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161. [Request] STD and ADV special salvage items - in Feedback/Requests [original thread]
Just to spice things up for when trading comes out, I would recommend adding to the EOM loot tables STD and ADV items that are better than the Marketplace variants. So kind of like Experimental, Specialist and Officer for Proto, only at STD/ADV le...
- by Cat Merc - at 2015.02.17 22:38:00
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162. Can we have inertia now? - in Feedback/Requests [original thread]
Leadfoot10 wrote: Can you just learn to aim or leave the FPS games to those of us who can? Hit detection isn't broken, but your gun game might be. Scrubby request is still scrubby.... ...no matter how many times you repeat it. Sorry. Lead...
- by Cat Merc - at 2015.02.17 22:09:00
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163. Turret Proficiency skill is bugged - in Feedback/Requests [original thread]
Since I haven't seen this mentioned, I would just like to put it here. The rotation speed bonus from turret proficiency is bugged, it doesn't actually apply.
- by Cat Merc - at 2015.02.17 22:06:00
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164. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: CCP Rattati wrote: A) fixing the fitting of Gallente HAVs making them competitive Can be done with the Chrome - Uprising 1.6 slot layout and restoring the CPU and PG skills to 5% per level. B) introducing HAV progress...
- by Cat Merc - at 2015.02.17 17:33:00
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165. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Cat Merc wrote: http://www.protofits.com/fittings/shared/136/11751 http://www.protofits.com/fittings/shared/136/11751 I don't see the point in the SHAV? There is no point, except that I don't want players that don...
- by Cat Merc - at 2015.02.17 17:31:00
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166. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
http://www.protofits.com/fittings/shared/136/11751 http://www.protofits.com/fittings/shared/136/11751 I don't see the point in the SHAV?
- by Cat Merc - at 2015.02.17 13:07:00
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167. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
Logi Bro wrote: Songs of Seraphim wrote: The-Errorist wrote: The-Errorist wrote: bump It seems as if that bump attempt was unsuccessful. Does anyone have anything to say about that or more importantly, this thread? Other than its...
- by Cat Merc - at 2015.02.16 15:50:00
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168. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
GrimzOvaHourz wrote: In PC it's useful shield tanking with all the HMG's spam, that and the fact that real men be shield tankin' are the reasons that many PC players go shield tanked. So umm, HMG spam in PC. Doesn't that mean that whoever br...
- by Cat Merc - at 2015.02.16 14:59:00
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169. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
duster 35000 wrote: Cat Merc wrote: The-Errorist wrote: Cat Merc wrote: Assault Combat Rifles and HMG's would basically not be able to stop shield recharge out of CQC. At the max effective range, an Assault Combat Rifle does 6.3 damag...
- by Cat Merc - at 2015.02.16 14:24:00
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170. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
The-Errorist wrote: Cat Merc wrote: Assault Combat Rifles and HMG's would basically not be able to stop shield recharge out of CQC. At the max effective range, an Assault Combat Rifle does 6.3 damage per shot. Note that this is supposed to ...
- by Cat Merc - at 2015.02.16 13:08:00
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171. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
Assault Combat Rifles and HMG's would basically not be able to stop shield recharge out of CQC. At the max effective range, an Assault Combat Rifle does 6.3 damage per shot. Note that this is supposed to be EFFECTIVE range, as in, can still hurt ...
- by Cat Merc - at 2015.02.15 21:22:00
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172. New animation - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Arkena Wyrnspire wrote: *pulls pin on core locus grenade* They'll never take me alive! till they made grenades not worth it. u fokin wot m8?
- by Cat Merc - at 2015.02.14 23:15:00
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173. nerf the bolt pistol, its like a sniper rifle sidearm for god sake - in Feedback/Requests [original thread]
Sgt Kirk wrote: Only problem with the bolt pistol is the bullet magnetism on that thing. Aiming is not required for that gun With the IoP even if you aim perfectly, it will still miss
- by Cat Merc - at 2015.02.14 21:47:00
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174. nerf the bolt pistol, its like a sniper rifle sidearm for god sake - in Feedback/Requests [original thread]
Breakin Stuff wrote: No Atiim's right you're just using the Ion pistol wrong, the proper method is to charge it and kiss tip of the barrel as you fire. Far more effective. Make sure to release the charge at the same time. For a quicker and m...
- by Cat Merc - at 2015.02.14 21:43:00
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175. nerf the bolt pistol, its like a sniper rifle sidearm for god sake - in Feedback/Requests [original thread]
Aeon Amadi wrote: A "pocket shotgun", good lord I've never heard a worst description for a paper weight. A better name would be hair dryer. Because it looks like one and sounds like one while charged. Also just as effective at killing people.
- by Cat Merc - at 2015.02.14 21:13:00
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176. [Module Idea] Dropsuit Damage Control - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cat Merc wrote: Aeon Amadi wrote: Does it also reduce the seize duration of the "pocket shotgun"? Well, it would increase my survivability lol That wasn't the question. The question was: Does it also reduce the se...
- by Cat Merc - at 2015.02.14 21:12:00
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177. [Module Idea] Dropsuit Damage Control - in Feedback/Requests [original thread]
Aeon Amadi wrote: Does it also reduce the seize duration of the "pocket shotgun"? Well, it would increase my survivability lol
- by Cat Merc - at 2015.02.14 21:05:00
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178. [Module Idea] Dropsuit Damage Control - in Feedback/Requests [original thread]
jordy mack wrote: not sure about them all being low slots. maybe shield based ones in lows and armour in the highs to stop ppl abusing them? Forgot to mention, you can only fit one.
- by Cat Merc - at 2015.02.14 20:17:00
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179. @rattati AV Spreadsheet error - in Feedback/Requests [original thread]
I dunno. A Galmando is a slowass and large unit, that has to move to fairly close quarters (60m MAX) to engage a tank with a PLC. Slow, large, and relatively squishy, against a tank well within its optimal range, doesn't blend well. I don't think...
- by Cat Merc - at 2015.02.13 21:28:00
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180. [Module Idea] Dropsuit Damage Control - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Nice one, Cat. I am on-board for your idea, SO LONG AS it's an economically-priced module, and doesn't come in Complex versions. Kind of like the Ferroscale and Reactive Plates used to be. This way they can be used as fa...
- by Cat Merc - at 2015.02.13 21:20:00
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