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121. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Cat Merc wrote: Rattati, will a double myo stim Gal Assault be able to jump on a supply depot? No. I doubt it. Triple Myo Minscouts will be able to just get on the shipping crates we see a lot, which is also the highes...
- by Cat Merc - at 2015.03.07 17:34:00
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122. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Rattati, will a double myo stim Gal Assault be able to jump on a supply depot?
- by Cat Merc - at 2015.03.07 04:11:00
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123. [Suggestion] Melee Aim Assist / Magnetism - in Feedback/Requests [original thread]
Sure, whatever. It's not like melee does any decent damage without some heavy module investment. As a note though: We do have aim assist for melee, it just doesn't lunge us.
- by Cat Merc - at 2015.03.06 21:11:00
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124. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I agree wholeheartedly with the damage buff. The overheat is sufficient drawback to warrant more damage. I am iffy on the amount of damage increase. 15% is a pretty big jump. Wouldn't a smaller 10% buff be better, and...
- by Cat Merc - at 2015.03.06 20:53:00
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125. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Ripley Riley wrote: Cat Merc wrote: So... Still think the new AScR will be fine? /me opens skill tree. Confirms I am still skilled into all ScR skills to V and Amarr assault V. Cat, I have no idea what you are going on about. The AScR buff...
- by Cat Merc - at 2015.03.06 20:48:00
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126. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
New AScR damage before overheat: 2352.9 New AScR damage before overheat w/Amarr Assault: 3137.2 Duvolle damage before reload: 2380 So... Still think the new AScR will be fine?
- by Cat Merc - at 2015.03.06 20:38:00
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127. [Suggestion] Increase melee damage by 50% on all suits - in Feedback/Requests [original thread]
Derpty Derp wrote: Cat Merc wrote: Zindorak wrote: No this ain't cod bud So... Should we just remove melee altogether? Because COD does melee too? Should we remove guns? COD has guns. Oh! Remove grenades too! Can't be like COD! As ...
- by Cat Merc - at 2015.03.06 20:18:00
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128. [Suggestion] Increase melee damage by 50% on all suits - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: As long time user of M+¬l+¬e I feel it is fine damage wise. Given that you can use it in tandem with a weapon you don't need to equip it and can use it at all times. The biggest issue m+¬l+¬e has is that the hit detection ...
- by Cat Merc - at 2015.03.06 18:05:00
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129. [Suggestion] Increase melee damage by 50% on all suits - in Feedback/Requests [original thread]
Fizzer XCIV wrote: The thing is... We don't want to supplant Nova Knives. Melee should be objectively worse than Nova Knives. Right? Melee should be more of a reflex/backup than a viable primary damage dealing "item", since everyone has it. It...
- by Cat Merc - at 2015.03.06 18:04:00
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130. [Suggestion] Increase melee damage by 50% on all suits - in Feedback/Requests [original thread]
Crimson ShieId wrote: As much as I love melee fits and sort of... mostly kind of completely... agree with this post, I can't help but think that melee might be downright OP if it got that large of a buff... I'm already doing 550 damage a punch ...
- by Cat Merc - at 2015.03.06 05:33:00
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131. [Suggestion] Increase melee damage by 50% on all suits - in Feedback/Requests [original thread]
Zindorak wrote: No this ain't cod bud So... Should we just remove melee altogether? Because COD does melee too? Should we remove guns? COD has guns. Oh! Remove grenades too! Can't be like COD!
- by Cat Merc - at 2015.03.06 04:50:00
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132. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
voidfaction wrote: How are you losing dmg? It does not say melee dmg is being replaced with jump height it is ADDED to them. myo's will be for melee dmg and jump. Damage mods take the same slots as Myofibril stimulants?
- by Cat Merc - at 2015.03.05 21:37:00
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133. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Adipem Nothi wrote: AR fits =/= Giggle fits. If we're going to assign a "stamina cost reduction" property to a biotic module, why would we pick any biotic module other than the CardReg? The Myofib's jumps will likely prove sufficient to warr...
- by Cat Merc - at 2015.03.05 21:36:00
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134. [Suggestion] Increase melee damage by 50% on all suits - in Feedback/Requests [original thread]
el OPERATOR wrote: *turns on laserpointer and makes fast moving circles on the wall* *turns laser pointer off* Now that I have your attention, ccp could just add back in the melee damage boost myfoib skilling used to provide, was 10% a level,...
- by Cat Merc - at 2015.03.05 20:06:00
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135. [Suggestion] Increase melee damage by 50% on all suits - in Feedback/Requests [original thread]
*Waits for the **** storm*
- by Cat Merc - at 2015.03.05 19:45:00
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136. [Suggestion] Increase melee damage by 50% on all suits - in Feedback/Requests [original thread]
Melee damage is kind of... weak. A prototype Assault suit tends to have no less than 700 HP, that's the low end. The melee on said Assault suit? 110 damage. That's 7 hits to kill a single low end HP suit with base melee damage. Other suits are jus...
- by Cat Merc - at 2015.03.05 19:45:00
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137. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Adipem Nothi wrote: Cat Merc wrote: Adipem Nothi wrote: Cat Merc wrote: Can we also get melee stamina cost reduction on the Myofibs? You tend to need to sprint to catch up to people, but then you can't melee because of stamina. Maybe...
- by Cat Merc - at 2015.03.05 19:07:00
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138. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Adipem Nothi wrote: Cat Merc wrote: Can we also get melee stamina cost reduction on the Myofibs? You tend to need to sprint to catch up to people, but then you can't melee because of stamina. Maybe run a CardReg? Greens aren't particularl...
- by Cat Merc - at 2015.03.05 15:28:00
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139. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Can we also get melee stamina cost reduction on the Myofibs? You tend to need to sprint to catch up to people, but then you can't melee because of stamina.
- by Cat Merc - at 2015.03.05 14:29:00
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140. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Avallo Kantor wrote: One concern with the ASCR, which I currently use. (Clearly making me an idiot since the weapon is apparently far crappier than I realized) With an Amarr Assault at level 5, this gun does not overheat...
- by Cat Merc - at 2015.03.05 14:15:00
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