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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Roman837
Murphys-Law General Tso's Alliance
923
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Posted - 2015.01.24 17:32:00 -
[211] - Quote
Adipem Nothi wrote:Roman837 wrote: Horrible idea. No. Raids are for resources. Not occupation. District shouldn't be effected.
Districts should be affected to the extent that a successful raid interrupts farming operations. If the raiders are beaten back, then back to business-as-usual. Incentives for showing up for the fight.
Farms of resource yes. Clones no
Maple Syrup Drinking Canadian, EVE Character Cesar Sousa, CEO of Murphys-Law
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Travis Stanush
Y.A.M.A.H
325
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Posted - 2015.01.24 17:34:00 -
[212] - Quote
Adipem Nothi wrote:Roman837 wrote: Horrible idea. No. Raids are for resources. Not occupation. District shouldn't be effected.
Districts should be affected to the extent that a successful raid interrupts farming operations. If the raiders are beaten back, then back to business-as-usual. Incentives for showing up for the fight.
That's what i am thinking if the raids are restricted to around your primetime then it wont really be a big deal to throw someone in there to defend.
No I will not show you where they touched me!!!
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Kain Spero
Negative-Feedback
4388
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Posted - 2015.01.24 17:38:00 -
[213] - Quote
Roman837 wrote:Kain Spero wrote:Sounds like raids would be a great opportunity to train new FCs then. Also, I do really agree that these raids should HAVE to have an FC available. Your 16 won't be able to be everywhere at once and the stakes aren't extremely high.
You describing elites running amok is exactly why core ownership clones should NOT be affected by a raid. Hence Corp exclusive. It is imperative. Defends and attacks. Corp exclusive.
I would have to strongly disagree. I think something like Thor mentioned where it cost more CP to bring in ringers would be fine, but players should be allowed to freely associate even if there is a cost to that.
Corps may very well want to bring only potential recruits on a raid to try them out as well as a myriad of other potentials. Corp purity is a much lower priority than the freedom to associate in what's the only real sandbox arena in Dust.
Owner of Spero Escrow Services
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Travis Stanush
Y.A.M.A.H
325
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Posted - 2015.01.24 17:38:00 -
[214] - Quote
Raiding should really have its own thread.
If Mr Spero would be so kind as to put his best ideas forth in a separate thread then we can properly hash this out there.
No I will not show you where they touched me!!!
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Radar R4D-47
0uter.Heaven
861
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Posted - 2015.01.24 17:40:00 -
[215] - Quote
Radar R4D-47 wrote:Regarding Raids We have been screaming for some type of game mode in which you can have a competitive setting without the high stakes of PC and if done right this may be that mode. Raid MechanicsThe attacker should not need a district to launch an attack from i suppose this is self explanatory but it needs said. Removing that gap gives everyone the opportunity to perform this action. CP cost should be proportional to actually sending an attack to take a district, for corps that own land, and be substantially less for corps that do not. This gives an endgame for corps that do not wish to participate in PC but rather be a pirate type corporation. This makes it more difficult for a corp in PC to try to manage raiding with the other CP actions. As much as i want this to be a big battle a raid, as opposed to a battle, is a small scale event and should be handled as such. 6v6 or 8v8 in a domination type match would be ideal for a raid. Battles should also have no clone limit and play until the MCC is destroyed to allow sides to use as many resources as possible/wanted to achieve victory. A vehicle cap should also be in place of 1 major vehicle HAV/ADS and 1 minor Vehicle LAV/DS. This makes the match much more tactical and prevents a corporation from deploying 6 tanks to hold the one point. A 1 minute warning should be all a corporation receives and this 1 minutes can be within 1 hour of your timer for example 0.H has a district timer set at 01:00 A raid can happen at 00:01-02:01 if the raid is placed at 00:00 or at 2:00. This is a perfect raid style timer. Making your opposition scramble to find people not currently deployed to defend against the raid. The War Barge should also only be 1 minute long. Many may disagree with this short of a warning but a raid should not give you advance warning because with greater then 2 minutes i can get the 6-8 of the best 0.H players into this battle as if we knew it was going to happen the whole time. Even with 2 minutes it will still be relatively easy to field a team to fight those battles. I also believe multiple raids by different corporations on even the same district should be allowed. Doing so would cause those small elite corps like 0uter.Heaven the inability to field the players necessary to prevent all raids from being successful and keep us out of pubs where we destroy the hopes of many players. Since raids cost CP this makes corps that have districts less able to Send Attacks, Sell Clones, Move Clones, Change Timers and (if anyone read my previous thread) Change Map Layout. Raid BenefitsRaids need to have great incentive for the competitive player base not currently in PC to use their CP to do raids. So in light of that statement i believe A successful Raiding Corporation should receive PC style payouts (ISK and Salvage) AND massively increased chance for random officer gear drops. Should the match result in a no show by the defending corporation there needs to be a severe penalty either through isk or CP I currently don't know how to penalize and need help from the CPM's and CCP to make it worthwhile to at least provide a resistance or for the attackers to stay through a noshow. This further takes competitive players from public matches and gives the new players a chance to love the game. A successful Raided Corporation will receive NO isk, Enemy Salvage and a Massively increased chance for random officer gear drops. The no isk part is essential as this makes the defending corporation want to be as efficient as possible. If say 0.H gets raided by P.E we will want to attempt to win the match with minimal casualties due to the isk inefficiency possibility. However if officer gear is more circulated we will finally see them used in PC due to the ability to have a reliable way to earn more.
I know its a wall but a lot of arguments could be settled about time for notice before a raid, reasoning behind size of the raid, incentive to perform a raid and with feedback incentive for corporations to want to actively defend against a raid. |
Roman837
Murphys-Law General Tso's Alliance
923
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Posted - 2015.01.24 17:42:00 -
[216] - Quote
Kain Spero wrote:Roman837 wrote:Kain Spero wrote:Sounds like raids would be a great opportunity to train new FCs then. Also, I do really agree that these raids should HAVE to have an FC available. Your 16 won't be able to be everywhere at once and the stakes aren't extremely high.
You describing elites running amok is exactly why core ownership clones should NOT be affected by a raid. Hence Corp exclusive. It is imperative. Defends and attacks. Corp exclusive. I would have to strongly disagree. I think something like Thor mentioned where it cost more CP to bring in ringers would be fine, but players should be allowed to freely associate even if there is a cost to that. Corps may very well want to bring only potential recruits on a raid to try them out as well as a myriad of other potentials. Corp purity is a much lower priority than the freedom to associate in what's the only real sandbox arena in Dust.
Kane. Roman837 the CEO will thrive on this change. We will farm everyone via raids. My corp will do great given our connections.
Dan the dude who plays on Roman837. Sees this as a bad idea. And will promote huge coalitions of farming. We will fight each other in pc for the thrill of competition. Shake hands..then go to our raiding chat. Check the star map for people outside our "friend zone" and raid them.
Because as you all have pointed out there is no reason for us to go own much land. So why try and take land. When you and your corps can own that land. And through your hard work...fund us.
Sad. But very true
Maple Syrup Drinking Canadian, EVE Character Cesar Sousa, CEO of Murphys-Law
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Kain Spero
Negative-Feedback
4388
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Posted - 2015.01.24 17:47:00 -
[217] - Quote
Travis Stanush wrote:Raiding should really have its own thread.
If Mr Spero would be so kind as to put his best ideas forth in a separate thread then we can properly hash this out there.
That's actually a good point.
If people want to start putting their proposals here I'll try to keep it organized like Fox's PC thread:
https://forums.dust514.com/default.aspx?g=posts&t=188647&find=unread
Owner of Spero Escrow Services
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Roman837
Murphys-Law General Tso's Alliance
923
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Posted - 2015.01.24 17:50:00 -
[218] - Quote
Fellas. These are all great ideas. It's amazing that our I'm out can directly influence a game. Some of you hate me in game. I'm not speaking as I do in game. I want this game to thrive. The changes currently will allow my corp and corps like mine. ..to explode. I truly want to limit that and give you the best advantage.
We are experts at 16 v 16 combat. We are experts at quick decisions and forming teams. We have the connections and net works.
Please limit us. You may have 12 good active players online to defend vs our 16.
Why not make it so you can bring in your 8 best. Making so our 16 elite don't stomp you. Yiu stand a better chance.
Making it corp exclusive gives you an even better chance!
Please head this advice. Or I am not responsible for your hate when we use the mechanics given to us to farm you.
Maple Syrup Drinking Canadian, EVE Character Cesar Sousa, CEO of Murphys-Law
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Adipem Nothi
Nos Nothi
5975
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Posted - 2015.01.24 17:51:00 -
[219] - Quote
Roman837 wrote:Adipem Nothi wrote:Roman837 wrote: Horrible idea. No. Raids are for resources. Not occupation. District shouldn't be effected.
Districts should be affected to the extent that a successful raid interrupts farming operations. If the raiders are beaten back, then back to business-as-usual. Incentives for showing up for the fight. Farms of resource yes. Clones no And if the two are one and the same?
Shoot scout with yes.
- Ripley Riley
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Roman837
Murphys-Law General Tso's Alliance
923
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Posted - 2015.01.24 17:54:00 -
[220] - Quote
Adipem Nothi wrote:Roman837 wrote:Adipem Nothi wrote:Roman837 wrote: Horrible idea. No. Raids are for resources. Not occupation. District shouldn't be effected.
Districts should be affected to the extent that a successful raid interrupts farming operations. If the raiders are beaten back, then back to business-as-usual. Incentives for showing up for the fight. Farms of resource yes. Clones no And if the two are one and the same?
I hope they are not. Clones are for combat.
Maple Syrup Drinking Canadian, EVE Character Cesar Sousa, CEO of Murphys-Law
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Kain Spero
Negative-Feedback
4389
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Posted - 2015.01.24 17:58:00 -
[221] - Quote
Roman837 wrote:Adipem Nothi wrote:Roman837 wrote:Adipem Nothi wrote:Roman837 wrote: Horrible idea. No. Raids are for resources. Not occupation. District shouldn't be effected.
Districts should be affected to the extent that a successful raid interrupts farming operations. If the raiders are beaten back, then back to business-as-usual. Incentives for showing up for the fight. Farms of resource yes. Clones no And if the two are one and the same? I hope they are not. Clones are for combat.
It sounds like clones may be for ISK while MCC are for combat potentially. Anyways got a thread up to focus the raid discussion so we don't make Rattati's life a pain by burying the other responses to the PC proposal: https://forums.dust514.com/default.aspx?g=posts&t=188647&find=unread
Owner of Spero Escrow Services
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Kain Spero
Negative-Feedback
4389
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Posted - 2015.01.24 17:59:00 -
[222] - Quote
mispost
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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bigolenuts
Ancient Exiles.
1425
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Posted - 2015.01.24 18:03:00 -
[223] - Quote
Kane, I am watching you. You smell the iskies and I see what you are doing lol
Go right ahead. I'll be seeing you in pubs soon. You'll be knocking the dust off of your character.
Funny stuff...I wonder who you are already in talks with about a return...hmmm....we will see in due time I suppose.
I use to play this game, but my dog got sick- Zatara the Pizza Boy
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steadyhand amarr
shadows of 514
3504
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Posted - 2015.01.24 18:51:00 -
[224] - Quote
Roman to be fair, why should you not be aloud to go "noob" farming,
before everyone freaks out.
at No point should raiding ever be better than a straight up district fight. secondly as long as raiding has a CP cost, going "Farming" should not be an option, you can however have a favourt squishy target, EvE is harsh, if your 16 guys want to run around and just cause chaos, i say go freaking nuts, people should fear a well organised pirate group.
But your hits should only ever been seen as annoying. physical keeping hold of the land should still generate a profit, even if it gets frustratingly dented.
the only reason 16 man super teams are felt so strongly at the moment is beucase the general population of MH is low, if it gets bigger with lots of raids and people taking over stuff (lots of land flipping) your pirate corp effect should be just background noise to larger wars.
to be blunt MH is the end game, the training wheels are off, fights will not be fair, Corps should only be taking land when they are strong enough to hold it, if newbs get owned by raiders then its a good sign they should hit the trainning room beucase it wont be long before someone takes the land of them anyway. but been Farmed should just be annoying and only a threat if you really are getting hammered.
also noob corps could pay for ringers to see you guys off. Merc life should be well and truely kicking off with Raids.
"i will pay you guys 20 mill to keep this corp busy" etc
i totally get the logic behind owning land = yay can raid.
but i think it completely defeats the point of making getting into PC easer, people will just flock to big corps in order to take part their will be 0!!!! point trying to join a new corp trying to grow and get into PC. we must always allow Newb corps a chance to take part Raiding is a good option.
You can never have to many chaples
-Templar True adamance
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Kain Spero
Negative-Feedback
4391
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Posted - 2015.01.24 19:03:00 -
[225] - Quote
bigolenuts wrote:Kane, I am watching you. You smell the iskies and I see what you are doing lol
Go right ahead. I'll be seeing you in pubs soon. You'll be knocking the dust off of your character.
Funny stuff...I wonder who you are already in talks with about a return...hmmm....we will see in due time I suppose.
It's more that I sense some actual fun coming back to Dust, but I'm sure folks will find ways to make those ISKies as well.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Dust User
KILL-EM-QUICK RISE of LEGION
1555
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Posted - 2015.01.24 19:18:00 -
[226] - Quote
Roman837 wrote: trust me. I know. I am not concerned for my corp. Right now if this change is implemented. I will hold 4 districts. And not attack with them. Or attack friends for fun battles. I will dedicate our time to what we will call Raid Farming. We will pillage everyone using 16 elites. The small corps use to be able to counter this. Because they had time to prepare. Now. They won't. They will be slaughtered. I do not want this because I care about the game. This will greatly benefit me.
And I will look forward to showing up and ruining your boat party. |
501st Headstrong
0uter.Heaven
813
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Posted - 2015.01.24 20:01:00 -
[227] - Quote
I have to disagree Roman. If anything, not being able to bring help will stunt Raiding. MULA, despite what ppl say, is a strong corp. 8 of you could definitely beat 8 FWA if this ever happened. So being able to ring out, these new corps that will get raided in pc shpuld have that option. This way there are pirate corps, and Security corporations.
Pay us 10 mil a week from your districts and we'll put an alt on your corp so Im on when your guy's primetime is done. Ill ferry in my corp to defend your holdings.
Raiding should also include the ability to attack whenever, but the farther away from a corps primetime, the more CP. A corp can be raided once every few hours, with the CP needed to raid slowly decreasing to regular. Yhink of it as a district on high alert. Defenses are high, so commanding your men to attack so soon again takes a lot more CP
There shpuld be different raids. Some change the size and content of your raiding party, others change how sudden the raid will be, and others still determine the amount of resources able tp be gained, be it clones, isk, or CP
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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Mima Sebiestor
Mima Sebiestor's Solo Corp
4
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Posted - 2015.01.24 20:02:00 -
[228] - Quote
I have not read every page here. I apologize for any duplication in my request.
Please add a requirement so that PC/raiding battles can only be entered by the corporations involved. This would effectively remove ringers, and allow for a more rewarding (challenging) experience for field commanders.
Along with the timer update, fielding full teams shouldn't be an issue. Corp mates getting left out of PC, due to a mixed 'A' team fielding PC (all day), may still be an issue. This also allows recruitment to be more specific in seeking desired suits/vehicles.
The benefits of an alliance should be revisited as well. Should the ringer rule be implemented, maybe the alliance could field teams, if and only if it is in defense of a raid, targeted against one of it's own corporations. I also think that an even larger scale 'alliance battle/conquest' could be fun! |
501st Headstrong
0uter.Heaven
813
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Posted - 2015.01.24 20:15:00 -
[229] - Quote
Mima Sebiestor wrote:I have not read every page here. I apologize for any duplication in my request.
Please add a requirement so that PC/raiding battles can only be entered by the corporations involved. This would effectively remove ringers, and allow for a more rewarding (challenging) experience for field commanders.
Along with the timer update, fielding full teams shouldn't be an issue. Corp mates getting left out of PC, due to a mixed 'A' team fielding PC (all day), may still be an issue. This also allows recruitment to be more specific in seeking desired suits/vehicles.
The benefits of an alliance should be revisited as well. Should the ringer rule be implemented, maybe the alliance could field teams, if and only if it is in defense of a raid, targeted against one of it's own corporations. I also think that an even larger scale 'alliance battle/conquest' could be fun!
I really dont feel limiting this one's one battles would be the way this goes. Say ( Extreme Example), I leave OH and make a Raiding Corporation. I should have to pay more CP, but being able call your friends and provide them content I feel is a far better sandbox. In PC, you get your best to defend districts and attack. In raiding, you should be able to do so as well. The kicker is if you have enough time to do so. With your alliance part however, it raises a cool idea. Alliance corps require less CP to ferry in. They are right there in allaince chat, should allow for tjem to come in and help if you're on short notice. And It would be really sick if raids across multitudes of allaince districts occur so everyone is busy , followed by Defense Network Seiges, and then Pcs the next day all day. That could be a very fun alliance battle. Hell, you should.be able to raid a corp in more than one day to keep them busy, but there are diminishing rewards after the first.
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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Jadek Menaheim
Xer Cloud Consortium
5176
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Posted - 2015.01.24 23:50:00 -
[230] - Quote
Felt nifty being a fly on the wall in Bamm Havoc's chat with the CPM on Team Speak. Kane Spero brought to my attention the idea of having to spend command points to accept and kick players from corp. I'm considering whether it would be beneficial to the meta of corp hiring and giving leverage to workers by having the kick player from corp cost more CPs than accepting and processing their application.
Might offer some interesting gameplay if you can get a bunch of alt characters into a group and proceed to sabotage the CP pool by mass removing them yourself from the corp.
Neckbeard for Good charity shave
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Thor Odinson42
Molon Labe. General Tso's Alliance
5861
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Posted - 2015.01.25 02:04:00 -
[231] - Quote
Jadek Menaheim wrote:Felt nifty being a fly on the wall in Bamm Havoc's chat with the CPM on Team Speak. Kane Spero brought to my attention the idea of having to spend command points to accept and kick players from corp. I'm considering whether it would be beneficial to the meta of corp hiring and giving leverage to workers by having the kick player from corp cost more CPs than accepting and processing their application.
Might offer some interesting gameplay if you can get a bunch of alt characters into a group and proceed to sabotage the CP pool by mass removing them yourself from the corp.
I don't think there needs to be anything at this point that would dissuade corps from recruiting.
I'm selling Templar Codes. 2 of 4 remaining. 175 mil ISK. Message me in game.
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Kain Spero
Negative-Feedback
4406
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Posted - 2015.01.25 02:25:00 -
[232] - Quote
Thor Odinson42 wrote:Jadek Menaheim wrote:Felt nifty being a fly on the wall in Bamm Havoc's chat with the CPM on Team Speak. Kane Spero brought to my attention the idea of having to spend command points to accept and kick players from corp. I'm considering whether it would be beneficial to the meta of corp hiring and giving leverage to workers by having the kick player from corp cost more CPs than accepting and processing their application.
Might offer some interesting gameplay if you can get a bunch of alt characters into a group and proceed to sabotage the CP pool by mass removing them yourself from the corp. I don't think there needs to be anything at this point that would dissuade corps from recruiting.
Actually I only think you should have a cost for kicking a member or them leaving. Even that maybe a bit iffy. The reasoning being if you are just farming recruits and not doing anything with them and they start leaving then it drains your CP. Also, this would limit the use of loading into a corp, filling it with CP, and then leaving.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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501st Headstrong
0uter.Heaven
817
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Posted - 2015.01.25 02:28:00 -
[233] - Quote
Kain Spero wrote:Thor Odinson42 wrote:Jadek Menaheim wrote:Felt nifty being a fly on the wall in Bamm Havoc's chat with the CPM on Team Speak. Kane Spero brought to my attention the idea of having to spend command points to accept and kick players from corp. I'm considering whether it would be beneficial to the meta of corp hiring and giving leverage to workers by having the kick player from corp cost more CPs than accepting and processing their application.
Might offer some interesting gameplay if you can get a bunch of alt characters into a group and proceed to sabotage the CP pool by mass removing them yourself from the corp. I don't think there needs to be anything at this point that would dissuade corps from recruiting. Actually I only think you should have a cost for kicking a member or them leaving. Even that maybe a bit iffy. The reasoning being if you are just farming recruits and not doing anything with them and they start leaving then it drains your CP. Also, this would limit the use of loading into a corp, filling it with CP, and then leaving.
Or you could be sabotaged by people you thought were serious in joining, only to find they leave and you now have far less CP. No thanks
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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Kain Spero
Negative-Feedback
4406
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Posted - 2015.01.25 02:36:00 -
[234] - Quote
There could always be a grace period of X days. It seems like it would be important to only recruit members serious about joining. Also, if corp history becomes available you look at someone's history and it shows they are a corp hopper then you don't recruit them.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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501st Headstrong
0uter.Heaven
819
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Posted - 2015.01.25 02:59:00 -
[235] - Quote
Kain Spero wrote:There could always be a grace period of X days. It seems like it would be important to only recruit members serious about joining. Also, if corp history becomes available you look at someone's history and it shows they are a corp hopper then you don't recruit them. Clarify please
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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CCP Rattati
C C P C C P Alliance
15678
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Posted - 2015.01.25 03:03:00 -
[236] - Quote
CP per earned Component, should go up from low to max based on how long you have been in the corporation. That means a gang of 16 elites cannot go around multiple alt corps, filling up their CP pool and moving on.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Chimera Core
7972
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Posted - 2015.01.25 03:51:00 -
[237] - Quote
CCP Rattati wrote:CP per earned Component, should go up from low to max based on how long you have been in the corporation. That means a gang of 16 elites cannot go around multiple alt corps, filling up their CP pool and moving on.
Can we call them Strategy Points from now on? Please?
Like, gawd =C
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Roman837
Murphys-Law General Tso's Alliance
944
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Posted - 2015.01.25 03:53:00 -
[238] - Quote
Is this going to be retro active just like the loyalty ranks and points? So corps can start at a certain level on the scale? Or are we all starting at zero?
A huge no to CP being used to accept or kick players. And a no the size Kane's ego to CP being drained by people leaving.
Just playing with you Kane. Couldn't think of something else that would represent how much I ment that no.
Maple Syrup Drinking Canadian, EVE Character Cesar Sousa, CEO of Murphys-Law
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Adipem Nothi
Nos Nothi
6001
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Posted - 2015.01.25 03:55:00 -
[239] - Quote
Aeon Amad wrote: Can we call them Strategery Points from now on? Please?
FTFY
Shoot scout with yes.
- Ripley Riley
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501st Headstrong
0uter.Heaven
819
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Posted - 2015.01.25 05:00:00 -
[240] - Quote
CCP Rattati wrote:CP per earned Component, should go up from low to max based on how long you have been in the corporation. That means a gang of 16 elites cannot go around multiple alt corps, filling up their CP pool and moving on.
That works very well. Make sure it tracks actuve players, so you cant "bake" alts in anotger corp yo get the CP while you currebtly dabble
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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