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Thread Statistics | Show CCP posts - 11 post(s) |
Pagl1u M
Dead Man's Game RUST415
1372
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Posted - 2015.01.23 09:21:00 -
[31] - Quote
Larger corps will still have enough CP (do we really have to use this two letters???) to change their timers, lock districts and sell clones to farm passively.
If you make it so it is very hard to earn CPs then smaller Corps wouldnt be able to do almost anything.
May I suggest a limit to the number of CPs a corp can earn in a day?
One of the few assaults you'll find in a PC match!
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Aeon Amadi
Chimera Core
7957
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Posted - 2015.01.23 09:23:00 -
[32] - Quote
Pagl1u M wrote:Larger corps will still have enough CP (do we really have to use this two letters???) to change their timers, lock districts and sell clones to farm passively.
If you make it so it is very hard to earn CPs then smaller Corps wouldnt be able to do almost anything.
May I suggest a limit to the number of CPs a corp can earn in a day?
Lawl. We're probably all on a watch list now.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Arkena Wyrnspire
Fatal Absolution
21045
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Posted - 2015.01.23 09:23:00 -
[33] - Quote
Answers appreciated, I am liking this proposal a lot.
One final set of questions from me (for now) before I go look at districts and things.
Will any district effects be changed?
Is clone movement attrition going to be a thing?
Do you have an idea of CP earn rates and clone pack costs?
Finally, any ideas for what the districts will be generating? IIRC there were some suggestions thrown around a while back that it'd generate officer gear or something useful rather than raw ISK. Will this be feeding into the components system? Will experimental gear production from warbarge facilities be useful enough to drive a gamemode on it?
Vote 'Keshava' for a new Gallente vehicle name!
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Arkena Wyrnspire
Fatal Absolution
21045
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Posted - 2015.01.23 09:26:00 -
[34] - Quote
Kevall Longstride wrote:Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to allow for multiple timer changes en mass.
The cap level is reasonable but still low. It means effectively that either only one districts timer can be moved several hours or multiple timers changed an hour at a time.
The more disricts you own, the greater the strain on your CP pool.
Wait, CP is capped on the same level regardless of the size of corp?
So large corps are encouraged to split into smaller corps that form an alliance...?
Vote 'Keshava' for a new Gallente vehicle name!
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Kevall Longstride
DUST University Ivy League
2272
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Posted - 2015.01.23 09:26:00 -
[35] - Quote
Aeon Amadi wrote: A
// Can raids affect an enemy corp's Command Points? This would give further incentive to defend against them and would encourage entities to launch raids on their enemies for more than just ISK (which we have plenty of). B
// POTENTIAL EXPLOIT: If BPO's create BPC's in the salvage, this seems like a way for particularly patient players to generate ISK using throw-away alts for the cost of a single BPO through farming. C
// <3 times infinite for chart. D
// I think that there should be an included corp-only leaderboard that shows which of your corp members are participating the most in activities that net you CP and what not. CCP Rattati wrote:Arkena Wyrnspire wrote:Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar. no, still individual missions Would much prefer corporate mission that everyone can deal their fair share into, honestly. This puts a lot of stress on having members who are constantly doing missions, whether or not they want to, whether or not they're there. We got lives, too, yo! See above proposal (D)
As to point D, if you look at the diagram in the lower left, there is now a trackable metric for a CEO to measure a players value to the corp (finally)
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Aeon Amadi
Chimera Core
7957
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Posted - 2015.01.23 09:27:00 -
[36] - Quote
Kevall Longstride wrote:Aeon Amadi wrote: A
// Can raids affect an enemy corp's Command Points? This would give further incentive to defend against them and would encourage entities to launch raids on their enemies for more than just ISK (which we have plenty of). B
// POTENTIAL EXPLOIT: If BPO's create BPC's in the salvage, this seems like a way for particularly patient players to generate ISK using throw-away alts for the cost of a single BPO through farming. C
// <3 times infinite for chart. D
// I think that there should be an included corp-only leaderboard that shows which of your corp members are participating the most in activities that net you CP and what not. CCP Rattati wrote:Arkena Wyrnspire wrote:Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar. no, still individual missions Would much prefer corporate mission that everyone can deal their fair share into, honestly. This puts a lot of stress on having members who are constantly doing missions, whether or not they want to, whether or not they're there. We got lives, too, yo! See above proposal (D) As to point D, if you look at the diagram in the lower left, there is now a trackable metric for a CEO to measure a players value to the corp (finally)
Oh, snap, didn't see that. M'bad! Thanks for pointing that out, that's awesome =3
Soooooo excited. Need to find a PC corp again
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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137H4RGIC
Bloodline Rebellion Capital Punishment.
418
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Posted - 2015.01.23 09:28:00 -
[37] - Quote
Pagl1u M wrote:Larger corps will still have enough CP (do we really have to use this two letters???) to change their timers, lock districts and sell clones to farm passively.
If you make it so it is very hard to earn CPs then smaller Corps wouldnt be able to do almost anything.
May I suggest a limit to the number of CPs a corp can earn in a day? Good eye on that one. Very good eye. I do see non participants stocking up cp to wait until a big slugger had gone through war and is low on cp to unleash hell on them.
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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steadyhand amarr
shadows of 514
3498
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Posted - 2015.01.23 09:30:00 -
[38] - Quote
CCP Rattati wrote:Breakin Stuff wrote:Is there a way to add a corp armory to the flotilla?
Would be nice to be able to make doctrinal fits that corpmates can tap for training or during a PC.
That way individuals don't get stuck with the bill at the end of a district fight and cheapfits can be provided for newbies to grind ISK and SP.
Especially if resource collection is intended to be a corp level asset gathering thing. I would love to have aR1/R2 option in the deploy screen, one coming from your hangar, and the other from corporate saved fittings and inventory
Corp fitting screen that drew from a corp hanger. Would make life so massively easer for pretty much everyone that this needs to happen.
also someone who is rubish at making good fits....would be nice to steal someone else's idea
You can never have to many chaples
-Templar True adamance
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Kevall Longstride
DUST University Ivy League
2272
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Posted - 2015.01.23 09:31:00 -
[39] - Quote
Arkena Wyrnspire wrote:Kevall Longstride wrote:Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to allow for multiple timer changes en mass.
The cap level is reasonable but still low. It means effectively that either only one districts timer can be moved several hours or multiple timers changed an hour at a time.
The more disricts you own, the greater the strain on your CP pool. Wait, CP is capped on the same level regardless of the size of corp? So large corps are encouraged to split into smaller corps that form an alliance...?
There's a War Council Stratagem that will reduce CP cost.
There is a cap but it's not set in stone yet and could be altered by other factors. Remember of course that the more members you have, the faster your CP pool is filled. This is to encourage corps to recruit and train new members using the new advertisement feature in the road map.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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steadyhand amarr
shadows of 514
3498
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Posted - 2015.01.23 09:33:00 -
[40] - Quote
Kevall Longstride wrote:Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to allow for multiple timer changes en mass.
The cap level is reasonable but still low. It means effectively that either only one districts timer can be moved several hours or multiple timers changed an hour at a time.
The more disricts you own, the greater the strain on your CP pool.
to be fair im just going to raid all those D's and farm my passive isk
You can never have to many chaples
-Templar True adamance
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Arkena Wyrnspire
Fatal Absolution
21046
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Posted - 2015.01.23 09:34:00 -
[41] - Quote
Kevall Longstride wrote: There's a War Council Stratagem that will reduce CP cost.
There is a cap but it's not set in stone yet and could be altered by other factors. Remember of course that the more members you have, the faster your CP pool is filled. This is to encourage corps to recruit and train new members using the new advertisement feature in the road map.
The thing is, if we end up with large corps and small corps having the same CP pool, what ends up happening is one of three things:
1. The large corp fills their pool up ridiculously rapidly to the point that they're almost incentivised to split into smaller allied corps to preserve CP.
2. The small corp can never get enough CP to do much.
3. The CP cap is so high that nobody cares.
I suggest that the CP cap either scales with corp size milestones, or there is a CP upkeep on certain actions so that corps hold land proportional to their size.
Vote 'Keshava' for a new Gallente vehicle name!
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Aeon Amadi
Chimera Core
7957
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Posted - 2015.01.23 09:35:00 -
[42] - Quote
Kevall Longstride wrote:Arkena Wyrnspire wrote:Kevall Longstride wrote:Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to allow for multiple timer changes en mass.
The cap level is reasonable but still low. It means effectively that either only one districts timer can be moved several hours or multiple timers changed an hour at a time.
The more disricts you own, the greater the strain on your CP pool. Wait, CP is capped on the same level regardless of the size of corp? So large corps are encouraged to split into smaller corps that form an alliance...? There's a War Council Stratagem that will reduce CP cost. There is a cap but it's not set in stone yet and could be altered by other factors. Remember of course that the more members you have, the faster your CP pool is filled. This is to encourage corps to recruit and train new members using the new advertisement feature in the road map.
What is the likeliness of getting more Strats (Stratagems) in the future in the form of new content? New stuff for us to use? This handful of stuff is a good starting point but I surely hope it isn't all we're getting!
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Kevall Longstride
DUST University Ivy League
2272
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Posted - 2015.01.23 09:40:00 -
[43] - Quote
137H4RGIC wrote:Pagl1u M wrote:Larger corps will still have enough CP (do we really have to use this two letters???) to change their timers, lock districts and sell clones to farm passively.
If you make it so it is very hard to earn CPs then smaller Corps wouldnt be able to do almost anything.
May I suggest a limit to the number of CPs a corp can earn in a day? Good eye on that one. Very good eye. I do see non participants stocking up cp to wait until a big slugger had gone through war and is low on cp to unleash hell on them.
There is a CP cost to everything that PC corp may want to do, buying/selling clones, timer changes etc. We haven't told you the costs of such activities yet, just the concept of how it will work. This figures are still being worked on but I'd hope you get the general idea.
For instance, when the advertisement/recruitment feature on the road map arrives, there might be a higher CP cost to keep that advert at the top of the recruitment page. (speculation on my part there)
The point being that CP is going to be the commodity (fuel) for corps to do corp activities. There's too muck ISK flowing around at the moment due to mistakes of PC1.0.
Using CP means that a corp is going to have to earn a position of power and influence, not just buy it.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Kevall Longstride
DUST University Ivy League
2272
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Posted - 2015.01.23 09:42:00 -
[44] - Quote
Aeon Amadi wrote:Kevall Longstride wrote:Arkena Wyrnspire wrote:Kevall Longstride wrote:Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to allow for multiple timer changes en mass.
The cap level is reasonable but still low. It means effectively that either only one districts timer can be moved several hours or multiple timers changed an hour at a time.
The more disricts you own, the greater the strain on your CP pool. Wait, CP is capped on the same level regardless of the size of corp? So large corps are encouraged to split into smaller corps that form an alliance...? There's a War Council Stratagem that will reduce CP cost. There is a cap but it's not set in stone yet and could be altered by other factors. Remember of course that the more members you have, the faster your CP pool is filled. This is to encourage corps to recruit and train new members using the new advertisement feature in the road map. What is the likeliness of getting more Strats (Stratagems) in the future in the form of new content? New stuff for us to use? This handful of stuff is a good starting point but I surely hope it isn't all we're getting!
I'd say that more stratagems to come is a reasonable request and one likely to happen at some point. Remember, the Warbarge concept and the PC one is modular, allowing for easier iteration.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Aeon Amadi
Chimera Core
7957
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Posted - 2015.01.23 09:50:00 -
[45] - Quote
Kevall Longstride wrote:Aeon Amadi wrote:Kevall Longstride wrote:Arkena Wyrnspire wrote:Kevall Longstride wrote:Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to allow for multiple timer changes en mass.
The cap level is reasonable but still low. It means effectively that either only one districts timer can be moved several hours or multiple timers changed an hour at a time.
The more disricts you own, the greater the strain on your CP pool. Wait, CP is capped on the same level regardless of the size of corp? So large corps are encouraged to split into smaller corps that form an alliance...? There's a War Council Stratagem that will reduce CP cost. There is a cap but it's not set in stone yet and could be altered by other factors. Remember of course that the more members you have, the faster your CP pool is filled. This is to encourage corps to recruit and train new members using the new advertisement feature in the road map. What is the likeliness of getting more Strats (Stratagems) in the future in the form of new content? New stuff for us to use? This handful of stuff is a good starting point but I surely hope it isn't all we're getting! I'd say that more stratagems to come is a reasonable request and one likely to happen at some point. Remember, the Warbarge concept and the PC one is modular, allowing for easier iteration.
What's the UI going to be like? Are we talking programmer/engineering style UI with lists or something more akin to dis: http://vignette3.wikia.nocookie.net/deadspace/images/e/e8/HydDeck.png/revision/latest?cb=20100927022225
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Kain Spero
Negative-Feedback
4356
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Posted - 2015.01.23 09:51:00 -
[46] - Quote
New Concept: Command Points
Command points seem like a pretty dang brilliant way to keep track of activity and cap how much any one character can generate.
New Concept: Corporate Missions
Corporate Missions feel like another win and a way to get people interest in building up their corporation. Will these take the place of Daily Missions or be in addition to the current Dailies?
New Concept: Corporate Command
Will a Corporation have to declare a location like a Corp HQ for this? And if So, will it be able to be changed by spending command points potentially with an increasing cost based on how far you move it?
The Corporate Command will auto upgrade if it has available components, and does not require the CEO or Directors to do so.
Sometimes CEOs and Directors take a vacation so this is good to have automated and the more automated the less of a burden it is logistically. Good stuff.
New Concept: Stratagem
Makes sense and seems fairly straight forward.
New Concept: Earning and Donating Components and Command Points.
Automation is a wonderful thing. Less logistics for those few players that take up the task which means less burnout and the machine keeps trucking.
New Concept: Member Donations
Love it. BUY WAR BONDS TODAY! Donate to the War effort!
New Concept: Corporate Actions
Super awesome. Inactive corps run out of Command Points over time and become easy pickens. If you over expand your districts or war activities your whole system could end up collapsing. Think smart and spend your command points wisely!
Proposed Stratagems: Mission Network - grants Corporate Missions, upgrading adds more missions Planet Trading - Claim Resources (TBD) from Districts Clone Directive(clone pack)/Orbital Construction(mcc) - generates clonepacks/mcc, upgrading creates and holds more War Council - Reduces CP cost of Actions
Looks like some really good stuff. I really hope you go for MCCs to degranulate loss and win conditions!
War Council- ha! Makes me think back to the days when the CPM was actually called the War Council. x)
Updated Concept: District Income
I think I would need to get more details about this system. If you end up moving to MCCs being what you use to fight and these clones being what you use for income then an easy winner!
Death to biomass and a new dawn of active wealth generation from districts!
Rarity will be generated on Districts, but has no further design at this moment.
This I think needs to be carefully implemented. District rarity shouldnGÇÖt be so specific that you only end up with X districts having a specific kind of resource.
New Concept: Default Timers
IGÇÖm a little wary of basing anything off PCU even though the statistical trends have been pretty stable over the lifetime of Dust. Could distance from TQ DT be elaborated a bit more?
If Timers have been changed and the District is lost, the Timer will reset to Default.
Can you define lost a bit more specifically? Does this mean if a district is abandoned or do you mean when a district is taken over by another owner? Both?
Updated Concept: Changing Timers
This seems to be an effective middle ground that will address some of the least desirable timer gameplay that is currently present in Dust.
New Concept: Raids
Lower the Jolly Roger and man the MCCs. Arrrrrrrrr!!!!!!!
PC has desperately needed a lower stakes way of coming at the game mode and this will be a real winner.
Updated Concept: Rewards
Death to biomass!!! This will eliminate a lot of the ways the system is currently gamed .
Updated Concept: Maps
What map is it tonight, Brain?... The same map we fight on every night PinkyGǪ Rings .
This is a very positive change. would consider randomly generating maps one time around and then fixing them so battle intel on how previous fights have gone down on a district would hold value. It would even be nice to see maps that you normally only see in FW and Public play in Planetary Conquest as well.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Kevall Longstride
DUST University Ivy League
2274
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Posted - 2015.01.23 10:05:00 -
[47] - Quote
Not seen UI yet. Don't get me wrong as self proclaimed UI cheerleader on the CPM I'm all for better UI but right now I want you guys help Rattati nail this at its most fundamental level.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Kevall Longstride
DUST University Ivy League
2275
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Posted - 2015.01.23 10:10:00 -
[48] - Quote
As I understand it Kane, a district is reset to its default timer on loss and abandonment.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Kevall Longstride
DUST University Ivy League
2280
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Posted - 2015.01.23 10:29:00 -
[49] - Quote
One thing I wanted to bring up is the default district timers being based on PCU.
It's not just the total PCU but also based on regional PCU. The upshot of this will be, to use the EU as an example, that there are always going to be a number of districts with favourable default timer for each region. These are going to be the most hotly contested in that region as the timer is more suited to that regions peak playing times, saving them the CP cost to change it.
That's not to say a US corp can't make a move on it but they'd better be be prepared to defend while they change the timer to a US TZ. And hope they don't lose it while doing so.
The practical upshot of this is that there is now more value in actually fighting for districts. The days of a 32 man corp owning 75% of Molden Heath using locking exploits and alt corps is over. You want to own that much of MH in the future? Get recruiting, grow the active PC player base and actually fight for it.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Kain Spero
Negative-Feedback
4359
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Posted - 2015.01.23 10:32:00 -
[50] - Quote
Is there a chance that these default timers will be localized to planets, systems, etc? Or will they just be scattered about randomly?
TQ DT is mentioned. Does this mean timers can't be set within a certain time of DT or what?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Pagl1u M
Dead Man's Game RUST415
1372
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Posted - 2015.01.23 10:40:00 -
[51] - Quote
My suggestions:
- Add a cap to the number of CPs a Corp can earn in a single day, this cap should be based on the number of districts a Corp holds, not on the number of members.
If you have a lot of districts you have to do a lot of things so you need more CPs. We can call it, "Cap to Daily Command Points".
- Add a Cap to the number of CPs a corp can hold, based on the number of districts
We dont want Corps to stand out of PC to farm CPs and then just jump in PC and spam the thousands of CPs they earned "passively". This is the Cap to Command Points, CCP.
- Make the first the second and third districts more valuable for the CAPs.
This should make newer Corps wish to join the PC and take 2 or 3 districts. Not just one because we want them to try and fight again after they conquered one. That's also because Corps tend to avoid wiping other Corps out of PC so if you only have 1 district it is usually quite safe.
- Add an Activity Rating. That keep track of the PCs played by a Corp during a week.
So if your Corp have played a lot of PCs during a week in the following week the Corp will have an high Activity Rating. If your Corp has been inactive the Activity Rating is low or negative.
- The actions of your Corp will cost less if you have an high Activity Rating, they will cost more if you have a low or negative Activity Rating.
This will push to use the districts they have and will make it harder to just Sit on your district and passively sell clones.
Sorry for my english.
One of the few assaults you'll find in a PC match!
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Shutter Fly
Molon Labe. General Tso's Alliance
495
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Posted - 2015.01.23 10:41:00 -
[52] - Quote
CCP Rattati wrote:
New Concept: Raids We want to make it possible to add District Raiding, in the form of short warning challenges. Raids will not cause Districts to be lost, but the margin of win will dictate how much ISK the Raiders get away with. You should put up a fight to defend your district against Raids, but it will not buckle you to let one Raid slide. Perfect to train New Players, both on Attacking and Defending. These might be in 8v8, 12v12 or 16v16 varieties.
Good news blueberries, looks like something may be seriously cutting into my usual pubstomping. Sounds like old-school CBs, only better (Yarrr)
Also, I'm still a bit confused about the form the Corporate Missions are going to take. Can only one person complete each mission? Any chance we could get an example of something that could be a corporate mission? |
steadyhand amarr
shadows of 514
3499
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Posted - 2015.01.23 10:48:00 -
[53] - Quote
Would I be correct in thinking that raiding will cost CP. So a raiding corp would still need missions runners to help fill the CP pool. Secondly could theory lanch a raiding campaign on a corp to bleed them of isk while building up your own war chest?
You can never have to many chaples
-Templar True adamance
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501st Headstrong
0uter.Heaven
804
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Posted - 2015.01.23 10:50:00 -
[54] - Quote
I really like this. Are you guys looking for number speculations and more Corporation Modules or just our feedback on this atm? If just feedback, then my only concern is as previously stated- Large Corporations will fill up uber-quickly, however I can also see Corps just grabbing new players to get those milestones, and then just using these same 16 players instead of the new bro straight out of the academy, who will need months or a year to become very competitive.
-The raids could become a way of farming and padding if both sides use BPOs. May Raids PLEASE take down a Corporations Command Points??
After all, Raiding usually is a prerequisite to a big attack. If Command Points are needed to Defend Districts and such, bleeding a Corporation to a certain thresh hold (Dependent on how many Command Points they originally had. Bleed to 1/6 of the original total so a Larger Corp can't just subjugate tinier ones who have no chance of defending against raids.
-Make the different number of people in Raids cost more Command Points exponentially. Scenario- Blitz takes in only a squad of 0H for 500 CP, however we plan on launching from a Raid, which if successful leads to taking down the Defense Network (Dom). He wants to take more, but it'll cost too much CP, and we need it to launch the true Skirmish PC we all know and love afterwards.
This way, PE can only say muster 6 or 8 people going into a raid, whereas the defending corp always get the Advantage in CP, being able to field more members. Making this 8v8 is the wrong way to go about it. When a threat hits a village, all the villagers rise. Of course defending costs a certain amount of CP as well (Make it exponential), but it would make the mode uber challenging if it's 1 squad vs 10 or 12 players. More tactics, hell it could even be used for training as an uber tough Ambush and for building squad Cohesion.
Modules:
Resource Hub- Allows for increased Storage CP, however requires X CP to maintain (Perhaps also allow Cargo Hub Districts to do this? Or are we staying away from Districts doing that?)
Spy Network- Allows for raiding a Corporation with no districts. Used for corporations to still get some competitive flavor, however it requires high CP from the attacking corporation. All corps are based somewhere, this would essentially be attacking the main base, which requires absolutely no CP to defend. The perks are for attacking corporations that you despise. Say a guy in FWA jihads your Proto Tank. You want this guy to pay, his whole corp to pay. You convince your leadership to raid them, hell even grind the CP to initiate the attack. That is the type of thing I'd surely do.
This is New Eden. No one is safe. 07. Love this thread.
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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Breakin Stuff
Internal Error. Negative-Feedback
6666
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Posted - 2015.01.23 10:53:00 -
[55] - Quote
Rattati if you can implement all of this I'll be impressed.
I also look forward to playing Reaver in other people's backyards. I know a few people who are remarkably efficient with STD and ADV gear.
Now with the "you keep what you kill" system:
If I destroy a gunnlogi and madrugar in the course of a battle and murder a host of miscellaneous red dots and LAVs, does this destroyed ISK value enter MY pocket directly or is it added to a pool and divided at the EoM screen?
You want a motivator to excel, giving me the value of what I wreck directly will guarantee my full focus and attention.
If it goes into a pool this means slayers who usually come up lower WP than logi will lose out. AV players will get squat unless there's a vehicle destruction party.
May I suggest losses to Friendly fire are accounted to concord so an AWOXer cannot bleed his victim corp to fill the enemy wallet? I think the presence of such a troublemaker is benefit/punishment enough by itself.
VHCL
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Kevall Longstride
DUST University Ivy League
2283
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Posted - 2015.01.23 10:53:00 -
[56] - Quote
Kain Spero wrote:Is there a chance that these default timers will be localized to planets, systems, etc? Or will they just be scattered about randomly?
TQ DT is mentioned. Does this mean timers can't be set within a certain time of DT or what?
As it is right now (and subject to change of course) there are timezones without districts. These are +/- 2 hrs to DT. It would be fair to assume that timers can't be changed to within that time frame but Rattati is going to have to be the one to give a difinite answer on that.
As to the spread, if I'm reading the chart I have correctly, a planets default district timers are spread over a certain TZ allowing a corp to reasonably hold a planet. As to systems I'm not sure but I'd expect planets in the same system to be in adjacent TZ's to allow for overlap.
Once again, I'll say that this all subject to change.
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SirManBoy
Molon Labe. General Tso's Alliance
815
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Posted - 2015.01.23 10:55:00 -
[57] - Quote
A lot of cool stuff here. I"ll be monitoring this thread throughtout the day. |
Kevall Longstride
DUST University Ivy League
2283
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Posted - 2015.01.23 10:55:00 -
[58] - Quote
steadyhand amarr wrote:Would I be correct in thinking that raiding will cost CP. So a raiding corp would still need missions runners to help fill the CP pool. Secondly could theory lanch a raiding campaign on a corp to bleed them of isk while building up your own war chest?
Yes to first point, don't see why not on the second. Depends on the mechanics of raiding which is still under discussion.
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Kain Spero
Negative-Feedback
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Posted - 2015.01.23 10:57:00 -
[59] - Quote
Kevall Longstride wrote:steadyhand amarr wrote:Would I be correct in thinking that raiding will cost CP. So a raiding corp would still need missions runners to help fill the CP pool. Secondly could theory lanch a raiding campaign on a corp to bleed them of isk while building up your own war chest? Yes to first point, don't see why not on the second. Depends on the mechanics of raiding which is still under discussion.
I might have a suggestion for that: https://forums.dust514.com/default.aspx?g=posts&t=186091
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Kevall Longstride
DUST University Ivy League
2286
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Posted - 2015.01.23 11:00:00 -
[60] - Quote
We want PC corps to recruit more players and grow the PC playerbase, which as a percentage of the total player base is stupidly low.
This is why CP is based on player numbersin corp and not districts owned. There are a finite number of districts and we don't want them to limit player expansion.
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