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21. EVE-style Tech-III as Post Level V Content - in Feedback/Requests [original thread]
So, with every death I ever had in DUST, in 3 years of playing, I would lose about 6000 SP in a Tech III suit. So about the cost of the first level of a skill. I don't think you thought that through lol
- by Cat Merc - at 2015.08.18 17:16:00
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22. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Ripley Riley wrote: Bump Oww!!! Be more careful with yer' driving you shi tposter!
- by Cat Merc - at 2015.07.22 13:29:00
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23. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
idlerowl wrote: Nice topic Need shield repair and triage point for repair tool . Now triage point and repair to armor only. It's not fair In a squad in particular. I want to wear Caldari assault suit . But now I wear amarr assault suit , to...
- by Cat Merc - at 2015.07.15 19:23:00
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24. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Getma Gunn wrote: I don't think anyone will argue with me if I say armor is vastly superior to shields at the moment. I really like these ideas of yours and I agree shields need something better than what we currently have. My suggestion is jus...
- by Cat Merc - at 2015.07.14 15:59:00
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25. Shield Stabilizer, Dropsuit module - in Feedback/Requests [original thread]
Da comrade
- by Cat Merc - at 2015.07.13 15:39:00
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26. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Ripley Riley wrote: Bump Owww! Be careful when you carry that deadly virus that turns humans into psychedelic reta rds! So, hippies.
- by Cat Merc - at 2015.07.13 13:54:00
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27. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
mew
- by Cat Merc - at 2015.07.11 09:38:00
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28. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
DeathwindRising wrote: Breakin Stuff wrote: DeathwindRising wrote: Breakin Stuff wrote: DeathwindRising wrote: but how would they work? the flux one does what exactly compared to a shield regulator? the heavy extender is interesti...
- by Cat Merc - at 2015.07.10 22:00:00
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29. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
*Pisses on both* You're both my bit ches now. I win.
- by Cat Merc - at 2015.07.10 21:50:00
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30. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cat Merc wrote: 5 hours of arguing over 2% changes. Kill me now. Gladly. RIPLEEEEEYYYY! BREAKIN IS PICKING ON ME AGAIN! MAKE HIM STOP!
- by Cat Merc - at 2015.07.10 21:43:00
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31. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
5 hours of arguing over 2% changes. Kill me now.
- by Cat Merc - at 2015.07.10 21:40:00
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32. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Nocturnal Soul wrote: CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? Damage mods in low in exchange for Codebreakers and kincats in the high. On one hand my Gallente would discover new ...
- by Cat Merc - at 2015.07.05 06:12:00
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33. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
JDEZ09 wrote: *Snip* This is some damn good stuff! Thanks!
- by Cat Merc - at 2015.06.27 01:24:00
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34. Can We Get A 'Quafe' Skin? - in Feedback/Requests [original thread]
Mina Longstrike wrote: Cat Merc wrote: Ripley Riley wrote: CCP Rattati wrote: Event Is it too late to reduce/remove the installation destruction requirement from the event? It's tedious as hell and is not fun. What? Shooting 10 swa...
- by Cat Merc - at 2015.06.23 19:02:00
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35. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
This would fit more with a sandbox variant of DUST, not what we have right now.
- by Cat Merc - at 2015.06.23 15:20:00
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36. Can We Get A 'Quafe' Skin? - in Feedback/Requests [original thread]
Ripley Riley wrote: CCP Rattati wrote: Event Is it too late to reduce/remove the installation destruction requirement from the event? It's tedious as hell and is not fun. What? Shooting 10 swarms at a stationary target while hoping that ...
- by Cat Merc - at 2015.06.23 15:18:00
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37. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
In accord with Gallente tradition, a Gallente suit should be called "Wiener".
- by Cat Merc - at 2015.06.22 11:49:00
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38. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
JDEZ09 wrote: CCP Rattati wrote: Dear lore enthusiasts as part of the progression feature we are working on, I decided to go for a thematic approach, inspired by EVE Online. Something a little more exciting than "Minmatar Combat Standard L...
- by Cat Merc - at 2015.06.21 17:39:00
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39. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
Woah, I thought you're giving suits names like ships in EVE. Now I'm totally lost
- by Cat Merc - at 2015.06.20 07:57:00
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40. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
I just realized something! You're doing all that, but you won't rename my Assault Rifle to a Plasma Rifle? *Cries free Gallentean green tears*
- by Cat Merc - at 2015.06.19 21:24:00
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