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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  N1ck Comeau
 Ahrendee Mercenaries
 EoN.
 
 893
 
 
      | Posted - 2013.08.02 11:11:00 -
          [1] - Quote 
 Anyone who has seen me in game would know that i have both Proto Forge and Proto HMG.
 
 The forge gun is a very deadly weapon, with over 1500 direct damage it is enough to one hit any infantry soldier.
 
 so looking at the Proto assault forge, (Ishukone) it is very deadly toward infantry. It will still need 2-3 hits of splash to take down a well built assault logi or heavy class.
 
 In my opinion, it should have a slightly smaller blast radius, and slightly lowered splash damage. Making it a more direct hit style of a gun.
 
 It ain't easy getting direct hits with a forge, sense you will have to be farther away in order not to get seen and shot. Forge gun can't perform good up close.
 
 
 Against vehicles
 
 The forge gun is a monster against vehicles, you can deal well over 3000 damage in just 5 seconds, thats fine in my opinion.
 
 All i want to see be done with forge guns vs tanks are, Make the forge gun projectile have a lowered speed, meaning more time to be able to see it coming at you.
 
 Be able to see when someone is charging it at a distance.
 
 The projectile is bigger in the air. Meaning so you can see when someone has a forge gun.
 
 
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        |  DJINN leukoplast
 Hellstorm Inc
 League of Infamy
 
 888
 
 
      | Posted - 2013.08.02 11:35:00 -
          [2] - Quote 
 Coming from a player that used almost nothing but swarms for almost a year now (including proto), I disagree about the projectile being slower.
 
 Tanks are far too quick (LAV's ever even quicker), and can easily back off when in danger from AV... only time they can't back off too quickly is with a forge, and IMO that works just fine.
 
 Swarms are mostly useless against tanks cause they just run into cover before they can get hit, but it is a breath of fresh air when the forge can hit them instantly.
 
 Swarms are slow enough as it is, no reason to make forge guns that way too (especially since only slow-ass heavy's can use them, they are vulnerable enough as it is and need that insta-hit ability to be effective).
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        |  N1ck Comeau
 Ahrendee Mercenaries
 EoN.
 
 894
 
 
      | Posted - 2013.08.02 11:39:00 -
          [3] - Quote 
 
 DJINN leukoplast wrote:Coming from a player that used almost nothing but swarms for almost a year now (including proto), I disagree about the projectile being slower. 
 Tanks are far too quick (LAV's ever even quicker), and can easily back off when in danger from AV... only time they can't back off too quickly is with a forge, and IMO that works just fine.
 
 Swarms are mostly useless against tanks cause they just run into cover before they can get hit, but it is a breath of fresh air when the forge can hit them instantly.
 
 Swarms are slow enough as it is, no reason to make forge guns that way too (especially since only slow-ass heavy's can use them, they are vulnerable enough as it is and need that insta-hit ability to be effective).
 Ok i agree with you.
 
 But 1600 damage hitting instantly, and it's already hard to tell where it came from, so thats kind of foolish
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        |  DJINN leukoplast
 Hellstorm Inc
 League of Infamy
 
 888
 
 
      | Posted - 2013.08.02 11:52:00 -
          [4] - Quote 
 
 N1ck Comeau wrote:DJINN leukoplast wrote:Coming from a player that used almost nothing but swarms for almost a year now (including proto), I disagree about the projectile being slower. 
 Tanks are far too quick (LAV's ever even quicker), and can easily back off when in danger from AV... only time they can't back off too quickly is with a forge, and IMO that works just fine.
 
 Swarms are mostly useless against tanks cause they just run into cover before they can get hit, but it is a breath of fresh air when the forge can hit them instantly.
 
 Swarms are slow enough as it is, no reason to make forge guns that way too (especially since only slow-ass heavy's can use them, they are vulnerable enough as it is and need that insta-hit ability to be effective).
 Ok i agree with you.  But 1600 damage hitting instantly, and it's already hard to tell where it came from, so thats kind of foolish  
 Well, as an assault/ground-pound player I can't deny being hit from some unknown location and losing a crap-ton of health is annoying (*cough*snipers*cough*)
 
 I witnessed this tonight in the first match I played with the assault forge, was that the tank I was hitting was absolutely oblivious to where the shots were coming from. He started to back up, not knowing it made him more vulnerable to me and my forge.
 
 But hey, until we get the ability to locate sniper hits as infantry, tanks should be just as oblivious to forge hits. This isn't just a forge problem, it is a universal problem.
 
 
 
 
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        |  N1ck Comeau
 Ahrendee Mercenaries
 EoN.
 
 894
 
 
      | Posted - 2013.08.02 11:54:00 -
          [5] - Quote 
 simple, add some scope glare, or something that you can see snipers but not make them like a sitting light.
 
 make the forge gun charge thing super bright. makes it so people know where you are when charging.
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        |  DJINN leukoplast
 Hellstorm Inc
 League of Infamy
 
 888
 
 
      | Posted - 2013.08.02 11:59:00 -
          [6] - Quote 
 
 N1ck Comeau wrote:simple, add some scope glare, or something that you can see snipers but not make them like a sitting light.
 make the forge gun charge thing super bright. makes it so people know where you are when charging.
 
 Eh, obvious hit markers in the direction being hit from would be more useful, in both cases.
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        |  Harpyja
 DUST University
 Ivy League
 
 425
 
 
      | Posted - 2013.08.02 14:10:00 -
          [7] - Quote 
 Forge guns need to light up their surroundings when charging like they used to. You never know that there's a forge gunner until he hits you. You can see swarms incoming (if they are rendered).
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        |  N1ck Comeau
 Ahrendee Mercenaries
 EoN.
 
 900
 
 
      | Posted - 2013.08.02 14:29:00 -
          [8] - Quote 
 
 Harpyja wrote:Forge guns need to light up their surroundings when charging like they used to. You never know that there's a forge gunner until he hits you. You can see swarms incoming (if they are rendered). I agree, It's a huge ball of electricity, It should be rather obvious when it's chargeing
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        |  Cosgar
 ParagonX
 
 3827
 
 
      | Posted - 2013.08.02 14:33:00 -
          [9] - Quote 
 
 N1ck Comeau wrote:Harpyja wrote:Forge guns need to light up their surroundings when charging like they used to. You never know that there's a forge gunner until he hits you. You can see swarms incoming (if they are rendered). I agree, It's a huge ball of electricity, It should be rather obvious when it's chargeing Draw distance would have to get better as well.
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        |  Halador Osiris
 Dead Six Initiative
 Lokun Listamenn
 
 539
 
 
      | Posted - 2013.08.02 14:51:00 -
          [10] - Quote 
 
 Harpyja wrote:This especially sucks with the breach forge gun. Oh man, he can't move, but he really doesn't have to because he threw himself up on a tower while you weren't looking. So, he charges for a while, and then you're flying along one day and suddenly your shields are at 1/5, which is impressive given your ~3.3k effective shields. If that second shot lands, you're done.Forge guns need to light up their surroundings when charging like they used to. You never know that there's a forge gunner until he hits you. You can see swarms incoming (if they are rendered). | 
      
      
        |  FLAYLOCK Steve
 Hellstorm Inc
 League of Infamy
 
 33
 
 
      | Posted - 2013.08.02 16:07:00 -
          [11] - Quote 
 Forge Gun nerf request: People claim the forge gun is OP because it can 1 shot any infantry and mainly because of the deadly forge snipers. They request that you make it like the swarm launcher (strictly AV) because its GÇ£OPGÇ¥ which imo is false. Think about it, even in the weapon description it CLEARLY STATES that itGÇÖs an ANTI MATERIAL WEAPON meaning it isnGÇÖt solely an ANTI VEHICLE. ItGÇÖs a unique gun mainly because itGÇÖs the ONLY weapon that is really effective for both infantry and vehicles. And it also has its MAJOR draw backs like charge time, slow reload and being on a slow moving sitting duck. As for forge sniping, it takes skill, itGÇÖs hard to kill moving targets it requires a dropship and someone with ammo. If a gun requires this much work to get a couple of kills how on earth can it be OP?
 Don't touch the forge gun seriously. Why is everyone crying so much?
 
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        |  Medical Crash
 Vacuum Cleaner. LLC
 RUST415
 
 38
 
 
      | Posted - 2013.08.02 16:53:00 -
          [12] - Quote 
 
 N1ck Comeau wrote:Anyone who has seen me in game would know that i have both Proto Forge and Proto HMG.
 The forge gun is a very deadly weapon, with over 1500 direct damage it is enough to one hit any infantry soldier.
 
 so looking at the Proto assault forge, (Ishukone) it is very deadly toward infantry. It will still need 2-3 hits of splash to take down a well built assault logi or heavy class.
 
 In my opinion, it should have a slightly smaller blast radius, and slightly lowered splash damage. Making it a more direct hit style of a gun.
 
 It ain't easy getting direct hits with a forge, sense you will have to be farther away in order not to get seen and shot. Forge gun can't perform good up close.
 
 
 Against vehicles
 
 The forge gun is a monster against vehicles, you can deal well over 3000 damage in just 5 seconds, thats fine in my opinion.
 
 All i want to see be done with forge guns vs tanks are, Make the forge gun projectile have a lowered speed, meaning more time to be able to see it coming at you.
 
 Be able to see when someone is charging it at a distance.
 
 The projectile is bigger in the air. Meaning so you can see when someone has a forge gun.
 
 
 No, leave the Forge Gun alone, it's fine, leave it alone. Nothing OP about it, just more people whining.
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        |  Alena Ventrallis
 Osmon Surveillance
 Caldari State
 
 37
 
 
      | Posted - 2013.08.02 17:13:00 -
          [13] - Quote 
 If the forge gun lit up when charging, and maybe had a slight charge time increase, I'd be happy. Something generating that much electricity should be lit up like Christmas. At least then I can see where its hitting me from so I can counter/hide as appropriate.
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        |  CPL Bloodstone
 Neanderthal Nation
 
 137
 
 
      | Posted - 2013.08.02 17:31:00 -
          [14] - Quote 
 Forge gun is fine. Its one of the most balanced weapons in the game and doesn't need a nerf. Tank Turrets need a buff though.
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        |  THUNDERGROOVE
 ZionTCD
 
 127
 
 
      | Posted - 2013.08.02 17:49:00 -
          [15] - Quote 
 
 N1ck Comeau wrote:Ok i agree with you.
 
 But 1600 damage hitting instantly, and it's already hard to tell where it came from, so thats kind of foolish
 
 Do you get a chance to play with dedicated tankers much? Most of them know right away where it is hitting from just from experience. Similar to how snipers often know where other snipers will be.
 
 In regards to a smaller splash damage, I think that falloff for the forge gun would be perfect if the farther the object you hit is, the smaller the blast radius. Also, a little hint out to other forge gunners, get your proficiency at least to level 3. The extra damage really adds up!
 
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        |  D legendary hero
 THE WARRIORS OF LEGEND
 
 509
 
 
      | Posted - 2013.08.02 18:24:00 -
          [16] - Quote 
 forgun is perfectly fine. it takes mmultiple shotsto take out infantry anyway unless they are standing still. i hate having my dropship shot out the sky but thats not because forguns are OP its because drop ships suck and need to cost half as much
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        |  Poplo Furuya
 Condotta Rouvenor
 Gallente Federation
 
 557
 
 
      | Posted - 2013.08.02 19:09:00 -
          [17] - Quote 
 As a Forge Gunner I could certainly agree with a reduction to splash radius, cutting it by a third or a half.
 
 I'd also be fully behind the glow getting upgraded from 'fly-killer' to 'THOR! GOD OF THUNDER!'.
 
 It would technically be a nerf but it would also be awesome.
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        |  Alabastor 'TheBlaster' Alcar
 Silver Bullet Solutions
 DARKSTAR ARMY
 
 138
 
 
      | Posted - 2013.08.02 19:20:00 -
          [18] - Quote 
 what i wanna know is why tank railguns dont do near the damage of a higher level forge wtf is the reasoning behind that, i mean comon its a damn tank turret, tank rails should alays do more dps than a forge
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        |  Poplo Furuya
 Condotta Rouvenor
 Gallente Federation
 
 557
 
 
      | Posted - 2013.08.02 19:22:00 -
          [19] - Quote 
 
 Alabastor 'TheBlaster' Alcar wrote:what i wanna know is why tank railguns dont do near the damage of a higher level forge wtf is the reasoning behind that, i mean comon its a damn tank turret, tank rails should alays do more dps than a forge  They do, over time. DPS isn't where they lose, they lose on burst.
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        |  Alabastor 'TheBlaster' Alcar
 Silver Bullet Solutions
 DARKSTAR ARMY
 
 138
 
 
      | Posted - 2013.08.02 19:25:00 -
          [20] - Quote 
 
 Poplo Furuya wrote:Alabastor 'TheBlaster' Alcar wrote:what i wanna know is why tank railguns dont do near the damage of a higher level forge wtf is the reasoning behind that, i mean comon its a damn tank turret, tank rails should alays do more dps than a forge  They do, over time. DPS isn't where they lose, they lose on burst.  
 what does that mean, they do more over time, they loose on burst???
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        |  Poplo Furuya
 Condotta Rouvenor
 Gallente Federation
 
 557
 
 
      | Posted - 2013.08.02 19:30:00 -
          [21] - Quote 
 
 Alabastor 'TheBlaster' Alcar wrote:Poplo Furuya wrote:Alabastor 'TheBlaster' Alcar wrote:what i wanna know is why tank railguns dont do near the damage of a higher level forge wtf is the reasoning behind that, i mean comon its a damn tank turret, tank rails should alays do more dps than a forge  They do, over time. DPS isn't where they lose, they lose on burst.  what does that mean, they do more over time, they loose on burst??? In damage delivered over 7.5 seconds, FG wins.
 
 In damage delivered over 12 seconds, Railgun wins.
 
 The more time you add the more the rail pulls ahead.
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        |  Alabastor 'TheBlaster' Alcar
 Silver Bullet Solutions
 DARKSTAR ARMY
 
 138
 
 
      | Posted - 2013.08.02 19:32:00 -
          [22] - Quote 
 weak rail turrets should do at minimum the same as a proto forge shot for shot
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        |  lithkul devant
 Cerberus Network.
 The Superpowers
 
 18
 
 
      | Posted - 2013.08.02 19:45:00 -
          [23] - Quote 
 What I would like to see happen for forge guns, is that they get an effective range, say medium range to be fair, after that much distance is traveled the shot looses power like every other infintry weapon (except sniper rifle). A big glow like it used to have, maybe have a few mosquitoes die around it or something j/k. Then a 1/4 reduction in splash damage radius, as I understand it, this gun should be a direct fire, looking to just destroy things in its path not be like the mass driver in a way. I do not mind dying to a well placed or a lucky shot, that happens, what I do mind is when people carelessly throw about explosives and explosive projectiles. (Orbital strike really annoys me in this regard) If the gun was to keep its splash damage radius, I really do hope a form of team damage comes into effect soon.
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        |  Medical Crash
 Vacuum Cleaner. LLC
 RUST415
 
 41
 
 
      | Posted - 2013.08.02 19:48:00 -
          [24] - Quote 
 
 lithkul devant wrote:What I would like to see happen for forge guns, is that they get an effective range, say medium range to be fair, after that much distance is traveled the shot looses power like every other infintry weapon (except sniper rifle). A big glow like it used to have, maybe have a few mosquitoes die around it or something j/k. Then a 1/4 reduction in splash damage radius, as I understand it, this gun should be a direct fire, looking to just destroy things in its path not be like the mass driver in a way. I do not mind dying to a well placed or a lucky shot, that happens, what I do mind is when people carelessly throw about explosives and explosive projectiles. (Orbital strike really annoys me in this regard) If the gun was to keep its splash damage radius, I really do hope a form of team damage comes into effect soon. No, leave it alone. Forges need that range to stay alive from HAVs. Nothing wrong with the FG, once again leave it alone. Dear lord people just have to whine about weapons in this game, doesn't matter what it is, they always seem to find one.
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        |  Roldrage
 DIOS X. II
 Top Men.
 
 121
 
 
      | Posted - 2013.08.02 21:36:00 -
          [25] - Quote 
 Those who say the forge is fine clearly haven't used vehicles, more specifically dropships.
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        |  Doshneil Antaro
 Dem Durrty Boyz
 
 107
 
 
      | Posted - 2013.08.02 22:52:00 -
          [26] - Quote 
 Forge guns don't bother me, but it still blows my mind that they do more damage to than a tank rail gun.
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        |  Dimitri Rascolovitch
 The Immortal Knights
 
 10
 
 
      | Posted - 2013.08.02 23:39:00 -
          [27] - Quote 
 
 Roldrage wrote:Those who say the forge is fine clearly haven't used vehicles, more specifically dropships. 
 
 i have used DSs, the forge gun is fine, the DS just suck
 
 edit- you have to lead the everloving crap out of good DS pilots
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        |  Rusty Shallows
 Black Jackals
 
 208
 
 
      | Posted - 2013.08.02 23:59:00 -
          [28] - Quote 
 
 N1ck Comeau wrote:snip
 In my opinion, it should have a slightly smaller blast radius, and slightly lowered splash damage. Making it a more direct hit style of a gun.
 
 snip
 Or they could just remove splash radius and damage altogether. Then buff the muzzle velocity to sonic speed. Lower the range by 100 meters or so.
 
 As a scifi fan I like Forge Guns as they are. Powerful and require skill. Besides a good chunk of re-balancing in this game generally end with nerfs.
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        |  castba
 Penguin's March
 
 46
 
 
      | Posted - 2013.08.03 05:01:00 -
          [29] - Quote 
 
 Alabastor 'TheBlaster' Alcar wrote:what i wanna know is why tank railguns dont do near the damage of a higher level forge wtf is the reasoning behind that, i mean comon its a damn tank turret, tank rails should alays do more dps than a forge  I have never understood this complaint from tankers. Your rail gun is a OHK to infantry just like my forge... And it fires faster.
 I have no issues with the rail gun but why so much complaining about it?
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        |  N1ck Comeau
 Ahrendee Mercenaries
 EoN.
 
 908
 
 
      | Posted - 2013.08.04 19:42:00 -
          [30] - Quote 
 
 castba wrote:Alabastor 'TheBlaster' Alcar wrote:what i wanna know is why tank railguns dont do near the damage of a higher level forge wtf is the reasoning behind that, i mean comon its a damn tank turret, tank rails should alays do more dps than a forge  I have never understood this complaint from tankers. Your rail gun is a OHK to infantry just like my forge... And it fires faster. I have no issues with the rail gun but why so much complaining about it? Rail gun and forge are pretty equal.
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