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        | Author | Thread Statistics | Show CCP posts - 11 post(s) | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 15519
 
 
  
 
      | Posted - 2015.01.23 06:59:00 -
          [1] - Quote 
 Dear players,
 
 after a lot of feedback, and a combination of ideas from veterans, plus all the known issues we wanted to fix, we have a proposal.
 
 I will try to explain as simply as I can, without going too much into details. I will followup and update the OP with Q&A collected from the thread. I am not going to explain the back story or why we are doing things, that has been covered already in multiple threads.
 
 Here goes:
 
 New Concept: Command Points
 Command Points will be earned by players in Corporations doing Corporate Missions. This is akin to "fuel" proposed by the community.
 
 New Concept: Corporate Missions
 Players will gain access to Corporate Missions by unlocking the Stratagem: Mission Network in their Corporate Command structure
 
 New Concept: Corporate Command
 Corporate Command is the metaphysical superstructure of Corporations, AKA Corporate Warbarge AKA Warbarge Fleet/Flotilla. This is the "Pentagon", and it issues Stratagems.
 
 The Corporate Command will auto upgrade if it has available components, and does not require the CEO or Directors to do so.
 
 New Concept: Stratagem
 Stratagems are to Corporate Command as Modules are to Dropsuits, and Subsystems are to Warbarges. They can be levelled/improved using Warbarge Components donated or earned by Members.
 
 New Concept: Earning and Donating Components and Command Points.
 Each successful Corporate Mission will earn Warbarge Componants, that are auto-donated to the Corporate Command. Every such auto-donation will be mirrored (duplicated) as Command Points into the Command Point pool of the Corporation.
 
 New Concept: Member Donations
 Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
 
 New Concept: Corporate Actions
 All PC Actions will cost Command Points, that includes Attacking, Defending and changing Timers. Also, claiming Clones, Rarity, changing SI's
 
 Proposed Stratagems:
 Mission Network - grants Corporate Missions, upgrading adds more missions
 Planet Trading - Claim Resources (TBD) from Districts
 Clone Directive(clone pack)/Orbital Construction(mcc) - generates clonepacks/mcc, upgrading creates and holds more
 War Council - Reduces CP cost of Actions
 
 Updated Concept: District Income
 As Command Points need to be earned, Clones will be allowed to be sold once more to generate income and provide a reason. Clones will however need to be sold using Command Points, so it is not "passive" in nature anymore.
 
 Rarity will be generated on Districts, but has no further design at this moment.
 
 New Concept: Default Timers
 All districts will be given Default Timers, based on PCU coverage and distance from TQ DT.
 
 If Timers have been changed and the District is lost, the Timer will reset to Default.
 
 Updated Concept: Changing Timers
 All timers can be changed as is possibly currently, in the 1st hour of being conquered. District Timer changes will cost Command Points, few for short changes, massive for massive changes. This should make rapid, huge leaps in timers very difficult to maintain and make it more desirable to hold land in your "own" timezone.
 
 New Concept: Raids
 We want to make it possible to add District Raiding, in the form of short warning challenges. Raids will not cause Districts to be lost, but the margin of win will dictate how much ISK the Raiders get away with. You should put up a fight to defend your district against Raids, but it will not buckle you to let one Raid slide. Perfect to train New Players, both on Attacking and Defending. These might be in 8v8, 12v12 or 16v16 varieties.
 
 Updated Concept: Rewards
 Team A earns what Team B lost, Team B earns what Team A lost, is the fundamental principle. BPO's are calculated as BPC's into the formula so there is no particular gain in using them except limiting own losses. This will be balanced so that PC fighting remains lucrative.
 
 Updated Concept: Maps
 We want to move from always fighting on Cargo Hubs, so while PC2.0 is being implemented, maps should be more randomly generated and possibly all SI' bonuses set to zero.
 
 I think that is all, remember, read, digest and reply, thoughtfully. This thread will be rigorously and mercilessly kept "tidy". All non-constructive comments will be deleted, without hesitation.
 
 And here is a diagram for you chart lovers.
 
  
 
 
 All numbers, subject to thorough feedback and scenarios from current top District holders on what are feasible and non-burdensome Command Point earnings and costs.
 
 
 Look forward to seeing your feedback!
 
 
 
 
 
 
 
 
 
 
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  137H4RGIC
 Bloodline Rebellion
 Capital Punishment.
 
 417
 
 
      | Posted - 2015.01.23 07:09:00 -
          [2] - Quote 
 Reserved and first!
 
 I want to help DUST become a better experience for everyone. Let's work together! 137H4RGIC - Running for CPM2 (SOONGäķ) | 
      
      
        |  Imp Smash
 Molon Labe.
 General Tso's Alliance
 
 567
 
 
      | Posted - 2015.01.23 07:16:00 -
          [3] - Quote 
 I am interested in a lot of this, especially with the thought given to updated rewards.
 
 I have a question about stratagems and a suggestion or two based upon response:
 
 1. Will corps Be forced to pick and choose between stratagems? As in, your warbarge can set a limited number so you can't have everything at once.
 
 In the case of 'yes, you will have a limit on the number you can have'
 
 I would like to suggest a stratagem to allow less clone loss for jumping further.
 
 I would like to suggest two potential stratagems that affect mission timer (if technically feasible) either lowering it a small percentage or raising it a small percentage to allow for more or less bleeding depending on who you are attacking/defending against.
 
 In the case of 'no, you can have them all simultaneously eventually.' I would like to suggest a stratagem that would allow 1 random opposing stratagem to not function. (itself being exempt) For a bit of variety in the battle conditions.
 
 
 
 As far as Raids are concerned:
 
 Will other game modes besides Skirmish be potentially available?
 | 
      
      
        |  Soraya Xel
 Abandoned Privilege
 Top Men.
 
 5581
 
 
      | Posted - 2015.01.23 07:16:00 -
          [4] - Quote 
 Hi everyone! :) New threadnaught starts now.
 
 I am fairly satisfied with the timer proposal here. It's got some of the merits of my "remove timer changes" concept, but still allows corps flexibility as well.
 
 CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback. | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 5164
 
 
      | Posted - 2015.01.23 07:16:00 -
          [5] - Quote 
 All I can say right now is wow!
 
 Neckbeard for Good charity shave  | 
      
      
        |  Tesfa Alem
 Death by Disassociation
 
 745
 
 
      | Posted - 2015.01.23 07:21:00 -
          [6] - Quote 
 Question, how will the sell clones via command points work?
 
 Is it i have selling X amount of clones for N anount of isk iwill cost Y amount of command points? A sort of Command Points for isk as with clones being the "currency" generated by the district?
 
 Raids: will there be an open attack window for raiding?
 
 
 
 
 Redline for Thee, but no Redline for Me. | 
      
      
        |  Soraya Xel
 Abandoned Privilege
 Top Men.
 
 5582
 
 
      | Posted - 2015.01.23 07:38:00 -
          [7] - Quote 
 
 Jadek Menaheim wrote:It still seems like a necessary change. However, would timers shift if more players in those regions began to outnumber the ones in the western hemisphere?   
 It would probably be reasonable to change the default timers on districts if a rebalance was needed. So that the current district holder would not be affected, but on next flip it would move.
 
 CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback. | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 5164
 
 
      | Posted - 2015.01.23 07:44:00 -
          [8] - Quote 
 
 Soraya Xel wrote:Jadek Menaheim wrote:It still seems like a necessary change. However, would timers shift if more players in those regions began to outnumber the ones in the western hemisphere?   It would probably be reasonable to change the default timers on districts if a rebalance was needed. So that the current district holder would not be affected, but on next flip it would move. Good. I'm sure CCP wouldn't automate the default timer process. People might try to spoof player counts in regions to throw default timers possibly if that was the case.
 
 Neckbeard for Good charity shave  | 
      
      
        |  137H4RGIC
 Bloodline Rebellion
 Capital Punishment.
 
 417
 
 
      | Posted - 2015.01.23 07:44:00 -
          [9] - Quote 
 Also, are you looking at stratagem which might alter the terms of the battlefield. Electronic warfare at the command level if you will, or command bonuses such as:
 
 Guerilla warfare stratagem: 5% mobility of all units per level.
 Sabotage stratagem: -2% hostile clone deployment count per level.
 
 How many stratagem can a flotilla employ?
 
 I want to help DUST become a better experience for everyone. Let's work together! 137H4RGIC - Running for CPM2 (SOONGäķ) | 
      
      
        |  Prius Vecht
 Red and Silver Hand
 Amarr Empire
 
 410
 
 
      | Posted - 2015.01.23 07:50:00 -
          [10] - Quote 
 what about doing away with symmetrical warfare and adding more guesswork to PC by not revealing the sizeof the enemy force attacking or defending the planet until the game starts?
 | 
      
      
        |  Brush Master
 Onslaught Inc
 RISE of LEGION
 
 1401
 
 
      | Posted - 2015.01.23 08:13:00 -
          [11] - Quote 
 Definitely like short term raids for new or smaller corps to have something to do. How many times a day can someone be raided and what notice do they get. Obviously if you raid a district and no one is there, you have no one to kill, pros/cons?
 
 Dust Veteran. June 2012 - ? True Logi. Flying DS from the start. @dustreports | 
      
      
        |  Kain Spero
 Negative-Feedback
 
 4352
 
 
      | Posted - 2015.01.23 08:14:00 -
          [12] - Quote 
 The timer proposal seems fairly reasonable and tying these systems to Command Points which must be actively generated feels like a win.
 
 I'll update when I've re-read this a few times. x)
 
 Owner of Spero Escrow Services Follow @KainSpero for Dust and Legion news | 
      
      
        |  Zatara Rought
 Fatal Absolution
 General Tso's Alliance
 
 5027
 
 
      | Posted - 2015.01.23 08:25:00 -
          [13] - Quote 
 I'll be around more or less the next 2 weeks so if anyone needs anything you know where to contact me. :)
 
 Founder & CEO of Fatal Absolution Skype: Zatara.Rought Email: Zatara.Forever@gmail official pawn of ArkenaKirkMerc | 
      
      
        |  JIMvc2
 The Wanga Empire Strikes Back
 
 527
 
 
      | Posted - 2015.01.23 08:32:00 -
          [14] - Quote 
 PC 2.0 being implemented = @_@ omg good job CCP and I enjoy reading all these posts = I love to read. :)
 
 MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths. | 
      
      
        |  steadyhand amarr
 shadows of 514
 
 3498
 
 
      | Posted - 2015.01.23 08:35:00 -
          [15] - Quote 
 The option to raid with cost to moving timers looks like a nice middle ground. However I'm worried about creeping the timer instead.
 
 
 Does is the cost worked out from timezone or downtime. I'm hoping down time so creeping is not an option and would in fact cost more...
 
 Again love the raiding idea i might come back to dust for this =˙č
 
 You can never have to many chaples
 -Templar True adamance | 
      
      
        |  Kain Spero
 Negative-Feedback
 
 4355
 
 
      | Posted - 2015.01.23 08:41:00 -
          [16] - Quote 
 Will clones autosell for Command Points or will a player with the proper roles have to sell off clones themselves using Command Points?
 
 Owner of Spero Escrow Services Follow @KainSpero for Dust and Legion news | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 15528
 
 
  
 
      | Posted - 2015.01.23 08:43:00 -
          [17] - Quote 
 
 Kain Spero wrote:Will clones autosell for Command Points or will a player with the proper roles have to sell off clones themselves using Command Points? not autosell, they will be need to be managed manually, and districts cleared out so as to not lose due to over capacity production
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  Breakin Stuff
 Internal Error.
 Negative-Feedback
 
 6662
 
 
      | Posted - 2015.01.23 08:54:00 -
          [18] - Quote 
 You are in danger of giving me a warm fuzzy feeling.
 
 Has a source for the lag in PC been pinned down?
 
 VHCL | 
      
      
        |  Kevall Longstride
 DUST University
 Ivy League
 
 2272
 
 
      | Posted - 2015.01.23 08:54:00 -
          [19] - Quote 
 Pleased this is out now. I think we're on the cusp of sorting out PC with this proposal and dare I say it, making it interesting again.
 
 As Rattati has said, this thread is going to be watched and 'cared' for very closely, so please keep the ego out of it.
  
 One thing I'd ask for all you devious types out there. The CPM have spent the last few days trying to figure out any potential exploits that might exist in this proposal and we haven't yet. We thought we'd got close but then Rattati pointed out the checks and balance within the proposal to counter it.
 
 So if you think you've spotted a crack please explain it here in this thread so it can be tracked and looked at. We all want this working correctly from day one and not having to be fixed later.
 
 There is also iteration planned for to expand further on the concepts shown here.
 
 I'm particularly pleased about the raids notion and the chance of smaller squads to take part in such an activity.
 
 CPM 1 member CEO of DUST University Vist dustcpm.com | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 21045
 
 
      | Posted - 2015.01.23 09:00:00 -
          [20] - Quote 
 Regarding timer changes - do those require CP to maintain, or is it a one-time move cost? Will large landholders be able to move all their districts to the dreaded 12:00 timer for a one time cost and hold them there without expenditure, or will require a CP cost to maintain land off the default timers?
 
 What kind of warning will raided corps get before the attack?
 
 Vote 'Keshava' for a new Gallente vehicle name! | 
      
      
        |  Breakin Stuff
 Internal Error.
 Negative-Feedback
 
 6662
 
 
      | Posted - 2015.01.23 09:01:00 -
          [21] - Quote 
 Is there a way to add a corp armory to the flotilla?
 
 Would be nice to be able to make doctrinal fits that corpmates can tap for training or during a PC.
 
 That way individuals don't get stuck with the bill at the end of a district fight and cheapfits can be provided for newbies to grind ISK and SP.
 
 Especially if resource collection is intended to be a corp level asset gathering thing.
 
 VHCL | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 21045
 
 
      | Posted - 2015.01.23 09:07:00 -
          [22] - Quote 
 Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar.
 
 Vote 'Keshava' for a new Gallente vehicle name! | 
      
      
        |  Kevall Longstride
 DUST University
 Ivy League
 
 2272
 
 
      | Posted - 2015.01.23 09:08:00 -
          [23] - Quote 
 
 Arkena Wyrnspire wrote:Regarding timer changes - do those require CP to maintain, or is it a one-time move cost? Will large landholders be able to move all their districts to the dreaded 12:00 timer for a one time cost and hold them there without expenditure, or will require a CP cost to maintain land off the default timers?
 What kind of warning will raided corps get before the attack?
 
 No cost to maintaining them as I understand it but if they lose the district it gets reset to its default timer. They then have win it back and then grind the CP to change it to their preferred timer.
 
 This stops corps using alt corps to 'fight' and keep a district locked.
 
 CPM 1 member CEO of DUST University Vist dustcpm.com | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 21045
 
 
      | Posted - 2015.01.23 09:11:00 -
          [24] - Quote 
 Kevall, I am more concerned that the practice of putting a load of districts on a painful timer will continue.
 
 While I appreciate that Nyain San have an Asian TZ, it has consistently been demonstrated that it is excessively difficult to run a campaign against those timers to the point where US and EU corps are putting their districts on those timers because nobody will attack them. On that timer it requires alarm-clocking in the US (which makes this a chore) and is in the middle of the working day in the EU during the week.
 
 Is it possible to have a 'wide' timer so you set a 3 hour window where the attack can come and attackers can choose the point in that window?
 
 Vote 'Keshava' for a new Gallente vehicle name! | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 15531
 
 
  
 
      | Posted - 2015.01.23 09:11:00 -
          [25] - Quote 
 
 Arkena Wyrnspire wrote:Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar. no, still individual missions
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 15531
 
 
  
 
      | Posted - 2015.01.23 09:12:00 -
          [26] - Quote 
 
 Breakin Stuff wrote:Is there a way to add a corp armory to the flotilla?
 Would be nice to be able to make doctrinal fits that corpmates can tap for training or during a PC.
 
 That way individuals don't get stuck with the bill at the end of a district fight and cheapfits can be provided for newbies to grind ISK and SP.
 
 Especially if resource collection is intended to be a corp level asset gathering thing.
 I would love to have aR1/R2 option in the deploy screen, one coming from your hangar, and the other from corporate saved fittings and inventory
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  Arkena Wyrnspire
 Fatal Absolution
 
 21045
 
 
      | Posted - 2015.01.23 09:13:00 -
          [27] - Quote 
 Will corp missions provide rewards other than CP?
 
 EDIT: Also, breakin's suggestion is excellent. It would be a great help to new players to have a corp armoury if that's doable.
 
 Vote 'Keshava' for a new Gallente vehicle name! | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 15531
 
 
  
 
      | Posted - 2015.01.23 09:14:00 -
          [28] - Quote 
 
 Arkena Wyrnspire wrote:Will corp missions provide rewards other than CP? 
 They are shown in the overview to have "++" ISK and SP rewards, so providing tax income to the corp as well as being useful for the player.
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  Kevall Longstride
 DUST University
 Ivy League
 
 2272
 
 
      | Posted - 2015.01.23 09:19:00 -
          [29] - Quote 
 Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to allow for multiple timer changes en mass.
 
 The cap level is reasonable but still low. It means effectively that either only one districts timer can be moved several hours or multiple timers changed an hour at a time.
 
 The more disricts you own, the greater the strain on your CP pool.
 
 CPM 1 member CEO of DUST University Vist dustcpm.com | 
      
      
        |  Aeon Amadi
 Chimera Core
 
 7957
 
 
      | Posted - 2015.01.23 09:21:00 -
          [30] - Quote 
 A
// Can raids affect an enemy corp's Command Points? This would give further incentive to defend against them and would encourage entities to launch raids on their enemies for more than just ISK (which we have plenty of).
 
 B 
// POTENTIAL EXPLOIT: If BPO's create BPC's in the salvage, this seems like a way for particularly patient players to generate ISK using throw-away alts for the cost of a single BPO through farming.
 
 C 
// <3 times infinite for chart.
 
 D 
// I think that there should be an included corp-only leaderboard that shows which of your corp members are participating the most in activities that net you CP and what not.
 
 
 
 CCP Rattati wrote:Arkena Wyrnspire wrote:Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar. no, still individual missions 
 Would much prefer corporate mission that everyone can deal their fair share into, honestly. This puts a lot of stress on having members who are constantly doing missions, whether or not they want to, whether or not they're there. We got lives, too, yo! See above proposal (D)
 
 Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback | 
      
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