Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 [90] |
1781. Improving the customization of dropsuits - in Feedback/Requests [original thread]
Daedric Lothar wrote: But this is fine thread to. Tasty thread, lovely thread. Thread laced with catnip. You drug dealer. Cat nip? How did you know?! *Hides catnip under his fur*
- by Cat Merc - at 2013.04.02 12:55:00
|
1782. Module modifiers - in Feedback/Requests [original thread]
Daedric Lothar wrote: What bump? Was I supposed to Bump? I just had a Great Justice Moment when weI talked how awesome having module modifiers and extra slots and more customization would be. "Then bump this thread, and tell them you want it...
- by Cat Merc - at 2013.04.02 12:18:00
|
1783. Prototype Strategic Dropsuits - in Feedback/Requests [original thread]
Current suits are T1. Then they will work on T2. Then T3.
- by Cat Merc - at 2013.04.02 12:16:00
|
1784. Module modifiers - in Feedback/Requests [original thread]
Daedric Lothar wrote: For Great Justice! But what about the bump? :(
- by Cat Merc - at 2013.04.02 12:07:00
|
1785. Module modifiers - in Feedback/Requests [original thread]
Daedric Lothar wrote: You weren't very specific in that thread However, I agree, That was one thing about ship progression in EvE I liked, more slots more slots. It really gave a sense you were arriving when you popped down on a Scorpion or ...
- by Cat Merc - at 2013.04.02 11:41:00
|
1786. Module modifiers - in Feedback/Requests [original thread]
Daedric Lothar wrote: Customizing modules sounds like fun. Maybe a revamp to the implant skill list, change the way your body interacts withs modules. I would also like to see more interesting modules like your gun fires faster or reloads faste...
- by Cat Merc - at 2013.04.02 11:28:00
|
1787. Module modifiers - in Feedback/Requests [original thread]
Ten-Sidhe wrote: In eve, there are scripts. These are items that modify the item they are placed on much the way you suggest. Alternate ammo could do same for weapons, adjusting damage type and/or range vs damage. Adding this to game would be ...
- by Cat Merc - at 2013.04.02 10:41:00
|
1788. Module modifiers - in Feedback/Requests [original thread]
So lets say we have the cardiac regulator. It adds 25% to stamina recovery rate and stamina amount. With module modifiers, you will be able to change its behavior slightly. So now we can have 50% bonus to stamina recovery and 0% to stamina amount....
- by Cat Merc - at 2013.04.02 10:04:00
|
1789. Improving the customization of dropsuits - in Feedback/Requests [original thread]
Where are the IRC guys to say "woof" like they always do.
- by Cat Merc - at 2013.04.02 09:37:00
|
1790. Improving the customization of dropsuits - in Feedback/Requests [original thread]
Meow
- by Cat Merc - at 2013.04.02 06:33:00
|
1791. [feedback] paid havs - in Feedback/Requests [original thread]
Its just prefitted stuff, everything there you can get in game. Nothing is pay to win here, move along.
- by Cat Merc - at 2013.04.01 18:07:00
|
1792. Increase first person fov - in Feedback/Requests [original thread]
That fact that you have to use teamwork to see what is within 45 degrees of your sight doesn't mean this game promotes teamwork. It means players are looking for ways to fix what is broken. This is NOT acceptable, and this should never be used as ...
- by Cat Merc - at 2013.04.01 17:50:00
|
1793. Improving the customization of dropsuits - in Feedback/Requests [original thread]
Celeblhach wrote: Cat Merc wrote: The main problems are: A.Lack of modules. I mean really, there are TONS of modules for ships, some are exotic and some are less, all of them have a use. In Dust, there isn't much you can do. B.If stacking ...
- by Cat Merc - at 2013.04.01 17:22:00
|
1794. Improving the customization of dropsuits - in Feedback/Requests [original thread]
Celeblhach wrote: I think increasing the customization would mainly lead to people just using more of the same stuff. However, I definitely would like to see more customization across the lower end, militia gear in particular. Perhaps they coul...
- by Cat Merc - at 2013.04.01 16:48:00
|
1795. Improving the customization of dropsuits - in Feedback/Requests [original thread]
Bump for great justice. Yes I am persistent, I will not let this die yet.
- by Cat Merc - at 2013.04.01 16:20:00
|
1796. [Suggestion] More Companies Selling Clones - in Feedback/Requests [original thread]
RuckingFetard wrote: Cat Merc wrote: Yes, give the rich an advantage :) If you don't understand the joke, my corp name will explain it all. TBH, your Corp would need it @Arkena I thought over it, and came to the conclusion that CCP can a...
- by Cat Merc - at 2013.04.01 11:47:00
|
1797. [Suggestion] More Companies Selling Clones - in Feedback/Requests [original thread]
Yes, give the rich an advantage :) If you don't understand the joke, my corp name will explain it all.
- by Cat Merc - at 2013.04.01 09:44:00
|
1798. Anti-Materiel Rifle - Minmatar Light Weapon - in Feedback/Requests [original thread]
Anti-Duct tape rifle would be more suitable.
- by Cat Merc - at 2013.04.01 09:41:00
|
1799. Dust is hectic - in Feedback/Requests [original thread]
Eris Ernaga wrote: Cat Merc wrote: Eris Ernaga wrote: bro it's not even difficult check your eyes lol. The game is already slow as ****, slowing it further will just make it boring. the game isnt slow one second i am running into a f...
- by Cat Merc - at 2013.04.01 09:15:00
|
1800. Controller vs KBM - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Cat Merc wrote: Garrett Blacknova wrote: The primary advantage of mouse "precision" isn't actually the precision itself, it's the turning speed you can get without LOSING precision. Using the sixaxis controller, y...
- by Cat Merc - at 2013.04.01 09:11:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 [90] |
First page | Previous page | Next page | Last page |