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FLAYLOCK Steve
Hellstorm Inc League of Infamy
24
|
Posted - 2013.08.01 21:02:00 -
[1] - Quote
As you can see there are a lot of people complaining about weapons being OP. I'm not trying insult CCP in anyway shape or form but urge you to just stop nerfing things I decided to buy the elite pack so I can invest my SP into mainly weaponry so I can test out the differences in them for myself. Here is a list of weapons that I currently have excluding the items that came with the elite pack. Main Weapons : Assault rifle lvl 4 Mass Driver lvl 3 Forge Gun lvl 4 Heavy Machine Gun lvl 4 Sniper rifle lvl 1 Scrambler Rifle lvl 1 Dren Weapons: Dren Swarm Launcher Dren Shot gun Dren Scrambler Pistol Dren Assault Rifle
Side Arms: Flaylock lvl 5 Nova knife lvl 1
As you can see I own pretty much own all the weapons that people complain about being OP. Not one out do a other in all moments, even the assault rifles falls short in certain situations. What IGÇÖve noticed by how you nerf certain weapons is mainly based on its performance (kills). Now please answer this question, if you base your nerf on how many kills this weapon get how valid are your results? Why I ask this question let me explain. We all heard of GÇ£flavor of the monthGÇ¥, we all know what it means. It seems that whenever a gun is over used it gets nerfed which honestly is dumb because so far the Assault rifle is the flavor of the game. What IGÇÖm trying to express is that now I see people complaining about the forge gun, mass driver and even the nova knife which is sad. Think about this, is everyone starts using the nova knife will you nerf it because its OP or because its being used to much? Just because something is the flavor of the month does not mean its OP, it just means that people are starting to use this weapon more and more which honestly isnGÇÖt a bad thing at all. You canGÇÖt nerf things because its being a lot, itGÇÖs just wasting peoples time by making a weapon less effective just because someone got killed by it a couple times. I writing this and hoping that a dev or anyone on the team can understand that just because a couple of people are upset about this or that doesnGÇÖt mean you should just make anything else less effective.
Forge Gun nerf request: People claim the forge gun is OP because it can 1 shot any infantry and mainly because of the deadly forge snipers. They request that you make it like the swarm launcher because its GÇ£OPGÇ¥ which imo is false. Think about it, even in the weapons description it states that it is a ANTI MATERIAL WEAPON meaning it isnGÇÖt solely a ANTI VEHICLE. ItGÇÖs a unique gun mainly because itGÇÖs the ONLY weapon that is really effective for both infantry and vehicles. And it also has itGÇÖs MAJOR draw backs like charge time, slow reload and being on a slow moving sitting duck. As for forge sniping, it takes skill, itGÇÖs hard to move moving targets it requires a dropship and someone with amo. If a gun requires this much work to get a couple of kills on earth can it be OP?
Mass Driver nerf request: People claim its OP because it has 6 rounds per clip and the blast radius damage. You guys once already messed with it and made it so bad that people stopped using it. Now itGÇÖs finally useable and people already crying about it? Might aswell undo the nerf of the flaylock so people use that than people would ignore the mass driver. Honestly this gun isnGÇÖt as easy as you all make it sound. The arc takes time to get used to; it can kill the user if used incorrectly or if somebody runs right in front of you which happen a lot -_-. The gun has many draw backs that people ignore, the user has to place his shots right. He has to take into account the elevation, distance, structures and placement of the shot itself. It has almost NO amo. And already people want to nerf it to like 4 or 5 shots per clip? Um really?
Nova knife nerf request: Yea seriously someone asked to nerf them LOL, pathetic I really donGÇÖt have say much about them. Flaylock nerf request: Yes people still want it either nerfed again or removed but so far the gun sucks right now, I can still get a decent amount of kills but now you have to be closer to the enemy to get a kill with it. I prefer the SMG now.
Assault Rifle: DonGÇÖt touch this gun really its fine. People complain about it as a way to attack the people who cry about OP. Which most of the people who cry OP are mostly AR users who donGÇÖt like to be taken out of their comfort zone. People say Dust AR or AR 514? But um its common sense, that gun is used the most in ALL FPS game out there. ItGÇÖs the cheapest to skill into and has the most BPOGÇ¥S out there for it. ItGÇÖs a jack of all trade guns which honestly isnGÇÖt a bad thing. Some say itGÇÖs a master of all trades but eh I disagree with that. After all I use most of the common guns in the game.
What IGÇÖm requesting is simple, edit the rules of how people should post their little suggestionGÇÖs. Hire a team of forum mods so they can keep an eye out on threads and remove or edit as needed. Please stop wasting your time on nerf request because they are keeping you all away from what really needs to be done like new game modes etc. Please I urge you CCP, donGÇÖt fall into these nerf request and donGÇÖt strictly point the nerf hammer on just kill charts. Kill chars are invalid. Why? For example, barely anyone cries about the nova knife being OP, letGÇÖs say you donGÇÖt touch the knife at ALL but all the sudden people start using it A LOT, And people actually get GOOD at using THAT ONE UNTOUCHED WEAPON. Is it op when everyone starts using it? Is that what OP really mean? Of course people will always cry and complain and I will get trolled for this post. But IGÇÖve had it with the community always trying to change things so it fits their comfort zone. |
Stile451
Red Star. EoN.
159
|
Posted - 2013.08.01 23:20:00 -
[2] - Quote
IIRC the devs rely more on their numbers than forum rantings. They still read the forums and take into account what people are saying but it's by no means the defining factor for game balancing. |
Buster Friently
Rosen Association
1407
|
Posted - 2013.08.01 23:27:00 -
[3] - Quote
FLAYLOCK Steve wrote:As you can see there are a lot of people complaining about weapons being OP. I'm not trying insult CCP in anyway shape or form but urge you to just stop nerfing things. I decided to buy the elite pack so I can invest my SP into mainly weaponry so I can test out the differences in them for myself. Here is a list of weapons that I currently have excluding the items that came with the elite pack. Main Weapons : Assault rifle lvl 4 Mass Driver lvl 3 Forge Gun lvl 4 Heavy Machine Gun lvl 4 Sniper rifle lvl 1 Scrambler Rifle lvl 1 Dren Weapons: Dren Swarm Launcher Dren Shot gun Dren Scrambler Pistol Dren Assault Rifle
Side Arms: Flaylock lvl 5 Nova knife lvl 1
As you can see I own pretty much own all the weapons that people complain about being OP. Not one out do a other in all situations, even the assault rifles falls short in certain situations. What IGÇÖve noticed by how you nerf certain weapons is mainly based on its performance (kills). Now please answer this question, if you base your nerf on how many kills this weapon get how valid are your results? Why I ask this question let me explain. We all heard of GÇ£flavor of the monthGÇ¥, we all know what it means. It seems that whenever a gun is over used it gets nerfed which honestly is dumb because so far the Assault rifle is the flavor of the game. What IGÇÖm trying to express is that now I see people complaining about the forge gun, mass driver and even the nova knife which is sad. Think about this, if everyone starts using the nova knife will you nerf it because itGÇÖs OP or because itGÇÖs being used too much? Just because something is the flavor of the month does not mean its OP, it just means that people are starting to use this weapon more and more which honestly isnGÇÖt a bad thing . You canGÇÖt nerf things because its being USED a lot, itGÇÖs just wasting peopleGÇÖs time by making a weapon less effective just because someone got killed by it a couple times. I writing this and hoping that a dev or anyone on the team can understand that just because a couple of people are upset about this or that doesnGÇÖt mean you should just make anything else less effective.
Forge Gun nerf request: People claim the forge gun is OP because it can 1 shot any infantry and mainly because of the deadly forge snipers. They request that you make it like the swarm launcher (strictly AV) because its GÇ£OPGÇ¥ which imo is false. Think about it, even in the weapon description it CLEARLY STATES that itGÇÖs an ANTI MATERIAL WEAPON meaning it isnGÇÖt solely an ANTI VEHICLE. ItGÇÖs a unique gun mainly because itGÇÖs the ONLY weapon that is really effective for both infantry and vehicles. And it also has its MAJOR draw backs like charge time, slow reload and being on a slow moving sitting duck. As for forge sniping, it takes skill, itGÇÖs hard to move moving targets it requires a dropship and someone with amo. If a gun requires this much work to get a couple of kills on earth can it be OP?
Mass Driver nerf request: People claim its OP because it has 6 rounds per clip and the blast radius damage. You guys once already messed with it and made it so bad that people stopped using it. Now itGÇÖs finally useable and people already crying about it? Might aswell undo the nerf of the flaylock so people use that than people would ignore the mass driver. Honestly this gun isnGÇÖt as easy as you all make it sound. The arc takes time to get used to; it can kill the user if used incorrectly or if somebody runs right in front of you which happen a lot -_-. The gun has many draw backs that people ignore, the user has to place his shots right. He has to take into account the elevation, distance, structures and placement of the shot itself. It has almost NO amo. And already people want to nerf it to like 4 or 5 shots per clip? Um really?
Nova knife nerf request: Yea seriously someone asked to nerf them LOL, pathetic I really donGÇÖt have say much about them. Flaylock nerf request: Yes people still want it either nerfed again or removed but so far the gun sucks right now, I can still get a decent amount of kills but now you have to be closer to the enemy to get a kill with it. I prefer the SMG now.
Assault Rifle: DonGÇÖt touch this gun really its fine. People complain about it as a way to attack the people who cry about OP. Which most of the people who cry OP are mostly AR users who donGÇÖt like to be taken out of their comfort zone. People say Dust AR or AR 514? But um its common sense, that gun is used the most in ALL FPS game out there. ItGÇÖs the cheapest to skill into and has the most BPOGÇ¥S out there for it. ItGÇÖs a jack of all trade guns which honestly isnGÇÖt a bad thing. Some say itGÇÖs a master of all trades but eh I disagree with that. After all I use most of the common guns in the game.
What IGÇÖm requesting is simple, edit the rules of how people should post their little suggestionGÇÖs. Hire a team of forum mods so they can keep an eye out on threads and remove or edit as needed. Please stop wasting your time on nerf request because they are keeping you all away from what really needs to be done like new game modes etc. Please I urge you CCP, donGÇÖt fall into these nerf request and donGÇÖt strictly point the nerf hammer on just kill charts. Kill chars are invalid. Why? For example, barely anyone cries about the nova knife being OP, letGÇÖs say you donGÇÖt touch the knife at ALL but all the sudden people start using it A LOT, And people actually get GOOD at using THAT ONE UNTOUCHED WEAPON. Is it op when everyone starts using it? Is that what OP really mean? Of course people will always cry and complain and I will get trolled for this post. But IGÇÖve had it with the community always trying to change things so it fits their comfort zone.
AR is far from fine. It kills as much as 11 of the 14 available weapons combined. OP or not, this is a massive problem for Dust because it is killing diversity.
|
Meeko Fent
Seituoda Taskforce Command Caldari State
481
|
Posted - 2013.08.01 23:59:00 -
[4] - Quote
[quote=FLAYLOCK Steve]Assault Rifle: DonGÇÖt touch this gun really its fine. People complain about it as a way to attack the people who cry about OP. Which most of the people who cry OP are mostly AR users who donGÇÖt like to be taken out of their comfort zone. People say Dust AR or AR 514? But um its common sense, that gun is used the most in ALL FPS game out there. ItGÇÖs the cheapest to skill into and has the most BPOGÇ¥S out there for it. ItGÇÖs a jack of all trade guns which honestly isnGÇÖt a bad thing. Some say itGÇÖs a master of all trades but eh I disagree with that. After all I use most of the common guns in the game.quote] This is a very arguable statement, but I will repliy to it anyway...
I Consider the STD AR like the DEVs thought of the TAR.
It Fills too many roles.
And by roles, I mean Ranges.
I, myself, think that cutting its range, and then Buffing EVERY other weapon, exempt the Sidearms, the ScR, and the Explosives.
And then, fine-tuning the weapons, so they fill their roles, like the Shotgun could use a slight Damage Buff (1-2 Points per pellet), the HMG also needs a slight damage Buff (1-3 Points), The Laser needs to have a larger range of effectiveness (Its mechanics make it more effective in a particular range bracket then in the rest of its range. It what kept it from being used in CQC when it wasn't in the shape it is now.), etcetera, etcetera, etcetera, |
Killar-12
Molon Labe. League of Infamy
368
|
Posted - 2013.08.02 00:02:00 -
[5] - Quote
Meeko Fent wrote:FLAYLOCK Steve wrote:Assault Rifle: DonGÇÖt touch this gun really its fine. People complain about it as a way to attack the people who cry about OP. Which most of the people who cry OP are mostly AR users who donGÇÖt like to be taken out of their comfort zone. People say Dust AR or AR 514? But um its common sense, that gun is used the most in ALL FPS game out there. ItGÇÖs the cheapest to skill into and has the most BPOGÇ¥S out there for it. ItGÇÖs a jack of all trade guns which honestly isnGÇÖt a bad thing. Some say itGÇÖs a master of all trades but eh I disagree with that. After all I use most of the common guns in the game. This is a very arguable statement, but I will repliy to it anyway... I Consider the STD AR like the DEVs thought of the TAR. It Fills too many roles. And by roles, I mean Ranges. I, myself, think that cutting its range, and then Buffing EVERY other weapon, exempt the Sidearms, the ScR, and the Explosives. And then, fine-tuning the weapons, so they fill their roles, like the Shotgun could use a slight Damage Buff (1-2 Points per pellet), the HMG also needs a slight damage Buff (1-3 Points), The Laser needs to have a larger range of effectiveness (Its mechanics make it more effective in a particular range bracket then in the rest of its range. It what kept it from being used in CQC when it wasn't in the shape it is now.), etcetera, etcetera, etcetera, This^^ |
Cosgar
ParagonX
3786
|
Posted - 2013.08.02 00:09:00 -
[6] - Quote
Stile451 wrote:IIRC the devs rely more on their numbers than forum rantings. They still read the forums and take into account what people are saying but it's by no means the defining factor for game balancing. ^This
Also people will always cry about the MD because it's intended purpose is to aggravate and harass. Seriously, if it was such an issue, they would've included it in the devpost about explosions. Hell, it wasn't even relevant enough to be mentioned. |
Draco Cerberus
Hellstorm Inc League of Infamy
234
|
Posted - 2013.08.02 00:14:00 -
[7] - Quote
Flaylock Steve is right guys. Having a nerf request on the AR or any of the other weapons at this point is like handing out feather pillows to Dusters, it won't fix anything because they are all pretty balanced. I've played since closed beta and this is the best balance it has ever had.
As for the rest, new game modes and more gear that will still need to be balanced (as it all does when new) need to be a priority or we as a community run the risk of having a stagnant game. Already there are calls for new game modes and new equipment, when will devs have time to program these things if all they are doing is balancing the limited selection of gear that is now quite well balanced?
Get your priorities straight, lets help this game get to a larger number of players than COD, it has the potential, just needs something added at this point to make it special (player market & PVE). |
Buster Friently
Rosen Association
1410
|
Posted - 2013.08.02 00:17:00 -
[8] - Quote
Draco Cerberus wrote:Flaylock Steve is right guys. Having a nerf request on the AR or any of the other weapons at this point is like handing out feather pillows to Dusters, it won't fix anything because they are all pretty balanced. I've played since closed beta and this is the best balance it has ever had.
As for the rest, new game modes and more gear that will still need to be balanced (as it all does when new) need to be a priority or we as a community run the risk of having a stagnant game. Already there are calls for new game modes and new equipment, when will devs have time to program these things if all they are doing is balancing the limited selection of gear that is now quite well balanced?
Get your priorities straight, lets help this game get to a larger number of players than COD, it has the potential, just needs something added at this point to make it special (player market & PVE).
I think it's funny how the AR users say this after all the other useful weapons have been nerfed. Now it's "ok, step back, and focus on priorities"
Well, perhaps one more nerf should be in store before they do that.
Yeah a balance where one weapon accounts for more kills than 10 or 11 combined isn't anywhere near balanced, and for the record, this isn't the best balance that they've had (unless you're part of the king AR crowd). |
Meeko Fent
Seituoda Taskforce Command Caldari State
482
|
Posted - 2013.08.02 00:21:00 -
[9] - Quote
Buster Friently wrote:Draco Cerberus wrote:Flaylock Steve is right guys. Having a nerf request on the AR or any of the other weapons at this point is like handing out feather pillows to Dusters, it won't fix anything because they are all pretty balanced. I've played since closed beta and this is the best balance it has ever had.
As for the rest, new game modes and more gear that will still need to be balanced (as it all does when new) need to be a priority or we as a community run the risk of having a stagnant game. Already there are calls for new game modes and new equipment, when will devs have time to program these things if all they are doing is balancing the limited selection of gear that is now quite well balanced?
Get your priorities straight, lets help this game get to a larger number of players than COD, it has the potential, just needs something added at this point to make it special (player market & PVE). I think it's funny how the AR users say this after all the other useful weapons have been nerfed. Now it's "ok, step back, and focus on priorities" Well, perhaps one more nerf should be in store before they do that. Yeah a balance where one weapon accounts for more kills than 10 or 11 combined isn't anywhere near balanced, and for the record, this isn't the best balance that they've had (unless you're part of the king AR crowd). Yup.
While the AR/ARs will always be more common then the other guns, being able to account for the kills of 11 weapons combined is Ludacris, and many guns need buffs (LRs, HMG, etc....).
One Last Swing, but try to make it a real light one, and then get out the buffer.
Don't forget the Wax either. |
Cosgar
ParagonX
3796
|
Posted - 2013.08.02 00:22:00 -
[10] - Quote
Draco Cerberus wrote:Flaylock Steve is right guys. Having a nerf request on the AR or any of the other weapons at this point is like handing out feather pillows to Dusters, it won't fix anything because they are all pretty balanced. I've played since closed beta and this is the best balance it has ever had.
As for the rest, new game modes and more gear that will still need to be balanced (as it all does when new) need to be a priority or we as a community run the risk of having a stagnant game. Already there are calls for new game modes and new equipment, when will devs have time to program these things if all they are doing is balancing the limited selection of gear that is now quite well balanced?
Get your priorities straight, lets help this game get to a larger number of players than COD, it has the potential, just needs something added at this point to make it special (player market & PVE). Wow, after everything else had a turn with the nerf bat except the AR, we should all hold hands, skipping off into the sunset while unicorns eat sunshine and fart rainbows? 1.4 can't get her fast enough. |
|
Killar-12
Molon Labe. League of Infamy
370
|
Posted - 2013.08.02 00:26:00 -
[11] - Quote
Meeko Fent wrote:Buster Friently wrote:Draco Cerberus wrote:Flaylock Steve is right guys. Having a nerf request on the AR or any of the other weapons at this point is like handing out feather pillows to Dusters, it won't fix anything because they are all pretty balanced. I've played since closed beta and this is the best balance it has ever had.
As for the rest, new game modes and more gear that will still need to be balanced (as it all does when new) need to be a priority or we as a community run the risk of having a stagnant game. Already there are calls for new game modes and new equipment, when will devs have time to program these things if all they are doing is balancing the limited selection of gear that is now quite well balanced?
Get your priorities straight, lets help this game get to a larger number of players than COD, it has the potential, just needs something added at this point to make it special (player market & PVE). I think it's funny how the AR users say this after all the other useful weapons have been nerfed. Now it's "ok, step back, and focus on priorities" Well, perhaps one more nerf should be in store before they do that. Yeah a balance where one weapon accounts for more kills than 10 or 11 combined isn't anywhere near balanced, and for the record, this isn't the best balance that they've had (unless you're part of the king AR crowd). Yup. While the AR/ARs will always be more common then the other guns, being able to account for the kills of 11 weapons combined is Ludacris, and many guns need buffs (LRs, HMG, etc....). One Last Swing, but try to make it a real light one, and then get out the buffer. Don't forget the Wax either. I have a temptation to make a joke about the rapper Ludacris but I won't. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
30
|
Posted - 2013.08.02 01:52:00 -
[12] - Quote
Meeko Fent wrote:Buster Friently wrote:Draco Cerberus wrote:Flaylock Steve is right guys. Having a nerf request on the AR or any of the other weapons at this point is like handing out feather pillows to Dusters, it won't fix anything because they are all pretty balanced. I've played since closed beta and this is the best balance it has ever had.
As for the rest, new game modes and more gear that will still need to be balanced (as it all does when new) need to be a priority or we as a community run the risk of having a stagnant game. Already there are calls for new game modes and new equipment, when will devs have time to program these things if all they are doing is balancing the limited selection of gear that is now quite well balanced?
Get your priorities straight, lets help this game get to a larger number of players than COD, it has the potential, just needs something added at this point to make it special (player market & PVE). I think it's funny how the AR users say this after all the other useful weapons have been nerfed. Now it's "ok, step back, and focus on priorities" Well, perhaps one more nerf should be in store before they do that. Yeah a balance where one weapon accounts for more kills than 10 or 11 combined isn't anywhere near balanced, and for the record, this isn't the best balance that they've had (unless you're part of the king AR crowd). Yup. While the AR/ARs will always be more common then the other guns, being able to account for the kills of 11 weapons combined is Ludacris, and many guns need buffs (LRs, HMG, etc....). One Last Swing, but try to make it a real light one, and then get out the buffer. Don't forget the Wax either. Just because it kills more than any other gun doesn't mean it's op or not balanced. It's just that it's the easiest gun to spec INTO. The only ar I use is the tac. I think it's fine. Not that good at short range vs a regular ar around the same skill level as you but it's okay. But I do agree that the other weapons do need a buff. Not a buff for the worse but a buff to improve its function |
Stile451
Red Star. EoN.
161
|
Posted - 2013.08.02 02:28:00 -
[13] - Quote
Just because something gets more time on the kill feed doesn't make it unbalanced.
If you actually want to see if a weapon is balanced you can't just look at how many kills it gets overall, you need to look at how many kills it gets per user life and compare it to similar stats for other weapons(also take into account operation and proficiency levels). This should get you a general idea of current weapon balance. |
Buster Friently
Rosen Association
1413
|
Posted - 2013.08.02 02:31:00 -
[14] - Quote
Stile451 wrote:Just because something gets more time on the kill feed doesn't make it unbalanced.
If you actually want to see if a weapon is balanced you can't just look at how many kills it gets overall, you need to look at how many kills it gets per user life and compare it to similar stats for other weapons(also take into account operation and proficiency levels). This should get you a general idea of current weapon balance.
Any weapon, like the AR, that's used by the vast majority of players, and outguns it's close cousin (scrambler rifle) 10 to one, is, most definitely OP and hurting the game.
I know you guys all use it, and it hurts to hear your build is OP, but it is.
|
Terry Webber
Turalyon 514
290
|
Posted - 2013.08.02 03:05:00 -
[15] - Quote
Guys, there are damage modifiers in this game. Maybe the reason why people think certain weapons are OP is because of those. I am not suggesting that they should be removed but think about this before assuming that a weapon should be nerfed. |
Seymor Krelborn
DUST University Ivy League
433
|
Posted - 2013.08.02 03:16:00 -
[16] - Quote
I say get the nerf bats out, put on your blindfold and treat this game like the dirty pi+¦ata it is! make it so melee is the only way possible to kill someone!
no really this game is still a beta whether CCP admits it or not.... there is much balancing to do still, with mods and weapons... and suits... some things like the shotgun are WAY broken, other things like the AR are pretty balanced but need some tweaking...
my point OP, don't let this keep you up at night, eventually this game will either be what it should be or it will be a big joke...
rest assured either way you will be ok, I promise. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
191
|
Posted - 2013.08.02 03:26:00 -
[17] - Quote
Forge Guns = agree
MD = Although I hate any grenade launcher in shooters I will withhold complaints of this gun on the forums until I use it myself. (I've not been giving this weapon a fair trial so far so judging it would be wrong of me.)
Knives = The guy actually gave up on that topic LOL. But really, how can one say that the knives of all weapons ever made on any game, was actually OP?
Flaylock = I used the flaylock the day b4 1.3 and other then the random glitches were players would take no damage at all, every shot actually netted me a kill. Glitch aside I felt it was OP. Have yet to use it since 1.3 but based on the blog I felt the nerf went a bit too far by reducing it's direct damage as direct hits are actually difficult to get.
AR = Agree. I don't use AR, with the exception of test characters and starter fits, but I know for a fact that nerfing them would be a dumb move. AR are supposed to be, like the assault class, flexible.
P.S. Ammo has two "m"s and +1 for voicing your opinions.
`Sigh. Just another fun game of DUST . |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
31
|
Posted - 2013.08.02 04:01:00 -
[18] - Quote
ALPHA DECRIPTER wrote:Forge Guns = agree MD = Although I hate any grenade launcher in shooters I will withhold complaints of this gun on the forums until I use it myself. (I've not been giving this weapon a fair trial so far so judging it would be wrong of me.) Knives = The guy actually gave up on that topic LOL. But really, how can one say that the knives of all weapons ever made on any game, was actually OP? Flaylock = I used the flaylock the day b4 1.3 and other then the random glitches were players would take no damage at all, every shot actually netted me a kill. Glitch aside I felt it was OP. Have yet to use it since 1.3 but based on the blog I felt the nerf went a bit too far by reducing it's direct damage as direct hits are actually difficult to get. AR = Agree. I don't use AR, with the exception of test characters and starter fits, but I know for a fact that nerfing them would be a dumb move. AR are supposed to be, like the assault class, flexible. P.S. Ammo has two "m"s and +1 for voicing your opinions.
`Sigh. Just another fun game of DUST . Thank you, I see you're one of the few educated people here lol |
Stile451
Red Star. EoN.
162
|
Posted - 2013.08.02 04:09:00 -
[19] - Quote
Buster Friently wrote:Stile451 wrote:Just because something gets more time on the kill feed doesn't make it unbalanced.
If you actually want to see if a weapon is balanced you can't just look at how many kills it gets overall, you need to look at how many kills it gets per user life and compare it to similar stats for other weapons(also take into account operation and proficiency levels). This should get you a general idea of current weapon balance. Any weapon, like the AR, that's used by the vast majority of players, and outguns it's close cousin (scrambler rifle) 10 to one, is, most definitely OP and hurting the game. I know you guys all use it, and it hurts to hear your build is OP, but it is. I see you've never played with or against me. I use mass drivers exclusively.
In any case the point I was trying to make is that you can't judge weapon balance based on the kill feed alone. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
31
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Posted - 2013.08.02 04:32:00 -
[20] - Quote
Stile451 wrote:Buster Friently wrote:Stile451 wrote:Just because something gets more time on the kill feed doesn't make it unbalanced.
If you actually want to see if a weapon is balanced you can't just look at how many kills it gets overall, you need to look at how many kills it gets per user life and compare it to similar stats for other weapons(also take into account operation and proficiency levels). This should get you a general idea of current weapon balance. Any weapon, like the AR, that's used by the vast majority of players, and outguns it's close cousin (scrambler rifle) 10 to one, is, most definitely OP and hurting the game. I know you guys all use it, and it hurts to hear your build is OP, but it is. I see you've never played with or against me. I use mass drivers exclusively. In any case the point I was trying to make is that you can't judge weapon balance based on the kill feed alone. Exactly, kill feed is like saying how people today wore the color red? 190 people wore red, 50 people wore blue and 30 wore green. Than you say oh remove red because not enough people are using blue or green. |
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Alena Ventrallis
Osmon Surveillance Caldari State
35
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Posted - 2013.08.02 06:14:00 -
[21] - Quote
I've pointed this out before, but ARs should be the most used weapon on th battlefield. The purpose of the rifle squad is to assault the objective, and repel the enemy advance. The assault (emphasis on assault) rifle should be the go-to weapon for these tasks. All other weapons should be in support of this effort.
I am NOT saying the AR should be king over all weapons. The AR accounting for over 90% of kills is distressing. But the purpose of the other weapons, including vehicles, is one of support. The assault rifleman's job is to capture the objective, defend his objectives, and kill the enemy. The assault rifle was made with this in mind. Everyone else is there to make it easier for him to do these tasks.
In conclusion, the other weapons should be balanced (imo, mass drivers should get a splash radius buff, maybe a damage buff, and reduced magazine capacity and rate of fire as an example, in order to make it an effective area denial weapon without being OP) but the niche each weapon fills should be in support of the AR and his mission. |
Demon Buddah
The Phoenix Federation
47
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Posted - 2013.08.02 06:52:00 -
[22] - Quote
I only have one gun I think is OP and that's the Mass Driver. I can't escape that thing for nothing. And every guy I encounter with one that I've gotten in their face (shotgunner) they never get a suicide. Splash is too high. Radius is kinda high too. It seems everyone is using them now because it's the easiest weapon to get a kill with. Which is stupid. People complain about the AR it's pretty worthless in CQC. Hip fire has to be spray and pray I've noticed, medium range is effective, and long range if the guy just keeps moving then he will probably beat you. I play with the AR so I know. Most guys I kill with the AR are because I'm behind them, they're standing still, or they keep moving either foward, left or right. They don't mix them up.
Flaylock got nerfed, I'm very happy about it. I still use my flaylock and I do good. It's actually a sidearm now. I don't do as good because the hit detection is horrible in this game. But guess what, NO ONE uses flaylock anymore.
Mass Driver doesn't needd skill to use. Fire, hit, fire, hit. MAYBE you get lucky and he misses. With the AR, you shoot, and hope the guy doesn't move too much. Everyone knows it. Mass Driver doesn't need the nerf bat, but it does need to get tickled down some. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
192
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Posted - 2013.08.02 07:21:00 -
[23] - Quote
Demon Buddah wrote:I only have one gun I think is OP and that's the Mass Driver. I can't escape that thing for nothing. And every guy I encounter with one that I've gotten in their face (shotgunner) they never get a suicide. Splash is too high. Radius is kinda high too. It seems everyone is using them now because it's the easiest weapon to get a kill with. Which is stupid. People complain about the AR it's pretty worthless in CQC. Hip fire has to be spray and pray I've noticed, medium range is effective, and long range if the guy just keeps moving then he will probably beat you. I play with the AR so I know. Most guys I kill with the AR are because I'm behind them, they're standing still, or they keep moving either foward, left or right. They don't mix them up.
Flaylock got nerfed, I'm very happy about it. I still use my flaylock and I do good. It's actually a sidearm now. I don't do as good because the hit detection is horrible in this game. But guess what, NO ONE uses flaylock anymore.
Mass Driver doesn't needd skill to use. Fire, hit, fire, hit. MAYBE you get lucky and he misses. With the AR, you shoot, and hope the guy doesn't move too much. Everyone knows it. Mass Driver doesn't need the nerf bat, but it does need to get tickled down some.
lol "Tickled down"
As I mentioned b4 I dislike grenade launchers but if I got to choose between nerfing the MD and fixing core mechanics I would go for the fix. Hell even NEW stuff would be nice (even IF the new stuff is broken). |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
33
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Posted - 2013.08.02 15:59:00 -
[24] - Quote
Demon Buddah wrote:I only have one gun I think is OP and that's the Mass Driver. I can't escape that thing for nothing. And every guy I encounter with one that I've gotten in their face (shotgunner) they never get a suicide. Splash is too high. Radius is kinda high too. It seems everyone is using them now because it's the easiest weapon to kill with. Which is stupid. People complain about the AR it's pretty worthless in CQC. Hip fire has to be spray and pray I've noticed, medium range is MD effective at long range if the guy just keeps moving then he will probably beat you. I play with the AR now. Most guys I kill with the AR are because I'm behind them, they're standing still, or they keep movin. foward, left or right. They don't mix them up.
Flaylock got nerfed, I'm very happy about it. I still use my flaylock and I do good. It's actually a sidearm now. I don't do as good because the hit detection is horrible in this game. But guess what, NO ONE uses flaylock anymore.
Mass Driver doesn't needd skill to use. Fire, hit, fire, hit. MAYBE you get lucky and he misses. With the AR, you shoot, and hope the guy doesn't move too much. Everyone knows it. Mass Driver doesn't need the nerf bat, but it does need to get tickled down some. The MD is not OP and trust its far from easy. Try using it and try to kill people across the room. Trust me it takes time to master and you have to place your shots carefully. So really don't cry OP when something kills you. It's pathetic. And yes no one uses the flaylock because they messed it up. The blast radius got screwed so bad. The easiest gun to kill with is the AR. The mass driver isn't as easy as people think it is. "Aim at feet" ha funny. get good please. They once ruined the MD. Heck look at the flay lock now. Only the core is worth using but it cost so much imo. If they gonna nerf something make sure they lower the cost because theyre making a gun that takes a lot of SP to spec into worthless. idc what the community says because most of them cry over anything. LEAVE THE WEAPONS ALONE. SERIOUSLY |
Oso Peresoso
RisingSuns
507
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Posted - 2013.08.02 16:18:00 -
[25] - Quote
FLAYLOCK Steve wrote:waaahh make asking for nerfs against forum rules!
Seriously dude, CCP are not sheeple. Asking to nerf "nerf XXX threads" is a bit silly. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
34
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Posted - 2013.08.02 16:21:00 -
[26] - Quote
Oso Peresoso wrote:FLAYLOCK Steve wrote:waaahh make asking for nerfs against forum rules! Seriously dude, CCP are not sheeple. Asking to nerf "nerf XXX threads" is a bit silly. This post is really not helpful or informative in anyway shape or form in other words /ignored |
Yisuki
CHACALES
14
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Posted - 2013.08.02 16:34:00 -
[27] - Quote
Buster Friently wrote: Any weapon, like the AR, that's used by the vast majority of players, and outguns it's close cousin (scrambler rifle) 10 to one, is, most definitely OP and hurting the game.
I know you guys all use it, and it hurts to hear your build is OP, but it is.
So, let's say that they remove the AR, and everyone starts using the scrambler rifle cause is the most similar weapon to the AR. scrambler rifle is now the most used weapon cause is the weapon most people is familiar with, NOW the scrambler rifle is OP?? |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
35
|
Posted - 2013.08.02 17:09:00 -
[28] - Quote
Yisuki wrote:Buster Friently wrote: Any weapon, like the AR, that's used by the vast majority of players, and outguns it's close cousin (scrambler rifle) 10 to one, is, most definitely OP and hurting the game.
I know you guys all use it, and it hurts to hear your build is OP, but it is.
So, let's say that they remove the AR, and everyone starts using the scrambler rifle cause is the most similar weapon to the AR. scrambler rifle is now the most used weapon cause is the weapon most people is familiar with, NOW the scrambler rifle is OP?? Exactly my point what if the nova knife turned into the fotm and people actually got good at using them. Would the nova knife be i Op? |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
199
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Posted - 2013.08.02 18:35:00 -
[29] - Quote
lol! still can't believe that guy tried to pass nova knives as OP!
AR are the most flexible weapons available... that's actually by design. Play CoD, BF(any), Halo, Borderlands, 007, etc. This fact has not been changed since the birth of shooters! Making a weapon that is designed for flexibility, less flexible is well.... dumb as hell. That's like taking heavies and nurfing there eHP to assault level, slowing scouts and taking away there profile buff, or taking away the logis equip slots. It completely counteracts the items purpose and should not, at any point, be considered.
If everybody switched to knives then those that don't would, if they are any kind of smart, simply upgrade there scan precision so as to detect them early and simply mow them down as they approach. The easiest way to counter ninjas is simply to know there location.
I think I touched on everything (started daydreaming as I typed so kinda lost track.)
`Sigh. Just another fun game of DUST .
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Jade Hasegawa
Intrepidus XI EoN.
26
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Posted - 2013.08.02 18:40:00 -
[30] - Quote
Draco Cerberus wrote:Flaylock Steve is right guys. Having a nerf request on the AR or any of the other weapons at this point is like handing out feather pillows to Dusters, it won't fix anything because they are all pretty balanced. I've played since closed beta and this is the best balance it has ever had.
As for the rest, new game modes and more gear that will still need to be balanced (as it all does when new) need to be a priority or we as a community run the risk of having a stagnant game. Already there are calls for new game modes and new equipment, when will devs have time to program these things if all they are doing is balancing the limited selection of gear that is now quite well balanced?
Get your priorities straight, lets help this game get to a larger number of players than COD, it has the potential, just needs something added at this point to make it special (player market & PVE). it needs the damn bugs fixing and punishing the MCC AFK scrubbers too |
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