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shady merc
RisingSuns
0
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Posted - 2013.05.20 23:32:00 -
[1] - Quote
Very nice guide you have put together.
Here is some food for thought for younger logi on a few pieces of equipment.
Drop-links: I love these things. My first suit in every battle has them( drop-link,nano,repair). Not only are these easy points for you but it will let your dead team mates rejoin the fight a bit safer. Without a drop-link on the field you will either spawn on the front lines( usually without cover ) or randomly on the map somewhere.
You will notice that a couple of drop-link are capable of more then 1 active at a time. This is both a blessing and a curse. Being able to drop 2 links will allow you to drop a very safe spawn point and a spawn point right on the front lines so even if your team loses the front line everyone can still spawn in as a group. The benefit of only being allowed to have one active drop-link is that when you drop the second link it will turn off the first one. You can use this to stop blueberries from spawning in on an overrun drop-link saving your team clones.
Nano-hives: Of all my equipment this one and injector change based on what my squad is carrying. Looking at the begining choices the basic Nano hive or the advance K-2 are great for ammo. If my squad mates are carry a few nano hives as well you can switch over to the compact version. These do not last nearly as long but they do have armor repair which isn't accessible until Nano-circuity 4. The biggest advantage of using the compact is having extra cpu/pg for other module/equipment items. Example when I use compact I typically increase my repair tool meta level.
Active scanner: These can allow you to control the flow of a battle outside of your squad. I find these most effective for stopping the enemy from flanking you. If you see someone moving far left or right just hit them with an active scanner and usually some one will turn there attention to them. They are also a good way of pointing out snipers to the group.
I will problaly add to this as time goes. |
shady merc
RisingSuns
2
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Posted - 2013.05.21 18:35:00 -
[2] - Quote
added nano injector to my first post. |
shady merc
RisingSuns
3
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Posted - 2013.05.22 22:51:00 -
[3] - Quote
How about doing a section on squad equipment. I started working with my corp on setting up our equipment to diversify option on the field and over lap equipment based on play style.
In a six man squad how many nano injector do you like to have? |
shady merc
RisingSuns
3
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Posted - 2013.05.23 18:22:00 -
[4] - Quote
Daivex I am going to try to answer some of these question.
1) if you are looking for the true logi experiences you need at least 3 equipment slots. If you are running 2 slot think of yourself as more of an assault character.
2) Yes if you are a casual player and have low skill points you can help. Just remeber most of the time you are not going to go toe to toe in a fight but instead support the team and soften the enemy. Even the basic equipment makes a difference in a battle so don't worry.
3) I run an minmatar logi suit and run a mix of both so I may not have the best answer to this.
As far as unorganized players go yes they will run away from your repair tool and typically don't wait for your nano injector. They best thing I can say about this is keep trying. The toughest thing about using the nano injector in a pub match is picking up the first guy. Once people start seeing you actively trying they will start to wait. If this isn't working for you in a match switch to droplinks. You may not be able to revive them but being able to decide where they spawn is almost as good.
But most importantly to a logi join a squad and have a mic. even random pick ups. once your in squad let them now you can revive and keep feeding information. drop nano hives. Being a logi can sometimes be a thankless job because we kinda win the match from behind the scene.
If you ever need a group hit me up in game we can run some matches and you can meet the corp;.
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shady merc
RisingSuns
4
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Posted - 2013.05.27 07:46:00 -
[5] - Quote
every logi need to listen to clankk on the shield regulator bit. Once I got my advance logi suit I put enough points into shield regulators to get advance version which decrease shield delay by 20%. I replaced my armor repair since my logi skill was doing a passive 3 hp, and I got to say wow. You will always end up with more available hit points at the beginning of an encounter this way. In the logi suit my shield delay is 6 second, and 6 second when depleted. using the advance shield regulator (not counting the passive bonus) That cuts the time to about 5 seconds. So that mean in 6 seconds I gain 20hp back for my shields. This has made a difference to the suit for sure even if its not the most noticeable change you can make. If you try this please give the module a couple days on the suit because its a little tougher to notice then say more hp or dmg but worth every penny.
(running this on an advance minmatar logi suit ) |
shady merc
RisingSuns
7
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Posted - 2013.06.21 19:25:00 -
[6] - Quote
Hello again. I am going to outline a bit about how I play my logi for everyone. You may want to think of this as more of a support bro(supbro) then a pure logibro
I have speced my logi into a very versatile support character however playing my character depends on a couple of things.
1. do not play regular ambush and expect this to work. This play style needs access to supply depots to be effective. ambush oms, domination, skirmish are your friends.
2. as normal in dust your going to need a good squad with communication to be the most effective.
2. you will need to get to nanocircuity 4. this gives you access to k12/d nanohive these replenish ammo as well as heal armor.
I am sure most of the logi out there took up the role of logi for the versatility and to help friends. I have expanded myself from just being the medic in my squad to full on support. I have done this by spreading my skill points out into many different things so we have an effective answer to most situations. Basically I have a suit for just about about any issues my squad need to be concerned with.
To start: The dropsuit.
For my dropsuit I went with minmatar logi. I prefer this for the well balanced approach to slots as well as the equipment slot count. This also gives me access to the minmatar advanced basic medium frame(3 high slot is going to help here).
Here are the main items I have speced into that help my team
Swarm launcher lvl 3 mass driver lvl 4 nanohives lvl 4 nano injectors lvl 4(same skill as above) droplinks lvl 3 repair tool lvl 3 active scanner lvl 1 remote explosives lvl 2 (soon to be 3) grenades lvl 2 sniper rifle lvl 1( not used often but this is gives you 2 more shot per clip compared to milita) hacking 15% (passive from suit at the moment need to upgrade the skill)
things I have speced into to help me. assualt rifles lvl 4 (this is a good default weapon to have laying around, really only need 3 in it but I wanted the GLU) dropsuit biotics lvl 3( got run to those supply depots) cardiac regulators lvl 1(makes it easier to fit then milita,increase run time) I am not going to talk about core/tank skills as these are more of a personal/suit choice.
here are the basic suit setup I have built. (I also have multiple version of my logi suit carrying different equipment items) sniper: advanced basic medium frame basic sniper rifle basic submachine gun 2 enhanced light damage modifiers 1 basic sidearm damage modifier 1 militia kinetic catalyst k12/d nanohive
A V: advanced basic medium frame advance swarm launcher basic submachine gun 2 enhanced light damage mods enhanced shield extender enhanced shield regulator cardiac regulator k12/d nanohive
default logi layout: advanced min. logi suit ec-2 mass driver 2 enhanced shield extenders basic light damage modifier cardiac regulator shield regulator basic armor plate k12/d nanohive repair tool advance injector
pickup squad/ambush logi: advanced min. logi suit GLU-5 assualt rifle 2 enhanced shield extenders basic light damage modifier cardiac regulator shield regulator basic armor plate k12/d nanohive flux repair tool remote explosives
you notice I didn't label grenades in any of these fits. That because most of the suit are copied with the grenade being the only difference. Now all of these suit carry a nanohive that can heal armor this is important for a couple of reason. First your squad will become accustomed to and expect you to have heals. By having this on all of my suit I can provide some amount of healing even when I am not in the logi suit.
So I start most matches in my default logi suit. find my squad mates and provide healing and support fire from my mass driver and usually flux grenades. the ec-2 is low damage large radius. This 1-2 combo lets me weaken the enemy shield before the encounter making it easier for my squad and then support with splash damage. the splash damage also allows me to finish off enemies as they duck behind cover.
Now if we need AV , counter-snipe, remote explosive, or anything else. I drop both nanohives in the area this give my squad ammo and healing. Swapping suits allow me to go AV , counter snipe, or setup a strong base of operations, proximity mines, drop uplinks, then if something does happen while I am still in a nonlogi suit I can still provide some healing from my additional nanohives on my suit.
If you are going to go this route I suggest setting up suits for different maps as well. Example the bridge map I usually start with one of 2 fits. either a logi with droplinks, proximity mines, flux grenades and a swarm launcher. This can be a little scary as I can't defend myself but I can quickly secure the bridge and take care of opposing lavs and turrets. Or I simply start with my Av suit. ON smaller maps I will swap from the ec-2 mass driver to the exo-5 as I typically don't need the extra radius buff to hit multiple enemies and the extra damage helps.
let me know what you think
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