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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Rattati
C C P C C P Alliance
15519
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Posted - 2015.01.23 06:59:00 -
[1] - Quote
Dear players,
after a lot of feedback, and a combination of ideas from veterans, plus all the known issues we wanted to fix, we have a proposal.
I will try to explain as simply as I can, without going too much into details. I will followup and update the OP with Q&A collected from the thread. I am not going to explain the back story or why we are doing things, that has been covered already in multiple threads.
Here goes:
New Concept: Command Points Command Points will be earned by players in Corporations doing Corporate Missions. This is akin to "fuel" proposed by the community.
New Concept: Corporate Missions Players will gain access to Corporate Missions by unlocking the Stratagem: Mission Network in their Corporate Command structure
New Concept: Corporate Command Corporate Command is the metaphysical superstructure of Corporations, AKA Corporate Warbarge AKA Warbarge Fleet/Flotilla. This is the "Pentagon", and it issues Stratagems.
The Corporate Command will auto upgrade if it has available components, and does not require the CEO or Directors to do so.
New Concept: Stratagem Stratagems are to Corporate Command as Modules are to Dropsuits, and Subsystems are to Warbarges. They can be levelled/improved using Warbarge Components donated or earned by Members.
New Concept: Earning and Donating Components and Command Points. Each successful Corporate Mission will earn Warbarge Componants, that are auto-donated to the Corporate Command. Every such auto-donation will be mirrored (duplicated) as Command Points into the Command Point pool of the Corporation.
New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
New Concept: Corporate Actions All PC Actions will cost Command Points, that includes Attacking, Defending and changing Timers. Also, claiming Clones, Rarity, changing SI's
Proposed Stratagems: Mission Network - grants Corporate Missions, upgrading adds more missions Planet Trading - Claim Resources (TBD) from Districts Clone Directive(clone pack)/Orbital Construction(mcc) - generates clonepacks/mcc, upgrading creates and holds more War Council - Reduces CP cost of Actions
Updated Concept: District Income As Command Points need to be earned, Clones will be allowed to be sold once more to generate income and provide a reason. Clones will however need to be sold using Command Points, so it is not "passive" in nature anymore.
Rarity will be generated on Districts, but has no further design at this moment.
New Concept: Default Timers All districts will be given Default Timers, based on PCU coverage and distance from TQ DT.
If Timers have been changed and the District is lost, the Timer will reset to Default.
Updated Concept: Changing Timers All timers can be changed as is possibly currently, in the 1st hour of being conquered. District Timer changes will cost Command Points, few for short changes, massive for massive changes. This should make rapid, huge leaps in timers very difficult to maintain and make it more desirable to hold land in your "own" timezone.
New Concept: Raids We want to make it possible to add District Raiding, in the form of short warning challenges. Raids will not cause Districts to be lost, but the margin of win will dictate how much ISK the Raiders get away with. You should put up a fight to defend your district against Raids, but it will not buckle you to let one Raid slide. Perfect to train New Players, both on Attacking and Defending. These might be in 8v8, 12v12 or 16v16 varieties.
Updated Concept: Rewards Team A earns what Team B lost, Team B earns what Team A lost, is the fundamental principle. BPO's are calculated as BPC's into the formula so there is no particular gain in using them except limiting own losses. This will be balanced so that PC fighting remains lucrative.
Updated Concept: Maps We want to move from always fighting on Cargo Hubs, so while PC2.0 is being implemented, maps should be more randomly generated and possibly all SI' bonuses set to zero.
I think that is all, remember, read, digest and reply, thoughtfully. This thread will be rigorously and mercilessly kept "tidy". All non-constructive comments will be deleted, without hesitation.
And here is a diagram for you chart lovers.
All numbers, subject to thorough feedback and scenarios from current top District holders on what are feasible and non-burdensome Command Point earnings and costs.
Look forward to seeing your feedback!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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137H4RGIC
Bloodline Rebellion Capital Punishment.
417
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Posted - 2015.01.23 07:09:00 -
[2] - Quote
Reserved and first!
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäķ)
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Imp Smash
Molon Labe. General Tso's Alliance
567
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Posted - 2015.01.23 07:16:00 -
[3] - Quote
I am interested in a lot of this, especially with the thought given to updated rewards.
I have a question about stratagems and a suggestion or two based upon response:
1. Will corps Be forced to pick and choose between stratagems? As in, your warbarge can set a limited number so you can't have everything at once.
In the case of 'yes, you will have a limit on the number you can have'
I would like to suggest a stratagem to allow less clone loss for jumping further.
I would like to suggest two potential stratagems that affect mission timer (if technically feasible) either lowering it a small percentage or raising it a small percentage to allow for more or less bleeding depending on who you are attacking/defending against.
In the case of 'no, you can have them all simultaneously eventually.' I would like to suggest a stratagem that would allow 1 random opposing stratagem to not function. (itself being exempt) For a bit of variety in the battle conditions.
As far as Raids are concerned:
Will other game modes besides Skirmish be potentially available? |
Soraya Xel
Abandoned Privilege Top Men.
5581
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Posted - 2015.01.23 07:16:00 -
[4] - Quote
Hi everyone! :) New threadnaught starts now.
I am fairly satisfied with the timer proposal here. It's got some of the merits of my "remove timer changes" concept, but still allows corps flexibility as well.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jadek Menaheim
Xer Cloud Consortium
5164
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Posted - 2015.01.23 07:16:00 -
[5] - Quote
All I can say right now is wow!
Neckbeard for Good charity shave
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Tesfa Alem
Death by Disassociation
745
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Posted - 2015.01.23 07:21:00 -
[6] - Quote
Question, how will the sell clones via command points work?
Is it i have selling X amount of clones for N anount of isk iwill cost Y amount of command points? A sort of Command Points for isk as with clones being the "currency" generated by the district?
Raids: will there be an open attack window for raiding?
Redline for Thee, but no Redline for Me.
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Soraya Xel
Abandoned Privilege Top Men.
5582
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Posted - 2015.01.23 07:38:00 -
[7] - Quote
Jadek Menaheim wrote:It still seems like a necessary change. However, would timers shift if more players in those regions began to outnumber the ones in the western hemisphere?
It would probably be reasonable to change the default timers on districts if a rebalance was needed. So that the current district holder would not be affected, but on next flip it would move.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jadek Menaheim
Xer Cloud Consortium
5164
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Posted - 2015.01.23 07:44:00 -
[8] - Quote
Soraya Xel wrote:Jadek Menaheim wrote:It still seems like a necessary change. However, would timers shift if more players in those regions began to outnumber the ones in the western hemisphere? It would probably be reasonable to change the default timers on districts if a rebalance was needed. So that the current district holder would not be affected, but on next flip it would move. Good. I'm sure CCP wouldn't automate the default timer process. People might try to spoof player counts in regions to throw default timers possibly if that was the case.
Neckbeard for Good charity shave
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137H4RGIC
Bloodline Rebellion Capital Punishment.
417
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Posted - 2015.01.23 07:44:00 -
[9] - Quote
Also, are you looking at stratagem which might alter the terms of the battlefield. Electronic warfare at the command level if you will, or command bonuses such as:
Guerilla warfare stratagem: 5% mobility of all units per level. Sabotage stratagem: -2% hostile clone deployment count per level.
How many stratagem can a flotilla employ?
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäķ)
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Prius Vecht
Red and Silver Hand Amarr Empire
410
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Posted - 2015.01.23 07:50:00 -
[10] - Quote
what about doing away with symmetrical warfare and adding more guesswork to PC by not revealing the sizeof the enemy force attacking or defending the planet until the game starts? |
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Brush Master
Onslaught Inc RISE of LEGION
1401
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Posted - 2015.01.23 08:13:00 -
[11] - Quote
Definitely like short term raids for new or smaller corps to have something to do. How many times a day can someone be raided and what notice do they get. Obviously if you raid a district and no one is there, you have no one to kill, pros/cons?
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Kain Spero
Negative-Feedback
4352
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Posted - 2015.01.23 08:14:00 -
[12] - Quote
The timer proposal seems fairly reasonable and tying these systems to Command Points which must be actively generated feels like a win.
I'll update when I've re-read this a few times. x)
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Zatara Rought
Fatal Absolution General Tso's Alliance
5027
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Posted - 2015.01.23 08:25:00 -
[13] - Quote
I'll be around more or less the next 2 weeks so if anyone needs anything you know where to contact me. :)
Founder & CEO of Fatal Absolution
Skype: Zatara.Rought Email: Zatara.Forever@gmail
official pawn of ArkenaKirkMerc
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JIMvc2
The Wanga Empire Strikes Back
527
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Posted - 2015.01.23 08:32:00 -
[14] - Quote
PC 2.0 being implemented = @_@ omg good job CCP and I enjoy reading all these posts = I love to read. :)
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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steadyhand amarr
shadows of 514
3498
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Posted - 2015.01.23 08:35:00 -
[15] - Quote
The option to raid with cost to moving timers looks like a nice middle ground. However I'm worried about creeping the timer instead.
Does is the cost worked out from timezone or downtime. I'm hoping down time so creeping is not an option and would in fact cost more...
Again love the raiding idea i might come back to dust for this =˙č
You can never have to many chaples
-Templar True adamance
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Kain Spero
Negative-Feedback
4355
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Posted - 2015.01.23 08:41:00 -
[16] - Quote
Will clones autosell for Command Points or will a player with the proper roles have to sell off clones themselves using Command Points?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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CCP Rattati
C C P C C P Alliance
15528
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Posted - 2015.01.23 08:43:00 -
[17] - Quote
Kain Spero wrote:Will clones autosell for Command Points or will a player with the proper roles have to sell off clones themselves using Command Points? not autosell, they will be need to be managed manually, and districts cleared out so as to not lose due to over capacity production
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Internal Error. Negative-Feedback
6662
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Posted - 2015.01.23 08:54:00 -
[18] - Quote
You are in danger of giving me a warm fuzzy feeling.
Has a source for the lag in PC been pinned down?
VHCL
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Kevall Longstride
DUST University Ivy League
2272
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Posted - 2015.01.23 08:54:00 -
[19] - Quote
Pleased this is out now. I think we're on the cusp of sorting out PC with this proposal and dare I say it, making it interesting again.
As Rattati has said, this thread is going to be watched and 'cared' for very closely, so please keep the ego out of it.
One thing I'd ask for all you devious types out there. The CPM have spent the last few days trying to figure out any potential exploits that might exist in this proposal and we haven't yet. We thought we'd got close but then Rattati pointed out the checks and balance within the proposal to counter it.
So if you think you've spotted a crack please explain it here in this thread so it can be tracked and looked at. We all want this working correctly from day one and not having to be fixed later.
There is also iteration planned for to expand further on the concepts shown here.
I'm particularly pleased about the raids notion and the chance of smaller squads to take part in such an activity.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Arkena Wyrnspire
Fatal Absolution
21045
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Posted - 2015.01.23 09:00:00 -
[20] - Quote
Regarding timer changes - do those require CP to maintain, or is it a one-time move cost? Will large landholders be able to move all their districts to the dreaded 12:00 timer for a one time cost and hold them there without expenditure, or will require a CP cost to maintain land off the default timers?
What kind of warning will raided corps get before the attack?
Vote 'Keshava' for a new Gallente vehicle name!
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Breakin Stuff
Internal Error. Negative-Feedback
6662
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Posted - 2015.01.23 09:01:00 -
[21] - Quote
Is there a way to add a corp armory to the flotilla?
Would be nice to be able to make doctrinal fits that corpmates can tap for training or during a PC.
That way individuals don't get stuck with the bill at the end of a district fight and cheapfits can be provided for newbies to grind ISK and SP.
Especially if resource collection is intended to be a corp level asset gathering thing.
VHCL
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Arkena Wyrnspire
Fatal Absolution
21045
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Posted - 2015.01.23 09:07:00 -
[22] - Quote
Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar.
Vote 'Keshava' for a new Gallente vehicle name!
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Kevall Longstride
DUST University Ivy League
2272
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Posted - 2015.01.23 09:08:00 -
[23] - Quote
Arkena Wyrnspire wrote:Regarding timer changes - do those require CP to maintain, or is it a one-time move cost? Will large landholders be able to move all their districts to the dreaded 12:00 timer for a one time cost and hold them there without expenditure, or will require a CP cost to maintain land off the default timers?
What kind of warning will raided corps get before the attack?
No cost to maintaining them as I understand it but if they lose the district it gets reset to its default timer. They then have win it back and then grind the CP to change it to their preferred timer.
This stops corps using alt corps to 'fight' and keep a district locked.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Arkena Wyrnspire
Fatal Absolution
21045
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Posted - 2015.01.23 09:11:00 -
[24] - Quote
Kevall, I am more concerned that the practice of putting a load of districts on a painful timer will continue.
While I appreciate that Nyain San have an Asian TZ, it has consistently been demonstrated that it is excessively difficult to run a campaign against those timers to the point where US and EU corps are putting their districts on those timers because nobody will attack them. On that timer it requires alarm-clocking in the US (which makes this a chore) and is in the middle of the working day in the EU during the week.
Is it possible to have a 'wide' timer so you set a 3 hour window where the attack can come and attackers can choose the point in that window?
Vote 'Keshava' for a new Gallente vehicle name!
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CCP Rattati
C C P C C P Alliance
15531
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Posted - 2015.01.23 09:11:00 -
[25] - Quote
Arkena Wyrnspire wrote:Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar. no, still individual missions
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
15531
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Posted - 2015.01.23 09:12:00 -
[26] - Quote
Breakin Stuff wrote:Is there a way to add a corp armory to the flotilla?
Would be nice to be able to make doctrinal fits that corpmates can tap for training or during a PC.
That way individuals don't get stuck with the bill at the end of a district fight and cheapfits can be provided for newbies to grind ISK and SP.
Especially if resource collection is intended to be a corp level asset gathering thing. I would love to have aR1/R2 option in the deploy screen, one coming from your hangar, and the other from corporate saved fittings and inventory
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Arkena Wyrnspire
Fatal Absolution
21045
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Posted - 2015.01.23 09:13:00 -
[27] - Quote
Will corp missions provide rewards other than CP?
EDIT: Also, breakin's suggestion is excellent. It would be a great help to new players to have a corp armoury if that's doable.
Vote 'Keshava' for a new Gallente vehicle name!
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CCP Rattati
C C P C C P Alliance
15531
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Posted - 2015.01.23 09:14:00 -
[28] - Quote
Arkena Wyrnspire wrote:Will corp missions provide rewards other than CP?
They are shown in the overview to have "++" ISK and SP rewards, so providing tax income to the corp as well as being useful for the player.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kevall Longstride
DUST University Ivy League
2272
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Posted - 2015.01.23 09:19:00 -
[29] - Quote
Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to allow for multiple timer changes en mass.
The cap level is reasonable but still low. It means effectively that either only one districts timer can be moved several hours or multiple timers changed an hour at a time.
The more disricts you own, the greater the strain on your CP pool.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Aeon Amadi
Chimera Core
7957
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Posted - 2015.01.23 09:21:00 -
[30] - Quote
A
// Can raids affect an enemy corp's Command Points? This would give further incentive to defend against them and would encourage entities to launch raids on their enemies for more than just ISK (which we have plenty of).
B
// POTENTIAL EXPLOIT: If BPO's create BPC's in the salvage, this seems like a way for particularly patient players to generate ISK using throw-away alts for the cost of a single BPO through farming.
C
// <3 times infinite for chart.
D
// I think that there should be an included corp-only leaderboard that shows which of your corp members are participating the most in activities that net you CP and what not.
CCP Rattati wrote:Arkena Wyrnspire wrote:Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar. no, still individual missions
Would much prefer corporate mission that everyone can deal their fair share into, honestly. This puts a lot of stress on having members who are constantly doing missions, whether or not they want to, whether or not they're there. We got lives, too, yo! See above proposal (D)
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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