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1581. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Bump of justice
- by Cat Merc - at 2013.07.20 21:31:00
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1582. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Kekklian Noobatronic wrote: Amarr has far superior PG/CPU, so while Gallente people may have to run around with Enhanced with maybe 1 complex mod, we can usually roll the opposite (Lots of complex with maybe 1 enhanced...
- by Cat Merc - at 2013.07.17 01:03:00
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1583. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
Azri Sarum wrote: Cat Merc wrote: Easy, uplink only works on ground. Also, I thought of that, so you can't spawn within a certain distance of an enemy, and if you take damage you can't be spawned on until you're back to 100%. I'm still n...
- by Cat Merc - at 2013.07.16 21:02:00
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1584. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
XV1 wrote: I think that the CPU/PG of reactive plates needs to be cut down. Ferroscale is not that bad as it falls about in line with shields extenders though shield extenders are still a bit better with natural regeneration. Reactive is DEFINI...
- by Cat Merc - at 2013.07.16 20:37:00
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1585. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
Bendtner92 wrote: Cat Merc wrote: N1ck Comeau wrote: I like the current system we have now, but make the uplinks bigger (easier to see) But take them of the map unless someone scanned it or sees it. The current system promotes spam of t...
- by Cat Merc - at 2013.07.16 20:36:00
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1586. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
Azri Sarum wrote: Cat Merc wrote: Mobius Wyvern wrote: Better yet, make this a piece of equipment that the "Command" suit gets fitting bonuses for. That's a neat idea. Maybe have a special version that has unlimited uses and cuts the s...
- by Cat Merc - at 2013.07.16 20:34:00
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1587. Racial Neocom (That holographic screen on your forearm) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cat Merc wrote: First learn how to crawl. Then how to walk. Then how to run. Then how to out strafe a heavy and beat the crap out of him. What if that Heavy could use his shiny new racial Neocom to hack down his CalLog...
- by Cat Merc - at 2013.07.16 20:30:00
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1588. Racial Neocom (That holographic screen on your forearm) - in Feedback/Requests [original thread]
First learn how to crawl. Then how to walk. Then how to run. Then how to out strafe a heavy and beat the crap out of him.
- by Cat Merc - at 2013.07.16 20:26:00
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1589. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
N1ck Comeau wrote: I like the current system we have now, but make the uplinks bigger (easier to see) But take them of the map unless someone scanned it or sees it. The current system promotes spam of these. I think this will be better.
- by Cat Merc - at 2013.07.16 20:20:00
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1590. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
Halador Osiris wrote: I love this idea! Let's make it kill everyone in a 25m radius and shoot fireworks that blow up in the shape of unicorns too! http://strelec.tsk.ru/sites/default/files/users/user116/2921997-dafuq.jpg
- by Cat Merc - at 2013.07.16 20:15:00
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1591. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Shameless plug: https://forums.dust514.com/default.aspx?g=posts&m=1063731#post1063731
- by Cat Merc - at 2013.07.16 20:01:00
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1592. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cat Merc wrote: A response to this: https://forums.dust514.com/default.aspx?g=posts&t=91745&find=unread Make the uplink turn the player into a spawn point. As in it's a passive equipment that turns the player...
- by Cat Merc - at 2013.07.16 19:54:00
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1593. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
A response to this: https://forums.dust514.com/default.aspx?g=posts&t=91745&find=unread Make the uplink turn the player into a spawn point. As in it's a passive equipment that turns the player himself into a spawn point. Limited uses b...
- by Cat Merc - at 2013.07.16 19:49:00
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1594. Nerf the Flaylock pistol part 2 - in Feedback/Requests [original thread]
Minor Treat wrote: Cat Merc wrote: No... Just.... Just no... I hope CCP takes your ability to post a balance suggestion forever. how would you balance it than? because the video shows clearly the guy does not use the iron sights a single t...
- by Cat Merc - at 2013.07.16 11:48:00
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1595. Nerf the Flaylock pistol part 2 - in Feedback/Requests [original thread]
No... Just.... Just no... I hope CCP takes your ability to post a balance suggestion forever.
- by Cat Merc - at 2013.07.16 11:43:00
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1596. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I done Arkena's 2000th like! \o/
- by Cat Merc - at 2013.07.16 11:42:00
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1597. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I think an obese man can jump higher than a Gallente with plates.
- by Cat Merc - at 2013.07.15 21:24:00
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1598. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: zzZaXxx wrote: Arkena Wyrnspire wrote: D legendary hero wrote: Armor is imbalanced against shields. i think armor should be buffed drastically. as a temporary fix, all the armor mods should have their benefits ...
- by Cat Merc - at 2013.07.15 09:48:00
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1599. [FEEDBACK] contact grenades - in Feedback/Requests [original thread]
Give them no blast radius. Must hit the target directly.
- by Cat Merc - at 2013.07.13 12:16:00
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1600. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Galvan Nized wrote: BL4CKST4R wrote: Where is the other grenade coming from if a flux was thrown? If thats the case even a flux grenade + grenade combo will two shot any suit but thats not the point, the point was shield suits can survive ...
- by Cat Merc - at 2013.07.11 03:55:00
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