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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Rattati
C C P C C P Alliance
16136
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Posted - 2015.01.29 07:09:00 -
[1] - Quote
Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Chimera Core
8123
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Posted - 2015.01.29 07:23:00 -
[2] - Quote
I try to keep only two chat channels open because it does have a sizable impact on FPS and will even hard-freeze the PS3 if too many are open at once (5 custom channels or more will almost always hard-freeze your PS3).
As far as frame-rate dips, should look into Vehicle Lights (headlights on an LAV for example) as well. Looking through those will cause frame-rate to have a sizable plummet.
Sometimes I forget that I am Intaki, and have no loyalty to the Federation or the State; exploiting both.
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JIMvc2
Consolidated Dust
592
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Posted - 2015.01.29 07:27:00 -
[3] - Quote
I don't lag as much with Dust but recently 4 days ago I was playing a Domination with my squad and omg was the frame rate at 1 Frame per second. If I stay still then the game is smooth but once I start moving its like a Slide show.
My internet was fine but I guess it could of been the chat channels. I deleted 4 channels but decided to keep 6 because they are important.
I'm glad you are taking notice of the issue.
Have a nice day :)
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Aeon Amadi
Chimera Core
8124
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Posted - 2015.01.29 07:31:00 -
[4] - Quote
Starting up some custom channels that the community can use temporarily for this little experiment. Will always introduce a few 'wildcard' variables as well that are known to cause performance hits (Eve Online players voicing up, for instance).
Channels: VCOMS LAG 1 (primary testing channel) VCOMS LAG 2 VCOMS LAG 3 VCOMS LAG 4 VCOMS LAG 5
Feel free to join up if you have some extra channel space.
EDIT: These are Eve created channels, so no worries about it affecting the maximum. For those who don't know, each player is only allowed to create a certain number of channels at a time and because Dust 514 players can't 'delete' them (you can leave, but cannot delete) creating more will affect your max.
Sometimes I forget that I am Intaki, and have no loyalty to the Federation or the State; exploiting both.
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CCP Rattati
C C P C C P Alliance
16138
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Posted - 2015.01.29 07:32:00 -
[5] - Quote
Aeon Amadi wrote:Starting up some custom channels that the community can use temporarily for this little experiment. Will always introduce a few 'wildcard' variables as well that are known to cause performance hits (Eve Online players voicing up, for instance).
Channels: VCOMS LAG 1 (primary testing channel) VCOMS LAG 2 VCOMS LAG 3 VCOMS LAG 4 VCOMS LAG 5
Feel free to join up if you have some extra channel space. Thank you Aeon!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1935
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Posted - 2015.01.29 07:59:00 -
[6] - Quote
I feel like this is just as much related to the amount of test in the chats as to the number of chats.
I have experienced issues even when deleting all channels if the channel that I remain in has a lot of text in it. I feel like this is something that people fix when they reset but they do not necessarily realize they are fixing it.
We should be able to clear text in the chats.
We should have an inactive chats folder under social so that it is easier to come and go from channels that we like to have but do not need all of the time. I am not sure how this would work with moderated and password locked channels.
A couple of random requests while we are on the subject of chat channels:
When you login, join a channel, or clear your chats there should be a notification if the channel has been switched to passive mode. Having channels seem empty because of passive mode is just plain bad for the social experience. In Amarr1 when we were routinely over 80 people at a time I was having to boot people and have people constantly type in an attempt to make sure people knew the channel had not died over night. This was one of the biggest road blocks we ran into we it came to keeping constant activity.
Eve MOTDs should be shown to Dust players. |
Regis Blackbird
DUST University Ivy League
599
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Posted - 2015.01.29 08:05:00 -
[7] - Quote
I rarely have lag, but I also keep my voice channels to a minimum. I will join your channels Aeon, and see if it makes a difference.
Aeon Amadi wrote: EDIT: These are Eve created channels, so no worries about it affecting the maximum. For those who don't know, each player is only allowed to create a certain number of channels at a time and because Dust 514 players can't 'delete' them (you can leave, but cannot delete) creating more will affect your max.
Regarding your comment above: If I understand you correctly, if I create a chat channel in Dust it will be forever be there, even if there are nobody on it? Would that not eat up resources in an alarming rate?
I can think of a few occasions when I wanted to join a chat, but made a typo, effectivly creating a chat instead of joining one. Personally I don't like the "Create/Join" option, as these mistakes are probably quite common.
There should be a search functionality where I can enter a name (or start of) and get a list of all available chats. It would also be nice to have a "favourite" selection with "saved" chat channels (I.e You have a list of channels you like, but you have actually not joined the channel).
If we could have this (search and favourite), I believe all players will reduce their active channels, as there is no need to join them all the time.
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Grimmiers
771
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Posted - 2015.01.29 08:06:00 -
[8] - Quote
I haven't had to restart dust due to really low framerate for the longest time now that I'm not in a corp and my only chat channel is the gal fw one.
Is it possible to add text chat to the battle hud? |
Syeven Reed
T.H.I.R.D R.O.C.K
1200
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Posted - 2015.01.29 08:25:00 -
[9] - Quote
Personally when removing all channels I have never noticed an improvement in FPS. What has done it for me is turning off chat in the settings. NOTE: it has to be turned off in settings, simply switching it off from the chat ui does not improve FPS.
What I would suggest is having chat off by default for new players. It can be down to corps to tell newbies to turn it on if needed.
I know this isn't linked directly to PC, but it's my feedback! :)
EDIT1: On another note, if you could insinuate in the UI somehow, that players would have a benefit using something else like mumble or TS3 over the voice comms in game. I bet that would improve things to no end for all!
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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Funkmaster Whale
Whale Pod
2784
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Posted - 2015.01.29 08:44:00 -
[10] - Quote
Let me the first to say how happy I am to see this thread finally pop up.
I don't think chat channels is the suspect because I've had significant framerate dips even after doing a fresh install and deleting all the chat channels.
From my own experiences the biggest culprits of framerate drops are (a) seemingly unoptimized sockets like the Gallente Facility and some of the new Caldari sockets and (b) large gatherings of enemies/vehicles in a concentrated area.
I can't officially prove this as I only have anecdotal evidence to rely on, but to me it seems that after the introduction of the scan changes that having large gatherings of friendlies and enemies in tight areas really tends to slow things down a lot more than before. This is of course exacerbated by the socket and its various problems. Take for example the infamous "pit" in Domination on the Gallente large socket. That place is a constant massacre where everyone but the AFKers are concentrated, and it's always the case that there's significant slowdown on that map.
These issues present a troublesome scenario that has plagued PC for the longest time, and that is that it promotes a very "spammy" type of gameplay in areas where performance stutters. PC city combat, where performance tends to tank quite a bit, was always touting the latest FotM through whatever happened to rely the least on hitscan and precision and more on just overwhelming an opponent with explosions and bullets. I'm talking about HMGs, Fused Locus Grenades, Core Locus Grenades, Mass Drivers, Flaylocks, Forge Guns, Missile ADSs, Blaster Tanks, Shotguns, REs, ACR, and I'm sure many others have at some point been a staple in PC. Basically anything that allowed you a significant enough margin of error but still enough to be lethal whether through AoE or Spray n' Pray.
Follow me on Twitch.tv!
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Mad Syringe
Dead Man's Game RUST415
441
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Posted - 2015.01.29 11:21:00 -
[11] - Quote
There is one very important thing that isn't looked at right now...
LOCAL CHAT
Everybody has it, and nobody really needs it. First prob is, that all Dusties are crammed into a few starting systems and stations. Why not spread them evenly over New Eden? I Biomassed all my Characters on this account at a point and got them back later which put all of them in deserted EVE systems which only have a capsuleer in them every now and then. I have way less lag now than I had before. Either spread the Dust populae or make local switchable, so that we can deactivate it when in battle.
Second is Alliance Chat, since that is usually the one with the most EVE-Dust interaction loads of players in it and prone to lag issues.
Then all others, please deactivate when not used as Voice comms.
Yesterday I had a mega lag game, where I joined a North american squad for factional, and as I came back from resetting my system, all my chats where gone... There is definitely a connection betwheen chats and lag! |
Middas Betancore
Mantodea MC
414
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Posted - 2015.01.29 11:55:00 -
[12] - Quote
I was experiencing hard freezes, then heard about the open chat lag I think I had about 8-10 open and would get a lot of hard freezes after playing for about an hour Then cut it down to 3-4 and issues ceased I generally have a fairly stable gaming experience
Other LAG/DC myths? Too many different fittings Too many contacts Too many mails
Sidenote: id really like some proper dust chat moderation, rather than needed eve to make properly moderated chat channels
"Deploy the gas, we'll burn what's left"- Redacted
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Adipem Nothi
Nos Nothi
6161
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Posted - 2015.01.29 13:02:00 -
[13] - Quote
\o/
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Chimera Core
8139
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Posted - 2015.01.29 14:13:00 -
[14] - Quote
Regis Blackbird wrote:I rarely have lag, but I also keep my voice channels to a minimum. I will join your channels Aeon, and see if it makes a difference. Aeon Amadi wrote: EDIT: These are Eve created channels, so no worries about it affecting the maximum. For those who don't know, each player is only allowed to create a certain number of channels at a time and because Dust 514 players can't 'delete' them (you can leave, but cannot delete) creating more will affect your max.
Regarding your comment above: If I understand you correctly, if I create a chat channel in Dust it will be forever be there, even if there are nobody on it? Would that not eat up resources in an alarming rate? I can think of a few occasions when I wanted to join a chat, but made a typo, effectivly creating a chat instead of joining one. Personally I don't like the "Create/Join" option, as these mistakes are probably quite common. There should be a search functionality where I can enter a name (or start of) and get a list of all available chats. It would also be nice to have a "favourite" selection with "saved" chat channels (I.e You have a list of channels you like, but you have actually not joined the channel). If we could have this (search and favourite), I believe all players will reduce their active channels, as there is no need to join them all the time.
I'm not 100% positive about it, but that's always the rule I followed because there were a few guys several months ago who tried to create new temp channels for PC use and they couldn't because apparently they hit a maximum. I haven't tested it myself but, might add it to the Trello at some point.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
272
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Posted - 2015.01.29 14:22:00 -
[15] - Quote
I used to have 5 chats but things got really bad and laggy. I use 2
Amarrian In Disguise..
Pain is weakness leaving the body.
Proto : ADS Pilot, Tanker, Heavy, Scout, Assault
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Kain Spero
Negative-Feedback
4454
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Posted - 2015.01.29 14:47:00 -
[16] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
Rattati,
If these chat channels prove to be affecting performance is there any way we could get a chat history log in Dust so we can rejoin channels at a later date after we leave a channel?
For me I just use my Eve character to create this list, but that's not available to 90% of Dust users.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Denchlad 7
Dead Man's Game RUST415
1692
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Posted - 2015.01.29 15:19:00 -
[17] - Quote
From my experience, its not necessarily having the channels that causes the issues, its the content within the channels that causes the problems.
For example, at all times I have 5 channels, including for PC. These are: DeadMansGame DMG's PC channel Alliance Channel Rainbow Office duna2
And of course, we have: Local Corporation Alliance Team Squad
So that is 10 channels that can induce lag. I have tested in the past, and found that if you went into a PC straight after logging in, the amount of channels you have does not affect the amount of lag you have. I feel it is more of an issue of loading each individual characters Profile Tile and Name when you select a channel. DeadMansGame has around 40 people active during our prime time, when most of our PCs are, our PC chat has around 20, Rainbow Office has around 20, duna2 has around 10, Alliance Channel has around 10, Corporation has around 30, Alliance has over 50 so is blank, Local is the same, blank as I assume over 50 players. So, if I hover over all channels excluding Local and Alliance, that potentially forces the game to load approximately 130 individual Profile Tiles and Names, which is cached so when you next select the channel everything loads faster.
Combining that with several hours playtime, and conversations within the channel, the amount of cache stored is quite large, especially if conversations occur within Local or Alliance. This is why leaving channels before a PC is often beneficial, as it 'clears' the cache, although it may not, I'm not 100% sure there.
Before every PC while testing I turned the PS3 off by the Power Button, turned on, loaded Dust as fast as possible, logged in, rejoined squad, and took squad into battle. 9/10 times I had no lag, and this was playing against Nyain San, Titans of Phoenix, S.K.I.L.L. O.F. G.O.D., Prima Gallicus and Molon Labe., in various games. The only occurance of lag was on the Gallente Research Facility, can't remember who we were fighting, may have been Molon Labe.
I believe this lack of lag was due to the chat channels not being loaded (except our PC chat), and no chat data from all conversations being cleared. Everytime I have competed in a PC without a relog, I experience some form of lag (FPS, Rubber-Banding).
I'll attempt to record my next PC setup as an example.
"Why build ontop of foundations that aren't solid?"
HRI -> TUL -> FC -> ML -> TLoD -> RE -> DMG
Pilot & Assault.
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Zaria Min Deir
0uter.Heaven
1113
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Posted - 2015.01.29 15:41:00 -
[18] - Quote
Syeven Reed wrote:Personally when removing all channels I have never noticed an improvement in FPS. What has done it for me is turning off chat in the settings. NOTE: it has to be turned off in settings, simply switching it off from the chat ui does not improve FPS.
What I would suggest is having chat off by default for new players. It can be down to corps to tell newbies to turn it on if needed.
I know this isn't linked directly to PC, but it's my feedback! :)
EDIT1: On another note, if you could insinuate in the UI somehow, that players would have a benefit using something else like mumble or TS3 over the voice comms in game. I bet that would improve things to no end for all! Please, no. If chat channels are somehow even partially the cause of framerate issues or lag (It is pretty obvious that there are in fact multiple causes that affect different people in different combinations) the "fix" to it should not be to reduce the social aspect of this game. That social aspect is the very thing that has kept so many people playing this game as long as they have. TS3 or mumble are fine for PC games, but until there is a way to use those via the console itself, not an external device, I would be horrified if CCP decided to regress to the point of expecting people to rely on third party chat services in a game in which teamwork and coordination play such an important part for the majority of the players. And even then it would be disappointing as hell.
Also, Rattati, please please take into account that framerate lag is not JUST a problem in PC, so thinking of this as an issue that only affects PC players and considering remedies that only affect PC as a game mode is insufficient.
In fact, in the last month since I started playing PC actively again, I have been lucky enough to have 0 games of PC with major framerate drops. FW and Pubs, however... Gallente lag/research facility is the bane of my existence in both :( Anecdotal, yes. But still valid, as I know from comments from the various people I squad with, that frame rate issues in fw, and even in pubs, are not exactly rare. And the only consistent difference I can think of, is that I don't relog or restart my PS3 before every pub or FW match. That apparently clears up something (even though relogging is not 100% effective, it does help often).
Reducing or autodisabling chat functions should not be the way you go about finding a fix. Improving the UI and thus allowing players better control over the chats should.
So many of those functions that already exist in Eve, would be quality of life improvements even if they did nothing to improve game performance. Disable blink, clear channel, a saved list of all the channels you have created or joined, even some moderation options...
And someone mentioned locals... it may very well be that high traffic locals could have an effect or this too.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Brush Master
Onslaught Inc RISE of LEGION
1414
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Posted - 2015.01.29 15:49:00 -
[19] - Quote
It is most definitely a big contributor to it. Back in 2013 when I had a regular hard drive in my PS3 (have an SSD now) chat channels would lead to actual system freezes. Since then CCP had announced they released several fixes to the chat channel problems but I believe most are still present. You can look at the old thread and see if you believe it is still relevant, https://forums.dust514.com/default.aspx?g=posts&m=613536#post613536
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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501st Headstrong
0uter.Heaven
823
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Posted - 2015.01.29 16:25:00 -
[20] - Quote
I find that deleting chats does cause less lag, however I also delete all my mail before pcs. I mostly lag however when transitioning from outside to inside the cities, or vice versa. Any possible thoughts on why?
07 good thread
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4632
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Posted - 2015.01.29 17:10:00 -
[21] - Quote
I've found that my personal threshold is about 8 total chats. I can play the game with decent performance and little chance of crashing at that point. However, adding more chats past that point sharply increases the frequency as which I experience issue, namely game crashes and severely long load times.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Aeon Amadi
Chimera Core
8145
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Posted - 2015.01.29 17:11:00 -
[22] - Quote
Kain Spero wrote:CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
Rattati, If these chat channels prove to be affecting performance is there any way we could get a chat history log in Dust so we can rejoin channels at a later date after we leave a channel? For me I just use my Eve character to create this list, but that's not available to 90% of Dust users.
A way to leave local would be of great benefit as well as it serves no purpose for Dust 514 players besides occasional boredom chats lol
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Brush Master
Onslaught Inc RISE of LEGION
1414
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Posted - 2015.01.29 17:18:00 -
[23] - Quote
Aeon Amadi wrote:Kain Spero wrote:CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
Rattati, If these chat channels prove to be affecting performance is there any way we could get a chat history log in Dust so we can rejoin channels at a later date after we leave a channel? For me I just use my Eve character to create this list, but that's not available to 90% of Dust users. A way to leave local would be of great benefit as well as it serves no purpose for Dust 514 players besides occasional boredom chats lol
agree, I never use local chat.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Aeon Amadi
Chimera Core
8145
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Posted - 2015.01.29 17:19:00 -
[24] - Quote
Pokey Dravon wrote:I've found that my personal threshold is about 8 total chats. I can play the game with decent performance and little chance of crashing at that point. However, adding more chats past that point sharply increases the frequency as which I experience issue, namely game crashes and severely long load times.
Completely unrelated but one thing I've definitely noticed with 100% certainty is that when scrolling through the fitting screen the dropsuit selection (I.E making a brand new fit and finding which dropsuit you want to begin making a fit of) runs smooth as ever. The instant you start looking through weaponry? Framerate plummets.
Dunno, maybe it's an optimization issue, but I'd imagine trying to make/edit a fit in the middle of a battle with a bunch of heavy-use chat channels would certainly add to your problems.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Kevall Longstride
DUST University Ivy League
2375
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Posted - 2015.01.29 17:36:00 -
[25] - Quote
Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure.
Also, how important to you are the chat channels, how do you use them? Do you use them? Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates? Are you prepared to accept dropped frames to keep them open? Do you want them to have more features?
We want your feedback on this one.
Cheers.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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ZDub 303
Internal Error. Negative-Feedback
3354
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Posted - 2015.01.29 17:44:00 -
[26] - Quote
Could you provide an option to just completely disable Eve voice?
Would probably help a ton and even as a console player you can actually make due with third party voice chat off your phones nowadays. That's what we did back when I was raiding in FF14, the PS3 guys would join TS3 or Skype using their phones. |
Aeon Amadi
Chimera Core
8147
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Posted - 2015.01.29 17:44:00 -
[27] - Quote
Kevall Longstride wrote:Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure.
Also, how important to you are the chat channels, how do you use them? Do you use them? Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates? Are you prepared to accept dropped frames to keep them open? Do you want them to have more features?
We want your feedback on this one.
Cheers.
IMO, you could completely close out of all the chat channels in the middle of a battle if we had some kind of notification feature that popped up saying, "HEY DUDE WE'VE GOT A PC BAIL OUT OF YOUR GAME AND GO RESET" or something to do that degree. Some way for our corp/corp-mates to let us know without the necessity of a channel.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Radec fett
16
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Posted - 2015.01.29 17:45:00 -
[28] - Quote
Rattati while you are at it, can u make squad chat appear in a small corner of the screen if possible, that way people without mics can give call outs, currently when you're in a squad and some of them have mics but you don't, and about 90% of players don't hit select to see the squad chat, but if squad chat appeared somewhere in the bottom of the screen then it will make non mic users more contributing to the squad.
All u will see is 2 slashes across your screen only to realize you have been killed by me,the minmatar scout with knives
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Booby Tuesdays
Ahrendee Mercenaries
1264
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Posted - 2015.01.29 17:54:00 -
[29] - Quote
Kevall Longstride wrote:Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure.
Also, how important to you are the chat channels, how do you use them? Do you use them? Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates? Are you prepared to accept dropped frames to keep them open? Do you want them to have more features?
We want your feedback on this one.
Cheers. I keep around 4-6. I never go over 6 channels due to the word on the street being that chats cause lag.
I would welcome getting rid of them if it meant a huge boost in performance. However, I think everyone would prefer to be able to get their chats back following a battle. Some type of 'Mute chats while in battle' option? It would force everyone to use either Team or Squad chat, but that would just be something we get used to.
As others have said, the average PC ready merc can have the following channels... Local Corp Alliance Corp Public Channel Corp Secure Channel FW 1 FW 2 Standard 'LFS' channel with friends and similar skill level mercs Specialist Channel, i.e. 'Massholes' PC Leaders Channel
These channels will get deleted and re-added as necessary, but needless to say, there can be a lot going on in these channels during peek times.
On a side note, and a potential add on to this discussion, I have deleted over half of my fits. I used to have 30 on the nose, and now I only have 14. With 14 there is no scrolling involved, and I have noticed an improvement in my load times and my average bit of lag, fwiw.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Soraya Xel
Abandoned Privilege Top Men.
5770
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Posted - 2015.01.29 18:00:00 -
[30] - Quote
Kevall Longstride wrote:Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates?
There is no conceivably good reason to tell people they cannot have more channels open if their PS3 is letting them do it comfortably. And I stand by the belief that chat/social is the bread and butter of DUST and the primary reason a lot of people are still here.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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