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1861. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Modern grenade launchers, such as 40mm, have an arming range of about 15-30m depending on type, so that the user can avoid blowing themselves up. Still, getting hit with a 40mm projectile moving at about 250 feet per second is more than enough to ...
- by Alena Ventrallis - at 2013.08.09 16:05:00
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1862. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
s long as headshots are unmitigated to reward snipers, I support this. If heavies can't move, then they should be able to sit their and soak up damage as opposed to evade it.
- by Alena Ventrallis - at 2013.08.09 13:44:00
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1863. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Evidently we need a lesson in warfare. Everything in warfare is about mission accomplishment. Looking at skirmish, that mission is to capture and hold objectives. The AR gunner is the main effort to accomplish this. He captures the objective, an...
- by Alena Ventrallis - at 2013.08.09 13:40:00
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1864. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Talos Alomar wrote: Rail guns are supposed to have massive range. This isn't a ball of electricity - It's a physical slug. Besides, you didn't establish WHY this is problem, instead of just being something that you don't like. Rail guns ar...
- by Alena Ventrallis - at 2013.08.09 02:34:00
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1865. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
I, for one, do not believe the forge guns are the next FOTM. It takes a LOT of sp to get anywhere with them, and it does take accuracy in order to hit anything properly. I'll leave in the splash damage it has, because you know what, I'd expect a g...
- by Alena Ventrallis - at 2013.08.09 01:38:00
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1866. Tank EMP Pulse - in Feedback/Requests [original thread]
Or, have a pulse that shuts down all weapons within x radius. Meaning even if someone gets under your guns, you still have a chance at escape.
- by Alena Ventrallis - at 2013.08.08 23:07:00
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1867. suggestion limit on havs - in Feedback/Requests [original thread]
Only if they limit the amount of av allowed to be deployed at once.
- by Alena Ventrallis - at 2013.08.08 23:00:00
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1868. Turrets need some work. - in Feedback/Requests [original thread]
For the record, I came to the game after the Macrosse Missile Massacre and subsequent nerf, so I have no idea how op missiles were then. With that in mind, turrets feel pretty gimped to me, with missiles in particular. I speak mostly for small tu...
- by Alena Ventrallis - at 2013.08.08 22:59:00
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1869. Only 400 WP Til a blueberry leaves the "Academy"? - in Feedback/Requests [original thread]
I-Shayz-I wrote: Guys, you know that the new matchmaking system is right around the corner -_- Someone is new to CCP. They are notorious for getting things done "Soon."
- by Alena Ventrallis - at 2013.08.08 07:57:00
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1870. [feedback] the truth about armour tanks. - in Feedback/Requests [original thread]
Armor rep is fine, honestly. The issue is that shields can't match armor in any field. MY suggestions to balance tanks is 1. The way the tanks handle should be flipped, with shields handling as armor does now and armor handling as shields do. Arm...
- by Alena Ventrallis - at 2013.08.05 19:45:00
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1871. Turret AI - in Feedback/Requests [original thread]
I find it kind of nice. When LLAVs try to murder taxi, the blaster turrets blap the river out, letting someone else hack his vehicle and steal it.
- by Alena Ventrallis - at 2013.08.05 05:56:00
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1872. [Feedback] On Weapon Balance - in Feedback/Requests [original thread]
Cat Merc wrote: Buster Friently wrote: No, I think I'll still be pointing out that killing the diversity of the game is actually a problem. The players are killing the diversity, nothing else. It's the eaiest to use, people will stop u...
- by Alena Ventrallis - at 2013.08.05 04:45:00
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1873. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
RINON114 wrote: The fight between armour and shield is a long, drawn out one. But why, oh why, is the Gallente suit worse than the Caldari one in every way . Give us Gallenteans something for once will you!? I give you vehicles that our per...
- by Alena Ventrallis - at 2013.08.05 01:29:00
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1874. Small Turret Hit Detection - in Feedback/Requests [original thread]
That explains a lot of my dropships performance. Is this hit detection confirmed for 1.3? Or just speculative?
- by Alena Ventrallis - at 2013.08.04 08:59:00
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1875. [Feedback] Forge gun. - in Feedback/Requests [original thread]
If the forge gun lit up when charging, and maybe had a slight charge time increase, I'd be happy. Something generating that much electricity should be lit up like Christmas. At least then I can see where its hitting me from so I can counter/hide a...
- by Alena Ventrallis - at 2013.08.02 17:13:00
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1876. Dev Please Read and plesse reply to this, it's a urgent matter thank you. - in Feedback/Requests [original thread]
I've pointed this out before, but ARs should be the most used weapon on th battlefield. The purpose of the rifle squad is to assault the objective, and repel the enemy advance. The assault (emphasis on assault) rifle should be the go-to weapon for...
- by Alena Ventrallis - at 2013.08.02 06:14:00
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1877. A Temporary Fix for Shield Vs. Armor Vehicles [Request] - in Feedback/Requests [original thread]
Aizen Intiki wrote: Pokey Dravon wrote: Aizen Intiki wrote: Madrugar's can't do that either, and to get more PG (which they need) you have to give up slots that their tank is in. All they need to do is put the engineering skill back to w...
- by Alena Ventrallis - at 2013.08.02 05:44:00
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1878. Request} Battle scard fields - in Feedback/Requests [original thread]
That would be a good idea down the road, but CCP has a huge mess to untangle before adding more thread to the lot. Excellent suggestion, however, This would make things very immersive.
- by Alena Ventrallis - at 2013.08.02 05:42:00
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1879. EVE/DUST: Bridging two games through PvE - in Feedback/Requests [original thread]
There is nothing in this that I have issue with. +1
- by Alena Ventrallis - at 2013.08.02 05:41:00
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1880. A Temporary Fix for Shield Vs. Armor Vehicles [Request] - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Interesting but these types of tweaks will not be effective. What you, OP, are missing is Data . As in, you have None . CCP/Shanghai has it but the API to share it with us is not released yet, like so many things that are...
- by Alena Ventrallis - at 2013.08.01 16:27:00
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