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NOAMIzzzzz
BIG BAD W0LVES Eternal Syndicate
6
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Posted - 2013.08.04 00:58:00 -
[271] - Quote
+1
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Canaan Knute
Conspiratus Immortalis Covert Intervention
87
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Posted - 2013.08.04 01:09:00 -
[272] - Quote
Karazantor wrote:So.. what are you going to do IF CCP listen to this ridiculous request, buff the suit, it becomes the newest FOTM due to its obviously ridiculously overpowered abilities, and then slam it with the nerf hammer after half the community ragequits? This happened a few builds ago. Heavy suits and HMGs were too powerful, so CCP overnerfed them. |
D legendary hero
THE WARRIORS OF LEGEND
559
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Posted - 2013.08.04 10:26:00 -
[273] - Quote
^^Heavy Suits were never OP. people said sharpe shotter made them OP. but what do you think sharp shooter did to ARs? how much range did they get.
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Canaan Knute
Conspiratus Immortalis Covert Intervention
88
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Posted - 2013.08.04 12:06:00 -
[274] - Quote
D legendary hero wrote:^^Heavy Suits were never OP. people said sharpe shotter made them OP. but what do you think sharp shooter did to ARs? how much range did they get.
Remember the Type II? Its base eHP was very high (320 shields, 422 armor), and we could bring it up to 1500 with the proper upgrades. It was a bit much. I do think our suits are too weak though, and something should be done about HMGs. I rarely use them now, because they're just not as good as they should be. |
Dimitri Rascolovitch
The Immortal Knights
20
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Posted - 2013.08.04 12:19:00 -
[275] - Quote
Purona wrote:just give heavies WP for suppressing enemies and taking damage increase resistance when being healed by a logistics don't just increase the heavies ability to act alone
the logistics class is practically made to cover most of the heavies shortcomings
low on health have a logi heal you you died get revived with 80 percent of your armor ran out of ammo logi got you covered with nano hives and can give you a slight repair with certain nano hives
also point defense does not mean to stay at one objective it means to stay at one point and fire from that one point use an lav to get to a spot and stay in that spot
also most heavies need to learn to play i see to many heavies running across open areas not firing while close to cover getting tunnel syndrome and only shooting in one direction when you can see 4 red dots on radar coming from other directions
the tunnel syndrome is caused by encountering an enemy who is in a smaller suit with more ehp than oneself, and having said target on the verge of death, knowing that if you let up on the bullet hose, the hp will be full in a matter of seconds |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
33
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Posted - 2013.08.07 04:59:00 -
[276] - Quote
BUMP
I can deal with the slow turn, but at least give our Heavy suit some HP loving because at this point I'm better off running Kin Cat and... the green ones... I can't recall the name
It's pretty fun to run though, especially on the maps that have the urban objectives because I just run laps protecting any objectives inside the walls. |
D legendary hero
THE WARRIORS OF LEGEND
589
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Posted - 2013.08.07 06:43:00 -
[277] - Quote
Karazantor wrote:CLONE117 wrote:they hmg is a minigun its true purpose is to send a large barrage of bullets that scare the enemy team into cover which will then allow for easy flanking.....
this is not how it goes in dust however since ppl can solo heavies easily...
and i am one of those player who has killed a heavy with one clip from an mlt ar...
so yeah they r under powered...and need a buff to combat these proto nubs...they r meant to tank bullets and shrug it off that is their true role..
so lets buff them to where they can do that effectively... Are you for real? Wanting to buff a weapon/suit that can effectively take on most of a squad in the right situation. So.. what are you going to do IF CCP listen to this ridiculous request, buff the suit, it becomes the newest FOTM due to its obviously ridiculously overpowered abilities, and then slam it with the nerf hammer after half the community ragequits? Serious question. Think this through very carefully.
oh you mean how the AR is now? (note: a milita AR does base 425 dps, with the 10% buff all weapons got its true damage is 467. with 3 complex damage mods that quickly rises to 670 dps . now, think about a duvoule AR, with the basic 10%, 15% proficiency, and 2 complex mods it does 770-800 damage. with the 3rd mod it reachs damn near 900 dps.)
A milita AR with the right gear con tanke out most of a squad up close and farther away. A duvoule can take out most of a squad in less than 4 seconds (with 2-3 damage mods the dps is 770-900, this can take out a heavy in 1.02 seconds and a scout in... dayum! in miliseconds {milita Ar verses fully decked out scout with 300+ ehp killed in .7seconds of milita AR fire}) |
D legendary hero
THE WARRIORS OF LEGEND
589
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Posted - 2013.08.07 06:54:00 -
[278] - Quote
Canaan Knute wrote:D legendary hero wrote:^^Heavy Suits were never OP. people said sharpe shotter made them OP. but what do you think sharp shooter did to ARs? how much range did they get.
Remember the Type II? Its base eHP was very high (320 shields, 422 armor), and we could bring it up to 1500 with the proper upgrades. It was a bit much. I do think our suits are too weak though, and something should be done about HMGs. I rarely use them now, because they're just not as good as they should be.
ARs did 34 damage per shot in chromosome meaning that the dps is still 425. so yeah, still killing your heavy in 2.3 seconds. unless i run out of ammo but then i have my 416 dps smg to finish off whats left....lol
my very first kill in dust was a heavy. i didn't know how to play but i throw a grenade at the floor and sprayed my AR while moving around the heavy and I ran out of ammo, i switched to my secondary which had no ammo... and he was reloading he ran up to me to punch me and the grenade blow him up....lol. I thought it was funny and cool to face an opponent thats tough but always beatable (like a computer player).. little did i realize that was the best he could do in the suit.
to the point even when the AR did 31 damage. remember in chromosome damage mods were broken so,, 3 complex mods (that were cheap back then) could give your AR 30% additional damage for a dps from 390 to w/ mods 504.
with proficiency thats 562 per second on a basic militia AR!*
so even with 1500 ehp you could be downed in 3 seconds from an AR in the right gear, or militia. people complained because the HMG was a competetive weapon.
* if the damage in chromosome was indeed 34 as I remember the dps would be 616.
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D legendary hero
THE WARRIORS OF LEGEND
589
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Posted - 2013.08.07 06:56:00 -
[279] - Quote
Dimitri Rascolovitch wrote:Purona wrote:just give heavies WP for suppressing enemies and taking damage increase resistance when being healed by a logistics don't just increase the heavies ability to act alone
the logistics class is practically made to cover most of the heavies shortcomings
low on health have a logi heal you you died get revived with 80 percent of your armor ran out of ammo logi got you covered with nano hives and can give you a slight repair with certain nano hives
also point defense does not mean to stay at one objective it means to stay at one point and fire from that one point use an lav to get to a spot and stay in that spot
also most heavies need to learn to play i see to many heavies running across open areas not firing while close to cover getting tunnel syndrome and only shooting in one direction when you can see 4 red dots on radar coming from other directions
the tunnel syndrome is caused by encountering an enemy who is in a smaller suit with more ehp than oneself, and having said target on the verge of death, knowing that if you let up on the bullet hose, the hp will be full in a matter of seconds
^^this is true |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
35
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Posted - 2013.08.07 06:58:00 -
[280] - Quote
D legendary hero wrote:Karazantor wrote:CLONE117 wrote:they hmg is a minigun its true purpose is to send a large barrage of bullets that scare the enemy team into cover which will then allow for easy flanking.....
this is not how it goes in dust however since ppl can solo heavies easily...
and i am one of those player who has killed a heavy with one clip from an mlt ar...
so yeah they r under powered...and need a buff to combat these proto nubs...they r meant to tank bullets and shrug it off that is their true role..
so lets buff them to where they can do that effectively... Are you for real? Wanting to buff a weapon/suit that can effectively take on most of a squad in the right situation. So.. what are you going to do IF CCP listen to this ridiculous request, buff the suit, it becomes the newest FOTM due to its obviously ridiculously overpowered abilities, and then slam it with the nerf hammer after half the community ragequits? Serious question. Think this through very carefully. oh you mean how the AR is now? (note: a milita AR does base 425 dps, with the 10% buff all weapons got its true damage is 467. with 3 complex damage mods that quickly rises to 670 dps . now, think about a duvoule AR, with the basic 10%, 15% proficiency, and 2 complex mods it does 770-800 damage. with the 3rd mod it reachs damn near 900 dps.) A milita AR with the right gear con tanke out most of a squad up close and farther away. A duvoule can take out most of a squad in less than 4 seconds (with 2-3 damage mods the dps is 770-900, this can take out a heavy in 1.02 seconds and a scout in... dayum! in miliseconds {milita Ar verses fully decked out scout with 300+ ehp killed in .7seconds of milita AR fire})
Yeah AR's cut through heavy suits like a hot butter through a knife. We're the hot butter, trying to destroy the knife(AR's) but they stay far enough away that the HMG is useless and they can kill us while we maybe get one Forge blast out. |
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calvin b
Molon Labe. League of Infamy
215
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Posted - 2013.08.07 07:17:00 -
[281] - Quote
+1
News just in, new heavy suit will be released in 2020. Correction says here the heavy is the red headed step child no one wants and we refuse to answer any question pertaining to it. Next on action news 10 the nerfing of scout, tanks, dropships and anything that maybe relevant in killing or doing its job is it a scandal or is it just another way of saying everyone play AR or leave. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
63
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Posted - 2013.08.07 22:13:00 -
[282] - Quote
i dont use all those modules and stuff...i run free stuff and i still pwn..
but thats because i was smart with my sp and put it into stuff that made my free stuff better! |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
40
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Posted - 2013.08.09 07:39:00 -
[283] - Quote
Buh buh buh BUMP!
I like this game, barring any time I get protostomped. I like playing as a heavy but as much as I feel like a threat to infantry, I feel like even more of a threat to vehicles.
It's almost feels like we should be able to take some punishment because we can dish it out, but when I'm getting shot at I can't out maneuver (turning or running(and even behind cover)) so I end up standing there shooting hoping that I can take someone with me.
Granted there are weapons that may have a diffcult time killing us because we can take some damage (sniper rifles come to mind), we should be able to tank most damage, at least armor wise because shields seem to be more of a skill/equipment dependent type of protection. |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
12
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Posted - 2013.08.09 08:15:00 -
[284] - Quote
D legendary hero wrote:in the description it says the heavy suit is supposed to be resistant to small arms fire and small explosives. making the shields and armor take 30% less damage (expect headshots which get the full bonus) would make that phrase true and help further accomplish CCP's vision of the heavy becoming a miniature tank for squad protection.
making the heavy harder to kill and more effective will force players to fight tactically against them using flux grenades, and different weaponry.
the heavy suit w/ hmg in this game takes the place of an lmg in a real squad. it has all the same exact roles, with the bonus of being a bigger gun). every gun in this game as a counterpart in reality but the ones in the game are stronger more volitile versions which their suits allow them to carry to accomplish the same role as it would in a real squad. keep this prospective in mind in your posts thank you.
by suit: 1. the basic heavy should get a base 10% resistance and an increase of 4% resistance per lvl for a max of 30% resistance to small arms fire to shields and armor.
2. the sentinel (and gallente) heavy should get a base 10% resistance and an increase of 5% resistance per lvl for a max of 35% resistance to small arms fire to shields and armor. (in addition to the reload bonus)
3. the caldari heavy should have a base 15% resistance and an increase by 5% resistance to damage to shields per level to a max of 40% resistance to damage taken on shields. (armor only has 15% resistance)
4. the minmintar heavy should havea 15% resistance to damage, with an increase of 5% per lvl for a total of 40% resistance to damage taken to armor. (shields only have 15% resistance) this in addition to the speed bonus minmintars get.
5. the commando should have a base 5% resistance to damage with a 3% increase per lvl to a total of 20% reduced damage to shields and armor.
if you agree put 1+ in your comment
i agree completely , i couldnt express it nearly enough so i just quoted your post of wisdom :) |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
40
|
Posted - 2013.08.09 08:23:00 -
[285] - Quote
+ 1 * 10^100. |
Lynn Beck
Granite Mercenary Division DARKSTAR ARMY
85
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Posted - 2013.08.09 10:39:00 -
[286] - Quote
Master Jaraiya wrote:drake sadani wrote:+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake Slow them down more? That's crazy talk bro! Heavies are slow enough trust me. The medium and light classes can walk backwards faster than heavies can sprint! Making us any slower would only further gimp us as a class!
Lol, armor tanking in general is bad as well, a friend had an arnor tanked gallente logi, and me in a minmatar assault can walk backwards faster than he sprints Scouts should WALK faster than a medium can sprint, and mediums should walk faster than heavy sprint. Armor needs to give the same penalty % across the board, shouldn't be penalized for using better stuff, and change penalty to stamina |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.08.09 13:02:00 -
[287] - Quote
Nerf speed!?
You must be joking..?
My 'fast' heavy is around 50,000 ISK, has the basic stamina increase module, and a kinetic catalyser to give it slightly more speed, I use this for chasing people down to finish them off - and his base stats are something like 550 armour and shields (Dren Heavy with level 5 shield and armour skills), and it can move at a slightly faster pace, because of the speed focus and lack of armour tank, at around 3.5/4 m/s sprint and about 2.5m/s walking (sorry I don't have the exact stats)
My 'Best' heavy suit is around 150,000 ISK, it has a proto (basic - non sentinel) suit, the best proto HMG, 2 complex armour plates and an enhanced repper (almost at complex, but not yet), as well as 2 complex damage mods, now with the armour tanking, I have just short of 800 armour, but I can only move at 2.1m/s and around 3m/s sprinting - THAT is epically slow!
I understand the tanking slows you down, and I'm cool with that, but more of a buff, in line with what this thread was created with the intention of highlighting is a great idea.
With all complex mods - you should be well into the 1000's, not barely scraping 800 armour, plus the speed penalty is just frustrating, I live with it because I barely use my best heavy, but when I do, I absolutely own as log as I can get it into the right situation, my Fast is for general purpose disposable play, and my best is just awesome in the right circumstance - I think my best match was 22/5 and that was mainly mowing down guys who spawned in on a null cannon trying to stop me, we had a great time warring it out, they eventually got me though.
The heavies DO work at the moment, but this added resistance is a fantastic idea.
+1 |
Alena Ventrallis
Osmon Surveillance Caldari State
51
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Posted - 2013.08.09 13:44:00 -
[288] - Quote
s long as headshots are unmitigated to reward snipers, I support this. If heavies can't move, then they should be able to sit their and soak up damage as opposed to evade it. |
D legendary hero
THE WARRIORS OF LEGEND
603
|
Posted - 2013.08.10 00:38:00 -
[289] - Quote
yeah headshots should remain the same because a skilled player should not be punished for using skill namely getting headshots.. but if someone is spraying and praying they should be punished aka the resistance.
if i as a heavy am standing out in an open field and a sniper headshots me i should be gone depending on my ehp.
JUST AS A SIDE NOTE: EVEN IF THE 30% WAS APPLIED TO HEADSHOTS MOST SNIPERS WOULD STILL KILL IN THE SAME NUMBER OF SHOTS.
only ARs would really be effected. and milita Shotguns. because proto shotguns would still take out a heavy in as few as 3-4 shots if they dnt miss. nova knives will still kill heavies.
basically everything that is a heaives weakness will still kill the heavy. however, the resistance will be more notable with ARs, SMGs, Scrambler rifles, Lasers, plasma canons, MDs, and snipers (without headshots), locus and flux grenades.
HMGs, forguns, all vehicle turrets, and missles etc will do the same damage. the resistance will on apply to small arms. and again shotguns, nova knives and good snipers shouldn't notice the difference. |
Patrick57
GunFall Mobilization Covert Intervention
19
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Posted - 2013.08.10 00:45:00 -
[290] - Quote
D legendary hero wrote:yeah headshots should remain the same because a skilled player should not be punished for using skill namely getting headshots.. but if someone is spraying and praying they should be punished aka the resistance.
if i as a heavy am standing out in an open field and a sniper headshots me i should be gone depending on my ehp.
JUST AS A SIDE NOTE: EVEN IF THE 30% WAS APPLIED TO HEADSHOTS MOST SNIPERS WOULD STILL KILL IN THE SAME NUMBER OF SHOTS.
only ARs would really be effected. and milita Shotguns. because proto shotguns would still take out a heavy in as few as 3-4 shots if they dnt miss. nova knives will still kill heavies.
basically everything that is a heaives weakness will still kill the heavy. however, the resistance will be more notable with ARs, SMGs, Scrambler rifles, Lasers, plasma canons, MDs, and snipers (without headshots), locus and flux grenades.
HMGs, forguns, all vehicle turrets, and missles etc will do the same damage. the resistance will on apply to small arms. and again shotguns, nova knives and good snipers shouldn't notice the difference. AHEM Plasma Cannons? Seriously? THE INFO THAT THE GAME SHOWS FOR PLASMA CANNONS IS 1000+ DAMAGE. if they can kill you in one shot BOOH HOO. btw i did that yesterday ;) PLASMA CANNONS is the most fun gun in the game |
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D legendary hero
THE WARRIORS OF LEGEND
603
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Posted - 2013.08.10 01:16:00 -
[291] - Quote
30% resistance to 1000 = 700. that will still one shot a weakened heavy. but heavies need all the love they can get because we are slow moving targets.
besides people complained when they got killed by flaylocks a Plasma cannon is basically the same thing...lol if it can one shot heavies. still the plasma cannon needs to get a better fix regardless. it should be able to one shot most suits.
if your GOOD and your plasma cannon ggets a direct hit the impact and splash will still 1 shot a heavy. but killing a heavy with a light weapon in 1 shot... beats the point to it being heavy |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
62
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Posted - 2013.08.13 01:52:00 -
[292] - Quote
B U M P
Heavies should at least get access to the vehicle damage resistance mods or something(troll)....
Like, people should be avoiding CQC with heavies just because of our "tankability" unless they're sure we're stupid heavies. They should be engaging us outside of the HMG's effective range (exceptions would be SG or NK ninjas, they have to get right up on us or risk being dissolved in a wall of bullets) or spamming explosions hard (which it turns out most people do anyway) to get us because we even have the most melee damage (unless you're stacking Myofibril stimulants(that guy was boss))
Basically, at this point, as a fully ADV heavy I can get taken out by a militia assault rifle because they can move faster than I turn.
Also, why do smaller suits have more slots for modules? One would think that because the Heavy suit is bigger it should have more module slots, especially with the absence of equipment slots. (stacking mods already makes logi shield tankers pretty hard to kill what with their regenerative capabilities) |
D legendary hero
THE WARRIORS OF LEGEND
626
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Posted - 2013.08.13 03:38:00 -
[293] - Quote
indeed, i mean seriously a milita AR killing my heavy suit in 3.4 seconds unmodded, without proficiency, in 46 bullets? that literally means, with a STD AR spraying and praying close enough with nor damage boosts my heavy is dead in seconds.... whats the point of low mobility is their is no high ehp and resistance?
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castba
Penguin's March
74
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Posted - 2013.08.13 03:39:00 -
[294] - Quote
D legendary hero wrote:30% resistance to 1000 = 700. that will still one shot a weakened heavy. but heavies need all the love they can get because we are slow moving targets.
besides people complained when they got killed by flaylocks a Plasma cannon is basically the same thing...lol if it can one shot heavies. still the plasma cannon needs to get a better fix regardless. it should be able to one shot most suits.
if your GOOD and your plasma cannon ggets a direct hit the impact and splash will still 1 shot a heavy. but killing a heavy with a light weapon in 1 shot... beats the point to it being heavy Disagree, if someone is good enough to one shot me with the Plasma Cannon (I have been downed by a PLC twice - in the same match no less - but I was weakened by ARs prior), so be it I have no issue with this in the same way that light and medium suits should have no issue with being one shotted by my forge if I am good enough to land a direct hit (I only play for direct hits) |
D legendary hero
THE WARRIORS OF LEGEND
626
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Posted - 2013.08.13 03:48:00 -
[295] - Quote
^^if its a direct hit the 1000 direct hit ddamage and all the splash damage will apply killing my heavy anyway....lol. plus, i am hoping CCP buffs plasma cannons soon. if they do this resistance won't be a problem. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
70
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Posted - 2013.08.13 03:49:00 -
[296] - Quote
castba wrote:D legendary hero wrote:30% resistance to 1000 = 700. that will still one shot a weakened heavy. but heavies need all the love they can get because we are slow moving targets.
besides people complained when they got killed by flaylocks a Plasma cannon is basically the same thing...lol if it can one shot heavies. still the plasma cannon needs to get a better fix regardless. it should be able to one shot most suits.
if your GOOD and your plasma cannon ggets a direct hit the impact and splash will still 1 shot a heavy. but killing a heavy with a light weapon in 1 shot... beats the point to it being heavy I agree, if someone is good enough to one shot me with the Plasma Cannon (I have been downed by a PLC twice - in the same match no less - but I was weakened by ARs prior), so be it I have no issue with this in the same way that light and medium suits should have no issue with being one shotted by my forge if I am good enough to land a direct hit (I only play for direct hits)
You're both making the same point, so I fixed that for you.
But yeah, the FG should OHK on a direct hit on any one. The Plasma Cannon should put even proto heavys into the red if they get a direct hit(if they're not stacking"lol" mods) , that way the PC'er could just finish it off with their side arm. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
70
|
Posted - 2013.08.13 03:52:00 -
[297] - Quote
D legendary hero wrote:^^if its a direct hit the 1000 direct hit ddamage and all the splash damage will apply killing my heavy anyway....lol. plus, i am hoping CCP buffs plasma cannons soon. if they do this resistance won't be a problem.
Does splash damage happen if it's a direct hit? Like if a gun had 1800 direct and 200 splash the total damage would be 2000? |
D legendary hero
THE WARRIORS OF LEGEND
626
|
Posted - 2013.08.13 03:55:00 -
[298] - Quote
Interplanetary Insanitarium wrote:D legendary hero wrote:^^if its a direct hit the 1000 direct hit ddamage and all the splash damage will apply killing my heavy anyway....lol. plus, i am hoping CCP buffs plasma cannons soon. if they do this resistance won't be a problem. Does splash damage happen if it's a direct hit? Like if a gun had 1800 direct and 200 splash the total damage would be 2000?
infact it does because the blast radius is spherical upon impact the projectile causes the 1800 per say, and the splash does the 200 as well, due to hit detection and server client lag, sometimes only the splash counts or only the direct hit. 1.4 and 1.5 are supposed to remedy those however.
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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
70
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Posted - 2013.08.13 04:06:00 -
[299] - Quote
key word being "supposed." I wish a dev would at least either say "No!" or "Dropsuit balance is going to be looked at."
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