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1841. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
Here's a thought. Slightly buff splash damage. Buff splash radius. Homogenize direct and splash damage. Just throwing ideas out there.
- by Alena Ventrallis - at 2013.08.13 22:58:00
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1842. AFKing, just had a thought - in Feedback/Requests [original thread]
So I was AFKing in the MCC (the irony of this does not escape me, I promise you) and, while browsing my computer, heard a blue shooting me. Now, this is little more than an annoyance, but I had a thought. Suppose shooting people pushed them a lit...
- by Alena Ventrallis - at 2013.08.13 22:49:00
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1843. (request) races should matter - in Feedback/Requests [original thread]
This goes against how EVE works, your race doesn't matter, your skills do. Starting off with levels in your racial dropsuit is sensible, but race does not matter.
- by Alena Ventrallis - at 2013.08.13 22:40:00
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1844. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
I propose a knife with low damage that ignores shields. This requires you to be up close, It wont wreck armor tankers, and it still has the unique functionality.
- by Alena Ventrallis - at 2013.08.13 21:51:00
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1845. [Suggestion] Remote Shield Injector - in Feedback/Requests [original thread]
MAking it start the regen process while repping armor benefits both shield and armor tanks. Regardless of the balance of shields vs armor, this proposal benefits both equally, as it helps both get back to full strength faster.
- by Alena Ventrallis - at 2013.08.13 21:45:00
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1846. Mass Drivers: Increase Direct Damage, Reduce Splash Damage - in Feedback/Requests [original thread]
More direct damage, more splash damage, larger splash radius, 1-2 shots before reload. Long reload. Less noob tube, more area denial.
- by Alena Ventrallis - at 2013.08.13 07:09:00
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1847. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
The logi built in to LLAVs is trash, so people murer taxi. Nerf LLAV acceleration, top speed, make the logi unit useful, along with the collision nerf that's coming, and they'll be fine. If anything, buff the tank on them slightly, if even just fi...
- by Alena Ventrallis - at 2013.08.13 05:20:00
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1848. New use for Attack Order; directing "mortar" fire - in Feedback/Requests [original thread]
Once they open up 32v32 and 64v64 then mortars would be a solution. Make them one man operable, have them target a location to fire from the map, and make the projectile have a travel time so it isn't instant win mode, like a 15 sec travel time. H...
- by Alena Ventrallis - at 2013.08.12 13:29:00
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1849. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Alena Ventrallis wrote: Since it is a railgun, not a ball of electricity as I thought previously, I will retract my range nerf. In its place, increase the charge time significantly. Lore-wise, accelerating a projectile...
- by Alena Ventrallis - at 2013.08.12 13:00:00
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1850. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Since it is a railgun, not a ball of electricity as I thought previously, I will retract my range nerf. In its place, increase the charge time significantly. Lore-wise, accelerating a projectile to those speeds on a handheld platform would take a ...
- by Alena Ventrallis - at 2013.08.12 10:04:00
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1851. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
The AR should absolutely be the most used rifle on the battlefield. Modern real life militaries do it, regular fps games do it, its what the weapon was designed for. To assault the objective. Now, I do think it is unbalanced. Because it has the ch...
- by Alena Ventrallis - at 2013.08.12 09:55:00
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1852. Idea for a large scale event and content add on, as well as further merging dust... - in Feedback/Requests [original thread]
A well thought out idea, but the focus is on core mechanics (hit detection, etc) I would love to see this, but a majority of good ideas on these forums require the game to be out of beta, which it isn't. I play eve as well, and I don't want a sepa...
- by Alena Ventrallis - at 2013.08.11 18:20:00
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1853. Logi Lav adjustments - in Feedback/Requests [original thread]
Their defenses are good, the problem is that using them for actual logo is unintuitive, and they should accelerate much slower and have slightly less top speed. The tank is so they can sit there and rep, but the rep they have is almost unusable. T...
- by Alena Ventrallis - at 2013.08.11 18:14:00
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1854. Logi Lav is supposed to be a weapon. - in Feedback/Requests [original thread]
There would be a lot less muder taxis if they could logo efficiently. I specced into a play to rep up vehicles, gave up and don't touch them anymore.
- by Alena Ventrallis - at 2013.08.11 15:03:00
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1855. (suggestion) dense urban/city based warfare - in Feedback/Requests [original thread]
Urban combat is so intense, this would breathe some life I to the game. Put in murder holes, a basement type underground system where you can shoot people on ground level from below, room clearings... give us breaching charges to blow in doors and...
- by Alena Ventrallis - at 2013.08.11 15:01:00
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1856. dust should become a bit like starwars battlefront 2 - in Feedback/Requests [original thread]
Boarding ships in eve is impractical. Most ship battles are counted in seconds, occasionally minutes for capital ships, which doesn't give enough time for mercs to capture them. Boarding stations, however...
- by Alena Ventrallis - at 2013.08.10 14:07:00
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1857. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Resistance across the board is more fitting for what armor tanking is for (sitting around mowing things down like a tank) A module that increases repair rate would benefit more from a set number change rather than a percentile one. Assuming they ...
- by Alena Ventrallis - at 2013.08.10 13:59:00
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1858. (Suggestion/Request) Remove in-game, passive SP gain altogether - in Feedback/Requests [original thread]
The reason they have so the way it is is that vets would be raking in the so every match, and noobs wouldn't get any since they don't have the gear to compete.
- by Alena Ventrallis - at 2013.08.10 13:54:00
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1859. [ REQUEST ] Respec - in Feedback/Requests [original thread]
A one-time respect once they release all racial weapons, suits, and vehicles. Preferably before the next expansion. After that, no more, unless they make radical changes to the skill tree (which they should.)
- by Alena Ventrallis - at 2013.08.09 20:41:00
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1860. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
The Attorney General wrote: Alena Ventrallis wrote: Evidently we need a lesson in warfare. Everything in warfare is about mission accomplishment. Looking at skirmish, that mission is to capture and hold objectives. The AR gunner is the mai...
- by Alena Ventrallis - at 2013.08.09 20:37:00
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