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401. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
What's the plausibility of changing turret mechanics? For instance, the Fragmented Large Missile Turret having missiles that have bullet drop instead of firing straight? A blaster that fires much slower with high damage rounds primarily for AV ...
- by Aeon Amadi - at 2015.01.22 07:16:00
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402. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: Soraya, that depends on what you think is the core problem. Is it that CCP hasn't engaged the Asian and even the EU community to participate in PC? Is it that clones at 1200 can be used to attack a 2300 timer so that North Ame...
- by Aeon Amadi - at 2015.01.22 01:53:00
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403. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: Pokey Dravon wrote: Zene Ren wrote: Holy ****. What part of "WE DON'T HAVE ENOUGH PLAYERS IN ALL THE TIME ZONES TO MAKE TRUE MULTI-TIME ZONE ALLIANCES" are you not getting? If we had 50,000 players logging in and playi...
- by Aeon Amadi - at 2015.01.21 23:59:00
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404. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Zene Ren wrote: Holy ****. What part of "WE DON'T HAVE ENOUGH PLAYERS IN ALL THE TIME ZONES TO MAKE TRUE MULTI-TIME ZONE ALLIANCES" are you not getting? If we had 50,000 players logging in and playing daily I would ac...
- by Aeon Amadi - at 2015.01.21 23:48:00
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405. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Soraya Xel wrote: Zaria Min Deir wrote: A lot (not all, by any means, but the majority I have heard from) of the people who do actually do play PC don't think region locking districts is a good solution. Zaria, here's my problem with this...
- by Aeon Amadi - at 2015.01.21 23:47:00
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406. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
This isn't to say that size of the corporation couldn't impact it as well. Consider, if you will: Sixteen (16) man team attacks a large corporation that has fifteen (15) districts. They can attack within a six (6) hour window and when they do, t...
- by Aeon Amadi - at 2015.01.21 21:16:00
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407. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Ares 514 wrote: Aeon Amadi wrote: Ares 514 wrote: Personally, I support a timer window of +/- x hours and the removal of the 24/48 hours time till battle. IMO, battles should start 1 hour after the attack is lau...
- by Aeon Amadi - at 2015.01.21 21:13:00
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408. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I haven't dabbled in HAVs much (used to in closed beta when we had the Surya and what not but not since). Just my amateur feedback: Assuming that we're sticking with the whole 'Armor Blaster circles the Gunnlogi' bit, what is to stop a Gunnlogi...
- by Aeon Amadi - at 2015.01.21 21:04:00
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409. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Ares 514 wrote: Personally, I support a timer window of +/- x hours and the removal of the 24/48 hours time till battle. IMO, battles should start 1 hour after the attack is launch if it falls within the timer window, otherwise the battle sta...
- by Aeon Amadi - at 2015.01.21 20:57:00
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410. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: that is why i dont want any timers in the game we had corp battles we were assured PC will be corp battles 2.0 but with timers of any kind it is impossible... Thor Odinson42 wrote: Pokey has proposed something simil...
- by Aeon Amadi - at 2015.01.21 20:45:00
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411. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Linking this proposal that I made a few pages back because there was no feedback given on it and I feel it might have been over-looked over the "Thor, Pokey, and Zene discuss whether or not timers should be a thing".
- by Aeon Amadi - at 2015.01.21 20:25:00
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412. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Soraya Xel wrote: You have a ready gang of players who know the old model intimately and are occasionally unnecessarily attached to it. FTFY. :) Is there ever a time you -don't- call bias whenever someone disagrees with you..? Just curiou...
- by Aeon Amadi - at 2015.01.21 20:23:00
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413. Increase FoV - in Feedback/Requests [original thread]
I know a lot of people want 18v18 so we can have three full squads of what have you but I think if we really are going to do anything that's going to reduce the FPS it should be increasing the FoV to 110. Just a thought.
- by Aeon Amadi - at 2015.01.21 09:57:00
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414. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
How's about amount of districts owned affects the deviation in timer..? If you own 'x' districts your timer deviation (+/- whatever you want it set at) increases..? This way corporations/alliances are free to own as many districts as they can fe...
- by Aeon Amadi - at 2015.01.21 09:05:00
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415. Fix the Packed RE's - in Feedback/Requests [original thread]
CCP Rattati wrote: Thing is, I already changed to 1 m, in the followup hotfix. Let's see what can be done. Doubt it'll make much of a difference, honestly. Thing that has to be considered is that the explosives aren't moving at the same spee...
- by Aeon Amadi - at 2015.01.20 22:54:00
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416. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Is there anything wrong with allowing enemy entities to initiate an attack when they choose and adding 12 - 36 hours at random to when the attack actually takes place? This is similar to how it's done with reinforcement timers in Eve Online but th...
- by Aeon Amadi - at 2015.01.20 22:47:00
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417. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
What about the C27-N Specialist Sniper Rifle that is currently not available on the ISK, Aurum, or LP markets and can only be obtained via salvage..?
- by Aeon Amadi - at 2015.01.16 03:47:00
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418. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
I dunno. Why can't we just have 4 squads of 4 people without having to codedly reduce the squad size..?
- by Aeon Amadi - at 2015.01.15 05:15:00
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419. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: sabre prime wrote: Any chance of implementing racial warbarges? I think there is only one type of warbarge design at the moment, and from the architecture it looks Caldari. How about the other three? The first Warbarge ...
- by Aeon Amadi - at 2015.01.15 02:43:00
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420. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Moorian Flav wrote: I have a question: Are most posters purposely trying to get us "lost in the weeds" with their posts or incidentally? In either case... 1. please come to terms that at this point DUST is a separate game than EVE Online where...
- by Aeon Amadi - at 2015.01.15 01:35:00
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