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CCP Rattati
C C P C C P Alliance
15215
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Posted - 2015.01.20 09:15:00 -
[1] - Quote
Hi everyone,
We are going to try and implement a few tweaks to shake up PC a little bit.
An interesting thought was been proposed.
After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The same Salvage rules apply as normal.
This should mean that corporations could run harassment missions, using only low level gear to bleed the opponent.
There would be no winner bonus or loser, as the conflict is initiated by the corps themselves.
If the holding corp wants to keep its land, they may use overwhelming force, but lose ISK, and the attacking corporation could decide to switch up their tactic and go full proto if they see the opportunity to win the district.
This is an idea, please discuss. There will be more small iteration ideas posted over the next few days.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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danthrax martin
Immortal Guides Learning Alliance
274
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Posted - 2015.01.20 09:21:00 -
[2] - Quote
Keep shakin'!
Pro Gal 'mando, Assault, Scout, Pro Sentinel ak.0
Suicidal A/V Moron
General pain in the @ss
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Imp Smash
Molon Labe. General Tso's Alliance
540
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Posted - 2015.01.20 09:39:00 -
[3] - Quote
Question: could you really bleed a corp Isk wise? A fair number of PC corps have incredible wallets so I'm not sure you would actually weaken them.
On the plus side- its a good way for corps to make money by raiding.
Question 2: would there be some sort of initial cost (say cost of mcc use) to initiate raid besides clone costs?
Regards. |
E-Rock
Molon Labe. General Tso's Alliance
43
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Posted - 2015.01.20 09:40:00 -
[4] - Quote
CCP Rattati wrote:Hi everyone,
We are going to try and implement a few tweaks to shake up PC a little bit.
An interesting thought was been proposed.
After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The same Salvage rules apply as normal.
This should mean that corporations could run harassment missions, using only low level gear to bleed the opponent.
There would be no winner bonus or loser, as the conflict is initiated by the corps themselves.
If the holding corp wants to keep its land, they may use overwhelming force, but lose ISK, and the attacking corporation could decide to switch up their tactic and go full proto if they see the opportunity to win the district.
This is an idea, please discuss. There will be more small iteration ideas posted over the next few days.
oooooohhhhhhhh. this will cost people lots of isk. I think this could be very interesting.
The Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Molon Labe
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CCP Rattati
C C P C C P Alliance
15218
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Posted - 2015.01.20 10:01:00 -
[5] - Quote
Should work deliciously with earned Clone Packs through Warbarges.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Imp Smash
Molon Labe. General Tso's Alliance
541
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Posted - 2015.01.20 10:03:00 -
[6] - Quote
Lol. Sounds good here. |
E-Rock
Molon Labe. General Tso's Alliance
43
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Posted - 2015.01.20 10:04:00 -
[7] - Quote
My eyes have turned to AUR signs $.$
The Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Molon Labe
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Kain Spero
Negative-Feedback
4273
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Posted - 2015.01.20 10:06:00 -
[8] - Quote
Does this mean that clone biomass rewards will be replaced with this system or supplemented by it?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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CCP Rattati
C C P C C P Alliance
15218
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Posted - 2015.01.20 10:13:00 -
[9] - Quote
Kain Spero wrote:Does this mean that clone biomass rewards will be replaced with this system or supplemented by it?
Eliminate Clones as a currency - I would see them feed into Clone Pack generation in Warbarges and to instigate Attacks without Clone packs - possibly reinstating the logistical penalties at the same time.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Internal Error. Negative-Feedback
6621
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Posted - 2015.01.20 10:50:00 -
[10] - Quote
I would suggest making the value of what you destroy a "bonus" rather than the be all end all.
Oh wait you said PC.
Yeah definitely. I like it. Especially since you're planning nanogoo resources which can be sold.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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pumping up
Crux Special Tasks Group Gallente Federation
78
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Posted - 2015.01.20 10:52:00 -
[11] - Quote
CCP Rattati wrote: After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The same Salvage rules apply as normal.
Isnt this highely exploitable? Since it generates more value each time. |
Kain Spero
Negative-Feedback
4273
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Posted - 2015.01.20 10:52:00 -
[12] - Quote
CCP Rattati wrote:Kain Spero wrote:Does this mean that clone biomass rewards will be replaced with this system or supplemented by it? Eliminate Clones as a currency - I would see them feed into Clone Pack generation in Warbarges and to instigate Attacks without Clone packs - possibly reinstating the logistical penalties at the same time.
This sounds like a fantastic idea then. You remove biomass and you remove most if not all of the current farming that is going on in PC.
I think in the long term though you have got to implement wealth generation to districts again. It just has to be based on an active system so the returns equal the effort. 5 districts should take 5 times the effort to extract wealth basically. That linear escalation of effort just wasn't the case under the reign of passive ISK.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2846
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Posted - 2015.01.20 11:42:00 -
[13] - Quote
I'm having trouble seeing the benefit of holding districts.
Warbarges will be creating clones, though perhaps at a lower rate, and will undoubtedly be as mobile in one way or another.
It takes significantly more effort to defend than attack. Attackers could just run APEX suits with their free clone packs and get destroyed but if they kill 1 suit, they "win" the ISK war. If a defender tries this they lose the district.
Also, it seems like a Nerf in payouts. Assuming each Proto suit is 200k, killing a full 150 mercs doesn't even break 2mil per player (that's probably including salvage too).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Supacharjed
Xer Cloud Consortium
128
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Posted - 2015.01.20 12:41:00 -
[14] - Quote
Vulpes Dolosus wrote:I'm having trouble seeing the benefit of holding districts.
Warbarges will be creating clones, though perhaps at a lower rate, and will undoubtedly be as mobile in one way or another.
It takes significantly more effort to defend than attack. Attackers could just run APEX suits with their free clone packs and get destroyed but if they kill 1 suit, they "win" the ISK war. If a defender tries this they lose the district.
Also, it seems like a Nerf in payouts. Assuming each Proto suit is 200k, killing a full 150 mercs doesn't even break 2mil per player (that's probably including salvage too).
Yeah, the fact that the attackers get is easier is a bit ****. There should be some form of home field advantage. Maybe a scanner you can install what shows everyone above a certain profile size. Faster respawns. More spawns across the maps. All installations are on the defender's side. etc.
Has been playing Dust for ages.
Can't aim for peanuts.
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Breakin Stuff
Internal Error. Negative-Feedback
6626
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Posted - 2015.01.20 12:57:00 -
[15] - Quote
Can this be applied to facwar at a lower percentage?
PC is great... but facwar needs to be more rewarding than pubs.
Especially if you're expected to grind away at a string of losses.
One would think that as factions lose more they could be gouged for more.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Spartacus Dust
NECROM0NGERS
542
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Posted - 2015.01.20 13:11:00 -
[16] - Quote
Hey Rattati, as polite as I can, I got EVE for one Reason...DUST...after the apocalypse of fanfest 2014, it kind of killed my reasons to be involved with PC, the most I got in the aftermath were a few orbital escort contracts, and that ended, even tso's who was the only real legit group in the area, had a recent split.
I am coming to you as a New Eden Player, please think of more Synergy between the two games. Perhaps expand beyond Molden Heath, perhaps create more incentive for the two games to work together. Ratting Bounty Bonus's, g
Since there is little to no talk of Legion, and unless we're in for a HAPPY surprise at fanfest, my current stock is in the curiously improving DUST514 that is somehow retaining members, but look at the statistics, the fights over beacons are next to nothing these days which is sad.
It was said mercs would produce new stuff for EVE thus helping create synergy...
Who know's maybe all this is in legion, but until some word is released on the ominously possibly ditched game, I have high hopes for DUST becoming a larger part of New Eden as a whole
Twitter @Matthew_Dust
Executor of Caps and Mercs Alliance.
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Spartacus Dust
NECROM0NGERS
542
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Posted - 2015.01.20 13:20:00 -
[17] - Quote
and if you need more legit reasons I sank 300 cash in plex for Caps and Mercs, what was suppose to be a DUST/EVE alliance before fanfest pushed it into failure cascade.
I sank 800 cash in plex for The Black Sails, a small pirate alliance that lived in molden heath and took contracts for orbital beacons.
overall in the course of the past (years now) my dedication to dust has caused me to spend 1,000's of dollars (most of it on EVE and some on DUST, not to mention websites/teamspeak servers etc) in the belief that the two games would be better linked.
I really hope CCP does not crush my hopes and dreams for the two games. -----------
Twitter @Matthew_Dust
Executor of Caps and Mercs Alliance.
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Lazer Fo Cused
Shining Flame Amarr Empire
549
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Posted - 2015.01.20 13:29:00 -
[18] - Quote
CCP Rattati wrote:Hi everyone,
We are going to try and implement a few tweaks to shake up PC a little bit.
An interesting thought was been proposed.
After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The same Salvage rules apply as normal.
This should mean that corporations could run harassment missions, using only low level gear to bleed the opponent.
There would be no winner bonus or loser, as the conflict is initiated by the corps themselves.
If the holding corp wants to keep its land, they may use overwhelming force, but lose ISK, and the attacking corporation could decide to switch up their tactic and go full proto if they see the opportunity to win the district.
This is an idea, please discuss. There will be more small iteration ideas posted over the next few days.
1. Richer corps wil just crush others because they can afford to spam proto
2. Take a noob corp with all basic they would get hammered by a proto stomping corp, yes they may get richer but only if they manage to kill the 2 proto heavys with a logi behind them and invisible scouts OHK with shotguns, they would have to kill to get rich
3. Since its skirmish if you start with proto you will get to an objective quicker than if in basic, you get the majority of the objectives and set up shop then it can be all over which means they have to swap to proto to push which really they should have started with
4. I really do not see it working |
Alaika Arbosa
Minmatar Republic
2397
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Posted - 2015.01.20 13:33:00 -
[19] - Quote
When you say "Rewards" are you talking about EoM payout or are you talking about "adding value" to District in the form of Rewards like Moon Goo?
Ad Space Available Here
1m Isk/day
Mail me message after transferring Isk (sig updated upon transfer completion)
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Hansei Kaizen
The Jackson Five
324
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Posted - 2015.01.20 13:37:00 -
[20] - Quote
Imp Smash wrote:Question: could you really bleed a corp Isk wise? A fair number of PC corps have incredible wallets so I'm not sure you would actually weaken them.
This is really interesting: How much ISK is there actually around in the PC corps? CAN they be bled dry at all? If so, how much effort / time would this require?
Can anyone give an estimate?
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Alaika Arbosa
Minmatar Republic
2397
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Posted - 2015.01.20 13:39:00 -
[21] - Quote
Hansei Kaizen wrote:Imp Smash wrote:Question: could you really bleed a corp Isk wise? A fair number of PC corps have incredible wallets so I'm not sure you would actually weaken them. This is really interesting: How much ISK is there actually around in the PC corps? CAN they be bled dry at all? If so, how much effort / time would this require? Can anyone give an estimate? With some of the numbers I've heard tossed around, I'd be surprised if it wasn't in the Trillions across all of the farmers (whether still active or not)
Ad Space Available Here
1m Isk/day
Mail me message after transferring Isk (sig updated upon transfer completion)
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Brush Master
Onslaught Inc RISE of LEGION
1400
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Posted - 2015.01.20 14:10:00 -
[22] - Quote
Once we have the whole earn clones over time to attack with and make sure the earned clones that can be stored is high enough that you can launch a massive attack, might be a fun idea.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Dust User
KILL-EM-QUICK RISE of LEGION
1498
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Posted - 2015.01.20 14:12:00 -
[23] - Quote
Why should anyone be rewarded for losing a battle?
Also, I've been in PC matches where the other team brings MLT and STD gear and might kill 20 clones at best. Not sure this would accomplish much. |
ReGnYuM
Red Star.
3441
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Posted - 2015.01.20 14:30:00 -
[24] - Quote
CCP Rattati wrote:Hi everyone,
We are going to try and implement a few tweaks to shake up PC a little bit.
An interesting thought was been proposed.
After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The same Salvage rules apply as normal.
This should mean that corporations could run harassment missions, using only low level gear to bleed the opponent.
There would be no winner bonus or loser, as the conflict is initiated by the corps themselves.
If the holding corp wants to keep its land, they may use overwhelming force, but lose ISK, and the attacking corporation could decide to switch up their tactic and go full proto if they see the opportunity to win the district.
This is an idea, please discuss. There will be more small iteration ideas posted over the next few days.
I really just don't see this shaking up PC or adding another dimension of warfare.
1. You imply that holding a district in itself justifies the risk of it being repeatably raided. Currently, no definitive incentive for holding districts exist.
Now a couple reason why I would not use raiding as a mechanic for warfare (Personally). Speaking from my experience of fighting and planning numerous PC's
Morale: I would never send my players into a battle with a knowingly disadvantage. Its absurd. Furthermore, its very hard to even justify the benefits, and almost impossible to show quantitative results to my corporation.
Logistically: Not the equipment spammers, but the players who organize teams, squads, attacks...etc. This is probably the one of the hardest jobs in a active PC corp, with an equally taxing rate of Burnout. Why would I waste their time with planning raids, when the benefit is so little? |
Cat Merc
Fatal Absolution General Tso's Alliance
14526
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Posted - 2015.01.20 16:11:00 -
[25] - Quote
As was mentioned before, bleeding a corp of ISK is unlikely. The amount of ISK sitting in a lot of vet's wallets is staggering.
I have 200mil and I can honestly run proto gear practically forever with this. And I'm on the low-mid end of the scale when it comes to rich.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14526
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Posted - 2015.01.20 16:17:00 -
[26] - Quote
Oh and for people without fat stacks of ISK, they can fund proto gear using Aurum. So umm... yeah....
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Assault Conglomerate: Because we don't shave
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Soraya Xel
Abandoned Privilege Top Men.
5482
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Posted - 2015.01.20 16:38:00 -
[27] - Quote
Personally, I am worried that doing nothing but exchanging destroyed ISK value will erode the value of holding districts. That you can gain some ISK back, but unless you can defend in militia, will probably lose money every match.
I think it may be warranted that there is some additional gain for a successful battle. But with the minimum thresholds for match completion set to ensure that a certain reasonable value of fighting occurred. And then a daily "sov bill" flat fee corps every day to hold the district. Assuming the payout is decent, and the corp has a reasonable tax rate, the sov bill is easily paid for through somewhat regular activity on the district. But it wouldn't be cost effective to keep a district you didn't need to get fights.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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LAVALLOIS Nash
455
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Posted - 2015.01.20 17:32:00 -
[28] - Quote
If simple trading happens, corps should have an asset bank, and districts should generate items or resources. It should be really varied, so that each district can hold a special value for its owner as long as they are able to get its production to market. That would give corps a good incentive to hold districts, as their long term profitability and strategic values of the goods can override short term losses.
As for What Rattati proposed, i like it! Not every battle has to be analogous to a full scale military engagement. Less powerful corps running hit and run raids on the districts of established powerful corps would be a great dynamic. Its the golden tactic of the outmatched enemy: warfare though attrition.
If youre going in and want to do a raid, you arent going to play the game to hold points and such. You are going to play to wear down manpower. This means a professional established team is going to have to fight a asymmetrical fight, something their tactics and planning doesn't focus on. Instead of holding the points and fortifying them, they might get lured into going into seek and destroy mode.
Not to mention there are some militia/STD fights that are good for exactly this. Grab a 600 ISK militia plasma cannon fit, wait around the corner in a hotzone, the enemy proto scout rounds the corner.....BOOM! +150,000ISK for the raid. See an enemy assault win a fight against a teammate, but only has a little health left? Militia flaylock pow pow theres another 150,000ISK.
Call in some cheap vehicles, get some lucky roadkill or catch an enemy squad of assaults out in the open (On a search and destroy lure lol) and unload on them with a cheap blaster tank. Even if they spawn back in proto AV and kill the 59,000ISK tank, each suit you wreck could be potentially worth double that.
The only deal breaker is the MCC. It would be far too prohibitive to sacrifice one for a hit and run raid. |
Vitantur Nothus
Nos Nothi
1841
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Posted - 2015.01.20 18:05:00 -
[29] - Quote
LAVALLOIS Nash wrote:Optimistic about Attrition If Ambush is any indication, the squad of guys in proto gear don't tend to lose many suits to entire teams of MLT-clad opposition. 70-0 is not an uncommon sight end-of-match, and 10 kills at 200k per suit is only amounts to 2M. Split 16 ways, and you're looking at 125k paycheck.
Getting stomped pays better in pubs.
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LAVALLOIS Nash
455
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Posted - 2015.01.20 18:55:00 -
[30] - Quote
Vitantur Nothus wrote: If Ambush is any indication, the squad of guys in proto gear don't tend to lose many suits to entire teams of MLT-clad opposition. 70-0 is not an uncommon sight end-of-match, and 10 kills at 200k per suit is only amounts to 2M. Split 16 ways, and you're looking at 125k paycheck. Getting stomped pays better in pubs.
Yeah im going to ride the optimism train lol. I think its not exactly comparable though. If a raid type fight is run exactly like an Ambush, then yeah, because the only objective is seek and destroy the enemy.
But if it takes place on a skim map, they cant seek and destroy too much because it could be a trap. The enemy could start off looking like its a militia raid, and suddenly a few minutes later go full pro and start taking objectives. Or, make it look like you want to take objectives, and just set up a meat grinder trap at a objective. it opens up a whole new range of tactics. Raiding is different from conquering. In a pub Ambush, one team conquers the other, in a raid, we just show up, cause some damage, and go.
Not to mention the factor that is not found in pubs. Clone losses from packs that corps have to stock themselves. Someone with no districts but a warbarge that can make clones has assets that can be used much more frivolously, whereas a corporation that is holding a district cannot afford to have its clone stock depleted in raids just incase one of the bigger corps moves in for a land grab.
With changes to times and such, its possible that even the best corp might not be able to field its best 16 for every raid call, especially if the raid happens while their A team is committed elsewhere.
Is it going to fail more times than succeed? Probably. But those few times when they are unprepared for a raid, thats where the fun will really happen.
Also, dont forget about privateering. If I got assets like clones and 15 other people to man them, i can get contracts from a Corp who wants me to raid some of his enemies districts to draw manpower and resources to the targeted district. it could even be done so that it coincides with a real attack. So while the A team of a corp is stomping my ragtag raid pirates, their B team is losing to the corp that contracted me for the real district thats been targeted for conquering.
You know what im trying to say here? Corp gets two timers started for attacks on two districts, but they dont know that one of the attacks is a ruse. Multiply that across many corps and alliances, and the top players get stretched out to hold more territory. Thats why I remain optimistic about attrition, because its unconventional and asymmetrical nature and its unpredictability can impact those that were not expecting it. Or those who were only prepared for textbook engagements. |
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