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Thread Statistics | Show CCP posts - 9 post(s) |
hfderrtgvcd
1743
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Posted - 2015.01.22 04:14:00 -
[271] - Quote
Excellent idea from Derrith: Well, here comes another long winded post from Derrith. And what a twist, I'm not ranting about ADS! Anyway, on to the subject matter, we all know PC is a flawed and rather crappy system. Let's see just how we can implement a decent fix for that.
Issue 1: Passive isk. Personally I believe we should bring that back, with some modifications.
Mod 1: I believe in order to avoid what I call "The Nyain Effect", we should add to each district owned by X corp to have a 25% penalty to any district with corresponding timers under X corp.
Example: Say FA has a district at 2100 and we make about (random number) 20mil isk a day off it. Having a second district under that timer would lower the isk production rate of both the first district and the corresponding district.
District 1 will make 15mil a day, as will district 2. Having a third district on this timer would render third district useless, and have no need of said district, FA will definitely sell it to some newb corp for money (we're nice people that way).
Issue 2: Alt corps/ and vanity corps. I've heard FAs fair Princess Zatata argue that if this change would be implemented, there would be an increased number of alt and vanity corps.
Let me start off by saying you can't stop vanity corps, or alt corps. This idea should get the ball rolling in highly discouraging it, however.
Mod 2: When AE and FA merged to become the Last of Dust (pretty horrid fail, almost as bad as MHPD), I had a panty dropper library inside FA that I put on a word document to transfer over to TLODs private GD thread. I had to wait two weeks, and the corp had to have about 10 members inside of corp for me to transfer my said panty dropper library.
Now my question to CCP is this, why is it that I have to wait two weeks and have ten or so corp members to make as simple and insignificant as a GD thread, yet I can create a corp instantly and launch clone packs all over the place? That just doesn't make sense to me.
Proposed fix: Make a corp have to exist for at least a week and have at least 20 members inside of corp. Again, you can't stop alt corps, but this will greatly discourage it, if I'm correct.
Issue 3: Spreading more combat in Molden Heath.
As it is right now, MH is a smoldering ruin of hippies, and beatnicks. How to get rid of them, you ask? The answer is probably simple.
Mod 3: Increasing rewards for flipping a district and successfully defending a district.
As it is currently, we get isk based off of a 150 clone count, no matter the winning side, or how many of those clones we kill on enemy team, along with gear destroyed in battle. But there's no real reward for defending a district from 400 clones, you get the same reward if you defended it from 150, along with destroyed clones.
Make defenses to where if a district is successfully defended, the biomass of attacking clones turns to isk, and goes right into the defenders wallets, making for a nice paycheck on their end.
And on the attackers side. Giving a reason to flip the district is the key. As it is right now, people will go into some new corps turf, beat the crap out of him, but not so much to where he can't come back and have it happen all over again. Solution to this being that if you flip the district, an extra isk reward will be given to mercs in said battle.
Another idea that pops up is to make the Surface research lab the district type that if you successfully defend or flip, an extra reward on top of the defense or flip reward would make those areas bloodbaths.
Issue 4: A lot of PC have been shouting about this for a while now. I'm sure I'm not the only guy who thinks "Gee, I'm getting kind of sick of having to fight on the cargo hub map over and over and over again.
Mod 4: Introduce new maps every time a re-attack takes place. The initial defense will be the same old map, but the re-attack will have a different map waiting for you, and thus a different plan.
BTW, on a side note, nearly every PC vet I've talked to despises the Gallente research facility, that map has produced better slideshows than Microsoft Powerpoint. Just kill that map.
Issue 5: Getting new corps in PC. A lot of new corps complain that it's hard getting in PC. And for the most part, you're right. Clone packs are too expensive, and pub isk gained is laughable.
Mod 5A: This idea does not come from me. I take no credit, Sota Pop came up with this idea. For new corps trying to get into PC, it would be prudent and helpful to give them discounts on the clone packs so they don't have to grind for so long for it.
Mod 5B: increase pub isk by 50%. Typically we get about 200k per match in a pub, which for new corps, grinding that out is rather frustrating. Increasing the pub isk would give pubbies a good reason to keep playing so they don't have to go dirt poor nearly every match, and would help the isk grind for the new boys and girls.
Again, sorry for the long windedness.
You can't fight in here! This is the war room.
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ZDub 303
Internal Error. Negative-Feedback
3351
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Posted - 2015.01.22 04:17:00 -
[272] - Quote
My feedback would be to try and create a system where both the attackers and the defenders have some amount of agency on when the battle takes place.
In that spirit, I would choose option C.
Create a system where the defenders choose the window in which they can be attacked and then create a UI interface that allows attackers to choose within X minute resolution when the actual attack takes place. Of course, once the attack is set no other attacks can take place.
Okay, so this on its own does not solve the DT +0.5 issue you've stated. So the logical solution would seem to be to restrict when defenders can place defend windows.
To solve this.. it would seem the best option is to lock the timers to a certain specific time and distribute those based on regional activity... but I think this is just a fundamentally poor idea as it gives neither the attacker nor the defender any agency on when the fight can happen. This, in my opinion, goes against the sandbox nature of New Eden and will overall just feel bad.
However... could we find a balance between both solutions perhaps?
Maybe a window in which district timers can be changed within but allow a hardstop on certain times? Say create a -¦ 4 to 5 hour window for defense timers to be changed and a -¦ 1 to 1.5 hour window in which attackers are available to set the actual attack time?
Then round the exact selectable times to either 10 or 15 minute increments?
You could also include 'resource raid' mechanics into this fairly nicely... giving a wider window for raids and a smaller window for sov battles perhaps.
This would be my feedback on this as a solution. |
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CCP Rattati
C C P C C P Alliance
15374
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Posted - 2015.01.22 04:40:00 -
[273] - Quote
hfderrtgvcd wrote: As it is right now, MH is a smoldering ruin of hippies, and beatnicks. How to get rid of them, you ask? The answer is probably simple.
Haha, that made me choke on my coffee
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Derrith Erador
Heaven's Lost Property
3326
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Posted - 2015.01.22 04:51:00 -
[274] - Quote
CCP Rattati wrote:hfderrtgvcd wrote: As it is right now, MH is a smoldering ruin of hippies, and beatnicks. How to get rid of them, you ask? The answer is probably simple.
Haha, that made me choke on my coffee I'll be taking credit for that gag, TY!
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Oh yeah?! Well, I love redheads.
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Derrith Erador
Heaven's Lost Property
3326
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Posted - 2015.01.22 04:59:00 -
[275] - Quote
But on a serious note, set timers is a seriously bad idea. The problem with this is that it won't stop any sort of universal conquest for any corp on that timer. They may do it for farming, which would be what most of us do. Or just to be a-holes. You need a system that makes to where it just isn't profitable to have more than a set number of districts on a set timer.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Oh yeah?! Well, I love redheads.
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Tesfa Alem
Death by Disassociation
730
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Posted - 2015.01.22 05:08:00 -
[276] - Quote
Derrith how would you feel on staggered hours on a planet's districts.
They are supposed to be planets, with a day night cyle. On small planets it can be staggered say hourly District 1 through 5 have a 5 hour staggered window, which encourages raiding in low population areas.
Larger planets have more overlapping windows. Planets with roughly 12 or more districts can have them overlap every half hour. District I, 1:00, District II 1:30 District III 2:00 and so on.
The reason they should not over lap on larger planets is because we dont want to have PC window near or during down time. Everytime the devs need to do some maintenance work it would give those corps a massive advantage.
Redline for Thee, but no Redline for Me.
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Derrith Erador
Heaven's Lost Property
3326
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Posted - 2015.01.22 05:21:00 -
[277] - Quote
Tesfa Alem wrote:Derrith how would you feel on staggered hours on a planet's districts.
They are supposed to be planets, with a day night cyle. On small planets it can be staggered say hourly District 1 through 5 have a 5 hour staggered window, which encourages raiding in low population areas.
Larger planets have more overlapping windows. Planets with roughly 12 or more districts can have them overlap every half hour. District I, 1:00, District II 1:30 District III 2:00 and so on. High population areas with large garrisions should be easier to defend agains raiders.
The reason they should not over lap on larger planets is because we dont want to have PC window near or during down time. Everytime the devs need to do some maintenance work it would give those corps a massive advantage. Wait, would the owner of these districts be able to set a timer? Then if so, the others would be set on other hourly intervals in correspondence to that one?
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Oh yeah?! Well, I love redheads.
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Soraya Xel
Abandoned Privilege Top Men.
5521
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Posted - 2015.01.22 05:35:00 -
[278] - Quote
KA24DERT wrote:Just to be clear:
Talented, skilled, and dedicated players that cluster together into cohesive organizations will ALWAYS dominate competitive games.
You will not ever formulate a ruleset to make PC "More Inclusive", the best will always rise to the top along whatever rails you provide and will squeeze others out, and you will never stop that.
So please do not misplace the desire of having meaningful activities for casual or lesser-skilled players into the PVP end-game of Dust.
It's really not hard. You need to introduce mechanics that make holding more territory than you need unhealthy.
ZDub 303 wrote:To solve this.. it would seem the best option is to lock the timers to a certain specific time and distribute those based on regional activity... but I think this is just a fundamentally poor idea as it gives neither the attacker nor the defender any agency on when the fight can happen. This, in my opinion, goes against the sandbox nature of New Eden and will overall just feel bad.
The attacker and defender do have a choice. They're choosing what district to attack. o_o
ZDub 303 wrote:Maybe a window in which district timers can be changed within but allow a hardstop on certain times? Say create a -¦ 4 to 5 hour window for defense timers to be changed and a -¦ 1 to 1.5 hour window in which attackers are available to set the actual attack time?
Then round the exact selectable times to either 10 or 15 minute increments?
You could also include 'resource raid' mechanics into this fairly nicely... giving a wider window for raids and a smaller window for sov battles perhaps.
Semi-flexible defense windows are actually another thing I proposed (which everyone promptly forgot about since Kane wants to defend Nyain San's method of acquiring districts). The attack windows I am very iffy about because they decrease the number of corps who can defend a district successfully, since they'll need more PC grade people on since the time they can be hit is wider. If it's maybe only two hours, I could may get behind that.
And resource raiding with a wider flexibility and/or less warning is definitely something I want to see.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Tesfa Alem
Death by Disassociation
730
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Posted - 2015.01.22 06:02:00 -
[279] - Quote
Derrith Erador wrote:Wait, would the owner of these districts be able to set a timer? Then if so, the others would be set on other hourly intervals in correspondence to that one?
No the timers would be have to be pre-set by CCP, invading corps should pick the timers that work best for them. That being said, since larger planets will have more overlapping timers it ought to be easy to find a planet with many corrseponding timezones to your own.
Stronger Corps could take control of larger population centers, and thus be able to defend more successfully against raids having a smaller window, weaker corps pushed out to the fringes of space, where a less habital planet with few population centers would have large windows would be very difficult to defend all the districts from raids out there.
sore of like the difference between enforcing the lawn int the north east where DC, boston, new york, baltimore and philadelphia are just a few hours apart and trying to hold on to nevada with las vegas and a few other no name towns along the way. alot more potential for lawlessness and raiding.
Redline for Thee, but no Redline for Me.
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Kain Spero
Negative-Feedback
4327
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Posted - 2015.01.22 08:16:00 -
[280] - Quote
Soraya Xel wrote: ..... since Kane wants to defend Nyain San's method of acquiring districts....
Soraya, you've obviously not been paying attention.
An exponential increasing cost to switch a timer the further you try to change would not allow a team to use 1 TZ team to acquire (NS using US and EU players) and then 1 TZ team to defend (NS then using Japanese players) after dramatically altering a timer. Also, disallowing using those districts to attack too many hours outside of a districts reinforcement timer would prevent players from seeing value in the districts as a logistical asset in their own time zone. This value is why players in North America have defended Nyain San's districts time and again.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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steadyhand amarr
shadows of 514
3487
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Posted - 2015.01.22 08:29:00 -
[281] - Quote
Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro club only mentality. We want everyone in PC not just a few. This stuiped pro gamer ides is a large factor that screwed up dust.
It should have always been about corps throwing everything and the kitchen sink at each other.
24 hour wars mean you recruit till u can plug the gaps. Only idots would count on the same players 24/7 a well run corp will always have men and women it can count on.
If that means all the old powers die out so be it. I would rather see PC full of 1000 idots having fun. Than 100 pro gamers who do everything they can to avoid a fight
Edit.....so my phone posted this message 6 hours late....opps
You can never have to many chaples
-Templar True adamance
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Kain Spero
Negative-Feedback
4327
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Posted - 2015.01.22 08:36:00 -
[282] - Quote
steadyhand amarr wrote: Edit.....so my phone posted this message 6 hours late....opps
This is why quoting is always the safest bet.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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steadyhand amarr
shadows of 514
3488
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Posted - 2015.01.22 09:00:00 -
[283] - Quote
Kain Spero wrote:steadyhand amarr wrote: Edit.....so my phone posted this message 6 hours late....opps
This is why quoting is always the safest bet.
People like posting essays here which screw up my phone heh.
Ontopic as someone who played a **** ton of global agenda. Region timers also do not work. They tried counting this with a system where you place bids for an attack....this lead to bid locking alt corps... In one case I was part of I alliance where we invaded the EU timezones just because we could and we'll yeh.
My strong dislike of timers is based on hard experience. My best gaming was when in beta it was 24 hours. It was awsome fights all the time never had to do a pub match. We never understood the logic of region locking... Noone was fussed if u didn't want to get it you built a shield and made sure noone build nukes near you.
You can never have to many chaples
-Templar True adamance
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bigolenuts
Ancient Exiles.
1368
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Posted - 2015.01.22 11:43:00 -
[284] - Quote
I've not read all of the responses, no need.
I will say this; timers are not broken. The timer system works. The complaints are from people that are lazy. Basically this is being directed at NS(Japanese Corp). I've searched and can not find a single thread from NS about timers outside of their prime time. They did what they had to do, took the districts and set them to their prime time.
You don't like them, go take the districts from them and set the timer to what you want.
Spoon feeding the lazy people is not a fix. You are encouraging another "fix" when the next corp dominates MH.
You know why there are no Mexicans on Star Trek? They don't work in the future either.
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bigolenuts
Ancient Exiles.
1368
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Posted - 2015.01.22 11:46:00 -
[285] - Quote
steadyhand amarr wrote:Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro club only mentality. We want everyone in PC not just a few. This stuiped pro gamer ides is a large factor that screwed up dust.
It should have always been about corps throwing everything and the kitchen sink at each other.
24 hour wars mean you recruit till u can plug the gaps. Only idots would count on the same players 24/7 a well run corp will always have men and women it can count on.
If that means all the old powers die out so be it. I would rather see PC full of 1000 idots having fun. Than 100 pro gamers who do everything they can to avoid a fight
Edit.....so my phone posted this message 6 hours late....opps
Get your 16 mercs from local and attack someone then.
Please post your results.
You'll see, that playing with the same corp group of players is very advantageous. The game mode is called Planetary Conquest. Do I need to define, "conquest" for you?
You know why there are no Mexicans on Star Trek? They don't work in the future either.
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Zene Ren
Hired Ghost
112
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Posted - 2015.01.22 12:15:00 -
[286] - Quote
bigolenuts wrote:steadyhand amarr wrote:Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro club only mentality. We want everyone in PC not just a few. This stuiped pro gamer ides is a large factor that screwed up dust.
It should have always been about corps throwing everything and the kitchen sink at each other.
24 hour wars mean you recruit till u can plug the gaps. Only idots would count on the same players 24/7 a well run corp will always have men and women it can count on.
If that means all the old powers die out so be it. I would rather see PC full of 1000 idots having fun. Than 100 pro gamers who do everything they can to avoid a fight
Edit.....so my phone posted this message 6 hours late....opps Get your 16 mercs from local and attack someone then. Please post your results. You'll see, that playing with the same corp group of players is very advantageous. The game mode is called Planetary Conquest. Do I need to define, "conquest" for you?
why do you care if this 16 man pug will win or lose OMFG it is not about that it is about the availability of the mode 24/7 so that this pug group has a shot (yes they will probably lose so what? ) and this 16 man team will have the game mode of their choice available to play also wheels are turning game mode is active and dynamic everybody gets their instant chance when they can afford it they got the skills and a team even of randoms
the whole idea of this 1337 club is broken at it's core and the idea of timers also it is and always will be shutting this game mode from everybody just so that 16 man "skilled vets" lol can have their G damn prize, their name on the planets pixel jeez
this is the worst thing that can happen
it is the barrier of entry for people that are online ATM and want to compete against similar killed vets in 16 man team mode deploy and any form of timers prevents that
simple as that
veterans community needs their end game mode enabled for instant action 24/7 or else, as i said before, proto stompers proto bears and q syncs will still be terrorizing newbs in pubs from bordom
Balance is the key to achieve knowledge and understanding
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steadyhand amarr
shadows of 514
3491
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Posted - 2015.01.22 12:16:00 -
[287] - Quote
bigolenuts wrote:steadyhand amarr wrote:Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro club only mentality. We want everyone in PC not just a few. This stuiped pro gamer ides is a large factor that screwed up dust.
It should have always been about corps throwing everything and the kitchen sink at each other.
24 hour wars mean you recruit till u can plug the gaps. Only idots would count on the same players 24/7 a well run corp will always have men and women it can count on.
If that means all the old powers die out so be it. I would rather see PC full of 1000 idots having fun. Than 100 pro gamers who do everything they can to avoid a fight
Edit.....so my phone posted this message 6 hours late....opps Get your 16 mercs from local and attack someone then. Please post your results. You'll see, that playing with the same corp group of players is very advantageous. The game mode is called Planetary Conquest. Do I need to define, "conquest" for you?
I am unable to express how stuiped this comment is.
We are not talking about PC right now we talking about how we would like to make it. And that was a repose to a covo while ago I forgot to quote
Please try and keep up! It normally involves reading the tread
You can never have to many chaples
-Templar True adamance
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bigolenuts
Ancient Exiles.
1368
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Posted - 2015.01.22 12:24:00 -
[288] - Quote
steadyhand amarr wrote:bigolenuts wrote:steadyhand amarr wrote:Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro club only mentality. We want everyone in PC not just a few. This stuiped pro gamer ides is a large factor that screwed up dust.
It should have always been about corps throwing everything and the kitchen sink at each other.
24 hour wars mean you recruit till u can plug the gaps. Only idots would count on the same players 24/7 a well run corp will always have men and women it can count on.
If that means all the old powers die out so be it. I would rather see PC full of 1000 idots having fun. Than 100 pro gamers who do everything they can to avoid a fight
Edit.....so my phone posted this message 6 hours late....opps Get your 16 mercs from local and attack someone then. Please post your results. You'll see, that playing with the same corp group of players is very advantageous. The game mode is called Planetary Conquest. Do I need to define, "conquest" for you? I am unable to express how stuiped this comment is. We are not talking about PC right now we talking about how we would like to make it. And that was a repose to a covo while ago I forgot to quote Please try and keep up! It normally involves reading the tread
no need, comments from people who do not participate in a mode does not interest me.
Not everyone started in PC. Some worked at the game and got in the hard way. Participation medals are what has made todays youth weak,
You know why there are no Mexicans on Star Trek? They don't work in the future either.
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Zene Ren
Hired Ghost
112
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Posted - 2015.01.22 12:27:00 -
[289] - Quote
bigolenuts wrote:steadyhand amarr wrote:bigolenuts wrote:steadyhand amarr wrote:Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro club only mentality. We want everyone in PC not just a few. This stuiped pro gamer ides is a large factor that screwed up dust.
It should have always been about corps throwing everything and the kitchen sink at each other.
24 hour wars mean you recruit till u can plug the gaps. Only idots would count on the same players 24/7 a well run corp will always have men and women it can count on.
If that means all the old powers die out so be it. I would rather see PC full of 1000 idots having fun. Than 100 pro gamers who do everything they can to avoid a fight
Edit.....so my phone posted this message 6 hours late....opps Get your 16 mercs from local and attack someone then. Please post your results. You'll see, that playing with the same corp group of players is very advantageous. The game mode is called Planetary Conquest. Do I need to define, "conquest" for you? I am unable to express how stuiped this comment is. We are not talking about PC right now we talking about how we would like to make it. And that was a repose to a covo while ago I forgot to quote Please try and keep up! It normally involves reading the tread no need, comments from people who do not participate in a mode does not interest me. Not everyone started in PC. Some worked at the game and got in the hard way. Participation medals are what has made todays youth weak,
laugh my ass off seriously? really?
5% elite dictating the shut down of game mode for 95% vets geez talking about self entitlement no need to discuss the matter with you any longer...
Balance is the key to achieve knowledge and understanding
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bigolenuts
Ancient Exiles.
1368
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Posted - 2015.01.22 12:42:00 -
[290] - Quote
Zene Ren wrote:bigolenuts wrote:steadyhand amarr wrote:bigolenuts wrote:steadyhand amarr wrote:Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro club only mentality. We want everyone in PC not just a few. This stuiped pro gamer ides is a large factor that screwed up dust.
It should have always been about corps throwing everything and the kitchen sink at each other.
24 hour wars mean you recruit till u can plug the gaps. Only idots would count on the same players 24/7 a well run corp will always have men and women it can count on.
If that means all the old powers die out so be it. I would rather see PC full of 1000 idots having fun. Than 100 pro gamers who do everything they can to avoid a fight
Edit.....so my phone posted this message 6 hours late....opps Get your 16 mercs from local and attack someone then. Please post your results. You'll see, that playing with the same corp group of players is very advantageous. The game mode is called Planetary Conquest. Do I need to define, "conquest" for you? I am unable to express how stuiped this comment is. We are not talking about PC right now we talking about how we would like to make it. And that was a repose to a covo while ago I forgot to quote Please try and keep up! It normally involves reading the tread no need, comments from people who do not participate in a mode does not interest me. Not everyone started in PC. Some worked at the game and got in the hard way. Participation medals are what has made todays youth weak, laugh my ass off seriously? really? 5% elite dictating the shut down of game mode for 95% vets geez talking about self entitlement no need to discuss the matter with you any longer...
If there are 95% of you, get them together. See, that is where the problems lies. You guys are lazy. Get together these mercs you claim that are in the game and come to PC. You'd be surprised at how easy it is really. Hell, I gave away all of our districts when we retired. I was practically begging in GD for new corps to come over and at least give it a try. They wouldn't. Main reason was they didn't have proto gear. So according to you, since players put time in the game, made a team of like-minded individuals and practiced tactics, they should be punished. Talk about self entitlement. no need to discuss the matter with you any longer.
You know why there are no Mexicans on Star Trek? They don't work in the future either.
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steadyhand amarr
shadows of 514
3494
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Posted - 2015.01.22 12:50:00 -
[291] - Quote
Zene select username then hide posts. Dude is just trolling.
You can never have to many chaples
-Templar True adamance
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Zene Ren
Hired Ghost
113
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Posted - 2015.01.22 12:55:00 -
[292] - Quote
bigolenuts wrote:
Get your 16 mercs from local and attack someone then.
Please post your results.
You'll see, that playing with the same corp group of players is very advantageous. The game mode is called Planetary Conquest. Do I need to define, "conquest" for you?
I am unable to express how stuiped this comment is.
We are not talking about PC right now we talking about how we would like to make it. And that was a repose to a covo while ago I forgot to quote
Please try and keep up! It normally involves reading the tread[/quote]
no need, comments from people who do not participate in a mode does not interest me.
Not everyone started in PC. Some worked at the game and got in the hard way. Participation medals are what has made todays youth weak, [/quote]
laugh my ass off seriously? really?
5% elite dictating the shut down of game mode for 95% vets geez talking about self entitlement no need to discuss the matter with you any longer... [/quote]
If there are 95% of you, get them together. See, that is where the problems lies. You guys are lazy. Get together these mercs you claim that are in the game and come to PC. You'd be surprised at how easy it is really. Hell, I gave away all of our districts when we retired. I was practically begging in GD for new corps to come over and at least give it a try. They wouldn't. Main reason was they didn't have proto gear. So according to you, since players put time in the game, made a team of like-minded individuals and practiced tactics, they should be punished. Talk about self entitlement. no need to discuss the matter with you any longer.[/quote]
man seriously this is a closed beta character... been playing few PC as a EU player within US corp named tritan industries before when outer heaven was removing RofL from the MH
the issue is and always will be timers locking game mode for instant team deployed action and no defense from your side will change it no one wants your grace ohhh "lord" lots of F. laugh free districts when you retire lol seriously OMFG now you are starting to remind me a delusional person no more comment here needed... people want to be able to jump into the fray when they are ATM in game ready for some PC and not wait for the grace of defender to show up because their district is magically locked
it should be simple you don't have the man power to hold your ground 24/7 you will lose it not an abusing timer mechanics because wait i can not play ATM so we will lock them then...
Balance is the key to achieve knowledge and understanding
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bigolenuts
Ancient Exiles.
1368
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Posted - 2015.01.22 12:55:00 -
[293] - Quote
steadyhand amarr wrote:Zene select username then hide posts. Dude is just trolling.
typical, consider a response a troll attempt if it does not agree with your ideology. lol
This is exactly what I am talking about. Don't stand up for yourself, just ignore the issue and hope/pray someone else fixes it so that you can win on your terms.
You do know, regardless of what happens in PC, the top players will remain the top players. Just in case you never thought of that. It may take longer but they will eventually push out the corps that are not versed in tactics and have the players who are not as good.
Then you will have another excuse to come on here and cry about PC.
I use to play this game, but my dog got sick- Zatara the Pizza Boy
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Thor Odinson42
Molon Labe. General Tso's Alliance
5815
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Posted - 2015.01.22 12:57:00 -
[294] - Quote
Only 5% of you play this gamemode. You other 95% are lazy!!!
Nothing to do with poor NPE, lack of incentives to push team play and/or winning in pubs, nowhere to team deploy at all without spending 50 mil ISK.
Makes sense. I live in Texas I hear rationale like this everyday. Usually from people missing teeth, but by God someday they are going to be rich too!!
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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IMPAIRS YOUR ABILITY
Forty-Nine Fedayeen Minmatar Republic
356
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Posted - 2015.01.22 13:04:00 -
[295] - Quote
https://m.youtube.com/watch?v=2UsLIbXM7Qs
RED LIGHT
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bigolenuts
Ancient Exiles.
1368
|
Posted - 2015.01.22 13:05:00 -
[296] - Quote
Thor Odinson42 wrote:Only 5% of you play this gamemode. You other 95% are lazy!!!
Nothing to do with poor NPE, lack of incentives to push team play and/or winning in pubs, nowhere to team deploy at all without spending 50 mil ISK.
Makes sense. I live in Texas I hear rationale like this everyday. Usually from people missing teeth, but by God someday they are going to be rich too!!
My "someday" has been here for years.
Everything you mentioned above, incentives, team play, etc the people in PC now accomplished. I do understand your complaint. You are salty. You've been at the game forever and have yet to find yourself or corp relevant in any way, shape or form.
I do understand changes need to be made. I will agree, PC is not perfect and hard to get into. But by making the path easy what are you really accomplishing? It doesn't make sense to me to hand feed people/corps into it.
I am not without ideas on how to make it better. Don't think I am just shooting it down without having something else. I'm just not good at relaying the idea to paper. Over a year ago I had a CPM member FINALLY agree to listen and all that was said was, "would take to much coding and they won't do it". Never heard anything else about it.
But, continue taking shots at me for being elitist, having no teeth, etc, etc, etc. I wish you could be 25% as successful as me and have a tenth of the smile I do lol
I use to play this game, but my dog got sick- Zatara the Pizza Boy
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Alaika Arbosa
Minmatar Republic
2406
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Posted - 2015.01.22 13:35:00 -
[297] - Quote
Aeon Amadi wrote: Right right. I think this is a step in the right direction honestly.
Another factor I'd like to see is:
Larger the Stakes = Larger the Notice.
If you're sending six (6) guys to just cause a ruckus but not actually take anything, I'm totally cool with a one (1) hour timer. Ten (10) guys to cause even more of a ruckus but nothing permanent? Eh, four (4) or six (6) hours couldn't hurt. But if you're sending a full team to try and secure a district take over - full on invasion sort of stuff - the enemy team needs more time to prepare.
Yes, because every war ever wasn't started without a telegraphed notice.
You mentioned Stront earlier, why not incorporate a mechanic like that?
We attack you, you get 5 minutes notice (if that). This first battle determines if we succeed in establishing a beachhead on your District. We succeed and your District goes into RF mode for X hours before coming out of it and being available for attack again (the District should still be raidable while RFed though). Second battle determines if we take the District.
This way, there is the element of surprise from the attacker and (if they know how much Stront is in the District) they can dictate when the second battle will occur. However the defenders can guarantee themselves a "preparation window" to get ready for the actual battle.
I understand why there needs to be a way to prevent constant District flipping once the owners go to sleep, though there needs to be an element of surprise to the whole affair.
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Alaika Arbosa
Minmatar Republic
2406
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Posted - 2015.01.22 13:46:00 -
[298] - Quote
el OPERATOR wrote:
And that is relevant how to the discussion at hand??
Except for the analogy of PC now being like Vehicles then, in which case you may have a winner since while (look it up) the forums were full of trash players QQing about vehicle imbalance I was playing matches and utterly eviscerating ezmode vehicle pilots with my PLC/AV nade combo. While posting that, while imbalanced for sure, vehicles were FAR from invincible OR unkillable.
So if I'm LazorFocused, I guess you'd have to beee.... random forum playertrash that doesn't even participate in the gamemode you are trying to dictate settings for.
Wow, you really are intellectually challenged aren't you?
The analogy had nothing to do with PC v Vehicles and everything to do with you being for PC what Lazer Fo Cused is for Vehicles.
Which is to say, inflammatory, needlessly obtuse and excessively narcissistic.
I am sorry that you could understand that from the first time I posted it and then felt the need to insult me because I'm not a monosyllabic mouthbreather like you are.
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Mail me message after transferring Isk (sig updated upon transfer completion)
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Cat Merc
Fatal Absolution General Tso's Alliance
14551
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Posted - 2015.01.22 13:56:00 -
[299] - Quote
I have a problem with the UI. Unless you actively check, it would be very difficult to tell when a PC match is up and coming.
The notifications tab is small and to the upper right, you are likely to not even notice it.
I would recommend to bring back the old Orbital Strike warning from back in closed beta that was large and bright, and have it display on the screen when a PC match is an hour away and again when it's 30 minutes away, saying "PC BATTLE IN X MINUTES". This will make sure that everyone who is ready to play will notice it in time.
Right now players have to send messages constantly pestering everyone, which is a pain in the arse for organization.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Assault Conglomerate: Because we don't shave
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TheD1CK
Dead Man's Game RUST415
1625
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Posted - 2015.01.22 14:00:00 -
[300] - Quote
Thor Odinson42 wrote:Only 5% of you play this gamemode. You other 95% are lazy!!!
Nothing to do with poor NPE, lack of incentives to push team play and/or winning in pubs, nowhere to team deploy at all without spending 50 mil ISK.
Makes sense. I live in Texas I hear rationale like this everyday. Usually from people missing teeth, but by God someday they are going to be rich too!!
^^
I am hoping CCP have it thought out what changes they will make to make pc to go-to gamemode. As it stands, the minority of PC mercs are because it's a race to field the top 16 get paid and repeat so there has only been room left for that 5% while the others pushed aside..
I'm lost at who they should listen to
- The vets that have played PC by themselves - The blues who have no idea what PC is - CPM who have no idea what this game is - D1CK's making ill-informed opinions
Either way, some won't be happy. But seeing as at one stage the 5% controlled near 100% And still nothing changed shows that the change needs to come from outside whats already failed. |
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