan. This word is still actively used and it means whale.
- by Cat Merc - at 2015.01.22 23:15:00
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224. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Another useful thing would be the ability to mark yourself as "Active" by going to the battle finder and pressing on that PC match. That way people who are organizing it would have a list of people ready to play, rather than have to ask around and...
- by Cat Merc - at 2015.01.22 14:35:00
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225. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
I have a problem with the UI. Unless you actively check, it would be very difficult to tell when a PC match is up and coming. The notifications tab is small and to the upper right, you are likely to not even notice it. I would recommend to brin...
- by Cat Merc - at 2015.01.22 13:56:00
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226. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Oh and for people without fat stacks of ISK, they can fund proto gear using Aurum. So umm... yeah....
- by Cat Merc - at 2015.01.20 16:17:00
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227. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
If the timers are fixed, they better make geographical sense in the game. As in, districts close to each other are very very close in their timers. The districts on a planet should have a max deviance of 2 hours on their timers.
- by Cat Merc - at 2015.01.20 16:13:00
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228. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
As was mentioned before, bleeding a corp of ISK is unlikely. The amount of ISK sitting in a lot of vet's wallets is staggering. I have 200mil and I can honestly run proto gear practically forever with this. And I'm on the low-mid end of the scale...
- by Cat Merc - at 2015.01.20 16:11:00
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229. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Adding an extra heavy weapon or a few more racial vehicles won't magically make the game interesting again. It will have a "Ooooh! Shiny!" factor for a few days, and then they become just another tool on the field in a boring lobby shooter. I'm g...
- by Cat Merc - at 2015.01.19 05:54:00
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230. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Would it be feasible to run Experimental gear 24/7 assuming a good player is behind the wheel? Protostomping might become even easier if I can do that, which I'm not sure is a good idea.
- by Cat Merc - at 2015.01.16 13:09:00
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231. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
How will the system determine who is a new player and who is a veteran?
- by Cat Merc - at 2015.01.13 11:37:00
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232. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Looks good, and all of my concerns have already been voiced so I won't just repeat what was already said. Waiting for the exact implementation before I pass judgement, as this can either go incredibly right or horribly wrong.
- by Cat Merc - at 2015.01.13 11:34:00
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233. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: CCP Rattati wrote: Dear Players, we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has y...
- by Cat Merc - at 2015.01.13 11:22:00
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234. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
Oh god, increased salvage rates. Inb4 200 strongboxes per match, every match.
- by Cat Merc - at 2015.01.13 11:20:00
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235. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
CCP Rattati wrote: Arkena Wyrnspire wrote: CCP Rattati wrote: I would actually base any LP suits on the Faction Navy instead, so these (Brutor, Tash Murkon, Kaalakiota and Roden) won't be in the LP store. Does this mean we are likely to...
- by Cat Merc - at 2015.01.07 11:43:00
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236. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Lynn Beck wrote: Regis Blackbird wrote: I agree with the notion that Warbarge should not give any active (gunplay) bonuses. For that we have the current SP, modules and dropsuites structure. (One exception would be increased available ba...
- by Cat Merc - at 2014.12.30 04:20:00
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237. minor laser/warbarge strikes - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: This has been designed and can be put into the game if and when we think the system is working well. All I hear is that players like the new Warbarge Strikes and they are neither OP nor useless. Ther...
- by Cat Merc - at 2014.12.29 07:26:00
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238. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
CCP Rattati wrote: MINA Longstrike wrote: For some reason I envision personal warbarges almost like garrisons in WoW and this makes me hopeful as the game will feel like less of a lobby shooter. Maybe there'll be a way to use them to travel ...
- by Cat Merc - at 2014.12.29 07:23:00
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239. Sniper Rifle Enhancement - in Feedback/Requests [original thread]
10/10 idea, perfect risk for the previously risk less snipers!
- by Cat Merc - at 2014.12.28 22:53:00
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240. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Sgt Kirk wrote: KAGEHOSHI Horned Wolf wrote: By Aeon Amadi http://i.imgur.com/SWwS1ye.png That Creodron Suit should now be light metallic green since they changed the colors recently. But I love these. I'd do a lot for a Duvolle co...
- by Cat Merc - at 2014.12.28 10:25:00
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