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Thread Statistics | Show CCP posts - 9 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4432
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Posted - 2015.01.20 15:18:00 -
[31] - Quote
Damnit beat me to it
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Freccia di Lybra
Maphia Clan Corporation
361
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Posted - 2015.01.20 15:45:00 -
[32] - Quote
CCP Rattati wrote:Dear players,
we want to talk about District Timers, in particular, the not-so-much-intended practice of safeguarding Districts into difficult timezones.
There are a few ideas already on the table, not a complete list and I expect Kain Spero to show up pretty much instantly.
Methods to reset, if we go that way
A) Randomize - all Timers will be reset to a random TZ within the allowed Begin and End settings B) Redistribute - all Timers will be reset and fixed in a ratio that aligns with average PCU C) Reset and allow +-X timers around the default District Timer D) Reset and reduce the available option for Timers E) Reset and allow incremental jumps from the default Timer, rising exponentially in ISK cost per 30 minutes.
I will add more.
Please discuss.
If we go back in Summer 2013 on the feedback forums (and probably also in the war room), there are plenty of great suggestions and plenty of arguments.
Back then, people (me included) used to complain about EU typical timers being vulnerable by both Asia / Australia and US timezones while the other two were almost invulnerable to EU players.
EU typical timer: from 14:00 to 00:00 Eve Time. From 14:00 to 18:00 our districts are vulnerable to asian players while from 19:00 to 00:00 we are vulnerable to US timezone. But we also have no chance to attack back because of the 13:00 stack by "someone" and because of US typical timers being usually too late (remember being awake at 05:00 AM against Teamplayers, Syn etc, remember Mr. Gloo Gloo and Eukesei waking up because of a PC every 3 hours of sleep etc).
I think a -1, +1 attack window, where attacker can decide when to attack in that 3 hours window would have solved the problem back then. But this wouldn't actually solve the problem now that the majority of the hardcore PC players are gone.
I think the best and most reasonable thing to do is to reduce the available options for timers so that Planetary conquest is a bit more "under control".
There could also be a crazy huge change. And by crazy huge change I mean a +2 / -2 attack window on each district. It may work, it may also "solve" somehow the problem with relatively small corporations holding too much land for their size and will help with land distribution, alliances forimg and maybe (seriously, maybe) someone who left long time ago may even come back.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4433
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Posted - 2015.01.20 15:49:00 -
[33] - Quote
Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Lazer Fo Cused
Shining Flame Amarr Empire
551
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Posted - 2015.01.20 15:53:00 -
[34] - Quote
Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend?
1. Yes
2. Its the same in EVE
3. You play to your corps advantages and your enemies weakness
4. HTFU but in DUST it doesnt exist anymore |
Breakin Stuff
Internal Error. Negative-Feedback
6631
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Posted - 2015.01.20 15:56:00 -
[35] - Quote
Ghostt Shadoww wrote:
We are the voice. Not one man that doesn't even PC
WE are the voice, regardless if we PC. get over yourself and quit being butthurt about Kain.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Soraya Xel
Abandoned Privilege Top Men.
5482
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Posted - 2015.01.20 16:04:00 -
[36] - Quote
Ghostt Shadoww wrote:It's favortism period....a Dev should never point out a player in a thread. Keep it professional. It can be taken wrong like I pointed out. No need to mention a player name. A Dev needs to give info to the community. Not say Hey Kain, I've done something think you would enjoy come check it out.
There lots of talk and heat in the past with Kain , CPM, and Devs. So why add wood to the fire. Keep it professional not personal. Talk to Dust not an individual player.
We are the voice. Not one man that doesn't even PC
Actually, he was well aware Kain would NOT like this thread. o_o
Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend?
This. Timers are crucial for ensuring the work you do while you're playing isn't immediately rendered pointless by things that happen during the time you can't play. Trying to hold anything would be impossible without timers.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4433
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Posted - 2015.01.20 16:08:00 -
[37] - Quote
Lazer Fo Cused wrote:Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend? 1. Yes 2. Its the same in EVE 3. You play to your corps advantages and your enemies weakness 4. HTFU but in DUST it doesnt exist anymore
So...basically what you want is districts being flipped basically back and forth daily. Japanese corps attack the American corps, American corps will wake up early for a while but eventually it'll get old. So Japanese corps will just take all the districts they want, and then the Americans will respond by taking them back the following day. Eventually no one bothers showing up because no one wants to wake up at 4AM every day to play a video game before work, and PC turns into nothing but no-shows.
God that just sounds super fun!
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Kain Spero
Negative-Feedback
4290
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Posted - 2015.01.20 16:10:00 -
[38] - Quote
As a few people have suggested, windows of attack in the 2-4 hour range seem to make a lot more sense than the specific 1 hour timer set-up that we have now.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Lazer Fo Cused
Shining Flame Amarr Empire
551
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Posted - 2015.01.20 16:12:00 -
[39] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote:Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend? 1. Yes 2. Its the same in EVE 3. You play to your corps advantages and your enemies weakness 4. HTFU but in DUST it doesnt exist anymore So...basically what you want is districts being flipped basically back and forth daily. Japanese corps attack the American corps, American corps will wake up early for a while but eventually it'll get old. So Japanese corps will just take all the districts they want, and then the Americans will respond by taking them back the following day. Eventually no one bothers showing up because no one wants to wake up at 4AM every day to play a video game before work, and PC turns into nothing but no-shows. God that just sounds super fun!
1. Dont blame me blame the system
2. We can move timers to our advantage now anyways and really none of these propsals for PC even seem to work at all |
Cat Merc
Fatal Absolution General Tso's Alliance
14526
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Posted - 2015.01.20 16:13:00 -
[40] - Quote
If the timers are fixed, they better make geographical sense in the game. As in, districts close to each other are very very close in their timers.
The districts on a planet should have a max deviance of 2 hours on their timers.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Assault Conglomerate: Because we don't shave
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4435
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Posted - 2015.01.20 16:15:00 -
[41] - Quote
Lazer Fo Cused wrote:
1. Dont blame me blame the system
2. We can move timers to our advantage now anyways and really none of these propsals for PC even seem to work at all
I would love to hear your thoughts on the my proposal that Kane linked earlier in the thread, and any criticisms about how it would not work.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Ghostt Shadoww
Carne Con Papas
148
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Posted - 2015.01.20 16:24:00 -
[42] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote:Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend? 1. Yes 2. Its the same in EVE 3. You play to your corps advantages and your enemies weakness 4. HTFU but in DUST it doesnt exist anymore So...basically what you want is districts being flipped basically back and forth daily. Japanese corps attack the American corps, American corps will wake up early for a while but eventually it'll get old. So Japanese corps will just take all the districts they want, and then the Americans will respond by taking them back the following day. Eventually no one bothers showing up because no one wants to wake up at 4AM every day to play a video game before work, and PC turns into nothing but no-shows. God that just sounds super fun!
Your stupid....that's what the alliance is for dumb dumb...anyways the real people are talking about this topic in the war room. Under Akins post about Nyain san....
Something Awful is going on around here. Hehe
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Ghostt Shadoww
Carne Con Papas
148
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Posted - 2015.01.20 16:25:00 -
[43] - Quote
Rattati and all other Devs...
Feel free to follow us in the war room about this topic. Where the real Dust community hangs out. Us dust Vets are currently brainstorming.
Go read all our (Dust Vets) suggestions in the war room. Under Kain post about Nyain San and CCP
See you there
Something Awful is going on around here. Hehe
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4435
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Posted - 2015.01.20 16:26:00 -
[44] - Quote
Ghostt Shadoww wrote:Your stupid....
You're*
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Lazer Fo Cused
Shining Flame Amarr Empire
551
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Posted - 2015.01.20 16:31:00 -
[45] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote:
1. Dont blame me blame the system
2. We can move timers to our advantage now anyways and really none of these propsals for PC even seem to work at all
I would love to hear your thoughts on the my proposal that Kane linked earlier in the thread, and any criticisms about how it would not work.
1. You are forced to play pub matches by the looks of it and pub matches are bad enough |
Soraya Xel
Abandoned Privilege Top Men.
5482
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Posted - 2015.01.20 16:32:00 -
[46] - Quote
Kain Spero wrote:As a few people have suggested, windows of attack in the 2-4 hour range seem to make a lot more sense than the specific 1 hour timer set-up that we have now.
This is a hugely exclusionary system that would greatly reduce the number of corps that could hold a district in PC. Because it multiplies the amount of time your corp has to be able to field full teams to be able to be viable, and forces PC organizers to block out their entire evening to defend a single district.
I like Pokey's expanding timer system that doesn't unfairly punish single district holders who are actively using it. But I think it'd be a whole patch in itself to implement, and I'd rather get features like district raiding in first.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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steadyhand amarr
shadows of 514
3472
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Posted - 2015.01.20 16:32:00 -
[47] - Quote
Soraya Xel wrote:Ghostt Shadoww wrote:It's favortism period....a Dev should never point out a player in a thread. Keep it professional. It can be taken wrong like I pointed out. No need to mention a player name. A Dev needs to give info to the community. Not say Hey Kain, I've done something think you would enjoy come check it out.
There lots of talk and heat in the past with Kain , CPM, and Devs. So why add wood to the fire. Keep it professional not personal. Talk to Dust not an individual player.
We are the voice. Not one man that doesn't even PC Actually, he was well aware Kain would NOT like this thread. o_o Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend? This. Timers are crucial for ensuring the work you do while you're playing isn't immediately rendered pointless by things that happen during the time you can't play. Trying to hold anything would be impossible without timers.
I skipped ahead because I wanted to address the point.
why not change how rewards are dished out too. It's perfectly possable all the parts of PC are not really working.
ownership is a EVE thing. We are about blowing the living **** out of anything that moves.
Why not move PC into a king of a hill mindset. Longer you hold the space the more rent money. Secondly reduce the size of PC until hiding is not option.
This encourages people to hack and hold what ever they got and hold it as long as possable thus generating fights.
or put another way. Why are not just starting fresh and trying out new ideas. PC didn't work let's try again.
Maybe this time put the focus on Corp numbers with option of small groups being hired out to fill these numbers.
Again typing from work rushed sorry =ƒÿò
You can never have to many chaples
-Templar True adamance
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4435
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Posted - 2015.01.20 16:32:00 -
[48] - Quote
Lazer Fo Cused wrote:Pokey Dravon wrote:Lazer Fo Cused wrote:
1. Dont blame me blame the system
2. We can move timers to our advantage now anyways and really none of these propsals for PC even seem to work at all
I would love to hear your thoughts on the my proposal that Kane linked earlier in the thread, and any criticisms about how it would not work. 1. You are forced to play pub matches by the looks of it and pub matches are bad enough
I never said in the proposal that you're forced to play pubs. Battle activity during the window would generate fuel, this includes fighting in FacWar or PC.
Anything else?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Lazer Fo Cused
Shining Flame Amarr Empire
551
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Posted - 2015.01.20 16:40:00 -
[49] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote:Pokey Dravon wrote:Lazer Fo Cused wrote:
1. Dont blame me blame the system
2. We can move timers to our advantage now anyways and really none of these propsals for PC even seem to work at all
I would love to hear your thoughts on the my proposal that Kane linked earlier in the thread, and any criticisms about how it would not work. 1. You are forced to play pub matches by the looks of it and pub matches are bad enough I never said in the proposal that you're forced to play pubs. Battle activity during the window would generate fuel, this includes fighting in FacWar or PC. Anything else?
1. What if you log on just for PC?
2. Windows are too large i mean 12hrs thats half a day where you could get hammered by a corp thats on a diff TZ which means back to same problems and luck of the draw and even then you have to put aside a whole evening incase you get attacked
3. Smaller corps or near dead corps who just want to play PC are punished by larger corps who just spam pubs so you get 1 hour window at best which again could be at there peak TZ and not yours so again back to the same problem
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4435
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Posted - 2015.01.20 16:53:00 -
[50] - Quote
Lazer Fo Cused wrote:Pokey Dravon wrote:Lazer Fo Cused wrote:Pokey Dravon wrote:Lazer Fo Cused wrote:
1. Dont blame me blame the system
2. We can move timers to our advantage now anyways and really none of these propsals for PC even seem to work at all
I would love to hear your thoughts on the my proposal that Kane linked earlier in the thread, and any criticisms about how it would not work. 1. You are forced to play pub matches by the looks of it and pub matches are bad enough I never said in the proposal that you're forced to play pubs. Battle activity during the window would generate fuel, this includes fighting in FacWar or PC. Anything else? 1. What if you log on just for PC? 2. Windows are too large i mean 12hrs thats half a day where you could get hammered by a corp thats on a diff TZ which means back to same problems and luck of the draw and even then you have to put aside a whole evening incase you get attacked 3. Smaller corps or near dead corps who just want to play PC are punished by larger corps who just spam pubs so you get 1 hour window at best which again could be at there peak TZ and not yours so again back to the same problem
1. If you're being attacked every day, defending that district every day should generate enough fuel to maintain that district. Additionally if you're attacking, a similar principle applies. As I mention in the thread, it may be beneficial to widen the fuel generation window slightly (Maybe 1 hour on either side) to account for PC attack battles that take place off of your timer but still within your effective daily time of play. The fact of the matter is that if you want to own a district, a proportional part of your corporation must be actively playing any part of the game around the time your districts timers are set up.
2. Maximum window is 12 hours if you consistently fail to generate enough fuel every day. If properly maintained with a reasonable amount of activity during your reinforcement time, the attack window is 1 hour long. You have to severely neglect your districts to end up with a 12 hour timer. Maintaining the 1 hour window would be easy given reasonable levels of play during those times if your player-count is reasonably proportionate to the number of districts held.
3. Again the required activity is relative to the number of districts held. If a corporation only has 16 guys, that's the minimum required to defend a district. It would be easy for 16 guys who play at a reasonable rate to produce enough fuel to maintain the 1 hour timer on a single district. It would however be more difficult for them to produce enough fuel for 2 or more districts. This limitation directly prevents small corporations from holding more land than their numbers should support.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Brush Master
Onslaught Inc RISE of LEGION
1400
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Posted - 2015.01.20 17:15:00 -
[51] - Quote
Going with a simple approach.
What if you go with timers that shift on a certain time frame, say every week.
- Disable current ability to change a timer
- Implement a script that time shifts every district on the weekly reset. Shift should only be 1-2 hrs and random +/-
- If needed, basic logic to make sure a single timer zone is not over saturated, aka if 13:00 has over xx % skip any shifts to that time frame.
Besides the disable timer on the client side, everything sounds like something that a server side script would run and modify all the districts. Slow time shifts would encourage players to attack districts that have shifted into a friendly time frame?
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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SoTa PoP
Red and Silver Hand Amarr Empire
5764
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Posted - 2015.01.20 17:45:00 -
[52] - Quote
....
Seriously CCP?
The concept of region lock is broken for the same reason your match making is - not enough people.
PC is a sandbox - stop trying to violate it. You've done enough damage with the removal of passive ISK without a decent replacement.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Soraya Xel
Abandoned Privilege Top Men.
5482
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Posted - 2015.01.20 17:49:00 -
[53] - Quote
SoTa PoP wrote:PC is a sandbox - stop trying to violate it. You've done enough damage with the removal of passive ISK without a decent replacement.
The notion "it's a sandbox" is irrelevant if it doesn't also offer compelling gameplay. This is not a valuable argument.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4436
|
Posted - 2015.01.20 17:57:00 -
[54] - Quote
Brush Master wrote:Going with a simple approach. What if you go with timers that shift on a certain time frame, say every week.
- Disable current ability to change a timer
- Implement a script that time shifts every district on the weekly reset. Shift should only be 1-2 hrs and random +/-
- If needed, basic logic to make sure a single timer zone is not over saturated, aka if 13:00 has over xx % skip any shifts to that time frame.
Besides the disable timer on the client side, everything sounds like something that a server side script would run and modify all the districts. Slow time shifts would encourage players to attack districts that have shifted into a friendly time frame?
I have a couple issues with restrictive or fixed timers. For one, you're basically entirely dependent on an algorithm to properly balance time zones and quite honestly I have zero faith that it would work properly, not to mention that automated systems meant to control player activity...are often prone to being gamed.
However my main issue is that in the grand scheme of things, we want location to matter, right? And ideally the location of your districts and warbarge flotilla and assets should all matter. But now suddenly you have the game basically dictating where you can set up shop because its deciding where those reinforcement timers are going to be. So essentially 2 things can happen.
1. Location of timers is clumped together, so that one region of space is North America and another region is Asia, and another UK, ect. However now if an alliance wants to work with corporations from other regions, they are forcefully separated, and their districts and assets will not be able to readily support one another.
2. Location times are randomly spread out, so you have maybe a planet with 8 districts, 2 are NA, 2 are AU, 2 are UK, and 2 are JP. Well now if say a UK corporation have the manpower to hold 4 districts...they can really only hold 2 because that planet's timers make the other districts impossible to hold for them. Additionally those 4 groups will probably never fight one another despite being neighbors, because the timers are locked and at bad times for them, leading to further stagnation.
Either way I don't see it working properly and it's a simple, but overly clunky system.
This is the primary reasony why I made my proposal, to allow timers to be moved to avoid the restriction, but also force corporations to be active during their timer, as to stop them from moving them to a weird off-time.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Lazer Fo Cused
Shining Flame Amarr Empire
552
|
Posted - 2015.01.20 18:01:00 -
[55] - Quote
Pokey Dravon wrote:
1. If you're being attacked every day, defending that district every day should generate enough fuel to maintain that district. Additionally if you're attacking, a similar principle applies. As I mention in the thread, it may be beneficial to widen the fuel generation window slightly (Maybe 1 hour on either side) to account for PC attack battles that take place off of your timer but still within your effective daily time of play. The fact of the matter is that if you want to own a district, a proportional part of your corporation must be actively playing any part of the game around the time your districts timers are set up.
2. Maximum window is 12 hours if you consistently fail to generate enough fuel every day. If properly maintained with a reasonable amount of activity during your reinforcement time, the attack window is 1 hour long. You have to severely neglect your districts to end up with a 12 hour timer. Maintaining the 1 hour window would be easy given reasonable levels of play during those times if your player-count is reasonably proportionate to the number of districts held.
3. Again the required activity is relative to the number of districts held. If a corporation only has 16 guys, that's the minimum required to defend a district. It would be easy for 16 guys who play at a reasonable rate to produce enough fuel to maintain the 1 hour timer on a single district. It would however be more difficult for them to produce enough fuel for 2 or more districts. This limitation directly prevents small corporations from holding more land than their numbers should support.
1. So 1 match keeps it to a 1hour window of attack? 1a. If you make 3hr window then again it means you need to have 16 ready for 3hrs
2./3 If a small corp is good enough to maintain a number of districts by pure skill and teamwork then really why do they need this fuel bollocks because as it is now they could hold a number of districts anyways but under your plan they would be punished because they need more fuel so have to play alot more games for each member than a larger corp would have to - You are punishing them because of there corp size when its actual skill at playing the game that should determine who wins and how many districts they can hold before its too much |
SoTa PoP
Red and Silver Hand Amarr Empire
5764
|
Posted - 2015.01.20 18:13:00 -
[56] - Quote
Soraya Xel wrote:SoTa PoP wrote:PC is a sandbox - stop trying to violate it. You've done enough damage with the removal of passive ISK without a decent replacement. The notion "it's a sandbox" is irrelevant if it doesn't also offer compelling gameplay. This is not a valuable argument. Compelling gameplay is a problem with the core mechanics, and using it as an excuse to change PC how you want is just corrupt.
This isn't going to make it more compelling with less land available and a higher chance that a corp will dominate your time zone completely.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4436
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Posted - 2015.01.20 18:14:00 -
[57] - Quote
Lazer Fo Cused wrote:
1. So 1 match keeps it to a 1hour window of attack? 1a. If you make 3hr window then again it means you need to have 16 ready for 3hrs
2./3 If a small corp is good enough to maintain a number of districts by pure skill and teamwork then really why do they need this fuel bollocks because as it is now they could hold a number of districts anyways but under your plan they would be punished because they need more fuel so have to play alot more games for each member than a larger corp would have to - You are punishing them because of there corp size when its actual skill at playing the game that should determine who wins and how many districts they can hold before its too much
1. Exact values may vary but essentially around that much, since you would have 16 people playing. Additionally PC could generate more fuel per match than pubs or facwar, requiring fewer PC matches to reach your quote and more pubs to reach the quota.
1a. Read carefully. I never said the attack window would increase to 3 hours, just that you would be able to generate fuel one hour prior to one our post the attack window. Values are of course subject to change but as an example if your time is set to 2000, you could generate fuel anytime between 1900 and 2100.
2. Well a small corp can't run multiple PC matches at once, so they would spread their windows out, meaning that the relative amount of activity per hour is still the same. Requiring small corps to actually play the game during the times they have their timers set, is not punishing them for being a small corp. If their districts are spread out over a 3-4 hour time period, then all they have to do is play a handful of matches over that 3-4 hour spread.
As I've said before, the required quota for a 1 hour timer is not difficult to reach, and even a small corporation that spreads its timers out instead of stacking them would have zero difficulty maintaining several districts. What it does prevent however is prevent corps of any size from hiding their districts at odd times where no one in their corporation plays.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Soraya Xel
Abandoned Privilege Top Men.
5482
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Posted - 2015.01.20 18:20:00 -
[58] - Quote
Pokey, location mattering being partially mitigated by timer distribution is possibly the only justification for allowing timer changes. However, we don't know how location is going to matter yet. And I don't think empires should be so big that corps are controlling whole planets in a system as small as ours. I would think a group large enough and active enough to have such a large empire that fixed timers becomes an issue would be large enough to span multiple time zones anyways.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Lazer Fo Cused
Shining Flame Amarr Empire
555
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Posted - 2015.01.20 18:22:00 -
[59] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote:
1. So 1 match keeps it to a 1hour window of attack? 1a. If you make 3hr window then again it means you need to have 16 ready for 3hrs
2./3 If a small corp is good enough to maintain a number of districts by pure skill and teamwork then really why do they need this fuel bollocks because as it is now they could hold a number of districts anyways but under your plan they would be punished because they need more fuel so have to play alot more games for each member than a larger corp would have to - You are punishing them because of there corp size when its actual skill at playing the game that should determine who wins and how many districts they can hold before its too much
1. Exact values may vary but essentially around that much, since you would have 16 people playing. Additionally PC could generate more fuel per match than pubs or facwar, requiring fewer PC matches to reach your quote and more pubs to reach the quota. 1a. Read carefully. I never said the attack window would increase to 3 hours, just that you would be able to generate fuel one hour prior to one our post the attack window. Values are of course subject to change but as an example if your time is set to 2000, you could generate fuel anytime between 1900 and 2100. 2. Well a small corp can't run multiple PC matches at once, so they would spread their windows out, meaning that the relative amount of activity per hour is still the same. Requiring small corps to actually play the game during the times they have their timers set, is not punishing them for being a small corp. If their districts are spread out over a 3-4 hour time period, then all they have to do is play a handful of matches over that 3-4 hour spread. As I've said before, the required quota for a 1 hour timer is not difficult to reach, and even a small corporation that spreads its timers out instead of stacking them would have zero difficulty maintaining several districts. What it does prevent however is prevent corps of any size from hiding their districts at odd times where no one in their corporation plays.
1a. At 2100 its one hour past the 2000 so why bother?
2. Why shouldnt corps be allowed to whack timers into no play zones? you get no passive isk anyways since that is gone and either way if they play pubs all day then the no go timers still get shield or just get a token aussie in to play at odd times for the rest of the corp
3. I really cannot see how this solves anything, just makes it more complicated for the same problems to pop up |
Regis Blackbird
DUST University Ivy League
571
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Posted - 2015.01.20 18:22:00 -
[60] - Quote
Just throwing a silly idea out there.
What if the concept of an attack window were flipped around? So instead of the defenders selecting a +/-2 h window (in which the attackers can choose a specific time), let the attackers declare an attack 24/7, but the defenders can modify the attack time +/- Xh (for example +/-4h).
So, unless they defenders take any action to modify the time, the attack will start after 24h.
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