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Thread Statistics | Show CCP posts - 11 post(s) |
Assert Dominance
Ahrendee Mercenaries
772
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Posted - 2015.01.25 07:55:00 -
[241] - Quote
please remember to keep the gallente research lab out of the rotation until its fixed (if its ever fixed).
LogicGäó
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Haerr
Nos Nothi
2205
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Posted - 2015.01.25 11:23:00 -
[242] - Quote
Zatara Rought wrote:Raiding corps who don't own land is a bad idea. Why? To me raiding seems like a good fit for players trying to dip their toes into PCs. And for players who wants to have fun competitive matches during the weekends but no obligations during the weekdays. Point being that if any measure is taken to prevent pure raiding corps from existing those measure ought to be weighed against who else would be limited/excluded from participating in some fashion in PC. Besides the ability to launch raids is already limited by the ability to generate clones/mcc, is it not?
CCP Rattati wrote:Updated Concept: Changing Timers All timers can be changed as is possibly currently, in the 1st hour of being conquered. District Timer changes will cost Command Points, few for short changes, massive for massive changes. This should make rapid, huge leaps in timers very difficult to maintain and make it more desirable to hold land in your "own" timezone. If you could limit the 'timer change' change to 1h/day, so that instead of a huge X hour leap it would take a bit of time before the new timer settles in, that would be awesome!
What if the cost of changing timers was modified by (A) Number of Districts on New Timer and (B) Number of Districts on Current Timer? This would add some form of penalty for "over populating" timers as well as completely emptying certain timers of districts.
and/or
What if District timers started to "drifted" back towards their initial timers? (After having fully settled into their new timer) Say at a rate of: 1h difference from initial = 1h drift over 1 week 2h difference from initial = 2h drift over 1 week 3h difference from initial = 3h drift over 1 week 4h difference from initial = 4h drift over 1 week 5h difference from initial = 5h drift over 1 week 6h difference from initial = 6h drift over 1 week 7h difference from initial = 1h drift over 1 day (with 1h/day being the limit) ...
This would in effect add a maintenance cost to keeping District timers away from their initial timers, and in doing so add a logistical element where if you overextend your corps ability to generate CP you potentially open yourself up to attacks slightly outside of your comfort zone. (Some smart UI where you can allocate CP resources for (semi-)automatic maintenance would make this mechanic a lot smoother.)
An other thought was some form of (?random?) District timer drift as a result of raids and/or "the active isk generation capability of districts"... or some form of temporary District timer displacement; example "District Timer +/-1h30m for 3days" if you no show against a raid...
Gû¼+¦GòÉGòÉn¦ñ
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Kain Spero
Negative-Feedback
4420
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Posted - 2015.01.25 11:23:00 -
[243] - Quote
Assert Dominance wrote:please remember to keep the gallente research lab out of the rotation until its fixed (if its ever fixed).
I have to agree and pretty strongly.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Breakin Stuff
Internal Error. Negative-Feedback
6732
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Posted - 2015.01.25 11:54:00 -
[244] - Quote
So now: While I am a HUGE proponent of raiding...
It's a secondary focus. It should be impossible to completely drain a corp of benefits from holding a district by raiding alone. poor choices and resource misallocation on the part of the defenders has to play a hand, as does ACTUAL for keeps Planetary conquest attacks.
I've been focusing on other things, so I have to ask.
Has there been a solid idea of what a landholding corp will GAIN to make putting up with other attackers, potential ISK loss and the possibilities of people like me who giggle at the thought of playing Reaver, worth the investment?
It really NEEDS to be compelling to have someone be willing to both put up with this crap and put in the necessary effort to do more than train a small cadre of fighters and ringers. It needs to be worth the effort of training a "home guard."
AV
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Cavani1EE7
Murphys-Law
890
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Posted - 2015.01.25 12:43:00 -
[245] - Quote
Assert Dominance wrote:please remember to keep the gallente research lab out of the rotation until its fixed (if its ever fixed). What he said.
10100111001
Shield tanking is hard mode /period.
10100111001
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Cat Merc
Fatal Absolution General Tso's Alliance
14636
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Posted - 2015.01.25 13:48:00 -
[246] - Quote
Assert Dominance wrote:please remember to keep the gallente research lab out of the rotation until its fixed (if its ever fixed). No, you will suffer our FREEEEEDDDDDOOOOM!!!! . . . No but seriously, this needs to happen. It's annoying in pubs, I can only imagine what happens in a PC environment.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Heimdallr69
Imperfects Negative-Feedback
4437
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Posted - 2015.01.25 17:30:00 -
[247] - Quote
Thor Odinson42 wrote:What if bringing in non corp members cost more CP? Call it a clone programming fee. Don't make it much, but anything over 50% ringers would result in a negative in some resource column. If all this goes down you can plan on seeing me raid all the districts. I won't join another corp I'm done with that. Why should I be penalized for not being in an active corp? I thought we were supposed to be Mercs.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5875
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Posted - 2015.01.25 17:37:00 -
[248] - Quote
Heimdallr69 wrote:Thor Odinson42 wrote:What if bringing in non corp members cost more CP? Call it a clone programming fee. Don't make it much, but anything over 50% ringers would result in a negative in some resource column. If all this goes down you can plan on seeing me raid all the districts. I won't join another corp I'm done with that. Why should I be penalized for not being in an active corp? I thought we were supposed to be Mercs.
I don't think it should be a bad thing at all. But the idea of the penalty would be to push leadership to expand their numbers. For people to start corps, etc.
When the alternative proposal is corp only, I think this idea is better.
I'm selling Templar Codes. 2 of 4 remaining. 175 mil ISK. Message me in game.
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Heimdallr69
Imperfects Negative-Feedback
4437
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Posted - 2015.01.25 17:44:00 -
[249] - Quote
Thor Odinson42 wrote:Heimdallr69 wrote:Thor Odinson42 wrote:What if bringing in non corp members cost more CP? Call it a clone programming fee. Don't make it much, but anything over 50% ringers would result in a negative in some resource column. If all this goes down you can plan on seeing me raid all the districts. I won't join another corp I'm done with that. Why should I be penalized for not being in an active corp? I thought we were supposed to be Mercs. I don't think it should be a bad thing at all. But the idea of the penalty would be to push leadership to expand their numbers. For people to start corps, etc. When the alternative proposal is corp only, I think this idea is better. I understand that, I just don't want us to be left out =ƒÿó Though raids may be the best place for mercs
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Zatara Rought
Fatal Absolution General Tso's Alliance
5048
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Posted - 2015.01.25 18:31:00 -
[250] - Quote
I think Radar and Haerr that you're misunderstanding me.
I not suggesting that raiding shouldn't be a mechanic.
I am stating that empowering corps to raid other corps who own no land and do not with to participate in PC...is a bad idea.
For various reasons.
Founder & CEO of Fatal Absolution
Skype: Zatara.Rought Email: Zatara.Forever@gmail
official pawn of ArkenaKirkMerc
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501st Headstrong
0uter.Heaven
820
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Posted - 2015.01.25 19:16:00 -
[251] - Quote
Zatara Rought wrote:I think Radar and Haerr that you're misunderstanding me.
I not suggesting that raiding shouldn't be a mechanic.
I am stating that empowering corps to raid other corps who own no land and do not with to participate in PC...is a bad idea.
For various reasons.
That's why districts need to be immensely helpful, and increase your CP in some way. More districts, more CP, more actions to be taken, more Pcs and Raiding, repeat
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
9725
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Posted - 2015.01.25 19:53:00 -
[252] - Quote
Cavani1EE7 wrote:Assert Dominance wrote:please remember to keep the gallente research lab out of the rotation until its fixed (if its ever fixed). What he said.
Can we get an Amen?
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Tesfa Alem
Death by Disassociation
778
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Posted - 2015.01.25 22:10:00 -
[253] - Quote
Zatara Rought wrote:I think Radar and Haerr that you're misunderstanding me.
I not suggesting that raiding shouldn't be a mechanic.
I am stating that empowering corps to raid other corps who own no land and do not with to participate in PC...is a bad idea.
For various reasons.
What "various" reasons? Not trying to be provocative, but i want to understand why you think raids should be restricted to PC corps. "I have Reasons" means nothing, you really ought to share with the class.
Shouldn't raiding be the first stepping stone in getting high SP players out of pubs and into PC?
PC players that defend their district during the 'raid window" (if we get one) gets a good reliable source of revenue.
There will already be a minmum corp threshold to prevent smaller corps (like mine) from launching attacks, and i assume that will apply to raids as well.
So, why?
Redline for Thee, but no Redline for Me.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5879
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Posted - 2015.01.25 23:11:00 -
[254] - Quote
Wait, you'll be able to raid corps that don't have districts?
That seems like a terrible idea to me.
I'm selling Templar Codes. 2 of 4 remaining. 175 mil ISK. Message me in game.
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Imp Smash
Molon Labe. General Tso's Alliance
574
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Posted - 2015.01.25 23:23:00 -
[255] - Quote
I gotta agree with Zatarra here. I am all for sandbox Everyone Vs Everyone play -- at the same time, the biggest reason being that raiding non landholding corps is bad, is that you can raid any small newb corp who are trying to build up a wallet, PC team, etc.. to take a run at PC and keep them out of the game from the get go.
Not very cool.
Also, where would the fight take place? No internal ship battles yet ;P |
Pseudogenesis
Nos Nothi
1429
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Posted - 2015.01.25 23:39:00 -
[256] - Quote
We desperately need an initialism that isn't CP >_> I'm with Aeon on this one, it's just too weird
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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LAVALLOIS Nash
466
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Posted - 2015.01.26 07:32:00 -
[257] - Quote
I dont think corps should have to hold land in order to do raids. It removes the idea of raids being an entry level way of getting into PC. By making it for land owners only, it just makes it another collusion scheme. Where instead of playing PC, the established corps will just make deals to decide who gets to sit on what land and then "raid" eachother for mini games.
If a space station map existed, i would say that raiding corps should be able to spend a bit of ISK to register for a space station office. So that they too could be raided. (With the idea being if they dont want to get raided/participate in raids, they can cancel their office space).
But because thats not feasible for now, i dont think locking raids to land owning corps is the solution. Its the idea of maintaining and such that is keeping people out of PC. Making it so they still have to go through the land owning hassle just to participate just leaves the same barrier in place. Great for the establishment, not so great for anyone looking to get in.
Not to mention it would ruin the idea of pirate and privateer corps. Corps like that would be built around the central idea of being raiders, and not the idea of being a structured military. By forcing them to have the same vices and requirements as a land owning corp with a command and control organization....it removes the idea of raiding corps existing, and instead raiding just becomes a "wing of service" established corps deploy. (Instead of raider corps and conquest corps, you just have one conglomerate with raiding and conquering teams. Boooooooring! )
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steadyhand amarr
shadows of 514
3511
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Posted - 2015.01.26 07:49:00 -
[258] - Quote
Imp Smash wrote:I gotta agree with Zatarra here. I am all for sandbox Everyone Vs Everyone play -- at the same time, the biggest reason being that raiding non landholding corps is bad, is that you can raid any small newb corp who are trying to build up a wallet, PC team, etc.. to take a run at PC and keep them out of the game from the get go.
Not very cool.
Also, where would the fight take place? No internal ship battles yet ;P
that newb corp should be rraiding to build up its wallet and train it's PC team under the new system. Not owning land.
just like owning a station in EvE it takes time and not the first thing a newb corp trys to do
You can never have to many chaples
-Templar True adamance
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Breakin Stuff
Internal Error. Negative-Feedback
6756
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Posted - 2015.01.26 09:09:00 -
[259] - Quote
How are you supposed to raid a non-land holding corp?
Where?
That's the point, non land holding corps don't have a location you can pin down and attack. Not only that it would easily allow landholders to attack and suppress new corps to keep them from having the chance to break in.
You can raid a static srstronghold. Raiding a flotilla of Frankensteinian warship chop jobs strikes me as something only a lunatic would contemplate as more than an idle mental exercise.
AV
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501st Headstrong
0uter.Heaven
821
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Posted - 2015.01.26 11:56:00 -
[260] - Quote
Breakin Stuff wrote:How are you supposed to raid a non-land holding corp?
Where?
That's the point, non land holding corps don't have a location you can pin down and attack. Not only that it would easily allow landholders to attack and suppress new corps to keep them from having the chance to break in.
You can raid a static srstronghold. Raiding a flotilla of Frankensteinian warship chop jobs strikes me as something only a lunatic would contemplate as more than an idle mental exercise.
Seriously go to your Corporation, look @ Headquaters. Coordinates to be counter-raided.
Raiding "smaller corps without land would not be feasible. Counter-raiding in an attempt to jam them from raiding you for a while should be allowed however. Say you're a PC Corp with 10 districts. You have guys on and everything, but there are 20 corps raiding you. Are you SERIOUSLY not allowed to do anything back to them. No way to track where the raiders went?
For a Significant (As in you defend several Raids without losing the CP), you should be able to initiate a Counter-raid on someone who raided you recently (Let's do, within that day). It takes a little while longer (About 20 minutes), but it should be allowed. Otherwise there is no real risk vs reward for Raiders who show up in BPOS , only reward if they win, and nothing if they lose. Nothing is not a risk. Losing something a risk. Counter-raiding would not be feasible all the time if getting mass-attacked, you have no time for it. But if only one of two raiding corps attack, you should be allowed to counter, in an attempt to steal back a little isk and CP that was stolen from you.
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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steadyhand amarr
shadows of 514
3511
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Posted - 2015.01.26 13:54:00 -
[261] - Quote
As opposed to counter raiding you could just have losing a raid sting quite a bit say your corp losses a few mill in the process that goes to the victor as they salvage your MCC
You can never have to many chaples
-Templar True adamance
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Pseudogenesis
Nos Nothi
1432
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Posted - 2015.01.26 17:02:00 -
[262] - Quote
steadyhand amarr wrote:As opposed to counter raiding you could just have losing a raid sting quite a bit say your corp losses a few mill in the process that goes to the victor as they salvage your MCC This is a good idea, I do think the penalty for losing a raid should be higher for the attackers, but only slightly. They are losing on enemy territory, after all. They don't have the luxury of salvaging their losses or wounded on their own terms.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Booby Tuesdays
Ahrendee Mercenaries
1259
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Posted - 2015.01.26 17:33:00 -
[263] - Quote
CCP Rattati wrote:CP per earned Component, should go up from low to max based on how long you have been in the corporation. That means a gang of 16 elites cannot go around multiple alt corps, filling up their CP pool and moving on. How is this corp loyalty calculated exactly? Is it cumulative, or only current?
What dictates how long you have been in a corp? Does it add up all the total time you have been a member over several years, or is it only taken from your most recent stint?
Say Merc 'A' has been in and out of Corp 'A' a couple times, but the total time spent in the Corp according to Dust Boards is 1 year and 8 months. Merc 'A' has just joined back with Corp 'A' as most of its players are starting to come back. However, according to the current stint on Dust Boards, they have only been a member for 2 weeks.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Haerr
Nos Nothi
2213
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Posted - 2015.01.26 19:23:00 -
[264] - Quote
Zatara Rought wrote:I think Radar and Haerr that you're misunderstanding me.
I not suggesting that raiding shouldn't be a mechanic.
I am stating that empowering corps to raid other corps who own no land and do not with to participate in PC...is a bad idea.
For various reasons.
Oops my bad, I completely misunderstood you, and you are right of course, being able to attack landless corps would just be plain bad.
...
Hey you just gave me an idea! Everyone misses the old corp matches, yeah? There could be a way of allowing landless corps to temporarily expose themselves to attacks...
How about making a few districts, not necessarily in MH, that are held by Mordus Legion: * They always have 0 clones on them, making them available for instant claiming. * They generate nothing. * Any attacks launched against one of the districts initiates without delay. (10~15mins warbarge timer.) * After a battle has taken place the district reverts back to being under Mordus Legion control. * If claimed and no battle is initiated within an hour the corp automatically withdraws and the district reverts back to Mordus.
In addition to old style corp matches it would also allow for player run tournaments and events...
What do you guys think? Is it doable?
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Heimdallr69
Imperfects Negative-Feedback
4448
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Posted - 2015.01.26 20:04:00 -
[265] - Quote
Haerr wrote:Zatara Rought wrote:I think Radar and Haerr that you're misunderstanding me.
I not suggesting that raiding shouldn't be a mechanic.
I am stating that empowering corps to raid other corps who own no land and do not with to participate in PC...is a bad idea.
For various reasons. Oops my bad, I completely misunderstood you, and you are right of course, being able to attack landless corps would just be plain bad. ... Hey you just gave me an idea! Everyone misses the old corp matches, yeah? There could be a way of allowing landless corps to temporarily expose themselves to attacks... How about making a few districts, not necessarily in MH, that are held by Mordus Legion: * They always have 0 clones on them, making them available for instant claiming. * They generate nothing. * Any attacks launched against one of the districts initiates without delay. (10~15mins warbarge timer.) * After a battle has taken place the district reverts back to being under Mordus Legion control. * If claimed and no battle is initiated within an hour the corp automatically withdraws and the district reverts back to Mordus. In addition to old style corp matches it would also allow for player run tournaments and events... What do you guys think? Is it doable? The way CCP has been going lately I'd say anything the PS3 can handle is possible. Would take some time though. Your idea is a good replacement for corp battles but for some reason I thought they were bringing corp battles back?
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4568
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Posted - 2015.01.26 22:28:00 -
[266] - Quote
Haerr wrote:Zatara Rought wrote:I think Radar and Haerr that you're misunderstanding me.
I not suggesting that raiding shouldn't be a mechanic.
I am stating that empowering corps to raid other corps who own no land and do not with to participate in PC...is a bad idea.
For various reasons. Oops my bad, I completely misunderstood you, and you are right of course, being able to attack landless corps would just be plain bad. ... Hey you just gave me an idea! Everyone misses the old corp matches, yeah? There could be a way of allowing landless corps to temporarily expose themselves to attacks... How about making a few districts, not necessarily in MH, that are held by Mordus Legion: * They always have 0 clones on them, making them available for instant claiming. * They generate nothing. * Any attacks launched against one of the districts initiates without delay. (10~15mins warbarge timer.) * After a battle has taken place the district reverts back to being under Mordus Legion control. * If claimed and no battle is initiated within an hour the corp automatically withdraws and the district reverts back to Mordus. In addition to old style corp matches it would also allow for player run tournaments and events... What do you guys think? Is it doable?
I think it would be cleaner and work better if the counterattack took place on the War Barge or something of that nature. That would require a new map of course but you could have a placeholder map in the meantime.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Breakin Stuff
Internal Error. Negative-Feedback
6786
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Posted - 2015.01.26 22:29:00 -
[267] - Quote
501st Headstrong wrote:Words
Retaliation strikes aren't what I'm talking about.
You should get the opportunity to take shots back at a raider team to recoup some of what you lost. Hell, you could make it a follow-up attack directly after the raid to keep them from escaping.
HOWEVER, I don't think that being able to pull strikes on the poor bastard one man corp or hopefuls looking to enter into PC to crush them before they try is a good piece of design space.
AV
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CCP Rattati
C C P C C P Alliance
15815
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Posted - 2015.01.27 00:19:00 -
[268] - Quote
Booby Tuesdays wrote:CCP Rattati wrote:CP per earned Component, should go up from low to max based on how long you have been in the corporation. That means a gang of 16 elites cannot go around multiple alt corps, filling up their CP pool and moving on. How is this corp loyalty calculated exactly? Is it cumulative, or only current? What dictates how long you have been in a corp? Does it add up all the total time you have been a member over several years, or is it only taken from your most recent stint? Say Merc 'A' has been in and out of Corp 'A' a couple times, but the total time spent in the Corp according to Dust Boards is 1 year and 8 months. Merc 'A' has just joined back with Corp 'A' as most of its players are starting to come back. However, according to the current stint on Dust Boards, they have only been a member for 2 weeks.
The exploit prevention can only work if its "current term with corporation", ie time since you last joined it.
It would not be a long time, let's say 3 weeks, just enough for someone to not bother corp hopping, not talking eternity to build loyalty.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Duke Noobiam
The Dukes of Death
351
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Posted - 2015.01.27 05:48:00 -
[269] - Quote
I like the idea of a CP cap. Many are asking for a higher cap that would be directly proportional to the number of districts owned. I would rather see the cap be proportional to the number of players in the corp. |
nickmunson
Capital Acquisitions LLC Bad Intention
43
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Posted - 2015.01.27 07:50:00 -
[270] - Quote
CCP Rattati wrote:Dear players,
after a lot of feedback, and a combination of ideas from veterans, plus all the known issues we wanted to fix, we have a proposal.
I will try to explain as simply as I can, without going too much into details. I will followup and update the OP with Q&A collected from the thread. I am not going to explain the back story or why we are doing things, that has been covered already in multiple threads.
Here goes:
New Concept: Command Points Command Points will be earned by players in Corporations doing Corporate Missions. This is akin to "fuel" proposed by the community.
New Concept: Corporate Missions Players will gain access to Corporate Missions by unlocking the Stratagem: Mission Network in their Corporate Command structure
New Concept: Corporate Command Corporate Command is the metaphysical superstructure of Corporations, AKA Corporate Warbarge AKA Warbarge Fleet/Flotilla. This is the "Pentagon", and it issues Stratagems.
The Corporate Command will auto upgrade if it has available components, and does not require the CEO or Directors to do so.
New Concept: Stratagem Stratagems are to Corporate Command as Modules are to Dropsuits, and Subsystems are to Warbarges. They can be levelled/improved using Warbarge Components donated or earned by Members.
New Concept: Earning and Donating Components and Command Points. Each successful Corporate Mission will earn Warbarge Componants, that are auto-donated to the Corporate Command. Every such auto-donation will be mirrored (duplicated) as Command Points into the Command Point pool of the Corporation.
New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
New Concept: Corporate Actions All PC Actions will cost Command Points, that includes Attacking, Defending and changing Timers. Also, claiming Clones, Rarity, changing SI's
Proposed Stratagems: Mission Network - grants Corporate Missions, upgrading adds more missions Planet Trading - Claim Resources (TBD) from Districts Clone Directive(clone pack)/Orbital Construction(mcc) - generates clonepacks/mcc, upgrading creates and holds more War Council - Reduces CP cost of Actions
Updated Concept: District Income As Command Points need to be earned, Clones will be allowed to be sold once more to generate income and provide a reason. Clones will however need to be sold using Command Points, so it is not "passive" in nature anymore.
Rarity will be generated on Districts, but has no further design at this moment.
New Concept: Default Timers All districts will be given Default Timers, based on PCU coverage and distance from TQ DT.
If Timers have been changed and the District is lost, the Timer will reset to Default.
Updated Concept: Changing Timers All timers can be changed as is possibly currently, in the 1st hour of being conquered. District Timer changes will cost Command Points, few for short changes, massive for massive changes. This should make rapid, huge leaps in timers very difficult to maintain and make it more desirable to hold land in your "own" timezone.
New Concept: Raids We want to make it possible to add District Raiding, in the form of short warning challenges. Raids will not cause Districts to be lost, but the margin of win will dictate how much ISK the Raiders get away with. You should put up a fight to defend your district against Raids, but it will not buckle you to let one Raid slide. Perfect to train New Players, both on Attacking and Defending. These might be in 8v8, 12v12 or 16v16 varieties.
Updated Concept: Rewards Team A earns what Team B lost, Team B earns what Team A lost, is the fundamental principle. BPO's are calculated as BPC's into the formula so there is no particular gain in using them except limiting own losses. This will be balanced so that PC fighting remains lucrative.
Updated Concept: Maps We want to move from always fighting on Cargo Hubs, so while PC2.0 is being implemented, maps should be more randomly generated and possibly all SI' bonuses set to zero.
I think that is all, remember, read, digest and reply, thoughtfully. This thread will be rigorously and mercilessly kept "tidy". All non-constructive comments will be deleted, without hesitation.
And here is a diagram for you chart lovers. [img]http://puu.sh/eU0Xx/eacaee5035.png[/img]
All numbers, subject to thorough feedback and scenarios from current top District holders on what are feasible and non-burdensome Command Point earnings and costs.
Look forward to seeing your feedback!
im gonna say this once STOP LISTENING TO FREAKING PLAYER QQ"S damn, are you stupid ccp, think bout this, you are gonna single out other time zone players and corps that are in certain just for a couple qqs.. this is the dumbest thing i have ever heard you say so far. you want to make this just a game for americans who wont pay so much then find, but your punishing corps that are all aussie, jap and chinesse, which are the rare time zones, which you have very little amount of corps like that, if you want those corps to stop playing pc by all means do this stupid idea. cater to the few americans who qq that timers are unfare and hiding cause a groupd of friends all play and have the same sleep and work schedule. take my corp we are at the 0600 timer which playrs qq to you about . but if you look we are most active then cause we formed friendships with players around the world who play the same time and over 2 years built something strong. tired of you cottling a couple winers for this game you get paid to develop a game then do that. but dont touch the timers . god ruin the game some more .
love me or hate me. you kill me i hunt you.
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