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81. [Request] Add items to the wallet transaction history - in Feedback/Requests [original thread]
Lenz Hong wrote: Cat Merc wrote: mew bark :P As i said in another thread, what about a mail receipt for now? Acceptable
- by Cat Merc - at 2015.05.17 05:22:00
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82. [Request] Add items to the wallet transaction history - in Feedback/Requests [original thread]
mew
- by Cat Merc - at 2015.05.17 05:00:00
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83. Bolt Pistol is better than the Ion Pistol at CQC - please fix that - in Feedback/Requests [original thread]
Because one is a guaranteed hit, the other is up to RNGesus even if you have max skills and use a Gallente Assault. Is that really acceptable?
- by Cat Merc - at 2015.05.16 00:17:00
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84. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
da comrade, I approvings.
- by Cat Merc - at 2015.05.14 13:10:00
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85. Corp Pride suit tags - in Feedback/Requests [original thread]
Rattati intends to give us a way to apply corporate SKIN's. The details of how we're going to do that are however unknown, as this is a SoonTM feature.
- by Cat Merc - at 2015.05.14 13:06:00
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86. Remove Gallente Research outpost until fixed - in Feedback/Requests [original thread]
No. It's the Lag Research Facility, it's working as intended.
- by Cat Merc - at 2015.05.13 19:52:00
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87. [Request] Add items to the wallet transaction history - in Feedback/Requests [original thread]
Aeon Amadi wrote: BUT IS IT POSSIBLE?! ..Yes, yes it is. And it has a clear worth in terms of development time, since it is very necessary for a proper trading economy. Silly Aeon.
- by Cat Merc - at 2015.05.13 11:24:00
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88. [Request] Add items to the wallet transaction history - in Feedback/Requests [original thread]
mew
- by Cat Merc - at 2015.05.13 10:47:00
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89. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Cal Logi is indeed interesting, and I would recommend Rattati to look at why its K/DR is what it is.
- by Cat Merc - at 2015.05.12 11:24:00
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90. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Breakin Stuff wrote: Calassaults have the most high slots for sniper ririfle damage mods plus an extender or recharger. You can get higher damage values than a calmando and be more mobile. Most calassaults die like chumps in rifle fights. I...
- by Cat Merc - at 2015.05.12 11:11:00
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91. [Request] Add items to the wallet transaction history - in Feedback/Requests [original thread]
It would make keeping track of transactions between players immeasurably easier, and would allow to post proof of scams using pictures. Would also allow you to know if someone sent you an item while you were offline, without you having to try and...
- by Cat Merc - at 2015.05.10 20:41:00
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92. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
If a tank is ever named Kappa, I will only hunt it down with Nova Knives. Kappa
- by Cat Merc - at 2015.05.08 14:24:00
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93. [Idea] Hacking Equipment & Change of Hacking Mechanics - in Feedback/Requests [original thread]
I can see this working, but on only one condition: Hacking points is still possible without the equipment. It's faaaaar too essential to lock it down to a piece of equipment. But honestly this change could have widespread effects on the battlefie...
- by Cat Merc - at 2015.05.08 13:50:00
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94. [Suggestion] Slight improvement to the trading UI - in Feedback/Requests [original thread]
Right now when you press "select item" in the trading screen, you see a list of everything you can trade. While that's fine right now since we can only trade officer and experimental gear, once all gear is opened up, that list will become HUGE, w...
- by Cat Merc - at 2015.05.01 07:05:00
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95. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DeathwindRising wrote: shield damage threshhold is in the game already. its value is set to zero currently. all it does is determine how much damage is rquired to stop your shields from regenerating. setting the value equal to the lowest dama...
- by Cat Merc - at 2015.04.29 13:18:00
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96. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cat Merc wrote: Aeon Amadi wrote: Cat Merc wrote: First, current coding has only a damage per shot thershold available, not DPS. Second, if you are basing it off of DPS, you have to account for people missing. It's a...
- by Cat Merc - at 2015.04.29 13:17:00
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97. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cat Merc wrote: First, current coding has only a damage per shot thershold available, not DPS. Second, if you are basing it off of DPS, you have to account for people missing. It's a strafe shooter, missing happens, and sh...
- by Cat Merc - at 2015.04.29 12:53:00
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98. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Pokey Dravon wrote: Actually I think making it be a function of the shield regen rate would likely be the best choice. It discourages brick tanking and also makes sense that the regen threshold be tied to the regen rate. It would also make the ...
- by Cat Merc - at 2015.04.29 08:36:00
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99. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
First, current coding has only a damage per shot thershold available, not DPS. Second, if you are basing it off of DPS, you have to account for people missing. It's a strafe shooter, missing happens, and shield regen is quite strong. Caution is a...
- by Cat Merc - at 2015.04.29 08:35:00
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100. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Yeah, not dropping cash on SKIN's at that price tag. VoV
- by Cat Merc - at 2015.04.28 12:02:00
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