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1381. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Lanar Korras wrote: They do have a cone. You'll miss clones and equipment on rooftops if you don't look up during a scan. The same goes for looking down when scanning from atop. Also, good thinking, Cat Merc! I very much like your suggestion. ...
- by Cat Merc - at 2013.11.10 19:04:00
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1382. [Suggestion] Suits enhancing their weapons - in Feedback/Requests [original thread]
Cosgar wrote: Powerh8er wrote: I dont get why almost every weapon in this game has to be a CQC gun, its a sci-fi game. Not bloody skyrim. I want to have the enemy to bring out lavs and vehicles because of suppressive machine gun fire and sho...
- by Cat Merc - at 2013.11.10 19:02:00
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1383. [Suggestion] Suits enhancing their weapons - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Cat Merc wrote: So IGÇÖve been thinking. The Amarr Assault really brings out the beast in the SCR, turning an already good weapon into a beast of a gun that all should fear. SoGǪ Why shouldnGÇÖt all weapons act like t...
- by Cat Merc - at 2013.11.10 18:59:00
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1384. [Suggestion] Suits enhancing their weapons - in Feedback/Requests [original thread]
Powerh8er wrote: I dont get why almost every weapon in this game has to be a CQC gun, its a sci-fi game. Not bloody skyrim. I want to have the enemy to bring out lavs and vehicles because of suppressive machine gun fire and shoot people in the ...
- by Cat Merc - at 2013.11.10 18:58:00
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1385. [Suggestion] Suits enhancing their weapons - in Feedback/Requests [original thread]
meow?
- by Cat Merc - at 2013.11.09 19:43:00
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1386. [Suggestion] Dealing with TTK - Nerfing the AR - in Feedback/Requests [original thread]
Roy Ventus wrote: Cat Merc wrote: Sigh... I wonder how long it will take for people to realize that not only the AR benefitted from this change, and pretty much all direct fire weapons are now much much more deadly A nerf would require a u...
- by Cat Merc - at 2013.11.09 19:08:00
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1387. [Suggestion] Dealing with TTK - Nerfing the AR - in Feedback/Requests [original thread]
Sigh... I wonder how long it will take for people to realize that not only the AR benefitted from this change, and pretty much all direct fire weapons are now much much more deadly A nerf would require a universal damage reduction to direct fire...
- by Cat Merc - at 2013.11.09 14:59:00
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1388. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Lazy Scumbag wrote: I don't hate the idea, but what would be the point of going past level 1 in scanners? Range, radius, cooldown. There are plenty other factors than dB.
- by Cat Merc - at 2013.11.09 14:47:00
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1389. [Suggestion] Suits enhancing their weapons - in Feedback/Requests [original thread]
So IGÇÖve been thinking. The Amarr Assault really brings out the beast in the SCR, turning an already good weapon into a beast of a gun that all should fear. SoGǪ Why shouldnGÇÖt all weapons act like this? It achieves suit and weapon synergy, so...
- by Cat Merc - at 2013.11.09 14:44:00
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1390. [Idea/Suggestion] Increasing customization - Cat Merc's archive of threads #4 - in Feedback/Requests [original thread]
Draco Cerberus wrote: I support this idea wholeheartedly. It does have a net effect of allow a greater customization and allowing more choices. While decreasing the module benefits they would also need to have a similar reduction in CPU/PG cost...
- by Cat Merc - at 2013.11.09 08:59:00
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1391. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still very very very much love this idea meow
- by Cat Merc - at 2013.11.09 08:57:00
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1392. [Suggestion] Covert Ops suits - Cat Merc's archive of threads #3 - in Feedback/Requests [original thread]
Godin Thekiller wrote: So.... a Scout suit, but better, only slightly less speed? No. Read the above part. I assumed CCP would make scouts... You know... Good? I expected them to at least be 8m/s sprint speed after a buff, making the differen...
- by Cat Merc - at 2013.11.08 21:21:00
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1393. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
Godin Thekiller wrote: This is the only one of your ideas from the nexus that I like (no offense, just seems like some weird ideas, and would be really hard to balance for). However, I really like this one. Wait, let me say that again: Quote:...
- by Cat Merc - at 2013.11.08 21:18:00
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1394. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
Still want this. I will edit this thread when I will find the time, because I want to make a few updates.
- by Cat Merc - at 2013.11.08 19:54:00
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1395. [Suggestion] Add ammo pouches - Cat Merc's archive of threads #2 - in Feedback/Requests [original thread]
CLONE117 wrote: it makes perfect sense to me. im still running a mlt suit because i choose to go core skills instead of unlocking a new suit. so damage mods mow me down too fast. if those same players had to sacrifice their total hp meaning...
- by Cat Merc - at 2013.11.08 19:45:00
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1396. [Suggestion] Add ammo pouches - Cat Merc's archive of threads #2 - in Feedback/Requests [original thread]
CLONE117 wrote: id rather have the regenerating ammo.. because just having more ammo capacity doesn not help u when u run out of ammo. now if that module regenerated ammo at a slow rate overtime. it would mean i wouldnt have to keep making run...
- by Cat Merc - at 2013.11.08 19:39:00
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1397. [Suggestion] Covert Ops suits - Cat Merc's archive of threads #3 - in Feedback/Requests [original thread]
Awry Barux wrote: Sounds super cool, though it seems counterintuitive to me to add more slots while decreasing CPU/PG. 275 CPU and 55 PG split between 9 module slots, 2 equipment slots, and a sidearm seems pretty harsh- you'd have to run almost...
- by Cat Merc - at 2013.11.08 19:30:00
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1398. [Suggestion] Add active modules - Cat Merc's Archive of threads #1 - in Feedback/Requests [original thread]
Any other opinions?
- by Cat Merc - at 2013.11.08 19:24:00
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1399. [Suggestion] Add ammo pouches - Cat Merc's archive of threads #2 - in Feedback/Requests [original thread]
Awry Barux wrote: Cat Merc wrote: Awry Barux wrote: On one hand, sure, why not. On the other hand, no one is going to stop stacking damage mods because they can slap a little extra ammo into their high slots. If, as you said, it only give...
- by Cat Merc - at 2013.11.08 19:23:00
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1400. [Idea/Suggestion] Increasing customization - Cat Merc's archive of threads #4 - in Feedback/Requests [original thread]
Note: This thread was written around the time of 1.4. Now that I think about it, this could be the answer to low TTK, just double the module slots, but unlike my original idea don't cut in half the effectiveness of modules. Honestly, customiz...
- by Cat Merc - at 2013.11.08 19:22:00
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