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361. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Adipem Nothi wrote: I'm sorry that a few the guys were rude to you, Aeon. They're a tough crowd at times, but they know their knives and they mean well. In hindsight, I should've seen it coming; should've advised you in advance to bring thic...
- by Aeon Amadi - at 2015.02.04 02:56:00
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362. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Maybe when things like sprinting, firing, jumping, etc actually have an affect on profile... Otherwise, this is sort of over-powering... What drawbacks would there be to using a cloak, exactly? The shimmer effect doesn't need to be touched becau...
- by Aeon Amadi - at 2015.02.04 02:25:00
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363. [Feedback/Idea] Warbarge Components in Market - in Feedback/Requests [original thread]
Ten-Sidhe wrote: if you buy from warbarge screen it lets you buy however many thousand you need at one time. Right right, have that in my tutorial thread on upgrading warbarges. This thread is outdated by a few hours x3
- by Aeon Amadi - at 2015.02.03 15:14:00
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364. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
http://youtu.be/BwWyBWYdFww Gallente Tank tread sounds aren't audible Missile Launcher sounds aren't audible. Not sure if this is just this one match, will have to look forward.
- by Aeon Amadi - at 2015.02.03 14:37:00
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365. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
Grenade animations are bugged out when thrown directly down (no cook). http://youtu.be/KlCs_t4OREk
- by Aeon Amadi - at 2015.02.03 14:18:00
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366. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
Mass Drivers fire invisible rounds. VIDEO: http://youtu.be/fS90VnUZZt4 lso, guys, here's a link to the AIV Trello Board so you can see if an issue is already known. New issues from Warlords 1.0 will be marked with the Teal color label.
- by Aeon Amadi - at 2015.02.03 13:43:00
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367. [Feedback/Idea] Warbarge Components in Market - in Feedback/Requests [original thread]
Kill the 100 max purchase limit with fire, please. Pretty inconveniencing when you need thousands at a time.
- by Aeon Amadi - at 2015.02.03 12:16:00
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368. [Feedback/Idea] Cloaking Device Rebalance - in Feedback/Requests [original thread]
gustavo acosta wrote: Thoughts as I watch the video: I don't really pay attention to the specific fitting, but the concepts behind the premise. The cloak looks redundant to use for trekking open space because of the amount of hp the suit has, ...
- by Aeon Amadi - at 2015.02.02 12:51:00
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369. [Feedback/Idea] Cloaking Device Rebalance - in Feedback/Requests [original thread]
Imp Smash wrote: Tell ya what OP, I'm not a scout, and I don't run/like cloaks. But I'd be cool with it. If some assaults (or even commandos) want to run it, more power to them. See here: http://youtu.be/iKuw9Munguw
- by Aeon Amadi - at 2015.02.02 04:18:00
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370. [Feedback/Idea] Cloaking Device Rebalance - in Feedback/Requests [original thread]
These things are kind of a pain in the rear.... The Standard Cloak is 160 CPU / 35 PG and there is -nothing- you can do to change that unless you are running Scout and have skills into (Racial) Scout. To put that into perspective, a Standard Cal...
- by Aeon Amadi - at 2015.02.02 02:05:00
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371. Question: Warbarge Damage Bonus - in Feedback/Requests [original thread]
Haerr wrote: Still waiting on a Turret naming event... ;) Officer. ****ing. vehicles. This'll be hilarious. Can already see what they'll be called. Duna's Modified Tr0ll Madrugar Judge Rhadamanthus' AW0L Python
- by Aeon Amadi - at 2015.02.01 21:16:00
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372. Installation revamp - in Feedback/Requests [original thread]
Will likely never happen with Dust 514's limited development team.
- by Aeon Amadi - at 2015.02.01 20:43:00
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373. Where is my Amarr 'Templar' Scout Dropsuit? - in Feedback/Requests [original thread]
Obligatory four second response video.
- by Aeon Amadi - at 2015.01.30 09:49:00
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374. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: CCP Rattati wrote: all i know, is that I want to drive both uhavs and havs. i can imagine the rush of speeding around, almost lav speed, and just blasting tanks, in and out. I think it could be a g...
- by Aeon Amadi - at 2015.01.30 06:04:00
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375. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Kevall Longstride wrote: Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure. Also, how important to you are the chat channels, how do you use...
- by Aeon Amadi - at 2015.01.29 17:44:00
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376. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Pokey Dravon wrote: I've found that my personal threshold is about 8 total chats. I can play the game with decent performance and little chance of crashing at that point. However, adding more chats past that point sharply increases the frequenc...
- by Aeon Amadi - at 2015.01.29 17:19:00
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377. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: Dear players, We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues. Can you please provide, formal feedback on your performance before and aft...
- by Aeon Amadi - at 2015.01.29 17:11:00
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378. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Regis Blackbird wrote: I rarely have lag, but I also keep my voice channels to a minimum. I will join your channels Aeon, and see if it makes a difference. Aeon Amadi wrote: EDIT: These are Eve created channels, so no worries about it aff...
- by Aeon Amadi - at 2015.01.29 14:13:00
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379. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Starting up some custom channels that the community can use temporarily for this little experiment. Will always introduce a few 'wildcard' variables as well that are known to cause performance hits (Eve Online players voicing up, for instance). ...
- by Aeon Amadi - at 2015.01.29 07:31:00
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380. [Request] Consolidate Local Channels - in Feedback/Requests [original thread]
Can we have an option to disable leave local chat while we're at it? It's not like it does anything important for Dust 514 players.
- by Aeon Amadi - at 2015.01.29 07:24:00
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