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Thread Statistics | Show CCP posts - 9 post(s) |
steadyhand amarr
shadows of 514
3495
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Posted - 2015.01.22 14:01:00 -
[301] - Quote
^^ (cat merc) valid point that needs addressing. For the record im ok with buffer timers say. You lose you have 1 hour to get ready for stage 2 if u lose that stage 3 is 10 hours away you lose you lose the D. That allows for plenty of openers and misdirection
Edit oh god dammit fourms hate me today
You can never have to many chaples
-Templar True adamance
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Cat Merc
Fatal Absolution General Tso's Alliance
14553
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Posted - 2015.01.22 14:35:00 -
[302] - Quote
Another useful thing would be the ability to mark yourself as "Active" by going to the battle finder and pressing on that PC match. That way people who are organizing it would have a list of people ready to play, rather than have to ask around and pester people all the time.
Could also have a temporary chat for each specific match that would serve a similar purpose.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Assault Conglomerate: Because we don't shave
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steadyhand amarr
shadows of 514
3496
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Posted - 2015.01.22 15:18:00 -
[303] - Quote
Tbh squad finder fills that role. We should be in a state that any 16 is good enough...
But we are dragging this convo off topic
You can never have to many chaples
-Templar True adamance
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Psycho Mascara
Banished Mercenaries
0
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Posted - 2015.01.22 15:22:00 -
[304] - Quote
What I think they should do with PC is make it like a monopoly or the board game "risk".
1. Just give players that has Corporations districts by random and every month in downtime randomly give corporation districts to fight for more like Dynasty Warriors games does it in Empires.
2. give the CEO of the corporations power by having corps fight not jumping from planet to planet but if they are next to that neribohing area they can only fight for that place across from them. (cause I think that's how NS got some of every districts cause corps can jump from different planets instead of fight a area at a time)
3. I forgot the game name but I know it was done by Sega when they have mechs fight for land.
(These are just ideals of games I seen and played that would be a good way for PC to work) |
bigolenuts
Ancient Exiles.
1369
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Posted - 2015.01.22 15:27:00 -
[305] - Quote
Psycho Mascara wrote:What I think they should do with PC is make it like a monopoly or the board game "risk".
1. Just give players that has Corporations districts by random and every month in downtime randomly give corporation districts to fight for more like Dynasty Warriors games does it in Empires.
2. give the CEO of the corporations power by having corps fight not jumping from planet to planet but if they are next to that neribohing area they can only fight for that place across from them. (cause I think that's how NS got some of every districts cause corps can jump from different planets instead of fight a area at a time)
3. I forgot the game name but I know it was done by Sega when they have mechs fight for land.
(These are just ideals of games I seen and played that would be a good way for PC to work)
Psycho, just curious. How much experience do you have in PC and how mechanics work there now? Not trolling, just curious.
I use to play this game, but my dog got sick- Zatara the Pizza Boy
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Thor Odinson42
Molon Labe. General Tso's Alliance
5819
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Posted - 2015.01.22 16:47:00 -
[306] - Quote
TheD1CK wrote:Thor Odinson42 wrote:Only 5% of you play this gamemode. You other 95% are lazy!!!
Nothing to do with poor NPE, lack of incentives to push team play and/or winning in pubs, nowhere to team deploy at all without spending 50 mil ISK.
Makes sense. I live in Texas I hear rationale like this everyday. Usually from people missing teeth, but by God someday they are going to be rich too!! ^^ I am hoping CCP have it thought out what changes they will make to make pc to go-to gamemode. As it stands, the minority of PC mercs are because it's a race to field the top 16 get paid and repeat so there has only been room left for that 5% while the others pushed aside.. I'm lost at who they should listen to - The vets that have played PC by themselves - The blues who have no idea what PC is - CPM who have no idea what this game is - D1CK's making ill-informed opinions Either way, some won't be happy. But seeing as at one stage the 5% controlled near 100% And still nothing changed shows that the change needs to come from outside whats already failed.
The % that controlled 100% of MH was much smaller than that. I'm talking about the current state of PC with the 5%.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5819
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Posted - 2015.01.22 16:52:00 -
[307] - Quote
bigolenuts wrote:Thor Odinson42 wrote:Only 5% of you play this gamemode. You other 95% are lazy!!!
Nothing to do with poor NPE, lack of incentives to push team play and/or winning in pubs, nowhere to team deploy at all without spending 50 mil ISK.
Makes sense. I live in Texas I hear rationale like this everyday. Usually from people missing teeth, but by God someday they are going to be rich too!! My "someday" has been here for years. Everything you mentioned above, incentives, team play, etc the people in PC now accomplished. I do understand your complaint. You are salty. You've been at the game forever and have yet to find yourself or corp relevant in any way, shape or form. I do understand changes need to be made. I will agree, PC is not perfect and hard to get into. But by making the path easy what are you really accomplishing? It doesn't make sense to me to hand feed people/corps into it. I am not without ideas on how to make it better. Don't think I am just shooting it down without having something else. I'm just not good at relaying the idea to paper. Over a year ago I had a CPM member FINALLY agree to listen and all that was said was, "would take to much coding and they won't do it". Never heard anything else about it. But, continue taking shots at me for being elitist, having no teeth, etc, etc, etc. I wish you could be 25% as successful as me and have a tenth of the smile I do lol
Wasn't taking shots at you. I was referring to the people in Texas that are missing teeth driving a 20 year old pickup but support policies that hurt them and benefit the 5%.
I own a construction business in Texas and do pretty well for myself. I'm in the 5%, but that doesn't mean I'm blind to the plight of others. It's better for the 5% to have the poors doing well for themselves because they are able to use that money on things that further enrich the 5%.
Same applies to PC. I may not be part of a corporation that can take over everything at the drop of the hat, but being in the 5% isn't anything to complain about.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5819
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Posted - 2015.01.22 16:57:00 -
[308] - Quote
Cat Merc wrote:Another useful thing would be the ability to mark yourself as "Active" by going to the battle finder and pressing on that PC match. That way people who are organizing it would have a list of people ready to play, rather than have to ask around and pester people all the time.
Could also have a temporary chat for each specific match that would serve a similar purpose.
Platoon or Team Builder UI would seem to make this much easier.
Whomever is building the team doesn't have to ask each squad leader 15x how many people he has or keep track on a piece of paper.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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bigolenuts
Ancient Exiles.
1376
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Posted - 2015.01.22 17:12:00 -
[309] - Quote
The point I am trying to make it is; it seems the game is catering to those who do not want to put the effort in to meet other like-minded players, practice, make allegiances and/or grind it out like those before them did.
Again, I can agree changes need to be made. But see how I was responded to here? As soon as I didn't agree I was stupid, not worth carrying on with etc, etc, etc. THAT is the type of player that is being catered to.
I don't recall anyone just inviting me into PC. I played a lot, met people and got better. How does that not work now? Hell, there is even FW to practice PC on now. The best we had back then was 8v8 corp battles.
Take NS for example. Not spoken to anyone in that corps for months but it is shameful what is happening to them. They are being forced to give up their district or have them taken away by CCP for playing the game the way it was intended.
Changes are needed, agreed. But don't make it easy.
I use to play this game, but my dog got sick- Zatara the Pizza Boy
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IMPAIRS YOUR ABILITY
Forty-Nine Fedayeen Minmatar Republic
358
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Posted - 2015.01.22 18:51:00 -
[310] - Quote
Incoming sports metaphor:
Dust currently is like high school football with a variety, JV, c squad mentality where JV and c squad get to play when the varsity players finally start to hate dust and take a break.
Anyone who played football and can appreciate that also remembers pop warner little league. Where every Saturday am the park was filled with a dozen games going on at the same time. The difference was EVERYONE PLAYED in the end the good kids still went undefeated. Why is that such a bad model?
RED LIGHT
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Thor Odinson42
Molon Labe. General Tso's Alliance
5820
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Posted - 2015.01.22 19:01:00 -
[311] - Quote
bigolenuts wrote:The point I am trying to make it is; it seems the game is catering to those who do not want to put the effort in to meet other like-minded players, practice, make allegiances and/or grind it out like those before them did.
Again, I can agree changes need to be made. But see how I was responded to here? As soon as I didn't agree I was stupid, not worth carrying on with etc, etc, etc. THAT is the type of player that is being catered to.
I don't recall anyone just inviting me into PC. I played a lot, met people and got better. How does that not work now? Hell, there is even FW to practice PC on now. The best we had back then was 8v8 corp battles.
Take NS for example. Not spoken to anyone in that corps for months but it is shameful what is happening to them. They are being forced to give up their district or have them taken away by CCP for playing the game the way it was intended.
Changes are needed, agreed. But don't make it easy.
But the people that pushed through the bad mechanics and lack of corporation interfaces, logistical tools, training grounds etc are outliers. Hence the low population in PC.
We ALL complained that CCP rushed Uprising, we complained about the mechanics of PC when they were released.
You yourself have quit the game.
If things were so great you wouldn't have left.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5820
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Posted - 2015.01.22 19:19:00 -
[312] - Quote
IMPAIRS YOUR ABILITY wrote:Incoming sports metaphor:
Dust currently is like high school football with a variety, JV, c squad mentality where JV and c squad get to play when the varsity players finally start to hate dust and take a break.
Anyone who played football and can appreciate that also remembers pop warner little league. Where every Saturday am the park was filled with a dozen games going on at the same time. The difference was EVERYONE PLAYED in the end the good kids still went undefeated. Why is that such a bad model?
Roman tried to use the NFL as a metaphor.
I said it would be more like the NFL having had a beta. The only place prior to launch for people to play as a team was beta. After launch the only time you could play as a team was vs an NFL team.
Despite this clearly being the situation for Dust players I still got the "we are the greatest video game players in history" routine.
I take nothing away from the work PC corps put in. I know firsthand, but I also know what it's when there are proper rewards for PC.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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bigolenuts
Ancient Exiles.
1378
|
Posted - 2015.01.22 19:19:00 -
[313] - Quote
Thor Odinson42 wrote:bigolenuts wrote:The point I am trying to make it is; it seems the game is catering to those who do not want to put the effort in to meet other like-minded players, practice, make allegiances and/or grind it out like those before them did.
Again, I can agree changes need to be made. But see how I was responded to here? As soon as I didn't agree I was stupid, not worth carrying on with etc, etc, etc. THAT is the type of player that is being catered to.
I don't recall anyone just inviting me into PC. I played a lot, met people and got better. How does that not work now? Hell, there is even FW to practice PC on now. The best we had back then was 8v8 corp battles.
Take NS for example. Not spoken to anyone in that corps for months but it is shameful what is happening to them. They are being forced to give up their district or have them taken away by CCP for playing the game the way it was intended.
Changes are needed, agreed. But don't make it easy. But the people that pushed through the bad mechanics and lack of corporation interfaces, logistical tools, training grounds etc are outliers. Hence the low population in PC. We ALL complained that CCP rushed Uprising, we complained about the mechanics of PC when they were released. You yourself have quit the game. If things were so great you wouldn't have left.
I left because I felt betrayed by CCP. Remember Fanfest 14? The majority of AE. leaving also played a large part in my leaving. TBH, I always liked the game. It was bad, but very playable IMO.
I've been spotted around again the past couple of weeks here and there. I sent you in-game messaages I thought lol
There has to be a better way to get people into PC aside from just giving them the path. Tiered is my idea and I think it would work if it could be coded. Get with me in game and I'll explain it. To much for me to type and I don't do a very good job of putting idea to paper. It would get every player in the game involved, protect lower level players from upper players and still provide rewards.
I use to play this game, but my dog got sick- Zatara the Pizza Boy
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Ghostt Shadoww
Carne Con Papas
159
|
Posted - 2015.01.22 19:20:00 -
[314] - Quote
Zene Ren.... You have my Attention!
Allow me to introduce myself. Iam Ghostt Shadoww http://imgur.com/O1jxC4j (I'm the Big Mouth and True Real Life Warrior of The Dust Vets)
I'm one of the first Logistics character in Dust 514. At one point I Reached as High as 4th all time War Points. (Left with other vets to new games for a couple months) I helped organize the 1000 Clone Army Blitz against Nyain San. And other failed blitzes I was involved in. (Reason for me telling you this will be clear in a moment) Later in my Dust Career I joined Top PC corps. At one point had my very own districts. Mine alone outside of my corp. I have about a Billion ISK am probably one of the most single richest individuals in the game. I have seen vehicles come and go. Glitches exploited to the Max. Frame rate so bad that you learn to fight thru. People swear you are cheating but that's just the Elite Team Communication game play we all learn together.
The people speaking in this thread are the LAST Dust Vets left. Majority of these people are my enemy's. Yet we all get together and speak. We do our best every year to make this game more enjoyable for us. As well as the community. Every one of us at one point. Started this game like you. A Dust Bunnie http://imgur.com/YiKIvIT
But unlike You Sir. We are not Cowards! ..... Why any of My Dust Brethren even giving you attention this long is beyond me. After 16 pages of reading every comment. I see you must like the easy way out of things. See we have had to learn to establish relationships all across the Globe. http://imgur.com/NrSoTZl .... We have broken speech barriers, culture, time zone differences all types of stuff just to be that 1% http://imgur.com/HTqwoIu that you so lovingly are very jealous of. You want the easy way out. Just to come while people are sleeping. Take what you can and good bye. Wow, what a coward. How my Dust Brethren even talk to you any more. after that was pointed out is beyond me.
Yes we are the 1% that learned how to work together http://imgur.com/ZfTCSXS and Become the Elite you wish you were.
Mr Ren, it doesn't matter what happens to the Timers. (I'm for Open World FYI) We have adapted from FlayLocks to Bolt Pistols. Mass Drivers destroying Tanks. To Tanks leaping over buildings. When there is a new update. We are the first to logg on. And see what changes are trully made. What is now broken and what did get fixed. Do I need to change my suit load out to benifit update. There so many factors involved to be an Elite PC Player. That any Pub Player will Never understand.
Titans of Industri. Really, yeah I'm so listening to what you have to say. What a Joke!
Do we (Dust Vets) have more say then the community? I would should sure hope so. If not us then who? The newbs that complain about anything. Any Dust Vet can pick up any Militia weapon and Destroy anyone in Pub. If we want to take Bolt pistols que sync any faction. We would win. Simply becuase we have been here since day one. We know this game like that. We can make any weapon look OP. Even a Plasma cannon. We can run thru maps literally with our eyes closed. We can walk backwards thru any map as if we were walking forward. That's how detailed we know this game. And we are more then fair when it comes to the public.
We Want (Dust Vets) everyone possible in PC that can hold at least a 20 man active Roster. To have a spot in PC. All top PC corps can leave PC today. Leave it open for x amount of time. And we can come back and take it ALL at any moment. It takes Isk,skill, teamwork etc etc to take and HOLD land.
But you know this Mr. Ren. Hince why you want the easy way out. You want to be a coward and have No Notice and come get what you can and leave in the night. Since you own no land there is no way for anyone to retaliate against you. This is not Eve this is Dust. I can't go hunt you down by name. Kill you and take what you have. So why do you think it's okay. For you to come while a corp is sleeping to take what you want. And No One can come at you for it...pretty much that's what you saying in the 16 pages I have read and for that Sir you are a Coward.
And You deserve The Reaper http://imgur.com/rikmsyU
I will no longer acknowledge you in this community. And I hope others follow me. You are a Troll, and a Coward. Either, don't deserve any more of My Attention......
......................................................
Dust Community.........After reading all these pages of comments. Sounds like to me that the public want a way to attack the big boys. And they want to get something out of it. Not only that but some how hurt us in some kind of way.....Sounds like some of you have 6 good players on every day some of you hav 16 some of you have 30. But can't get into PC due to real life time issues. Or you just don't have enough Isk to battle the Vets. Some of you don't want to take the time to make a corporation. Do all the hard work. Go thru u 6 months of building and training. And spy's , and good corps taking your best players. Blah blah blah blah blah....so many factors involved just to be able to one day Attack one of the big guys. To then realize oh my goodness. This is really expensive. How the heck do these top guys fight in PC all day every day. I'll never be able to get them out. Not only do you have to deal with a corp. But it's alliance of 6 to 10 corps all with active bad ass players.....
Oh my goodness Dust is so huge how am I ever going to even scratch those big guys. Aaaarrrrrgggggggggggg......
I get it. It's overwhelming I know been there done that. In the game and IRL. So you have some Badasses from COD on Right Now. You have a proto gun and proto suit. You ready and wish you could fight those leaderboard punks....cuz now you have 20sp and you feel hard....but what I said above you just don't want to go thru.....
Corp Battles....no major Codeing involved. You already had this system at one
Something Awful is going on around here. Hehe
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Ghostt Shadoww
Carne Con Papas
159
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Posted - 2015.01.22 19:20:00 -
[315] - Quote
Typed so much cut me off lmao....will finish one sec
Ps....yes every pic is real and myself. No Cowardness in this Body
Something Awful is going on around here. Hehe
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Ghostt Shadoww
Carne Con Papas
159
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Posted - 2015.01.22 19:29:00 -
[316] - Quote
Corp battles.....
That will give the community a chance to fight us if they want. Without have to go thru a year of making friends and growing to become a PC force. Now they can fight the best when ever they want win win for both....
As for elites never playing pub ever only PC....that's funny will never happen. We will always play Pubs...Always
PC wars burn you out. Imagine PC like that all day everyday only...I don't see it happening. To much Isk will be burned. Someone is going to go broke
Take timers off leave them on. I really don't care. My vote take them off. But corp needs notice of Attack.
Point is we all need to trully talk about this. If the community wants to battle us but not go thru what we went through to do so. Then bring back corp battles. No Codeing involved that's major, you already had it...
Anyways ....what needs to be done is a true group meeting to take place. Across one week. All in a chat room Public Player and Dust Vets and PC players. Come togethe and speak on this matter.
Us dust vets can get a council of 5 or 7 no problem made up. To represent Us. And I suggest the Public to get 5 to 7 known names in there community to get togeter make your own counsel. Let us know who they are. And the two groups can meet and talk
Something Awful is going on around here. Hehe
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Ghostt Shadoww
Carne Con Papas
159
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Posted - 2015.01.22 19:32:00 -
[317] - Quote
CCP Rattati wrote:Zaria Min Deir wrote: Yes. Because we sure don't want to pay any attention to the people who not only have extensive experience in planetary conquest in the past, but are still actively involved and are actually interested in its future. Because their opinions are obviously worthless.
No-one has seen those opinions, why is there not a collective proposal from that distinguished group of major minds? Except for this little gold nugget: "Region locking is stupid" There is a massive conflict of interest, and lots of vested interest as well in that group. I have yet to see an idea from the current PC lobby, other than Pokeys. There was another group of vested interest players that tried something like this, i.e. refuse to admit there is a problem, refuse to be honest and offer ideas that addressed the problem, but much rather criticize all changes/ideas that were proposed. It didn't work then, and it won't work now.
I'm working on it. Hopefully two counsels can be made. And they can speak with one another. And we can get back with you with some reasonable feed back
Something Awful is going on around here. Hehe
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Thor Odinson42
Molon Labe. General Tso's Alliance
5821
|
Posted - 2015.01.22 19:33:00 -
[318] - Quote
bigolenuts wrote:Thor Odinson42 wrote:bigolenuts wrote:The point I am trying to make it is; it seems the game is catering to those who do not want to put the effort in to meet other like-minded players, practice, make allegiances and/or grind it out like those before them did.
Again, I can agree changes need to be made. But see how I was responded to here? As soon as I didn't agree I was stupid, not worth carrying on with etc, etc, etc. THAT is the type of player that is being catered to.
I don't recall anyone just inviting me into PC. I played a lot, met people and got better. How does that not work now? Hell, there is even FW to practice PC on now. The best we had back then was 8v8 corp battles.
Take NS for example. Not spoken to anyone in that corps for months but it is shameful what is happening to them. They are being forced to give up their district or have them taken away by CCP for playing the game the way it was intended.
Changes are needed, agreed. But don't make it easy. But the people that pushed through the bad mechanics and lack of corporation interfaces, logistical tools, training grounds etc are outliers. Hence the low population in PC. We ALL complained that CCP rushed Uprising, we complained about the mechanics of PC when they were released. You yourself have quit the game. If things were so great you wouldn't have left. I left because I felt betrayed by CCP. Remember Fanfest 14? The majority of AE. leaving also played a large part in my leaving. TBH, I always liked the game. It was bad, but very playable IMO. I've been spotted around again the past couple of weeks here and there. I sent you in-game messaages I thought lol There has to be a better way to get people into PC aside from just giving them the path. Tiered is my idea and I think it would work if it could be coded. Get with me in game and I'll explain it. To much for me to type and I don't do a very good job of putting idea to paper. It would get every player in the game involved, protect lower level players from upper players and still provide rewards.
I'm the same way. I think PC dudes see what I type and think I'm wanting Candyland. That is not the case.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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KA24DERT
TeamPlayers Negative-Feedback
991
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Posted - 2015.01.22 19:43:00 -
[319] - Quote
Soraya Xel wrote:KA24DERT wrote:Just to be clear:
Talented, skilled, and dedicated players that cluster together into cohesive organizations will ALWAYS dominate competitive games.
You will not ever formulate a ruleset to make PC "More Inclusive", the best will always rise to the top along whatever rails you provide and will squeeze others out, and you will never stop that.
So please do not misplace the desire of having meaningful activities for casual or lesser-skilled players into the PVP end-game of Dust. It's really not hard. You need to introduce mechanics that make holding more territory than you need unhealthy.
Well, what you need probably correlates to the size of your organization.
What if my organization is composed of 1000 of the best mercenaries in the game? Hey, it's going to be real hard to keep all my mercs clothed and fed, and it looks like I can field multiple teams simultaneously in any given timezone.
I'm gonna need a hundred districts or so.
Oh hey, what if the 2nd best organization is 5,000 of the next tier of player.
They might need a few hundred.
What if the 3rd best organization is a semi-competent Zerg of 10k?
They might need a thousand.
And so on.
The result will be another "blue donut" composed of the best players in the game, as usual, because the best are the best, and no ruleset will make a bad team of bad players relevant in an instanced 16v16 FPS.
Save the scrub-dreams for PVE and other non-competitive elements.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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Ghostt Shadoww
Carne Con Papas
159
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Posted - 2015.01.22 19:50:00 -
[320] - Quote
Mr Ratatti,
I like the Fuel/Shield idea a lot. Looks like a lot other vets do as well. But might be to expensive for CCP to even get into. But if CCP can do something like this. Be good to know so we not waisting time on a proposal that can't never ever be done.
Something Awful is going on around here. Hehe
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bigolenuts
Ancient Exiles.
1386
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Posted - 2015.01.22 20:05:00 -
[321] - Quote
As crazy as this might sound. Ghostt makes some sort of sense in his first post of 3/4 lol
I use to play this game, but my dog got sick- Zatara the Pizza Boy
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Zene Ren
Hired Ghost
115
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Posted - 2015.01.22 20:21:00 -
[322] - Quote
Ghostt Shadoww wrote:
bunch of crap
tritan industries to be frank open beta PC corp never a top dog yet still owners of some district back then and an active PC players for some time, i wasn't taking the credit i was simply referring to someone that was stating i just came here...
true life warrior, please do not make me laugh, irrelevant sorry man we can always meet in person and we can talk those things out such statements and bunch of random photos do not impress nor they make your arguments any more valid to me i could even call this behaviour a bit different but i am too old for that...
sorry again but your isk mostly farmed because of abusing the system that was out after 1.0v of the game does not impress me either sorry
calling a coward someone that you know nothing of, is really a sign of intellectual impotence IMO, keep it up though and cheers (you do not impress me with that one too)
easy is and it probably was for every defender in a multi time zone game with one server and one community to artificially lock most districts so that only your "1337" group could defend them because when it would require to build a multi time zone alliance you would not be on that ISK level with you higher authority attitude
yes keep telling yourself that the 95% of the rest will never understand what you know or don't, man seriously now you're just funny in not a positive way i will leave the rest to your imagination...
"Simply because we have been here since day one" you are not unique with that but maybe if you will repeat that more often to yourself you can feel like that for real...
"We Want (Dust Vets) everyone possible in PC that can hold at least a 20 man active Roster. To have a spot in PC. All top PC corps can leave PC today. Leave it open for x amount of time. And we can come back and take it ALL at any moment. It takes Isk,skill, teamwork etc etc to take and HOLD land."- this will never work good in multi time zone environment, it would if every region had its own server nice thing you read my comments though...
"But you know this Mr. Ren. Hince why you want the easy way out." if you seriously think that the game would be easy when no timers rule would be applied man you're just wrong completely opposite, we would have situation, at last, that promotes attackes and not COWARD defenders behind timers, cowards that not once or twice abused the system to get this ISK status that you're so proud of having
"You want to be a coward and have No Notice and come get what you can and leave in the night" never said no notice, alliance tools to be able to respond and proper structure to defend your land 24/7 w/o an ability to abuse one way or another
"Since you own no land there is no way for anyone to retaliate against you. This is not Eve this is Dust" again "elite" mentality ego maniac i am not talking and was not talking about myself nor i was referring to me learn to understand what you read...
"So why do you think it's okay. For you to come while a corp is sleeping to take what you want." multi time zone server/game the create multi time zone alliance for security 24\7 tough guy no comments further needed and you cowards want to stay behind timer locks to show your e peen pixel districts man you're my hero (not) lol keep telling yourself you're special though
Ghostt Shadoww wrote: Dust Community.........After reading all these pages of comments. Sounds like to me that the public want a way to attack the big boys. And they want to get something out of it. Not only that but some how hurt us in some kind of way.....Sounds like some of you have 6 good players on every day some of you hav 16 some of you have 30. But can't get into PC due to real life time issues. Or you just don't have enough Isk to battle the Vets. Some of you don't want to take the time to make a corporation. Do all the hard work. Go thru u 6 months of building and training. And spy's , and good corps taking your best players. Blah blah blah blah blah....so many factors involved just to be able to one day Attack one of the big guys. To then realize oh my goodness. This is really expensive. How the heck do these top guys fight in PC all day every day. I'll never be able to get them out. Not only do you have to deal with a corp. But it's alliance of 6 to 10 corps all with active bad ass players.....
Oh my goodness Dust is so huge how am I ever going to even scratch those big guys. Aaaarrrrrgggggggggggg......
I get it. It's overwhelming I know been there done that. In the game and IRL. So you have some Badasses from COD on Right Now. You have a proto gun and proto suit. You ready and wish you could fight those leaderboard punks....cuz now you have 20sp and you feel hard....but what I said above you just don't want to go thru.....
Corp Battles....no major Codeing involved. You already had this system at one
i am responding because you called me out thinking about yourself you're special grow up pls...
no one will be able to jump in and win those "big boys" they will be able to attack you though if they got ISK and train and please don't worry about ISK of others not only you abused the time when it was really profitable seriously i am starting to think of you a lot less then before i got to the part you called me a coward now you're just delusional too many hours in virtual world probably...
while i agree with one thing skirmish 1.0 and corp battles would be welcomed addition again along with raiding and no timers
Balance is the key to achieve knowledge and understanding
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el OPERATOR
Capital Acquisitions LLC Bad Intention
767
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Posted - 2015.01.22 20:29:00 -
[323] - Quote
Alaika Arbosa wrote:el OPERATOR wrote:
And that is relevant how to the discussion at hand??
Except for the analogy of PC now being like Vehicles then, in which case you may have a winner since while (look it up) the forums were full of trash players QQing about vehicle imbalance I was playing matches and utterly eviscerating ezmode vehicle pilots with my PLC/AV nade combo. While posting that, while imbalanced for sure, vehicles were FAR from invincible OR unkillable.
So if I'm LazorFocused, I guess you'd have to beee.... random forum playertrash that doesn't even participate in the gamemode you are trying to dictate settings for.
Wow, you really are intellectually challenged aren't you? The analogy had nothing to do with PC v Vehicles and everything to do with you being for PC what Lazer Fo Cused is for Vehicles. Which is to say, inflammatory, needlessly obtuse and excessively narcissistic. I am sorry that you could understand that from the first time I posted it and then felt the need to insult me because I'm not a monosyllabic mouthbreather like you are.
Sure, kid. You're the intellectual litmus for all of DUST514, anyone that doesn't think so is an intellectually challenged mouth breather and PC is bad or wrong somehow.
I'm not sorry that I, in my mouthbreathing, intellectual inferiority, have been able to learn DUST, work at it and earn a place in PC. Didn't happen overnight, didn't happen by crying about it not being fair, didn't happen by talking down the other people who worked to get it done.
Fact is, for all your intellectual superiority and my inflammatory inferiority, YOU were the individual to start with the negative associations, while I AM one of the few individuals in this conversation who've been able to find solutions to problems instead of just crying about the existence of problems.
idgaf who LazorFocused is, how he expressed himself somewhere else at some other time, igaf that some scrub bullshitter like you, who has already said he never wanted **** to do with PC NOW wants to turn around and dictate ANY evolutionary element to it. All so that when it (again) isn't exactly how you want it to be you can be a dismissive whiner and cry on the forums about it while I go relearn the skills to be successful and move forward
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Alaika Arbosa
Minmatar Republic
2409
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Posted - 2015.01.22 20:54:00 -
[324] - Quote
el OPERATOR wrote:
Sure, kid. You're the intellectual litmus for all of DUST514, anyone that doesn't think so is an intellectually challenged mouth breather and PC is bad or wrong somehow.
I'm not sorry that I, in my mouthbreathing, intellectual inferiority, have been able to learn DUST, work at it and earn a place in PC. Didn't happen overnight, didn't happen by crying about it not being fair, didn't happen by talking down the other people who worked to get it done.
Fact is, for all your intellectual superiority and my inflammatory inferiority, YOU were the individual to start with the negative associations, while I AM one of the few individuals in this conversation who've been able to find solutions to problems instead of just crying about the existence of problems.
idgaf who LazorFocused is, how he expressed himself somewhere else at some other time, igaf that some scrub bullshitter like you, who has already said he never wanted **** to do with PC NOW wants to turn around and dictate ANY evolutionary element to it. All so that when it (again) isn't exactly how you want it to be you can be a dismissive whiner and cry on the forums about it while I go relearn the skills to be successful and move forward
Aww, is the open beta newb mad now?
Want to know why I never had a desire to participate in PC? Because I knew from the DevBlog before it was released that it was going to be a rushed POS popularity contest.
Want to know why I am adding my two cents now? Because I hope that PC2.0 is something that surpasses the garbage that PC1.0 is/was and IMHO some of the ideas I've had will help that to occur.
Even if it isn't the ideal scenario I picture it to be in mind, I will participate in PC2.0.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
768
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Posted - 2015.01.22 21:41:00 -
[325] - Quote
Since no thread was opened by Rattati or CPM looking for PC improvement feedback that I can recall, aside from the current "This is what we're doing, discuss" stickies, I'll leave some input here.
PC improvements:
1)open the starmap up. I suggested this earlier, later saw a response but didn't find it when looking to respond to it just now. Open The StarMap Up. Molden Heath is already proven as a very small space for the sort or dynamic interactions ANY ground-based element of EVE online should have. There are hundreds of systems, a couple thousand planets and the existing lore easily accomodates the idea of fledgling corps existing in districts on planetary surfaces immune to disruption (HiSec) where they are protected and can learn and grow while more advanced and experienced groups exist elsewhere (Low or NullSec), risking more by being there but earning more also.
2) Districts having value beyond simple isk or clones. Passive isk, while the easiest, is a proven bad idea, ruining not just internal corp dynamics ( people demanding paychecks since the corp has districts) but a large part of the NPE in public modes (protostompers). Clones being generated I don't think has been bad, the districtnmakes clones that are sent to attack other districts and fighting the battle gets everyone involved paid, relative to their ability to be individually profitable in general. Again, not bad IMO, but still lacking a certain relevence insofar as the greater ideas of wealth or wealth generation are concerned. Personally I don't care really "what" the particular widget is that makes a district valuable, be it fuel, nanites, clones, raw somethinganium that Capsuleers use, PSN codes, w/e. Just ensure districts are worth fighting over.
3) Timers have proven worthwhile but tricky. True, full scale PC battles should NOT occur at the drop of a hat. Anybody claiming a timer-less "raiding" system will produce this is either completely inexperienced in current PC, lying to themselves and others or both. Current PC mechanics allow for the gathering of PC teams, YES. Sometimes, this means for an attacker that they face the same people sometimes, YES. And they people they face are skilled, competent TEAM members, YES. SO, the battles are tough. They are competitive. They are NOT going to be the rabblegroup from a pub or FW. AND they shouldn't be. The time delay between attack sent and barge opening ensures those best competition groups can be formed. The trick, as I see, is for Timers to enable attacks to occur within windows created by DEFENDERS not attackers. Maybe instead of 1 timer, with 1 open hour window and + or - this or that its 1 timer with 4 thirty minute windows, allowing the owner to open a district for 2 hours concurrent OR some mix in half-hour blocks around the clock. Either way, the district is open for more time and for smaller groups whose memberbase is spread globally they can dial more finely their times to ensure they have their coverages.
3) The actual PC gamemode itself could use a change away from just being a skirmish match. Someone, somewhere, some other time proposed an idea that would make a PC battle basically all 3 current gamemodes combined, an Ambush to beachhead, a Dom to reinforce and a Skirm to invade. I like this idea a lot, especially if the maps themselves canj be run across end to end, the bush area borders the dom area and you RUN your ass from one to the other.
4) I'm down for district hit-n-run raids being available 24/7 with a couple caveats: - Raiding is performed by 1 squad, 6 people or the 8 that was proposed as an increase for PC/FW elsewhere. The group that deploys on the raid is the only group allowed, no switching or being joined by another party. -Raid Defending is performed by up to 16. Whoever is available can defend, up to PC team limit max. -Raiders, win or lose, keep whatever salvage they generate based off of what they destroy. -Defenders, win or lose, get paid isk automatically from their corps' wallet commiserate to standard pub dom scale. -Raiders, in killing clones, are potentially able to reduce the physical clone count on a district while... -Defenders, in killing Raiders, are able to destroy individual Raiders' WarBarges . Individual Raider falls below a certain clonecount, his barge is what gets destroyed. No barge, no raiding or any other activity in MH until the barge is replaced. (buy a new one from Concord or whoever makes the things in the first place) -The mode itself is basically a Dom, with the attack triggering a barge entrance for the Raiders and an open contract alert/deployment for the Defenders where the Defenders spawn into an already all blue point and map near the console and the Raiders spawn at the traditional Dom spawnpoints.
6) The WarBarge/Flotilla element is a cool idea, I've been watching that thread some though not saying a lot since it's still "in the rough". Incorporating it and the easy to grasp physical location element that, properly created and deployed, the idea brings will work wonders at surpassing some of existing issues people seem to have with PC while bypassing potential problems/imbalances other idea
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
768
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Posted - 2015.01.22 21:45:00 -
[326] - Quote
Alaika Arbosa wrote:el OPERATOR wrote:
Sure, kid. You're the intellectual litmus for all of DUST514, anyone that doesn't think so is an intellectually challenged mouth breather and PC is bad or wrong somehow.
I'm not sorry that I, in my mouthbreathing, intellectual inferiority, have been able to learn DUST, work at it and earn a place in PC. Didn't happen overnight, didn't happen by crying about it not being fair, didn't happen by talking down the other people who worked to get it done.
Fact is, for all your intellectual superiority and my inflammatory inferiority, YOU were the individual to start with the negative associations, while I AM one of the few individuals in this conversation who've been able to find solutions to problems instead of just crying about the existence of problems.
idgaf who LazorFocused is, how he expressed himself somewhere else at some other time, igaf that some scrub bullshitter like you, who has already said he never wanted **** to do with PC NOW wants to turn around and dictate ANY evolutionary element to it. All so that when it (again) isn't exactly how you want it to be you can be a dismissive whiner and cry on the forums about it while I go relearn the skills to be successful and move forward
Aww, is the open beta newb mad now? Want to know why I never had a desire to participate in PC? Because I knew from the DevBlog before it was released that it was going to be a rushed POS popularity contest. Want to know why I am adding my two cents now? Because I hope that PC2.0 is something that surpasses the garbage that PC1.0 is/was and IMHO some of the ideas I've had will help that to occur. Even if it isn't the ideal scenario I picture it to be in mind, I will participate in PC2.0.
LOl, sure, scrub.
Obligatory, " If We Lower the Bar Enough You'll GOML" comment.
And I've no doubt you'll be in PC 2.0, you'll need the credibility when you return to the forums with your QQ and renewed promise to never participate. Not that it matters to me, you fail now, you'll fail then. GG
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Alaika Arbosa
Minmatar Republic
2410
|
Posted - 2015.01.22 22:47:00 -
[327] - Quote
el OPERATOR wrote:Self-Important Tripe
You're still on this?
You simply want to derail this thread further and have stopped "contributing". While you're fumbling to insult me and look cool, I'll be trying to be constructive.
On Topic: Timers should exist as fuel with little to no timer for the initial assault though the main attack shouldn't occur until after the fuel runs out (if the attackers win the initial assault)
Seriously though, when German National Socialists invaded Poland in 1939 did they send a telegraph first saying:
Hello,
We're going to come visit you next week for genocide and annexation.
Prepare thy anus.
--Sincerely, Adolph H.
No, they didn't, warning is only something you should get if you can turn one of the attackers so they inform you or by planting a spy of your own in their organization.
As I said earlier in the thread, I understand the need for some "delay the final battle" mechanic, though to have that delay occur before aggressions have is just asinine. Even if it is requiring people to attack within an 8 hour window, that in effect is still warning since the aggressors will be attacking when the defenders choose to allow them the opportunity.
Giving little to no warning will keep corps vigilant.
Requiring Fuel to delay the seizure attempt is a reasonable timer in that it gives the defenders an amount of time that they can control in which to gather their troops (whether they be corporate members or independent contractors).
This allows attackers to still retain the element of surprise while also giving the defenders a way to actively delay the attack on their District.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
769
|
Posted - 2015.01.22 23:26:00 -
[328] - Quote
Alaika Arbosa wrote:el OPERATOR wrote:Self-Important Tripe Timers should exist as fuel with little to no timer for the initial assault though the main attack shouldn't occur until after the fuel runs out ( if the attackers win the initial assault) Seriously though, when German National Socialists invaded Poland in 1939 did they send a telegraph first saying: Hello, We're going to come visit you next week for genocide and annexation. Prepare thy anus. --Sincerely, Adolph H. No, they didn't, warning is only something you should get if you can turn one of the attackers so they inform you or by planting a spy of your own in their organization. As I said earlier in the thread, I understand the need for some "delay the final battle" mechanic, though to have that delay occur before aggressions have is just asinine. Even if it is requiring people to attack within an 8 hour window, that in effect is still warning since the aggressors will be attacking when the defenders choose to allow them the opportunity. Giving little to no warning will keep corps vigilant. Requiring Fuel to delay the seizure attempt is a reasonable timer in that it gives the defenders an amount of time that they can control in which to gather their troops (whether they be corporate members or independent contractors). This allows attackers to still retain the element of surprise while also giving the defenders a way to actively delay the attack on their District.
1. Early warning systems not present in 1939 should be present in 20Million AD. Even if those systems are just some piece of communication intercept software that "sees" the aggressor troop movements and "warns" the intended target. Same with some form of sub-orbital defense network that keeps an enemy MCC/Flotilla from coming too close.
2. Attackers HAVE the element of suprise NOW, if you actually tried the game you'd be well aware that front corps occassionally are used to stage attacks, with the actual attack force being "ferried" in and the defending group has no idea who is actually going to meet them on the field until they load onto the barge OR INTO the battle itself. Only missing "surprise" element is the "when" which, if you're actually interested in having a fight with a PC Team and not an empty/noob battle, you wouldn't want it like that anyway.
3. IF you're unable to field a worthwhile group OR take part in one, there isn't a timer modification in the world that is going to help you. You can keep trying to turn territory "possession" into a constant flipflop back and forth between players on different sides of the planet, but the final outcome will be no-one owns anything, so no district generates anything, so no district is worth being fought over. Besides being able to brag, "Yeah we beat them all right. Went right over when no-one was there and beat them."
Totally useless in any way in facillitating DUST being more than a simple lobby shooter.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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bigolenuts
Ancient Exiles.
1392
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Posted - 2015.01.23 03:44:00 -
[329] - Quote
Alaika Arbosa wrote:el OPERATOR wrote:Self-Important Tripe You're still on this? You simply want to derail this thread further and have stopped "contributing". While you're fumbling to insult me and look cool, I'll be trying to be constructive. On Topic: Timers should exist as fuel with little to no timer for the initial assault though the main attack shouldn't occur until after the fuel runs out ( if the attackers win the initial assault) Seriously though, when German National Socialists invaded Poland in 1939 did they send a telegraph first saying: Hello, We're going to come visit you next week for genocide and annexation. Prepare thy anus. --Sincerely, Adolph H. No, they didn't, warning is only something you should get if you can turn one of the attackers so they inform you or by planting a spy of your own in their organization. As I said earlier in the thread, I understand the need for some "delay the final battle" mechanic, though to have that delay occur before aggressions have is just asinine. Even if it is requiring people to attack within an 8 hour window, that in effect is still warning since the aggressors will be attacking when the defenders choose to allow them the opportunity. Giving little to no warning will keep corps vigilant. Requiring Fuel to delay the seizure attempt is a reasonable timer in that it gives the defenders an amount of time that they can control in which to gather their troops (whether they be corporate members or independent contractors). This allows attackers to still retain the element of surprise while also giving the defenders a way to actively delay the attack on their District.
Actually, Adolf demanded that the British not interfere with his plans to annex Poland yet a treaty between Britain, Poland and France had already been signed. ****** renounced his non-aggression act with Poland then demanded again the British not interfere, wanted protection for German Poles, etc, etc, etc and then said **** it and invaded anyway. So yeah, there was an early warning system considering.
I use to play this game, but my dog got sick- Zatara the Pizza Boy
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hfderrtgvcd
1771
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Posted - 2015.01.23 03:48:00 -
[330] - Quote
Alaika Arbosa wrote:el OPERATOR wrote:Self-Important Tripe You're still on this? You simply want to derail this thread further and have stopped "contributing". While you're fumbling to insult me and look cool, I'll be trying to be constructive. On Topic: Timers should exist as fuel with little to no timer for the initial assault though the main attack shouldn't occur until after the fuel runs out ( if the attackers win the initial assault) Seriously though, when German National Socialists invaded Poland in 1939 did they send a telegraph first saying: Hello, We're going to come visit you next week for genocide and annexation. Prepare thy anus. --Sincerely, Adolph H. No, they didn't, warning is only something you should get if you can turn one of the attackers so they inform you or by planting a spy of your own in their organization. As I said earlier in the thread, I understand the need for some "delay the final battle" mechanic, though to have that delay occur before aggressions have is just asinine. Even if it is requiring people to attack within an 8 hour window, that in effect is still warning since the aggressors will be attacking when the defenders choose to allow them the opportunity. Giving little to no warning will keep corps vigilant. Requiring Fuel to delay the seizure attempt is a reasonable timer in that it gives the defenders an amount of time that they can control in which to gather their troops (whether they be corporate members or independent contractors). This allows attackers to still retain the element of surprise while also giving the defenders a way to actively delay the attack on their District. giving little to no warning will mean ringer use will increase drastically and small corps will be pushed out of pc. Is that what you really want? Only raids should be launched with little to no warning. Flipping a district should require a 24 hour notice
You can't fight in here! This is the war room.
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