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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.04 19:10:00 -
[1] - Quote
Been rocking the Viziam on an ADV Amarr to try and get more familiar with it and the apparent balance issues.
I've determined it's slightly too good, but I feel I have a solution. And the fact that it's proto doesn't really matter, because i've been facing proto squads every match.
One thing I've noticed is that with 2 complex precision enhancers, I was able to see lots of people around corners, and hold the charge shot until the exact moment they popped around the corner.... Fzing! Charged headshot followed by rapid burst to finish them off.
To me, the OP part of that is that I'm able to hold the charge forever with no penalty. While I'm holding down a shot waiting, I feel heat should slowly start building up. Making timing much more important.
Also, ammo was never, ever an issue. I can't think of a single time I've ran out of ammo with the non-assault ScR. Make a fully charged shot cost 5 bullets. This makes clip management harder, as well as overall ammo management harder.
I'm ok with the ScR being the most deadly, highest DPS of all the rifles, but if that's the case it also has to be the hardest to use.
TLDR
Balance the ScR in two easy steps.
1.) While holding a charge shot, have heat continually build up. 2.) Have a fully charged shot cost 5 bullets. Make ammo management a factor for this gun.
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.06.04 19:29:00 -
[2] - Quote
I like the creativity. Knowing when to charge and when not to charge is something i can live with. Gives mediume range/short range suits a window of oppourtunity, get it wrong, you get a charged shot to the face. ScR user just camping a high point or certain area has to time thier charges, or have it spontaneously combust.
It will make the ScR the sole realm of the amarr assault, if it wasn't already. Specialzed enough to be very powerfull in the right hands, difficult to use otherwise.
I like the idea of having a higher cost of ammo with a charged shot, but to be fair, at 6 nanohives a pop, nobody finds light weapon ammo an issue. I struggle to use 3/6 with a combat rifle, core locus nades and a core flaylock on my min assault. Doubt i would get past 2 on my amarr assault.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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deezy dabest
2
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Posted - 2015.06.04 19:38:00 -
[3] - Quote
Talos Vagheitan wrote:Been rocking the Viziam on an ADV Amarr to try and get more familiar with it and the apparent balance issues.
I've determined it's slightly too good, but I feel I have a solution. And the fact that it's proto doesn't really matter, because i've been facing proto squads every match.
One thing I've noticed is that with 2 complex precision enhancers, I was able to see lots of people around corners, and hold the charge shot until the exact moment they popped around the corner.... Fzing! Charged headshot followed by rapid burst to finish them off.
To me, the OP part of that is that I'm able to hold the charge forever with no penalty. While I'm holding down a shot waiting, I feel heat should slowly start building up. Making timing much more important.
Also, ammo was never, ever an issue. I can't think of a single time I've ran out of ammo with the non-assault ScR. Make a fully charged shot cost 5 bullets. This makes clip management harder, as well as overall ammo management harder.
I'm ok with the ScR being the most deadly, highest DPS of all the rifles, but if that's the case it also has to be the hardest to use.
TLDR
Balance the ScR in two easy steps.
1.) While holding a charge shot, have heat continually build up. 2.) Have a fully charged shot cost 5 bullets. Make ammo management a factor for this gun.
On the heat build up I can not totally agree. That would just give people the ability to troll ScR users into getting a free kill.
I have always thought that laser weapons should operate off of a battery or capacitor type system which could depreciate based on the amount of charge used. I guess just making a charge shot use extra shots would work in place of a capacitor type system but maybe just make it 3 shots since the multiplier is 3.5 and there is already a heat penalty involved. |
Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.04 19:57:00 -
[4] - Quote
Tesfa Alem wrote:
I like the idea of having a higher cost of ammo with a charged shot, but to be fair, at 6 nanohives a pop, nobody finds light weapon ammo an issue. I struggle to use 3/6 with a combat rifle, core locus nades and a core flaylock on my min assault. Doubt i would get past 2 on my amarr assault.
Hives are in abundance for sure, but ScR users aren't even dependent on them at the moment, changing that would make a difference. Putting hives in the hands of an Am-Assault takes away a different EQ, like a scanner, for example. Besides, the idea is to have a few small incremental changes to the ScR, rather than a giant sweeping over-nerf.
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.04 19:58:00 -
[5] - Quote
deezy dabest wrote:On the heat build up I can not totally agree. That would just give people the ability to troll ScR users into getting a free kill.
Can you explain? I don't see what you mean...
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Vesta Opalus
Ostrakon Agency Gallente Federation
776
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Posted - 2015.06.04 20:17:00 -
[6] - Quote
Talos Vagheitan wrote:Been rocking the Viziam on an ADV Amarr to try and get more familiar with it and the apparent balance issues.
I've determined it's slightly too good, but I feel I have a solution. And the fact that it's proto doesn't really matter, because i've been facing proto squads every match.
One thing I've noticed is that with 2 complex precision enhancers, I was able to see lots of people around corners, and hold the charge shot until the exact moment they popped around the corner.... Fzing! Charged headshot followed by rapid burst to finish them off.
To me, the OP part of that is that I'm able to hold the charge forever with no penalty. While I'm holding down a shot waiting, I feel heat should slowly start building up. Making timing much more important.
Also, ammo was never, ever an issue. I can't think of a single time I've ran out of ammo with the non-assault ScR. Make a fully charged shot cost 5 bullets. This makes clip management harder, as well as overall ammo management harder.
I'm ok with the ScR being the most deadly, highest DPS of all the rifles, but if that's the case it also has to be the hardest to use.
TLDR
Balance the ScR in two easy steps.
1.) While holding a charge shot, have heat continually build up. 2.) Have a fully charged shot cost 5 bullets. Make ammo management a factor for this gun.
The charge shot is not the major problem. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.06.05 02:28:00 -
[7] - Quote
Vesta Opalus wrote:Talos Vagheitan wrote:Been rocking the Viziam on an ADV Amarr to try and get more familiar with it and the apparent balance issues.
I've determined it's slightly too good, but I feel I have a solution. And the fact that it's proto doesn't really matter, because i've been facing proto squads every match.
One thing I've noticed is that with 2 complex precision enhancers, I was able to see lots of people around corners, and hold the charge shot until the exact moment they popped around the corner.... Fzing! Charged headshot followed by rapid burst to finish them off.
To me, the OP part of that is that I'm able to hold the charge forever with no penalty. While I'm holding down a shot waiting, I feel heat should slowly start building up. Making timing much more important.
Also, ammo was never, ever an issue. I can't think of a single time I've ran out of ammo with the non-assault ScR. Make a fully charged shot cost 5 bullets. This makes clip management harder, as well as overall ammo management harder.
I'm ok with the ScR being the most deadly, highest DPS of all the rifles, but if that's the case it also has to be the hardest to use.
TLDR
Balance the ScR in two easy steps.
1.) While holding a charge shot, have heat continually build up. 2.) Have a fully charged shot cost 5 bullets. Make ammo management a factor for this gun.
The charge shot is not the major problem.
Well the tac AR has the same ROF as the SCR, but with higher damage, and no overheat, and no one is saying that it's OP. The tac AR does have more kick and dispersion, but I don't think that's enough to justify the wildly different perceptions of these weapons. It has to be the charge shot in my opinion.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Nocturnal Soul
Primordial Threat
6
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Posted - 2015.06.05 02:39:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:Vesta Opalus wrote:Talos Vagheitan wrote:Been rocking the Viziam on an ADV Amarr to try and get more familiar with it and the apparent balance issues.
I've determined it's slightly too good, but I feel I have a solution. And the fact that it's proto doesn't really matter, because i've been facing proto squads every match.
One thing I've noticed is that with 2 complex precision enhancers, I was able to see lots of people around corners, and hold the charge shot until the exact moment they popped around the corner.... Fzing! Charged headshot followed by rapid burst to finish them off.
To me, the OP part of that is that I'm able to hold the charge forever with no penalty. While I'm holding down a shot waiting, I feel heat should slowly start building up. Making timing much more important.
Also, ammo was never, ever an issue. I can't think of a single time I've ran out of ammo with the non-assault ScR. Make a fully charged shot cost 5 bullets. This makes clip management harder, as well as overall ammo management harder.
I'm ok with the ScR being the most deadly, highest DPS of all the rifles, but if that's the case it also has to be the hardest to use.
TLDR
Balance the ScR in two easy steps.
1.) While holding a charge shot, have heat continually build up. 2.) Have a fully charged shot cost 5 bullets. Make ammo management a factor for this gun.
The charge shot is not the major problem. Well the tac AR has the same ROF as the SCR, but with higher damage, and no overheat, and no one is saying that it's OP. The tac AR does have more kick and dispersion, but I don't think that's enough to justify the wildly different perceptions of these weapons. It has to be the charge shot in my opinion. Its literally the perspective on ARs being the worst causing them to be the least used rifles in dust so in the great words of Rattati "its not used very much so it must be underpowered" (more or less). Tbh I don't care I have the Cr all maxed out as well
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.06.05 04:29:00 -
[9] - Quote
I've been using the Amarr assault for over a year and your change isn't going to do anything. No one good holds the charge around corners waiting. It's always. And I mean ALWAYS more efficient to to spam.
The charge shot is the only thing viable on the ScR at range and spamming is the only viable thing on it in CQ.
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
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Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.06.05 04:37:00 -
[10] - Quote
Nocturnal Soul wrote:KAGEHOSHI Horned Wolf wrote:Vesta Opalus wrote:Talos Vagheitan wrote:Been rocking the Viziam on an ADV Amarr to try and get more familiar with it and the apparent balance issues.
I've determined it's slightly too good, but I feel I have a solution. And the fact that it's proto doesn't really matter, because i've been facing proto squads every match.
One thing I've noticed is that with 2 complex precision enhancers, I was able to see lots of people around corners, and hold the charge shot until the exact moment they popped around the corner.... Fzing! Charged headshot followed by rapid burst to finish them off.
To me, the OP part of that is that I'm able to hold the charge forever with no penalty. While I'm holding down a shot waiting, I feel heat should slowly start building up. Making timing much more important.
Also, ammo was never, ever an issue. I can't think of a single time I've ran out of ammo with the non-assault ScR. Make a fully charged shot cost 5 bullets. This makes clip management harder, as well as overall ammo management harder.
I'm ok with the ScR being the most deadly, highest DPS of all the rifles, but if that's the case it also has to be the hardest to use.
TLDR
Balance the ScR in two easy steps.
1.) While holding a charge shot, have heat continually build up. 2.) Have a fully charged shot cost 5 bullets. Make ammo management a factor for this gun.
The charge shot is not the major problem. Well the tac AR has the same ROF as the SCR, but with higher damage, and no overheat, and no one is saying that it's OP. The tac AR does have more kick and dispersion, but I don't think that's enough to justify the wildly different perceptions of these weapons. It has to be the charge shot in my opinion. Its literally the perspective on ARs being the worst causing them to be the least used rifles in dust so in the great words of Rattati "its not used very much so it must be underpowered" (more or less). Tbh I don't care I have the Cr all maxed out as well Which in turn is what kept the ScR from being balanced for so long.
I think the weapon being too good in CQC is the issue. I never get killed by the charge shot or from range. It's always a strafing hipfiring firing at blazing speeds.
Plus AA makes up for lots of stuff.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.05 04:39:00 -
[11] - Quote
THUNDERGROOVE wrote:I've been using the Amarr assault for over a year and your change isn't going to do anything. No one good holds the charge around corners waiting. It's always. And I mean ALWAYS more efficient to to spam.
The charge shot is the only thing viable on the ScR at range and spamming is the only viable thing on it in CQ.
Agreed. That being said there is no reason a small change like introducing a brief seizure/overheat animation after the charged shot cannot be introduced to prevent instances where the charged shot is used in conjunction with subsequent high DPS volleys.
That way it ensures users can hold their charge and fire high alpha shots as a tactical choice however cannot immediately follow that up with high DPS shots.
"Crush all who complain!"
- Arkena Wyrnspire
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.06.05 04:57:00 -
[12] - Quote
True Adamance wrote: Agreed. That being said there is no reason a small change like introducing a brief seizure/overheat animation after the charged shot cannot be introduced to prevent instances where the charged shot is used in conjunction with subsequent high DPS volleys.
That way it ensures users can hold their charge and fire high alpha shots as a tactical choice however cannot immediately follow that up with high DPS shots.
Then you just get into a situation just like the ion pistol where the charge becomes a sad joke used laugh at people who die to it.
Seize animations disallow sprinting and mobility is the most important part of this game.
I hate to be a broken record but the issues with the scrambler lie not with the mechanics and numbers of the weapon but rather the implementation of damage profiles.
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.05 04:59:00 -
[13] - Quote
Been using the ASCR lately. Completely replaced my AR, no lie. My KDR has sky-rocketed since I grabbed this thing.
Design a Skin Challenge POLL (Vote Now!)
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Terry Webber
Molon Labe. RUST415
723
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Posted - 2015.06.05 05:00:00 -
[14] - Quote
True Adamance wrote:THUNDERGROOVE wrote:I've been using the Amarr assault for over a year and your change isn't going to do anything. No one good holds the charge around corners waiting. It's always. And I mean ALWAYS more efficient to to spam.
The charge shot is the only thing viable on the ScR at range and spamming is the only viable thing on it in CQ. Agreed. That being said there is no reason a small change like introducing a brief seizure/overheat animation after the charged shot cannot be introduced to prevent instances where the charged shot is used in conjunction with subsequent high DPS volleys. That way it ensures users can hold their charge and fire high alpha shots as a tactical choice however cannot immediately follow that up with high DPS shots. That's actually what I was thinking too.
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Terry Webber
Molon Labe. RUST415
723
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Posted - 2015.06.05 05:11:00 -
[15] - Quote
THUNDERGROOVE wrote:True Adamance wrote: Agreed. That being said there is no reason a small change like introducing a brief seizure/overheat animation after the charged shot cannot be introduced to prevent instances where the charged shot is used in conjunction with subsequent high DPS volleys.
That way it ensures users can hold their charge and fire high alpha shots as a tactical choice however cannot immediately follow that up with high DPS shots.
Then you just get into a situation just like the ion pistol where the charge becomes a sad joke used laugh at people who die to it. Seize animations disallow sprinting and mobility is the most important part of this game. I hate to be a broken record but the issues with the scrambler lie not with the mechanics and numbers of the weapon but rather the implementation of damage profiles. The scrambler rifle has a damage profile of -20% armor and +20 shields as far as I know. Obviously, it goes through shields pretty easily but it has a hard time going through armor, giving the target a chance to survive the encounter. What makes you believe this is the main issue with the weapon? |
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.06.05 07:05:00 -
[16] - Quote
Terry Webber wrote:The scrambler rifle has a damage profile of -20% armor and +20 shields as far as I know. Obviously, it goes through shields pretty easily but it has a hard time going through armor, giving the target a chance to survive the encounter. What makes you believe this is the main issue with the weapon? High deviance in in damage profiles means that shield users have it hurt much more than say, a combat rifle. However, most shield tankers left in the game are ******** masochists that refuse to change their playstyle to adapt to the enemy.
Having damage profiles be so drastic in either direction without further depth; profile specific "hardeners" accompanied with actual damage types and profiles for each suit. There's no way to counter specific plays without leaving your preferred suit. I don't mind it but I also have three assaults, three logistics, two scouts, a commando, a heavy andevery weapon in the game at V.
The current attempt involving game mechanics to try "forcing" counter-play doesn't work so why is it here?
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.05 08:20:00 -
[17] - Quote
THUNDERGROOVE wrote:True Adamance wrote: Agreed. That being said there is no reason a small change like introducing a brief seizure/overheat animation after the charged shot cannot be introduced to prevent instances where the charged shot is used in conjunction with subsequent high DPS volleys.
That way it ensures users can hold their charge and fire high alpha shots as a tactical choice however cannot immediately follow that up with high DPS shots.
Then you just get into a situation just like the ion pistol where the charge becomes a sad joke used laugh at people who die to it. Seize animations disallow sprinting and mobility is the most important part of this game. I hate to be a broken record but the issues with the scrambler lie not with the mechanics and numbers of the weapon but rather the implementation of damage profiles. You said yourself the charged shot was barely used in favour of rapid shots. Rather than look at it negatively I like to think it could result in skilled shooters using it like Kirk does his Ion pistol.
"Crush all who complain!"
- Arkena Wyrnspire
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Vicious Minotaur
2
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Posted - 2015.06.05 08:30:00 -
[18] - Quote
True Adamance wrote:THUNDERGROOVE wrote:True Adamance wrote: Agreed. That being said there is no reason a small change like introducing a brief seizure/overheat animation after the charged shot cannot be introduced to prevent instances where the charged shot is used in conjunction with subsequent high DPS volleys.
That way it ensures users can hold their charge and fire high alpha shots as a tactical choice however cannot immediately follow that up with high DPS shots.
Then you just get into a situation just like the ion pistol where the charge becomes a sad joke used laugh at people who die to it. Seize animations disallow sprinting and mobility is the most important part of this game. I hate to be a broken record but the issues with the scrambler lie not with the mechanics and numbers of the weapon but rather the implementation of damage profiles. You said yourself the charged shot was barely used in favour of rapid shots. Rather than look at it negatively I like to think it could result in skilled shooters using it like Kirk does his Ion pistol.
Then you have idiots like me who primarily use the charge shot.
With your idea: Suddenly, there's this seize animation... and my usage of the charge shot is nerfed for some reason.... Reaction? "Guess I'll spam..."
I am a minotaur.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
569
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Posted - 2015.06.05 12:19:00 -
[19] - Quote
The double precision explains a lot. I once played the worst Proto stomp game where 2 squads were all freakin running pro amarr and viziam with precision on the train map. Hell, if we got new NEAR, they started spamming with core nades. If that do don't kill us, well this bastards still had their charge shots ready.
48th Special Operations Force
Twitter-@48SOF
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.06.06 11:19:00 -
[20] - Quote
But the charge shot is not the most powerful part of SCR.
That would be the ability to spam the high damage normal shots rapidly within the same few pixels.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.06.06 11:21:00 -
[21] - Quote
KAGEHOSHI Horned Wolf wrote: Well the tac AR has the same ROF as the SCR, but with higher damage, and no overheat, and no one is saying that it's OP. The tac AR does have more kick and dispersion, but I don't think that's enough to justify the wildly different perceptions of these weapons. It has to be the charge shot in my opinion.
Au contraire mon lupus.
The kick and dispersion and thru that the 'natural' restrictions on shot spamming are the very essence of Tac AR being balance (and nearly being out of competition with combat rifles)
KERO-TRADER is my official Eve character for Dust trading.
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Francois Sanchez
Prima Gallicus
483
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Posted - 2015.06.06 12:48:00 -
[22] - Quote
While the ideas in the OP are cool, they miss the main problem. Charge shot is just one more advantage on a weapon already OP without it. To make something balanced, you need a drawback (compared to other weapons) for each advantage (compared to other weapons).
Advantages : - Charge shot - Crazy DPS - Long range - Accuracy - Super easy to handle - No need to care about ammo
Drawbacks : - Overheat
And there are still people saying it's balanced
What should be done as the charge shot, the long range and the accuracy are part of the uniqueness of the ScR is to nerf the other parts : - Drastically reduced max RoF, 480 RPM (still a DPS over the other rifles but less crazy) - Increase kick when firing from the hip (reduces CQC performance while leaving the long range excellent) - The OP's idea about charge shot's ammo cost is really nice.
Toning down the AScR would be welcome too. |
Vesta Opalus
Ostrakon Agency Gallente Federation
791
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Posted - 2015.06.07 18:56:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:Vesta Opalus wrote:Talos Vagheitan wrote:Been rocking the Viziam on an ADV Amarr to try and get more familiar with it and the apparent balance issues.
I've determined it's slightly too good, but I feel I have a solution. And the fact that it's proto doesn't really matter, because i've been facing proto squads every match.
One thing I've noticed is that with 2 complex precision enhancers, I was able to see lots of people around corners, and hold the charge shot until the exact moment they popped around the corner.... Fzing! Charged headshot followed by rapid burst to finish them off.
To me, the OP part of that is that I'm able to hold the charge forever with no penalty. While I'm holding down a shot waiting, I feel heat should slowly start building up. Making timing much more important.
Also, ammo was never, ever an issue. I can't think of a single time I've ran out of ammo with the non-assault ScR. Make a fully charged shot cost 5 bullets. This makes clip management harder, as well as overall ammo management harder.
I'm ok with the ScR being the most deadly, highest DPS of all the rifles, but if that's the case it also has to be the hardest to use.
TLDR
Balance the ScR in two easy steps.
1.) While holding a charge shot, have heat continually build up. 2.) Have a fully charged shot cost 5 bullets. Make ammo management a factor for this gun.
The charge shot is not the major problem. Well the tac AR has the same ROF as the SCR, but with higher damage, and no overheat, and no one is saying that it's OP. The tac AR does have more kick and dispersion, but I don't think that's enough to justify the wildly different perceptions of these weapons. It has to be the charge shot in my opinion.
Actually I suspect it would be OP if the scrambler wasnt overshadowing it.
But I dont want to shout wolf until theres actually a wolf there, its hard to tell right now (similar to the situation with Gunnlogi vs. Madruger, the Madruger is so dominant I cant even tell if the Gunnlogi is OP or not because its so rarely used) |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
657
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Posted - 2015.06.07 19:37:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:Vesta Opalus wrote:Talos Vagheitan wrote:Been rocking the Viziam on an ADV Amarr to try and get more familiar with it and the apparent balance issues.
I've determined it's slightly too good, but I feel I have a solution. And the fact that it's proto doesn't really matter, because i've been facing proto squads every match.
One thing I've noticed is that with 2 complex precision enhancers, I was able to see lots of people around corners, and hold the charge shot until the exact moment they popped around the corner.... Fzing! Charged headshot followed by rapid burst to finish them off.
To me, the OP part of that is that I'm able to hold the charge forever with no penalty. While I'm holding down a shot waiting, I feel heat should slowly start building up. Making timing much more important.
Also, ammo was never, ever an issue. I can't think of a single time I've ran out of ammo with the non-assault ScR. Make a fully charged shot cost 5 bullets. This makes clip management harder, as well as overall ammo management harder.
I'm ok with the ScR being the most deadly, highest DPS of all the rifles, but if that's the case it also has to be the hardest to use.
TLDR
Balance the ScR in two easy steps.
1.) While holding a charge shot, have heat continually build up. 2.) Have a fully charged shot cost 5 bullets. Make ammo management a factor for this gun.
The charge shot is not the major problem. Well the tac AR has the same ROF as the SCR, but with higher damage, and no overheat, and no one is saying that it's OP. The tac AR does have more kick and dispersion, but I don't think that's enough to justify the wildly different perceptions of these weapons. It has to be the charge shot in my opinion. The difference between the Tac AR and ScR is hipfire dispersion. It's so much easier to apply damage in CQC with the ScR because of it.
We want cake and tea.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.08 00:33:00 -
[25] - Quote
Melchiah ARANeAE wrote:KAGEHOSHI Horned Wolf wrote:Vesta Opalus wrote:Talos Vagheitan wrote:Been rocking the Viziam on an ADV Amarr to try and get more familiar with it and the apparent balance issues.
I've determined it's slightly too good, but I feel I have a solution. And the fact that it's proto doesn't really matter, because i've been facing proto squads every match.
One thing I've noticed is that with 2 complex precision enhancers, I was able to see lots of people around corners, and hold the charge shot until the exact moment they popped around the corner.... Fzing! Charged headshot followed by rapid burst to finish them off.
To me, the OP part of that is that I'm able to hold the charge forever with no penalty. While I'm holding down a shot waiting, I feel heat should slowly start building up. Making timing much more important.
Also, ammo was never, ever an issue. I can't think of a single time I've ran out of ammo with the non-assault ScR. Make a fully charged shot cost 5 bullets. This makes clip management harder, as well as overall ammo management harder.
I'm ok with the ScR being the most deadly, highest DPS of all the rifles, but if that's the case it also has to be the hardest to use.
TLDR
Balance the ScR in two easy steps.
1.) While holding a charge shot, have heat continually build up. 2.) Have a fully charged shot cost 5 bullets. Make ammo management a factor for this gun.
The charge shot is not the major problem. Well the tac AR has the same ROF as the SCR, but with higher damage, and no overheat, and no one is saying that it's OP. The tac AR does have more kick and dispersion, but I don't think that's enough to justify the wildly different perceptions of these weapons. It has to be the charge shot in my opinion. The difference between the Tac AR and ScR is hipfire dispersion. It's so much easier to apply damage in CQC with the ScR because of it.
A weakness which is completely negated by the Gallente Assault Bonus......
"Crush all who complain!"
- Arkena Wyrnspire
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thor424
Namtar Elite Gallente Federation
362
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Posted - 2015.06.08 03:32:00 -
[26] - Quote
KEROSIINI-TERO wrote:KAGEHOSHI Horned Wolf wrote: Well the tac AR has the same ROF as the SCR, but with higher damage, and no overheat, and no one is saying that it's OP. The tac AR does have more kick and dispersion, but I don't think that's enough to justify the wildly different perceptions of these weapons. It has to be the charge shot in my opinion.
Au contraire mon lupus. The kick and dispersion and thru that the 'natural' restrictions on shot spamming are the very essence of Tac AR being balance (and nearly being out of competition with combat rifles)
Nearly? There are something like 3 people who are good with a Tac AR. |
Vesta Opalus
Ostrakon Agency Gallente Federation
791
|
Posted - 2015.06.08 05:26:00 -
[27] - Quote
Melchiah ARANeAE wrote:KAGEHOSHI Horned Wolf wrote:Vesta Opalus wrote:Talos Vagheitan wrote:Been rocking the Viziam on an ADV Amarr to try and get more familiar with it and the apparent balance issues.
I've determined it's slightly too good, but I feel I have a solution. And the fact that it's proto doesn't really matter, because i've been facing proto squads every match.
One thing I've noticed is that with 2 complex precision enhancers, I was able to see lots of people around corners, and hold the charge shot until the exact moment they popped around the corner.... Fzing! Charged headshot followed by rapid burst to finish them off.
To me, the OP part of that is that I'm able to hold the charge forever with no penalty. While I'm holding down a shot waiting, I feel heat should slowly start building up. Making timing much more important.
Also, ammo was never, ever an issue. I can't think of a single time I've ran out of ammo with the non-assault ScR. Make a fully charged shot cost 5 bullets. This makes clip management harder, as well as overall ammo management harder.
I'm ok with the ScR being the most deadly, highest DPS of all the rifles, but if that's the case it also has to be the hardest to use.
TLDR
Balance the ScR in two easy steps.
1.) While holding a charge shot, have heat continually build up. 2.) Have a fully charged shot cost 5 bullets. Make ammo management a factor for this gun.
The charge shot is not the major problem. Well the tac AR has the same ROF as the SCR, but with higher damage, and no overheat, and no one is saying that it's OP. The tac AR does have more kick and dispersion, but I don't think that's enough to justify the wildly different perceptions of these weapons. It has to be the charge shot in my opinion. The difference between the Tac AR and ScR is hipfire dispersion. It's so much easier to apply damage in CQC with the ScR because of it.
I dunno man, Ive seen some ****. |
D4GG3R
0uter.Heaven
1
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Posted - 2015.06.08 05:38:00 -
[28] - Quote
I hear tac at with a turbo controller is pretty nice:)
I'm pretty plain.
I watch anime for the boobs
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