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steadyhand amarr
Imperfects Negative-Feedback
378
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Posted - 2013.03.31 23:24:00 -
[1] - Quote
out of experiment today i rolled a new alt and after 4-5 rounds of blind frustration that no matter what i did i was not going to kill anything above a basic player, i want back to old character and notice that because i dont play nearly as much as a i used too. im now getting face panned because i don't have the leet gear required to compete. My skill no longer matters at all.
and im starting to worry that the reason i dont see many newb corps in the scoreboards anymore is that anyone new gets facerolled in minutes, and just goes to pick something else up. their are three heavy hitters coming out in the next few months and I know one has already taken a large hit on the vet playerbase because i saw them all running around in it. Put simply unlike in EvE if your a new guy in dust or player who simply does not have the time to keep up. You will lose end off no question.
and before the trolls common here going HTFU. In EvE you have other things to do if your on a bad roll. in Dust thier is no other option than lose, and that will bleep players like no tomorrow, Every other shooter out their has things in place if you cant compleat in dust the vets and newbs are throw together and surprise surprise.
i dont really know how to make my point other than Dust is building it self up for a legacy issue that has plaged EvE. Vets will remain godlike and newbs will never ever be able to catch up, this gap is becoming wider and wider every month and simply don't see how in the current gameplay this can be fixed, my key worry is that 5 month in, myself someone who is been hear from the start can no longer gain any enjoyment due to constant frustrating not enjoyable fights match after match to point i just quit beucase i can tell after 3 minutes if im going to win or lose.
fix the game progression before you kill off your own game.
put another way, on other beta forums i see nothing but people looking forward to its release, on here i still see nothing but problems and new patch is completely untested and already had has holes poked in it. In my honest view this game needs to go back to drawing board and work out what type of game it wants to be because right now its failing to even do the basics right |
N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
197
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Posted - 2013.03.31 23:27:00 -
[2] - Quote
In every game ever made new players have a disadvantage.
If people are getting there ass kicked there not gonna leave just for that reason. They would have not much interest in the game in the first place.
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DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2180
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Posted - 2013.03.31 23:27:00 -
[3] - Quote
More than anything, I think the worst part is many vets like to act like they're really good, when in reality, they rely heavily on SP and bad players to carry them high up into the leaderboards
Here's hoping the next build splits us up a little bit better, so new players can actually ::gasp:: enjoy matchmaking. |
Zekain Kade
BetaMax. CRONOS.
1116
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Posted - 2013.03.31 23:28:00 -
[4] - Quote
I dont even know what HTFU means, or where it came from. |
Green Living
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
132
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Posted - 2013.03.31 23:28:00 -
[5] - Quote
+1 I share your fears that this game that I enjoy could potentially be setting itself up for failure. |
Laheon
Osmon Surveillance Caldari State
328
|
Posted - 2013.03.31 23:31:00 -
[6] - Quote
Not true... I started again a couple of weeks ago after taking a break for 7 months. I'd effectively not played since the middle of closed beta. I came back, and true, I went 46/70 in my first few games, but after that I came back and I'm currently hovering at about 1.1 KDR. Around that, anyway, I'm not near my PS3 so I can't check the stats.
So having gone away for 6 months (not having played any shooter whatsoever), coming back to the game with only 500k SP, with my favourite character starting off in the wrong profession (arbiter instead of enforcer) I still, within a week, started going positive on every game. I usually get over 1.5k WP on skirmish, normally above 600 on ambush, and that's with 1.1m SP.
It's not particularly SP that counts; it helps, true, but it's not everything. Situational awareness and teamwork are much better at determining how well you do. If you want to lone wolf it, then fine, be prepared to have a bad kdr and be ready to QQ. But don't make it simply about SP - higher SP simply gives you an advantage, not an "I win" button. |
Laheon
Osmon Surveillance Caldari State
328
|
Posted - 2013.03.31 23:32:00 -
[7] - Quote
Oh, and I got one of my friends into the game the other day. His first ambush he went 3/4, against guys with lasers, GEKs, snipers, etc. Got something like 275 WP just using his AR, didn't know anything about the map, either. |
Kiro Justice
The Tritan Industries
0
|
Posted - 2013.03.31 23:36:00 -
[8] - Quote
Fix matchmaking.
Release PC. (Good players will move onto fighting for planets)
Let noobs kill each other in pubs.
Problems solved, no more Pubstomping. |
Phoenix Archer 128
Better Hide R Die
151
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Posted - 2013.03.31 23:42:00 -
[9] - Quote
A player's skill matters a lot more than SP and gear. Sure, SP and gear do have an influence, but the effect is not as great IMO. This can be harder to see, since the better players do tend to have better gear...but if they had militia crap on, the real "elite" would still be pounding on noobs all day long (many don't because they want to protect their almighty KDR...)
You also have to consider the opponents everyone faces; noobs will always die a lot more than someone who has some degree of skill... |
Thumb Green
THE STAR BORN
45
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Posted - 2013.03.31 23:42:00 -
[10] - Quote
Zekain Kade wrote:I dont even know what HTFU means, or where it came from.
You're welcome.
It'll be nice when most players have access to the same gear. It'll knock the smug vets down a peg or two. |
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Mavado V Noriega
SyNergy Gaming
2626
|
Posted - 2013.03.31 23:43:00 -
[11] - Quote
@OP i agree and disagree
i agree in its current state its hard BUT next build will seperate corps/vets from newbies also PvE when it drops will be something else to do |
Phoenix Archer 128
Better Hide R Die
151
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Posted - 2013.03.31 23:45:00 -
[12] - Quote
Kiro Justice wrote:Fix matchmaking.
Release PC. (Good players will move onto fighting for planets)
Let noobs kill each other in pubs.
Problems solved, no more Pubstomping. Except you can only battle in a specific location one specific hour of a day and it has to be planned in advanced...
Pubstomping isn't going away; lessened a bit, maybe, but definitely not eliminated. |
Soldier of Mawat
Amat Al'Mawat Militia
25
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Posted - 2013.03.31 23:51:00 -
[13] - Quote
Now you see what it's like being on the other end of the pubstomping. It's amazing there are still newberries playing because it's very frustrating trying to do your best at the game, but keep getting destroyed by people whose only advantage is having more SP and better gear. I know this is new eden and we have to HTFU, but if the new players are driven away then there won't be any flow of new people and the game will become stagnant. |
Winscar Shinobi
Better Hide R Die
122
|
Posted - 2013.03.31 23:53:00 -
[14] - Quote
I made a heavy alt and it's hovering around a 10 KDR
Standard gear+FPS skills >proto gear+noobs |
Kiro Justice
The Tritan Industries
2
|
Posted - 2013.03.31 23:55:00 -
[15] - Quote
Phoenix Archer 128 wrote:Kiro Justice wrote:Fix matchmaking.
Release PC. (Good players will move onto fighting for planets)
Let noobs kill each other in pubs.
Problems solved, no more Pubstomping. Except you can only battle in a specific location one specific hour of a day and it has to be planned in advanced... Pubstomping isn't going away; lessened a bit, maybe, but definitely not eliminated.
Somehow I doubt that the PC is gonna be "Consensual" I feel like, if someone attacks in your timer limit, then...You fight. And I'm well aware it's only for an hour, hence "fix matchmaking" add a weight class deal but instead of weight, have ranges of Used SP.
1 - 200,000 200,000 - 500,000
etc. |
Yani Nabari
One-Armed Bandits Atrocitas
3
|
Posted - 2013.03.31 23:55:00 -
[16] - Quote
Laheon wrote: It's not particularly SP that counts; it helps, true, but it's not everything.
Playing Smart can only make up for so much though.
Depending on what skills you earn you can drastically improve your performance, whether it's just that small bit more armor/shield or that minor boost of damage on a shot.
Personally what got me early on was the fact that it seemed like my effective range with some weapons felt so much shorter than others I was going up a against. I thought AR's were like the battle rifle from halo where you could 'snipe' people from halfway across the map with deadly accuracy. (I later realized that ambush maps aren't all that big)
|
Winscar Shinobi
Better Hide R Die
122
|
Posted - 2013.03.31 23:56:00 -
[17] - Quote
^ but then the AFK farmers will have no one to play against.
And even if they do get into a match together it will end in a tie.
Dat MCC |
Zekain Kade
BetaMax. CRONOS.
1116
|
Posted - 2013.03.31 23:59:00 -
[18] - Quote
I can do pretty well with my ALTS. So I respectfully disagree with you. |
Laheon
Osmon Surveillance Caldari State
328
|
Posted - 2013.03.31 23:59:00 -
[19] - Quote
Yani, that's very true, but at the same time, you're considering yourself as a player with growing SP. As you get more SP, yes, you become both more skilled at the game and also with inherent advantages. But a person who has played CoD (and, for argument's sake, EVE) for the last five years will grasp both the skill system and the shooting mechanics much more quickly than someone who's been playing Truck Simulator 2010 for the last three years. Assuming SP is equal, I'd put all my money on the first guy to win for the first ten games, and then for the playing field to level out (assuming that they gain equal SP per match).
If you throw someone new to the game in a protosuit with officer weapons, and throw him against, say, Regnum in a militia suit, I'd put my money on Regnum. Actually, against any of the better players. |
Phoenix Archer 128
Better Hide R Die
151
|
Posted - 2013.04.01 00:03:00 -
[20] - Quote
Kiro Justice wrote:Phoenix Archer 128 wrote:Kiro Justice wrote:Fix matchmaking.
Release PC. (Good players will move onto fighting for planets)
Let noobs kill each other in pubs.
Problems solved, no more Pubstomping. Except you can only battle in a specific location one specific hour of a day and it has to be planned in advanced... Pubstomping isn't going away; lessened a bit, maybe, but definitely not eliminated. Somehow I doubt that the PC is gonna be "Consensual" I feel like, if someone attacks in your timer limit, then...You fight. And I'm well aware it's only for an hour, hence "fix matchmaking" add a weight class deal but instead of weight, have ranges of Used SP. 1 - 200,000 200,000 - 500,000 etc. There's going to be plenty of "non-consensual" fighting, no doubt. The only thing is, you still have to set the battle up in advanced, so in reality you are getting those who want to fight ready to defend (or, you can just give it up; that's always an option) |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.04.01 00:05:00 -
[21] - Quote
I think when the next build comes....corp matches may be all that vets do. So, the pub matches may see a lot of more solo and npc corp players there than anything else.
Although, I don't think that a lot of players will stay away from pub matches if KDR matters to them. Corp matches have a bad habit of bringing KDR down if your KDR is anything over a 1 or 2.
I, personally will probably be in more corp matches than anything else since acceptance of a corp match is no longer required. Especially, when I don't feel like playing pub matches after I've just participated in a corp match. But between defending your territories, attacking others, and helping out your alliance if they ask should keep many vets out of the pub matches. |
Phoenix Archer 128
Better Hide R Die
151
|
Posted - 2013.04.01 00:16:00 -
[22] - Quote
Laheon wrote: If you throw someone new to the game in a protosuit with officer weapons, and throw him against, say, Regnum in a militia suit, I'd put my money on Regnum. Actually, against any of the better players.
Remember what happened in those game-show Merc Battles, where people on the floor trying out Dust had Prot-gear and we had maybe Advanced? Remember how they couldn't do anything against people who've been playing Dust for a while? |
Kiro Justice
The Tritan Industries
3
|
Posted - 2013.04.01 00:20:00 -
[23] - Quote
Ydubbs81 RND wrote:I think when the next build comes....corp matches may be all that vets do. So, the pub matches may see a lot of more solo and npc corp players there than anything else.
Although, I don't think that a lot of players will stay away from pub matches if KDR matters to them. Corp matches have a bad habit of bringing KDR down if your KDR is anything over a 1 or 2.
I, personally will probably be in more corp matches than anything else since acceptance of a corp match is no longer required. Especially, when I don't feel like playing pub matches after I've just participated in a corp match. But between defending your territories, attacking others, and helping out your alliance if they ask should keep many vets out of the pub matches.
Not Corp matches. PC.
One does not simply call Planetary Conquest a Corp Match |
Laheon
Osmon Surveillance Caldari State
328
|
Posted - 2013.04.01 00:20:00 -
[24] - Quote
Phoenix Archer 128 wrote: Remember what happened in those game-show Merc Battles, where people on the floor trying out Dust had Prot-gear and we had maybe Advanced? Remember how they couldn't do anything against people who've been playing Dust for a while?
I didn't see that, I was possibly incapacitated due to my lack of internet at the time. Thanks for proving my point though. |
Rifter7
Improvise.
174
|
Posted - 2013.04.01 00:23:00 -
[25] - Quote
needs to be pve, needs to be different security spaced interaction and possibly a removal of active skillpoints.
once people hit the 8-12m sp mark they're going to start running out of stuff to train or it'll become a complete specialization.. but a new player can't compete with someone at that point- just like in eve. however, in eve the player base can hide and build their strength, you can't do that in dust.
new players need time to grow stronger and hide from these advanced and proto players, and atm there's no solution for them. this stuff will change in time tho, and the average skillpoints of players is most likely still quite low so i don't think it's a huge problem atm.
i like to think your concern is one shared by ccp as well, and i don't really worry about it myself. |
Laheon
Osmon Surveillance Caldari State
328
|
Posted - 2013.04.01 00:30:00 -
[26] - Quote
Rifter7 wrote:a removal of active skillpoints
No. Just no.
Yes to the PvE, no to allowing newberries catch up to the vets' SP levels by not playing the game (as in the PvP side of it). If you farm from PvE, all you do is gain SP without any idea where to put it to good use.
As mentioned before by several people in the thread, SP is not particularly the problem. The skill level of the players themselves is generally a reason for concern. |
Protoman Is God
Red and Silver Hand Amarr Empire
17
|
Posted - 2013.04.01 00:30:00 -
[27] - Quote
CCP took AR sights off the AR's to make things more even between new players and vets. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.04.01 00:30:00 -
[28] - Quote
It's not really the skill points of individual players...but the teams that you are on. Within the first week, you can create a formidable fit that will give you a chance in matches if you have skill. Type II dropsuit and a couple of shield extenders and you should be fine.
What happens is that you're running solo and placed across full squads of higher geared and teamwork-oriented players and that's why you have trouble. And it appears as if it's just only about gear when it is really about the teams. If you were placed in a match where everyone is solo and maybe one proto player on the other side......your experience will be different. Because tbh, many players are not using higher than STD gear in pub matches. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.04.01 00:31:00 -
[29] - Quote
Kiro Justice wrote:Ydubbs81 RND wrote:I think when the next build comes....corp matches may be all that vets do. So, the pub matches may see a lot of more solo and npc corp players there than anything else.
Although, I don't think that a lot of players will stay away from pub matches if KDR matters to them. Corp matches have a bad habit of bringing KDR down if your KDR is anything over a 1 or 2.
I, personally will probably be in more corp matches than anything else since acceptance of a corp match is no longer required. Especially, when I don't feel like playing pub matches after I've just participated in a corp match. But between defending your territories, attacking others, and helping out your alliance if they ask should keep many vets out of the pub matches. Not Corp matches. PC. One does not simply call Planetary Conquest a Corp Match
But they will be decided by corp matches, correct? |
Rifter7
Improvise.
174
|
Posted - 2013.04.01 00:32:00 -
[30] - Quote
Laheon wrote:Rifter7 wrote:a removal of active skillpoints No. Just no. Yes to the PvE, no to allowing newberries catch up to the vets' SP levels by not playing the game (as in the PvP side of it). If you farm from PvE, all you do is gain SP without any idea where to put it to good use. As mentioned before by several people in the thread, SP is not particularly the problem. The skill level of the players themselves is generally a reason for concern.
i'm not stating that it should be removed. i'm saying it's something that should be thought about... mostly for the players that don't or can't play as much.
please don't decide my stance on something by selectively quoting what i said haha. |
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Laheon
Osmon Surveillance Caldari State
328
|
Posted - 2013.04.01 00:35:00 -
[31] - Quote
Rifter7 wrote:i'm not stating that it should be removed. i'm saying it's something that should be thought about... mostly for the players that don't play as much.
please don't decide my stance on something by selectively quoting what i said haha.
There should be no thoughts about removal of active SP. Why? It discourages people from playing the game. "Why should I play now when I can come back in a year with 6m more SP and be able to jump into much better gear than I can now?"
There is already a soft cap on SP per week, in order to make sure those who aren't as active don't fall too far behind. Don't punish those players who do play a lot, versus those who don't, simply because they're more dedicated (or have more free time) than those who aren't as active. |
King Kobrah
SyNergy Gaming
128
|
Posted - 2013.04.01 00:37:00 -
[32] - Quote
No, you just got used to easymode kills with proto gear while tanking 50 bullets from militia blueberries. |
steadyhand amarr
Imperfects Negative-Feedback
381
|
Posted - 2013.04.01 00:50:00 -
[33] - Quote
you guys where meant to ignore my rant and bury it :P.
further to point i think my biggest problem is at the moment their is no PvE i love dust but sometimes i want to chill and play which you cant do in dust is either all out or nothing at all so if not having a good day your choice is die in ambush or die in skirmish, their is no gather you strength mode (like in EvE where you could missions or trade or something)
secondly people must remember that the forum communty (just like EvE) does not reflect the player-base only those hardcore enough that want to post as such people here can guide their friends down the right path or know how to do it themselves. The same cannot be said for someone who has just come from BF3 or COD/halo if they go toe-toe in a gunfight a lose due to gear consistently without a clear indicator that the gear is causing the loss, this is what is causing the frustration, if i joined a match going in knowing i could be facing proto gear thats fine. what i would like is the option to join a match where its not a worry. The shear pot luck at the moment makes the game at times very very unfriendly if your at the wrong end of it all the time.
one thing they could do is show the fitting of the top player for that match (horror to some EvE players im sure) or just somthing to show what director a player could head in so even a match that is lost feels constructive they just wasted isk |
steadyhand amarr
Imperfects Negative-Feedback
381
|
Posted - 2013.04.01 00:53:00 -
[34] - Quote
Laheon wrote:Rifter7 wrote:i'm not stating that it should be removed. i'm saying it's something that should be thought about... mostly for the players that don't play as much.
please don't decide my stance on something by selectively quoting what i said haha.
There should be no thoughts about removal of active SP. Why? It discourages people from playing the game. "Why should I play now when I can come back in a year with 6m more SP and be able to jump into much better gear than I can now?" There is already a soft cap on SP per week, in order to make sure those who aren't as active don't fall too far behind. Don't punish those players who do play a lot, versus those who don't, simply because they're more dedicated (or have more free time) than those who aren't as active.
that soft caps ensures the vets will always stay ahead as if i miss a week gaming or a few days beucase of the Cap i know no matter what i do i will never catch up, thus once your ahead you stay ahead this is why you see AFK farming so much. the skill system needs be done on EvE time system. the current method does not work in shooter |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.04.01 00:58:00 -
[35] - Quote
steadyhand amarr wrote:Laheon wrote:Rifter7 wrote:i'm not stating that it should be removed. i'm saying it's something that should be thought about... mostly for the players that don't play as much.
please don't decide my stance on something by selectively quoting what i said haha.
There should be no thoughts about removal of active SP. Why? It discourages people from playing the game. "Why should I play now when I can come back in a year with 6m more SP and be able to jump into much better gear than I can now?" There is already a soft cap on SP per week, in order to make sure those who aren't as active don't fall too far behind. Don't punish those players who do play a lot, versus those who don't, simply because they're more dedicated (or have more free time) than those who aren't as active. that soft caps ensures the vets will always stay ahead as if i miss a week gaming or a few days beucase of the Cap i know no matter what i do i will never catch up, thus once your ahead you stay ahead this is why you see AFK farming so much. the skill system needs be done on EvE time system. the current method does not work in shooter
The only way to fix that is to remove the skill cap in its entirety.
But then you'll be facing the argument of players having the highest gear and skill points and not being able to compete...which is what your problem is in the first place. But then, on the other hand, at least new players can grind and earn enough to compete faster than they would with the current system (which, by the way, is the best system to date that includes a cap at all) |
Laheon
Osmon Surveillance Caldari State
330
|
Posted - 2013.04.01 01:00:00 -
[36] - Quote
steadyhand amarr wrote:that soft caps ensures the vets will always stay ahead as if i miss a week gaming or a few days beucase of the Cap i know no matter what i do i will never catch up, thus once your ahead you stay ahead this is why you see AFK farming so much. the skill system needs be done on EvE time system. the current method does not work in shooter
Stay ahead in SP, yes. As stated before, SP does not matter as much as skill level, situational awareness and teamwork do. As stated before, newberries in protosuits will lose to vets in militia suits (well, they lost when the vets were in adv gear). Knowing when to jump out of cover, when to charge the enemy, when to move position, is vital in this game. If you move out of position with a tank aiming at you, then you're dead. If you charge the enemy when they have a heavy/logi combo, or a logi with an MD, then you're dead. If you run up against five guys and you're on your own, chances are you're dead.
If you can get to a high elevation with a militia AR and shoot at someone from above, there'll be a very high probability that that person will die, even if they're in a proto suit. If you run away from a scout using a shotgun, then chances are you'll survive, instead of going hunting for it. Likewise, don't run towards someone with nova knives.
Knowing when to engage and when not to is essential in this game. SP only confers advantages to those with higher (or better invested) SP. It doesn't grant an "I win" button. As I've said before. |
Captain-Awesome
Internal Error. Negative-Feedback
384
|
Posted - 2013.04.01 01:22:00 -
[37] - Quote
I have to lol and agree with my English scum corp mate here.
This weekend I travelled back to gods country (ng thWales) and today I thought I would show my 12 year old sister Dust 514. After going through 30 minutes explaining the menu systems etc, it was time for my 12 year old sister, who has never picked up a FPS in her life Dust 514................... and who do we bump into? Deadpool, Gunner nightingale and I3ear and 2 other squads of imperfects in seperate matches lol needless to say, she got 1 kill and 1 death (the kill was a fluke but I won't tell her that)
needless to say, it was carnage. |
JETSTORM1090
Against All Oddz
22
|
Posted - 2013.04.01 01:25:00 -
[38] - Quote
Yup I would have to disagree to some extent, I started a new alt to test a few things out and did just fine, sure you have worse gear but the skill truly is what matters in my opinion. |
Phoenix Archer 128
Better Hide R Die
151
|
Posted - 2013.04.01 01:29:00 -
[39] - Quote
Laheon wrote:There should be no thoughts about removal of active SP. Why? It discourages people from playing the game. Oddly enough, there are a bunch of people who play EVE everyday, despite the passive-only SP...and what about games without any leveling at all? Why do people play them? |
Creedair Talor
The Phoenix Federation
4
|
Posted - 2013.04.01 01:30:00 -
[40] - Quote
Zekain Kade wrote:I dont even know what HTFU means, or where it came from.
http://m.youtube.com/watch?v=VgvM7av1o1Q There you go |
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SoTa PoP
Internal Error. Negative-Feedback
1841
|
Posted - 2013.04.01 01:32:00 -
[41] - Quote
Captain-Awesome wrote:I have to lol and agree with my English scum corp mate here.
This weekend I travelled back to gods country (ng thWales) and today I thought I would show my 12 year old sister Dust 514. After going through 30 minutes explaining the menu systems etc, it was time for my 12 year old sister, who has never picked up a FPS in her life Dust 514................... and who do we bump into? Deadpool, Gunner nightingale and I3ear and 2 other squads of imperfects in seperate matches lol needless to say, she got 1 kill and 1 death (the kill was a fluke but I won't tell her that)
needless to say, it was carnage. My favorite hate mail of all time has to be when an enraged father thought I was picking on his son since he was unlucky enough to get me on the other side 3 times in a row while I was soloing. I spawn camped him twice apparently then stalked him in the third map till he lost all love for dust514 as all of us are pricks who care about nothing but... shooting our guns.
Oh, also the HMG is bugged and does double damage to new berries. I really liked the explanation of why I suck so much.
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JL3Eleven
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
250
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Posted - 2013.04.01 01:33:00 -
[42] - Quote
Phoenix Archer 128 wrote:Laheon wrote:There should be no thoughts about removal of active SP. Why? It discourages people from playing the game. Oddly enough, there are a bunch of people who play EVE everyday, despite the passive-only SP...and what about games without any leveling at all? Why do people play them?
Because they cannot afford better games?
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SoTa PoP
Internal Error. Negative-Feedback
1841
|
Posted - 2013.04.01 01:35:00 -
[43] - Quote
JL3Eleven wrote:Phoenix Archer 128 wrote:Laheon wrote:There should be no thoughts about removal of active SP. Why? It discourages people from playing the game. Oddly enough, there are a bunch of people who play EVE everyday, despite the passive-only SP...and what about games without any leveling at all? Why do people play them? Because they cannot afford better games? PS1 games on PSN go for 10 bucks each and are way better then modern RPG's. Just sayin' ^_^ |
Winscar Shinobi
Better Hide R Die
122
|
Posted - 2013.04.01 01:38:00 -
[44] - Quote
Protoman Is God wrote:CCP took AR sights off the AR's to make things more even between new players and vets.
Ccp took of ar sights because players complained that they sucked. Ccp then replaced them with equally worse iron sights |
Jotun Hiem
The Tritan Industries
510
|
Posted - 2013.04.01 01:40:00 -
[45] - Quote
I've started new characters twice before during the open beta and have always remained potent enough with my type-II fits to consistently score in the top four in pub matches.
The only advice I can offer you is to get better. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
566
|
Posted - 2013.04.01 01:47:00 -
[46] - Quote
Jotun Hiem wrote:I've started new characters twice before during the open beta and have always remained potent enough with my type-II fits to consistently score in the top four in pub matches. The only advice I can offer you is to get better.
Type-2 GEK fits are easy mode. My alt can attest to that. |
gbghg
L.O.T.I.S. Legacy Rising
958
|
Posted - 2013.04.01 01:50:00 -
[47] - Quote
I run a sever bpo with militia mods all the time(yes I'm poor) and I still top the boards occasionally, I also tend to place in the top 5 with the same fit, and that's against people running adv suits with the odd proto |
SoTa PoP
Internal Error. Negative-Feedback
1841
|
Posted - 2013.04.01 01:51:00 -
[48] - Quote
gbghg wrote:I run a sever bpo with militia mods all the time(yes I'm poor) and I still top the boards occasionally, I also tend to place in the top 5 with the same fit, and that's against people running adv suits with the odd proto Reading the forums make me feel like a proto bear lol. Though my suit is Type-B, everything else is proto xD
|
Jotun Hiem
The Tritan Industries
510
|
Posted - 2013.04.01 01:53:00 -
[49] - Quote
Talos Alomar wrote:Jotun Hiem wrote:I've started new characters twice before during the open beta and have always remained potent enough with my type-II fits to consistently score in the top four in pub matches. The only advice I can offer you is to get better. Type-2 GEK fits are easy mode. My alt can attest to that. I don't play assault. All character have been Logibro or Heavy. |
2-Ton Twenty-One
Imperfects Negative-Feedback
389
|
Posted - 2013.04.01 01:59:00 -
[50] - Quote
I made a new char and tested this theory, I went 16/4 and similar scores using a starter assault fitting. Problem? I also tested using a sniper and a SMG scout. same deal went 2.0 kdr or better. |
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howard sanchez
Zumari Force Projection Caldari State
467
|
Posted - 2013.04.01 02:01:00 -
[51] - Quote
steadyhand amarr wrote:you guys where meant to ignore my rant and bury it :P.
further to point i think my biggest problem is at the moment their is no PvE i love dust but sometimes i want to chill and play which you cant do in dust is either all out or nothing at all so if not having a good day your choice is die in ambush or die in skirmish, their is no gather you strength mode (like in EvE where you could missions or trade or something)
secondly people must remember that the forum communty (just like EvE) does not reflect the player-base only those hardcore enough that want to post as such people here can guide their friends down the right path or know how to do it themselves. The same cannot be said for someone who has just come from BF3 or COD/halo if they go toe-toe in a gunfight a lose due to gear consistently without a clear indicator that the gear is causing the loss, this is what is causing the frustration, if i joined a match going in knowing i could be facing proto gear thats fine. what i would like is the option to join a match where its not a worry. The shear pot luck at the moment makes the game at times very very unfriendly if your at the wrong end of it all the time.
one thing they could do is show the fitting of the top player for that match (horror to some EvE players im sure) or just somthing to show what director a player could head in so even a match that is lost feels constructive they just wasted isk Good feedback here. Regardless of what particular details CCP uses to address the issue (& these are good details that should be discussed) they had better make serious, well informed, not delayed changes to address the risks herein described. |
2-Ton Twenty-One
Imperfects Negative-Feedback
389
|
Posted - 2013.04.01 02:03:00 -
[52] - Quote
I will say there should be Match making in pug based on KDR and SP combination. but it should be a voluntary pre-enabled option so if people want play with better or worse people they can. |
2-Ton Twenty-One
Imperfects Negative-Feedback
389
|
Posted - 2013.04.01 02:05:00 -
[53] - Quote
Phoenix Archer 128 wrote: There's going to be plenty of "non-consensual" fighting, no doubt. The only thing is, you still have to set the battle up in advanced, so in reality you are getting those who want to fight ready to defend (or, you can just give it up; that's always an option)
Or pay me to help them :D |
howard sanchez
Zumari Force Projection Caldari State
467
|
Posted - 2013.04.01 02:40:00 -
[54] - Quote
Laheon wrote:steadyhand amarr wrote:that soft caps ensures the vets will always stay ahead as if i miss a week gaming or a few days beucase of the Cap i know no matter what i do i will never catch up, thus once your ahead you stay ahead this is why you see AFK farming so much. the skill system needs be done on EvE time system. the current method does not work in shooter Stay ahead in SP, yes. As stated before, SP does not matter as much as skill level, situational awareness and teamwork do. As stated before, newberries in protosuits will lose to vets in militia suits (well, they lost when the vets were in adv gear). Knowing when to jump out of cover, when to charge the enemy, when to move position, is vital in this game. If you move out of position with a tank aiming at you, then you're dead. If you charge the enemy when they have a heavy/logi combo, or a logi with an MD, then you're dead. If you run up against five guys and you're on your own, chances are you're dead. If you can get to a high elevation with a militia AR and shoot at someone from above, there'll be a very high probability that that person will die, even if they're in a proto suit. If you run away from a scout using a shotgun, then chances are you'll survive, instead of going hunting for it. Likewise, don't run towards someone with nova knives. Knowing when to engage and when not to is essential in this game. SP only confers advantages to those with higher (or better invested) SP. It doesn't grant an "I win" button. As I've said before. This right here's a great post. It makes me think, what if the current system isn't so broken as we first assume? What if the current system truly rewards creative, emergent interactive player behavior at least as well, if not better than EVE?
Maybe player created organization like DustUni and opportunities for player driven interest, like Arena competition and player driven multimedia will keep driving the player base to improve (& enjoy the game more) based on the base's Darwinian characteristics
Tldr: learning cliffs drive the evolution of gamer skill |
XxWarlordxX97
Internal Error. Negative-Feedback
1171
|
Posted - 2013.04.01 02:42:00 -
[55] - Quote
2-Ton Twenty-One wrote:I will say there should be Match making in pug based on KDR and SP combination. but it should be a voluntary pre-enabled option so if people want play with better or worse people they can. that would be awsome |
2-Ton Twenty-One
Imperfects Negative-Feedback
390
|
Posted - 2013.04.01 02:43:00 -
[56] - Quote
XxWarlordxX97 wrote:2-Ton Twenty-One wrote:I will say there should be Match making in pug based on KDR and SP combination. but it should be a voluntary pre-enabled option so if people want play with better or worse people they can. that would be awsome
Will make a FB thread i guess :P |
JoshuaEvil666
The Unholy Legion Of DarkStar
34
|
Posted - 2013.04.01 02:45:00 -
[57] - Quote
I have done testing with this myself, put yur startup sp into weaponry 5 , don't go rushing in front during combat and you wont get instapoped you CAN compete with a fresh char if you are any sort of decent at this game |
low genius
The Sound Of Freedom Renegade Alliance
6
|
Posted - 2013.04.01 02:48:00 -
[58] - Quote
can i get a QQ?
i started eve online 8 years late... and you're QQing about a couple of weeks? gtfoutta here lol |
Moonracer2000
Subdreddit Test Alliance Please Ignore
382
|
Posted - 2013.04.01 02:55:00 -
[59] - Quote
Some people are arguing that player skill is vastly more important than SP/equipment. The "I can take out proto reds with militia gear so everything is cool" argument.
This is interesting. We currently don't know how widespread (or accurate) this level of skill is. I would assume there is a sort of bell curve of player skill and maybe only the top 5% of players are this skilled. This seems reasonable to believe, but it also invalidates the argument if only 5% of players can do well with a fresh character against SP advantaged players.
Looking at average players with similar player skills you might notice a significant difference in performance depending how much of an SP/equipment advantage they hold. And this would matter more because it would affect a larger percentage of the player base. But we don't have an easy way to judge player skill without mixing in SP/equipment into the equation.
Regardless of if it is true or just a scapegoat, it is a perceived imbalance in the game. If players feel like they can't compete primarily because they haven't hit cap every week since open beta started, they may give up on the game and leave. That is not a good thing. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1016
|
Posted - 2013.04.01 03:12:00 -
[60] - Quote
I have two alts, and neither of them have reached 1mil SP yet.
They do just fine, I think perhaps you are being a tad too much doom and gloom. |
|
2-Ton Twenty-One
Imperfects Negative-Feedback
394
|
Posted - 2013.04.01 03:19:00 -
[61] - Quote
Moonracer2000 wrote:Some people are arguing that player skill is vastly more important than SP/equipment. The "I can take out proto reds with militia gear so everything is cool" argument.
This is interesting. We currently don't know how widespread (or accurate) this level of skill is. I would assume there is a sort of bell curve of player skill and maybe only the top 5% of players are this skilled. This seems reasonable to believe, but it also invalidates the argument if only 5% of players can do well with a fresh character against SP advantaged players.
Looking at average players with similar player skills you might notice a significant difference in performance depending how much of an SP/equipment advantage they hold. And this would matter more because it would affect a larger percentage of the player base. But we don't have an easy way to judge player skill without mixing in SP/equipment into the equation.
Regardless of if it is true or just a scapegoat, it is a perceived imbalance in the game. If players feel like they can't compete primarily because they haven't hit cap every week since open beta started, they may give up on the game and leave. That is not a good thing.
+1 I agree with this. Perception is important and we want new players to feel welcome and have a good time. How many people in the world want to play a game where they have a bad experience. the first half hour to a hour of a game is critical to get return games.
As for the HTFU crowd. Me bashing a newbies head in is a bad experience for me. So because I have top level skill and SP and can beat 90% of the playerbase i need to shut up and HTFU and accept it? NO! I don't play ambush much anymore because it softens me up. makes me weaker, I lose my edge crushing newbies. I DESERVE the right to play with people that challenge me. JUST as much as the new guy DESERVES the right to play with people at his level.
check out my post on MM https://forums.dust514.com/default.aspx?g=posts&m=660524#post660524 |
Garrett Blacknova
Codex Troopers
2303
|
Posted - 2013.04.01 03:29:00 -
[62] - Quote
I have a lot of characters between 1 and 3 million SP, going up against Protosuits and not falling behind significantly.
SP matters, but it isn't all that matters.
Gear matters, but it isn't all that matters.
If you're getting that brutally destroyed... they're probably at least as good as you are. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
452
|
Posted - 2013.04.01 03:43:00 -
[63] - Quote
Ydubbs81 RND wrote:It's not really the skill points of individual players...but the teams that you are on. Within the first week, you can create a formidable fit that will give you a chance in matches if you have skill. Type II dropsuit and a couple of shield extenders and you should be fine.
What happens is that you're running solo and placed across full squads of higher geared and teamwork-oriented players and that's why you have trouble. And it appears as if it's just only about gear when it is really about the teams. If you were placed in a match where everyone is solo and maybe one proto player on the other side......your experience will be different. Because tbh, many players are not using higher than STD gear in pub matches.
Dubbs I respect ya but folks from your Corp were running Alloteks, Duvolles, Madrugars, Boundless HMG, etc.
I run starter, militia or basic for lols so if I go 3 and 7 versus a guy running a protosuit and proto weapon its cool since with three deaths they went 200K per death versus my "expensive"..lol fits of 6K or free.
Folks do run proto equip in pubs but after two deaths that Allotek gets downgraded to a GEK-38. Just saying. And good game the other day to your squad in pub. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
357
|
Posted - 2013.04.01 03:49:00 -
[64] - Quote
There are many ways you can die less and earn. Hop in someone's Tank and get some assist points. There are many ways that you can earn SP by dropping nanohives, uplinks, or a medic. I'm still using the BPOs even though I have skilled up a lot.
Don't push yourself too hard. I bought myself a SEVER BPO and all I did was drop uplinks and reviving everyone and repairing them. |
Poultryge1st
Silver Talon Corporation
1
|
Posted - 2013.04.01 03:55:00 -
[65] - Quote
I have to disagree with the OP I do just fine on my alts that are all hovering around 1 mil SP. |
SoTa PoP
Internal Error. Negative-Feedback
1844
|
Posted - 2013.04.01 04:45:00 -
[66] - Quote
Funny thing is - I see lots of corpless guys running around in ADV and PRO gear. It means absolutely nothing compared to him just being in MLT. No matter how much SP these guys accumulate they're bottom feeders for life until they learn how community based this game really is. A corp - or more important your squad - make or break your gameplay here.
But the bottom line of this conversation is hard to discuss. All the new players didn't have half a year to a year to decide what's a bad SP investment, so there actual SP totals don't reflect there ability to preform. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1052
|
Posted - 2013.04.01 04:45:00 -
[67] - Quote
Once you grind up to "level cap" (in the case of Dust: "Full Proto"), you're as powerful as anyone else on the field. |
SERPENT-Adamapple
Holdfast Syndicate Amarr Empire
16
|
Posted - 2013.04.01 04:51:00 -
[68] - Quote
Solution= drone infestations(PVE)... |
Michael Arck
Commando Perkone Caldari State
11
|
Posted - 2013.04.01 05:14:00 -
[69] - Quote
I agree to a certain extent that new players get stomped. My first time playing Dust, I got my metal cheeks handed to me often. It was quite frustrating and left the game alone for a couple of days. Maybe it's a personal trait thing, but I just couldn't let it go because of what it offered. So I jumped back in and rethought my strategies. I took my game much more seriously. And you know what? My gameplay has greatly improved. I can't claim elitism nor can I say I'm better than the noobs of my class. But I do recognize that everybody was a rookie once in this game and they had to claw to get to the top like I'm clawing.
I enjoy the challenge. Nothing is more fulfilling than throwing a rock and knocking out the great goliath...
For the State |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
256
|
Posted - 2013.04.01 05:17:00 -
[70] - Quote
I already know that many of you will rage on me, but a general (basic shield/armor and modules) HP nerf would probably be the solution. Smart/reactive players would win a 1vs1 against a proto. This would encourage new people to play dust, and would give veterans a new incentive... just my 0.02 isk |
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Zatara Rought
Subdreddit Test Alliance Please Ignore
38
|
Posted - 2013.04.01 05:31:00 -
[71] - Quote
Get a type II and a gek, or just pull a trollroyce and red line snipe till the cows come home. if I'm facing someone I know is going to roflstomp me (looking at you xprotoman and regnyum O.o) chances are I'm running a cheap fit with grenade spam, remote explosives, and a shotgun/exile. keep it cheap as you can. You can do it. I ran with smg operation 4 and managed a .60 kdr for the first 900 kills and it ****** my kdr up till I realized logi's didn't need to run with them. Think of that...if I took off 900 kills and the 1500 deaths associated with those kills I'd have like a 4.3 kdr...but that's not the point. the point is to kill nerds and have fun...others may not know when they see you got 8 deaths that some dum bass tried to rez you 3 times to no avail and got spawn killed 2x more, but you do...just remember violent video games played competitively against strangers raises aggression. I lose more if I rage. Have fun broseph ^_^ |
SoTa PoP
Internal Error. Negative-Feedback
1844
|
Posted - 2013.04.01 05:33:00 -
[72] - Quote
xxwhitedevilxx M wrote:I already know that many of you will rage on me, but a general (basic shield/armor and modules) HP nerf would probably be the solution. Smart/reactive players would win a 1vs1 against a proto. This would encourage new people to play dust, and would give veterans a new incentive... just my 0.02 isk You were right to expect a bit of rage. This idea is a huge step towards CoD and I'd be very pissed if CCP considered it. |
blue gt
Algintal Core Gallente Federation
11
|
Posted - 2013.04.01 05:36:00 -
[73] - Quote
the main problem is that right now the only place for vets to hit the sp cap is with the nubs. there need to be higher level contracts with better rewards so that the high and low level players self segregate, PC and FW will help with this but not if FW is not tiered. |
blue gt
Algintal Core Gallente Federation
11
|
Posted - 2013.04.01 06:06:00 -
[74] - Quote
SoTa PoP wrote:Funny thing is - I see lots of corpless guys running around in ADV and PRO gear. It means absolutely nothing compared to him just being in MLT. No matter how much SP these guys accumulate they're bottom feeders for life until they learn how community based this game really is. A corp - or more important your squad - make or break your gameplay here.
But the bottom line of this conversation is hard to discuss. All the new players didn't have half a year to a year to decide what's a bad SP investment, so there actual SP totals don't reflect there ability to preform.
yes and no a good indie guy can do well with out a corp, What amazes me is how I keep absolutely destroying proto suits, while I am lone wolfing it with free fits. Guys are blaming proto gear but the gear is only a small aid, if you suck with out it you are gonna still suck with it.
This from a guy who struggles to maintain a 3KDR(not that its my focus) and saves his high end(AVD) gear for matches I play with my corp mates.
as I stated above we need segregation thru economic incentive, hell I'd add MLT level contracts that top out at ~100k isk, as well as higher level contracts. |
Laheon
Osmon Surveillance Caldari State
336
|
Posted - 2013.04.01 06:25:00 -
[75] - Quote
Moonracer2000 wrote:Regardless of if it is true or just a scapegoat, it is a perceived imbalance in the game. If players feel like they can't compete primarily because they haven't hit cap every week since open beta started, they may give up on the game and leave. That is not a good thing.
This is a valid point. Unfortunately, the only solution for this is for newberries to get good. We can't give them a mechanic for improved SP so they can catch up to the vets - chances are they'll just waste it, thinking they'll keep getting it at an advanced rate, and spend it in any skills they fancy at that time. We have to give them a chance to learn the game mechanics, and they can also be given a learning course (DUST University's a great idea - maybe have a pop-up when you first create a character, informing you about it?) . Militia fits are able to hold their own, anything above just confers an increasing advantage. For example, a complex shield extender only gives you an extra two shots worth of damage from a militia AR. |
blue gt
Algintal Core Gallente Federation
12
|
Posted - 2013.04.01 06:48:00 -
[76] - Quote
Poultryge1st wrote:I have to disagree with the OP I do just fine on my alts that are all hovering around 1 mil SP.
Its hard but the main problem is the perception of inequality, think back to the first FPS you played MP, I know I got my ass handed to me for 10s of matches in a row before I figured things out, now add to that the knowledge that some of the gear is better then what you have, and it becomes easy to blame gear and skills for your own short coming and give up on the game.
Nubs need a .....relatively....... safe place to learn, and pros need consistent fights to improve, once again, we need segregation, not forced but there none the less.
TLDR one of the more significant demonstration of the effect of mixing new players and skilled players was playing soul caliber 2, I challenged a friend who didn't play much having played religiously for a couple of years. he button mashed and I play in a cool planed manner...... I didn't do very well the first round but adapted by regressing my level of play to a controlled spamming of attacks to head off the continuous onslaught of my button mashing opponent, instead of the neat attack counter attack etc I had learned to use fighting good players. I didn't lose another round but my game was not improved either. Tho I did come to a understanding that when faced with brute force the better option is to respond with better organized brute force.
You see this all the time in matches in dust the better team wins by being better at out rushing and not by tactics, because both teams have too many new and unskilled players to do anything else, and yes this is what corp matches are for, but organized preplanned matches where bragging right are on the line are not the best place for emergent game play and should not be the only place that it can happen. This is where FW matches can fill the gap if they are tiered.
Although for every level increase the payouts for time in match should be reduced significantly and only participation(read WP(read DS need to be fixed)) should be rewarded. |
SoTa PoP
Internal Error. Negative-Feedback
1849
|
Posted - 2013.04.01 06:54:00 -
[77] - Quote
blue gt wrote:Poultryge1st wrote:I have to disagree with the OP I do just fine on my alts that are all hovering around 1 mil SP. Its hard but the main problem is the perception of inequality, think back to the first FPS you played MP, I know I got my ass handed to me for 10s of matches in a row before I figured things out, now add to that the knowledge that some of the gear is better then what you have, and it becomes easy to blame gear and skills for your own short coming and give up on the game. Nubs need a .....relatively....... safe place to learn, and pros need consistent fights to improve, once again, we need segregation, not forced but there none the less. TLDRone of the more significant demonstration of the effect of mixing new players and skilled players was playing soul caliber 2, I challenged a friend who didn't play much having played religiously for a couple of years. he button mashed and I play in a cool planed manner...... I didn't do very well the first round but adapted by regressing my level of play to a controlled spamming of attacks to head off the continuous onslaught of my button mashing opponent, instead of the neat attack counter attack etc I had learned to use fighting good players. I didn't lose another round but my game was not improved either. Tho I did come to a understanding that when faced with brute force the better option is to respond with better organized brute force. You see this all the time in matches in dust the better team wins by being better at out rushing and not by tactics, because both teams have too many new and unskilled players to do anything else, and yes this is what corp matches are for, but organized preplanned matches where bragging right are on the line are not the best place for emergent game play and should not be the only place that it can happen. This is where FW matches can fill the gap if they are tiered. Although for every level increase the payouts for time in match should be reduced significantly and only participation(read WP(read DS need to be fixed)) should be rewarded. your TLDR was longer then your original statement lol |
Laheon
Osmon Surveillance Caldari State
336
|
Posted - 2013.04.01 06:55:00 -
[78] - Quote
Blue, your TLDR was longer than the bit it was summarising.
I say keep the system as is. If newberries can have a guiding hand, the learning process will be that much quicker, and they'll have an incentive to keep playing, too. After ten games they'll start being able to handle themselves well, rather than just get stomped. |
Sloth9230
Reaper Galactic
706
|
Posted - 2013.04.01 07:04:00 -
[79] - Quote
We need new modes that offer better rewards to those who do well, alongside our current socialistic modes where going 20-0 is only slightly better than going 0-20. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
422
|
Posted - 2013.04.01 07:19:00 -
[80] - Quote
This is a really interesting point that gets to the heart of the current New Player Experience for Dust.
I'd like to point out, though, that the reworking of Faction Warfare contracts is set to really significantly change the composition of the player base in high security matches. Right now literally everyone who plays Dust 514 is in the same matchmaking system getting put into the same matches. And as we're all very well aware, the matchmaking system really doesn't (and has no hope to able to) account for the impact even one group of 4 protobears or AUR warriors can have on a match otherwise full of newer players.
Come the 6th, this is going to change. Many of the groups who can have such a significant battlefield impact will be looking to move into queue-synched low security FW battles and also Planetary Conquest battles as their primary day-to-day play, provided that FW battles feature a much more realistic rewards structure. This means that these groups are going to be out of the 4-man Instant Battle queue.
Granted that, it very well might be the case that high security becomes a lot more palatable for the newer player to Dust. I'd agree that as it stands new players probably aren't having the type of experience that could help immerse them in the Dust side of New Eden.
If FW and PC don't actually manage to pull enough of the coordinated groups out of the high sec queues (a possible result if the rewards for FW aren't high enough) then we're going to see the need for an SP-restricted, low reward "game mode". I'd think you'd want an ability to opt the mode. This way new players are eased into the simple day-to-day Dust mechanics without presenting them with a David-versus-Goliath reverse handicap every time they turn a corner. |
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Goon ReGnUM
Immobile Infantry
1
|
Posted - 2013.04.01 07:21:00 -
[81] - Quote
steadyhand amarr wrote:out of experiment today i rolled a new alt and after 4-5 rounds of blind frustration that no matter what i did i was not going to kill anything above a basic player, i want back to old character and notice that because i dont play nearly as much as a i used too. im now getting face panned because i don't have the leet gear required to compete. My skill no longer matters at all.
and im starting to worry that the reason i dont see many newb corps in the scoreboards anymore is that anyone new gets facerolled in minutes, and just goes to pick something else up. their are three heavy hitters coming out in the next few months and I know one has already taken a large hit on the vet playerbase because i saw them all running around in it. Put simply unlike in EvE if your a new guy in dust or player who simply does not have the time to keep up. You will lose end off no question.
and before the trolls common here going HTFU. In EvE you have other things to do if your on a bad roll. in Dust thier is no other option than lose, and that will bleep players like no tomorrow, Every other shooter out their has things in place if you cant compleat in dust the vets and newbs are throw together and surprise surprise.
i dont really know how to make my point other than Dust is building it self up for a legacy issue that has plaged EvE. Vets will remain godlike and newbs will never ever be able to catch up, this gap is becoming wider and wider every month and simply don't see how in the current gameplay this can be fixed, my key worry is that 5 month in, myself someone who is been hear from the start can no longer gain any enjoyment due to constant frustrating not enjoyable fights match after match to point i just quit beucase i can tell after 3 minutes if im going to win or lose.
fix the game progression before you kill off your own game.
put another way, on other beta forums i see nothing but people looking forward to its release, on here i still see nothing but problems and new patch is completely untested and already had has holes poked in it. In my honest view this game needs to go back to drawing board and work out what type of game it wants to be because right now its failing to even do the basics right
In essence, this thread is basically another Higher End Gear creates a Imbalance with numerous personal examples, and the daunting conclusion; that unless CCP fixes it. The game has sunk before even leaving the harbor.
I think no will argue with you that Gear creates a Imbalance. Just look at the stats. However, the real question is it game breaking
Here a couple counter points arguing against it:
1. Role system and Counter play. Now Dust is not as cut and dry as tradition MMO, but roles in this game do have counters. The best way I can describe this is how Tanks are a Hard counter to infantry. I myself am a Infantry man, pretty good one at that. However, no matter how much SP I put into infantry I will never be able to go 1v1 with a tank and win.
2.Meta Game In theory, the whole PC thingy is going to try to push the vets away from the noobs.
Lastly, I think usong personal example is kinda of weak. I made this account today and had a completely different experience. . |
Michael Arck
Commando Perkone Caldari State
13
|
Posted - 2013.04.01 07:30:00 -
[82] - Quote
blue gt wrote:Poultryge1st wrote:I have to disagree with the OP I do just fine on my alts that are all hovering around 1 mil SP. Its hard but the main problem is the perception of inequality, think back to the first FPS you played MP, I know I got my ass handed to me for 10s of matches in a row before I figured things out, now add to that the knowledge that some of the gear is better then what you have, and it becomes easy to blame gear and skills for your own short coming and give up on the game. Nubs need a .....relatively....... safe place to learn, and pros need consistent fights to improve, once again, we need segregation, not forced but there none the less. TLDR one of the more significant demonstration of the effect of mixing new players and skilled players was playing soul caliber 2, I challenged a friend who didn't play much having played religiously for a couple of years. he button mashed and I play in a cool planed manner...... I didn't do very well the first round but adapted by regressing my level of play to a controlled spamming of attacks to head off the continuous onslaught of my button mashing opponent, instead of the neat attack counter attack etc I had learned to use fighting good players. I didn't lose another round but my game was not improved either. Tho I did come to a understanding that when faced with brute force the better option is to respond with better organized brute force. You see this all the time in matches in dust the better team wins by being better at out rushing and not by tactics, because both teams have too many new and unskilled players to do anything else, and yes this is what corp matches are for, but organized preplanned matches where bragging right are on the line are not the best place for emergent game play and should not be the only place that it can happen. This is where FW matches can fill the gap if they are tiered. Although for every level increase the payouts for time in match should be reduced significantly and only participation(read WP(read DS need to be fixed)) should be rewarded.
I agree with this. Learn. Some newbies have a hard time making the distinction between imbalance and their overall skill. Let's just face it. Most are crybabies. Games at one point lowered their difficulties because of this. Games of old were less forgiving than they are now and it seems to be getting back to it.
I, for one, feel that their is no competition when it comes to fighting against vets. It forces you to learn. To not rush around that corner. To better your aim. When it does change, I will honestly miss playing against vets on the field. I know the vets may feel differently but I enjoy what they offer. A no nonsense slap in your face reality check. It's only going to make me a better merc
For the State |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
324
|
Posted - 2013.04.01 07:41:00 -
[83] - Quote
The problem is not a problem at all. First, once PvE comes around, new players will have a way to catch up.
Second, they should do what EVE players do, instead of being all around good they should specialize. You don't see my crying in EVE that my character has 10mil SP when people around me have 100mil. |
Rei Shepard
Spectre II
104
|
Posted - 2013.04.01 07:53:00 -
[84] - Quote
DUST Fiend wrote:More than anything, I think the worst part is many vets like to act like they're really good, when in reality, they rely heavily on SP and bad players to carry them high up into the leaderboards Here's hoping the next build splits us up a little bit better, so new players can actually ::gasp:: enjoy matchmaking.
I notice allot of these "good" players to leave games if they are up against a single team, but spam Tanks vs new players like no tommorow if there are no teams it is also really noticeble who has 8m + SP when i have 6m SP, start firing and hitting them first they graze you with their 4 damage mod stack proto and your 335 shields are gone before you even have them at 50% while hitting em, but if they rely so bad on those damage mods, i can't wait till they fix em.
But even then when you press on and they run like sissies back to their blob, kill em twice and they rage quit a game.
When i am up against these guys that I know and have seen log out if the favor isn't on their side, i do the same when i see em with their double & tripple stacked teams.
|
Mavado V Noriega
SyNergy Gaming
2630
|
Posted - 2013.04.01 07:54:00 -
[85] - Quote
2-Ton Twenty-One wrote:I will say there should be Match making in pug based on KDR and SP combination. but it should be a voluntary pre-enabled option so if people want play with better or worse people they can.
lets not waste CCP time on coding for pubs anymore plz FW will be uncapped grping so ppl can fill entire teams on 1 side and also higher payouts higher payouts + uncapped grps = vets and corps automatically moving to play that to get away from blueberries.
Instant battle then becomes viable for only ppl with a squad of 4 or solo and most ppl want to play with as much corp mates as the team size allows so they wont be in instant battle
automatic matchmaking happens on may 6th no need for ccp to waste time trying to balance pubs have u afk'd a game where 2 teams of just random ass ppl or no name corps played? **** lasts long and actually prob alot of fun for them cuz its back an forth and not a redline or slaughter fest |
The Robot Devil
BetaMax. CRONOS.
44
|
Posted - 2013.04.01 08:04:00 -
[86] - Quote
Zekain Kade wrote:I can do pretty well with my ALTS. So I respectfully disagree with you.
It is all about teamwork and fps skill. Kade is correct. No amount of SP or gear makes me a better merc. The quality of my team, ability of my squad and skill at fps as an individual is the only thing that determines the out come. I am terrible at shooters and if I lone wolf I usually rank at the bottom in WP and kills. If I join a squad and we play as a group and communicate with each other I am in the to 5 from both teams. My skill didn't increase and I have the same gear. Tactics and team work - as with all things military - win in the end.
"If we hit that bulls eye the rest of the dominoes will fall like a house of cards...checkmate." |
Soozu
5o1st
43
|
Posted - 2013.04.01 08:26:00 -
[87] - Quote
Dear CCP and established player base.
We don't need matchmaking to make it work. In fact, because of the squad system (I'm sure you know this already CCP) it wouldn't work. Squad leader pulls his squad into battles and they are sure to have different SP ranges. So matchmaking gets all mucked up if you and your friend straight up cannot play together in pub matches.
It's not the gear, naturally it helps but a shotgun to the face tends to put even protos down for the count.
Dear players, yes you can start an alt and still do OK. This is because you already play the game and know the maps and gameplay style. This is no indicator of what it's like for a newberry.
What DOES this game need?
A TRAINING SYSTEM. I'd scream it if I could. Every game has a training system. CCP look at my time logged in battle this past month, this is no uber nerd boast, I bet I've logged more hours than anybody, and this is my one and only true complaint. No training system. My corp takes in new players, I'm now a master of repeating the same set of basic instructions that the game fails to inform people of. Really simple stuff that if they were only told earlier......
I created and fought in a feedback thread to allow new players to repec on a regular basis in order to have some fun and try out different stuff, this would allow them to find their niche and maybe stick around. YES most new players don't play EVE, they completely muck up their SP at the start. But alas, "vets" came in a shot it down for all their selfish reasons, you know, those EVE closed BETA players who had a better understanding of the system coming in, had multiple respecs, and have all their SP setup just right.
This was a thought to a temporary fix for the biggest massive cluster*** of a missing feature. A training system. A run around, testing gear, AI enemies, talking instructor the whole deal TRAINING SYSTEM... with rewards for killing stuff (see PvE)
Stopping there or this might turn into a real rant.
Soozu
Post Script If you plan on replying telling me why repecs are bad ideas don't bother. The thread was many pages, I've heard all the excuses and still disagree. It's the easiest and quickest solution to the issue. Which is, if new players don't start getting put through a thorough training system soon and I do mean soon, then they need someone to throw them a bone somewhere... and if CCP hasn't already made a killer training simulator that's just waiting for implementation and the go ahead from SONY, there's no other bone available. Newbs be rage quitting. |
Michael Arck
Commando Perkone Caldari State
13
|
Posted - 2013.04.01 08:31:00 -
[88] - Quote
I encourage some folks, if time is available, to head to the ign community to help the Dust 514 thread. It's intention was to educate possible players. The common response I get is that Dust is just too complicated to take all in. When you start talking about PG, CPU, Skillpoints and fittings, people tend to run for the hills. Folks are curious, its just not a attractive pick up and play like others are. Not only that, but the majority of people rely solely on their K/D ratios. Get their butts kicked and they rage quit.
EVE and EVE's lore brought me to Dust but when I first started, I was intimidated as well. That's behind me now and I'm hoping to get some turnarounds interested in joining in on the action.
I would really like to see the Dust community grow even larger |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
422
|
Posted - 2013.04.01 08:36:00 -
[89] - Quote
Michael Arck wrote:Not only that, but the majority of people rely solely on their K/D ratios.
It's a good thing that there's not a poorly-implemented in-game leaderboard that encourages newer players into a KDR focused mentality.
< close internet sarcasm> |
Laheon
Osmon Surveillance Caldari State
339
|
Posted - 2013.04.01 08:37:00 -
[90] - Quote
Michael Arck wrote:I encourage some folks, if time is available, to head to the ign community to help the Dust 514 thread.
I'll go take a look. |
|
Rei Shepard
Spectre II
104
|
Posted - 2013.04.01 08:41:00 -
[91] - Quote
The Robot Devil wrote:Zekain Kade wrote:I can do pretty well with my ALTS. So I respectfully disagree with you. It is all about teamwork and fps skill. Kade is correct. No amount of SP or gear makes me a better merc. The quality of my team, ability of my squad and skill at fps as an individual is the only thing that determines the out come. I am terrible at shooters and if I lone wolf I usually rank at the bottom in WP and kills. If I join a squad and we play as a group and communicate with each other I am in the to 5 from both teams. My skill didn't increase and I have the same gear. Tactics and team work - as with all things military - win in the end. "If we hit that bulls eye the rest of the dominoes will fall like a house of cards...checkmate."
My kill-Count goes down when i play in a team, and my deaths go up by trying to carry / keep them alive, i move on impulse and if i see a squadmate in trouble ill try everything to help, witch ussually ends with squadmate running for his life, leaving me swamped with reds by the time i get back my senses. My one achilles heel is that i don't know the word "retreat" even if theres 10 red blobs around me, been trying to fix it but its so ingrained and on other shooters that only require 2 body hits to kill, they would all be dead.
I am pretty good at shooters up to the point i get 5-8 'must be hacking' pm's / mails a day on PC, but it is almost impossible to break a Team of players in Protosuits in Dust, Mediocre squads are easy, they come lemming style at you, then you kill them in order of appearance, but the good teams either wait it out until you "forget" or they rush you, or if they know me Run for their lives and go pick on someone else and if you kill them twice they rage quit.
Right now, a public match is nothing but 2 or 3 teams queing at the same time and then roflstomping the new people, preferbly with Tanks to pad their own KDR.
Quote:I can do pretty well with my ALTS. So I respectfully disagree with you.
It really depends of what you consider is to be Pretty Well".
|
CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
30
|
Posted - 2013.04.01 08:48:00 -
[92] - Quote
Zekain Kade wrote:I dont even know what HTFU means, or where it came from. Hard the **** up ...it was a video that CCP did a couple years ago..
|
The Robot Devil
BetaMax. CRONOS.
44
|
Posted - 2013.04.01 09:05:00 -
[93] - Quote
The problem is people come into the game thinking they are king of cod and get knocked down a notch. New players should be forced to watch the "training" movie about 10 times. 99% of the information needed to play, upgrade and specialize is in that movie. New players and old players alike make bad SP choices, so what. My 13 year old son had no problems at all starting and learning to skill. Matter of fact his first character - the one he plays all the time - had the passive SP turned off and was only collecting active SP. He has been playing for two months with no active. He does well with 600k SP and loves the game. The person who is do the crying fault that the game is too complicated and they can't understand it. It is math, learn it. Read. It is amazing what you can learn by reading and then stopping to think. I have not helped my son (with the exception of turning on passive SP after seeing his earned SP was so low) at all, I did not explain anything, tell him how to specialize or recommend a corp. He is not a super genius and knew nothing of EVE or DUST before Jan 21 of this year. The argument that the new players are behind and cannot compete with vets is invalid and to be honest is silly. All games that have a multiplayer part have a learning curve for new players to over come. People who rage quit are the same people who don't read, do math or try. Suck it up and stop crying. I have brought at least 6 new players to the game. They all have said that it is complicated but none have quit because they can read, do math and have some social skills that allow them to become better and join squads and corporations. The people who are crying for new player bonuses, respecs and whatever else are mad because they suck at the game or just like crying about people better than themselves. |
Michael Arck
Commando Perkone Caldari State
13
|
Posted - 2013.04.01 09:10:00 -
[94] - Quote
The Robot Devil wrote:The problem is people come into the game thinking they are king of cod and get knocked down a notch. New players should be forced to watch the "training" movie about 10 times. 99% of the information needed to play, upgrade and specialize is in that movie. New players and old players alike make bad SP choices, so what. My 13 year old son had no problems at all starting and learning to skill. Matter of fact his first character - the one he plays all the time - had the passive SP turned off and was only collecting active SP. He has been playing for two months with no active. He does well with 600k SP and loves the game. The person who is do the crying fault that the game is too complicated and they can't understand it. It is math, learn it. Read. It is amazing what you can learn by reading and then stopping to think. I have not helped my son (with the exception of turning on passive SP after seeing his earned SP was so low) at all, I did not explain anything, tell him how to specialize or recommend a corp. He is not a super genius and knew nothing of EVE or DUST before Jan 21 of this year. The argument that the new players are behind and cannot compete with vets is invalid and to be honest is silly. All games that have a multiplayer part have a learning curve for new players to over come. People who rage quit are the same people who don't read, do math or try. Suck it up and stop crying. I have brought at least 6 new players to the game. They all have said that it is complicated but none have quit because they can read, do math and have some social skills that allow them to become better and join squads and corporations. The people who are crying for new player bonuses, respecs and whatever else are mad because they suck at the game or just like crying about people better than themselves.
+1 |
Garrett Blacknova
Codex Troopers
2310
|
Posted - 2013.04.01 09:52:00 -
[95] - Quote
Soozu wrote:A TRAINING SYSTEM. This is an idea I could get behind. But because of the changing nature of DUST, it's unreasonable for a pre-designed system to be kept up-to-date on all the relevant information. Covering the basics THOROUGHLY is already done in the intro video, but there isn't much in-game encouragement to pay attention, and there isn't enough emphasis on "seriously, you DO want to know more. When I'm asking that, it's only a courtesy. Saying 'no' is a stupid idea and will get you murdered horribly and repeatedly.
Another good option is to encourage a "mentor" program - or recommend DUST University and other training Corps.
Maybe they could make teh NPC Corps fucntion more like mentor programs for new players. Experienced players are given some kind of encouragement/incentive to help out new arrivals to the game, by placing their characters (or alts) into a position of authority within one of the NPC Corps, and when a new player needs help, they get handed off to a more experienced player who shows them the ropes.
Quote:Post Script If you plan on replying telling me why repecs are bad ideas don't bother. The thread was many pages, I've heard all the excuses and still disagree. It's the easiest and quickest solution to the issue. Which is, if new players don't start getting put through a thorough training system soon and I do mean soon, then they need someone to throw them a bone somewhere... and if CCP hasn't already made a killer training simulator that's just waiting for implementation and the go ahead from SONY, there's no other bone available. Newbs be rage quitting. So if you've heard all the reasons and you disagree, then you have a solid argument to counter them? Because if so, you should probably share that in one of the respec threads, because I certainly haven't seen anything resembling a compelling argument in favour of a respec in any of them yet. |
Soozu
5o1st
44
|
Posted - 2013.04.01 09:59:00 -
[96] - Quote
The Robot Devil wrote:The problem is people come into the game thinking they are king of cod and get knocked down a notch. New players should be forced to watch the "training" movie about 10 times. 99% of the information needed to play, upgrade and specialize is in that movie. New players and old players alike make bad SP choices, so what. My 13 year old son had no problems at all starting and learning to skill. Matter of fact his first character - the one he plays all the time - had the passive SP turned off and was only collecting active SP. He has been playing for two months with no active. He does well with 600k SP and loves the game. The person who is doing the crying is at fault for the game is too complicated and they can't understand it. It is math, learn it. Read. It is amazing what you can learn by reading and then stopping to think. I have not helped my son (with the exception of turning on passive SP after seeing his earned SP was so low) at all, I did not explain anything, tell him how to specialize or recommend a corp. He is not a super genius and knew nothing of EVE or DUST before Jan 21 of this year. The argument that the new players are behind and cannot compete with vets is invalid and to be honest is silly. All games that have a multiplayer part have a learning curve for new players to over come. People who rage quit are the same people who don't read, do math or try. Suck it up and stop crying. I have brought at least 6 new players to the game. They all have said that it is complicated but none have quit because they can read, do math and have some social skills that allow them to become better and join squads and corporations. The people who are crying for new player bonuses, respecs and whatever else are mad because they suck at the game or just like crying about people better than themselves.
You used crying twice in a sentence. Luckily it was the final sentence in your paragraph so i actually did read the whole thing. Some things about what you said really strike me as odd though. Your son is 13? Prime video gamer age and he needs help from his father to play a video game? You said he didn't, but he did, he missed his passive booster gains for 2 months ... two months, that's pretty big. It's understandable though, after all he's not a super genius or anything. Maybe you should have sat him down and forced him to watch the same video TEN TIMES... to bad there's no proper training system.
Anyway, not to burst your big bubble of super non genius family and friends, but the people in this thread are not newbs. They are trying to help newbs and DUST's player retention. OK I lied. I'm trying to burst your bubble. Maybe you should read this thread again. Silly and invalid.... indeed. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1033
|
Posted - 2013.04.01 10:10:00 -
[97] - Quote
Soozu wrote:The Robot Devil wrote:The problem is people come into the game thinking they are king of cod and get knocked down a notch. New players should be forced to watch the "training" movie about 10 times. 99% of the information needed to play, upgrade and specialize is in that movie. New players and old players alike make bad SP choices, so what. My 13 year old son had no problems at all starting and learning to skill. Matter of fact his first character - the one he plays all the time - had the passive SP turned off and was only collecting active SP. He has been playing for two months with no active. He does well with 600k SP and loves the game. The person who is doing the crying is at fault for the game is too complicated and they can't understand it. It is math, learn it. Read. It is amazing what you can learn by reading and then stopping to think. I have not helped my son (with the exception of turning on passive SP after seeing his earned SP was so low) at all, I did not explain anything, tell him how to specialize or recommend a corp. He is not a super genius and knew nothing of EVE or DUST before Jan 21 of this year. The argument that the new players are behind and cannot compete with vets is invalid and to be honest is silly. All games that have a multiplayer part have a learning curve for new players to over come. People who rage quit are the same people who don't read, do math or try. Suck it up and stop crying. I have brought at least 6 new players to the game. They all have said that it is complicated but none have quit because they can read, do math and have some social skills that allow them to become better and join squads and corporations. The people who are crying for new player bonuses, respecs and whatever else are mad because they suck at the game or just like crying about people better than themselves. You used crying twice in a sentence. Luckily it was the final sentence in your paragraph so i actually did read the whole thing. Some things about what you said really strike me as odd though. Your son is 13? Prime video gamer age and he needs help from his father to play a video game? You said he didn't, but he did, he missed his passive booster gains for 2 months ... two months, that's pretty big. It's understandable though, after all he's not a super genius or anything. Maybe you should have sat him down and forced him to watch the same video TEN TIMES... to bad there's no proper training system. Anyway, not to burst your big bubble of super non genius family and friends, but the people in this thread are not newbs. They are trying to help newbs and DUST's player retention. OK I lied. I'm trying to burst your bubble. Maybe you should read this thread again. Silly and invalid.... indeed.
Why are you insulting the man's son for? You think that anyone here is going to like you more for being a jerk?
|
Soozu
5o1st
44
|
Posted - 2013.04.01 10:12:00 -
[98] - Quote
Garrett Blacknova wrote:Soozu wrote:A TRAINING SYSTEM. This is an idea I could get behind. But because of the changing nature of DUST, it's unreasonable for a pre-designed system to be kept up-to-date on all the relevant information. Covering the basics THOROUGHLY is already done in the intro video, but there isn't much in-game encouragement to pay attention, and there isn't enough emphasis on "seriously, you DO want to know more. When I'm asking that, it's only a courtesy. Saying 'no' is a stupid idea and will get you murdered horribly and repeatedly. Another good option is to encourage a "mentor" program - or recommend DUST University and other training Corps. Maybe they could make teh NPC Corps fucntion more like mentor programs for new players. Experienced players are given some kind of encouragement/incentive to help out new arrivals to the game, by placing their characters (or alts) into a position of authority within one of the NPC Corps, and when a new player needs help, they get handed off to a more experienced player who shows them the ropes. Quote:Post Script If you plan on replying telling me why repecs are bad ideas don't bother. The thread was many pages, I've heard all the excuses and still disagree. It's the easiest and quickest solution to the issue. Which is, if new players don't start getting put through a thorough training system soon and I do mean soon, then they need someone to throw them a bone somewhere... and if CCP hasn't already made a killer training simulator that's just waiting for implementation and the go ahead from SONY, there's no other bone available. Newbs be rage quitting. So if you've heard all the reasons and you disagree, then you have a solid argument to counter them? Because if so, you should probably share that in one of the respec threads, because I certainly haven't seen anything resembling a compelling argument in favour of a respec in any of them yet.
Yeah, I really didn't want to go off the rails and get into respecs in this thread, but the single most compelling factor for me, as I already stated, is that it's a quick and easy way to possibly retain more newb and keeps them from rage quitting. They get stomped, they can rework their SP and try something else.It's hurts nobody to let them do it. And I did mention it in the thread as well.
A mentor program isn't bad, in fact there are a few corps doing just that. I hate to say it cause of their spamming nature but ahem... PRO comes to mind... last I heard they had a thousand newbs or something and a training program in place. But that type of thing requires a lot of good will from the community and I don't see a whole lot of that here. What's the saying? Welcome to new Eden?
Maybe the NPC corps could have a pop up option in their chat window... "Do you want to squad up???" and then throw them into random mic squads or at the very least have peoples mics starting in the on position. I can't tell you how many players have trouble getting them setup or think they have to pay to use them. If they could just talk to people early on..
Either way I know for sure that those few early training guide things they have aren't cutting it. They can do much better. |
The Robot Devil
BetaMax. CRONOS.
46
|
Posted - 2013.04.01 10:15:00 -
[99] - Quote
I am not being a smartass. It is our job as a community and as people who want to see DUST succeed. We should all be mentoring new players. Is there a HELP chat room? If not we need to make one. If some vets want to help me make a corp who's sole purpose is to train noobs then let's do it. I do not see the need for one. The problems rise from lazyness and the incorrect notion that SP is the great equalizer. New players need only ask for help and all the mercs I know would help with anything. M.O.M.S. Corp. is ready and willing to lead noobs into battle and all I need is skilled players who are willing to work hard at training. We could run the corp like sports drafting. We train the new berries to follow orders, how to skill and use teamwork and when the merc is ready we could provide them with a letter of recommendation to the corp they want to join and charge a fee for the top players we are "trading". This might help because I know some corps are concerned with the new players that join. |
Laheon
Osmon Surveillance Caldari State
340
|
Posted - 2013.04.01 10:15:00 -
[100] - Quote
I'm all for an SP respec (note: NOT a reset), but it would have to be a one-off rather than do-it-whenever-you-want. I've suggested one respec after a month of playing. This at least gives you some idea of what kind of role you want to do, what skills are the best for survivability, etc. |
|
Soozu
5o1st
44
|
Posted - 2013.04.01 10:15:00 -
[101] - Quote
Ydubbs81 RND wrote:Soozu wrote:The Robot Devil wrote:The problem is people come into the game thinking they are king of cod and get knocked down a notch. New players should be forced to watch the "training" movie about 10 times. 99% of the information needed to play, upgrade and specialize is in that movie. New players and old players alike make bad SP choices, so what. My 13 year old son had no problems at all starting and learning to skill. Matter of fact his first character - the one he plays all the time - had the passive SP turned off and was only collecting active SP. He has been playing for two months with no active. He does well with 600k SP and loves the game. The person who is doing the crying is at fault for the game is too complicated and they can't understand it. It is math, learn it. Read. It is amazing what you can learn by reading and then stopping to think. I have not helped my son (with the exception of turning on passive SP after seeing his earned SP was so low) at all, I did not explain anything, tell him how to specialize or recommend a corp. He is not a super genius and knew nothing of EVE or DUST before Jan 21 of this year. The argument that the new players are behind and cannot compete with vets is invalid and to be honest is silly. All games that have a multiplayer part have a learning curve for new players to over come. People who rage quit are the same people who don't read, do math or try. Suck it up and stop crying. I have brought at least 6 new players to the game. They all have said that it is complicated but none have quit because they can read, do math and have some social skills that allow them to become better and join squads and corporations. The people who are crying for new player bonuses, respecs and whatever else are mad because they suck at the game or just like crying about people better than themselves. You used crying twice in a sentence. Luckily it was the final sentence in your paragraph so i actually did read the whole thing. Some things about what you said really strike me as odd though. Your son is 13? Prime video gamer age and he needs help from his father to play a video game? You said he didn't, but he did, he missed his passive booster gains for 2 months ... two months, that's pretty big. It's understandable though, after all he's not a super genius or anything. Maybe you should have sat him down and forced him to watch the same video TEN TIMES... to bad there's no proper training system. Anyway, not to burst your big bubble of super non genius family and friends, but the people in this thread are not newbs. They are trying to help newbs and DUST's player retention. OK I lied. I'm trying to burst your bubble. Maybe you should read this thread again. Silly and invalid.... indeed. Why are you insulting the man's son for? You think that anyone here is going to like you more for being a jerk?
I wasn't insulting his son, I was saying this game is confusing. He said his son figured it out just fine, but turns around and said he missed this huge important thing. |
Takahiro Kashuken
Intara Direct Action Caldari State
180
|
Posted - 2013.04.01 10:22:00 -
[102] - Quote
OP
You cant do it now and say 'noobs will get whacked and quit' its already happening now
Plus what about matchmaking? we have none, we do need it but they need to figure out how they would matchmake either by KDR/SP or someother way
Essentially i would use high sec as matchmaking of sorts but by equipment
So 1.0 to 0.8 is Milita and basic only 0.7 to 0.5 is basic to advanced 0.4 all the way to -1.0 in null is proto and officer stuff
But for the short term they could do it by SP or groups against other groups and solo players left to solo |
Garrett Blacknova
Codex Troopers
2311
|
Posted - 2013.04.01 10:25:00 -
[103] - Quote
Soozu wrote:[You used crying twice in a sentence. Luckily it was the final sentence in your paragraph so i actually did read the whole thing. Some things about what you said really strike me as odd though. Your son is 13? Prime video gamer age and he needs help from his father to play a video game? You said he didn't, but he did, he missed his passive booster gains for 2 months ... two months, that's pretty big. It's understandable though, after all he's not a super genius or anything. Maybe you should have sat him down and forced him to watch the same video TEN TIMES... to bad there's no proper training system.
Anyway, not to burst your big bubble of super non genius family and friends, but the people in this thread are not newbs. They are trying to help newbs and DUST's player retention. OK I lied. I'm trying to burst your bubble. Maybe you should read this thread again. Silly and invalid.... indeed. There's certainly no possibility his son was using passive SP to train up an alt while using his main, right? There's certainly no possibility his son's main was created on the father's account and he kept the passive SP on his own character, right?
I've seen a 17 year old with multiple learning disabilities pick the game up and come out with a 4:1 KDR at the end of his first day. He has severe enough dyslexia that he was put into remedial classes for almost everything in High School, and not only was he good at the FPS gameplay, but he managed to figure out the skill system and the basics of the marketplace just fine by watching the tutorials and being patient with all the on-screen text. |
Laheon
Osmon Surveillance Caldari State
340
|
Posted - 2013.04.01 10:28:00 -
[104] - Quote
Takahiro - sec status really doesn't help. As stated before in this thread, SP isn't the great leveller - actual skill levels are. If you have lightning fast reflexes, and precision aiming, you're going to do much better than someone who's been playing nothing but strategy games for the last five years, assuming equal SP. The game is more about teamwork and situational awareness than proper fighting ability - an assault dropsuit can be dropped in as little as half a second by another assault. If you're caught with your pants down, no matter how good you are, chances are you're dead. |
Garrett Blacknova
Codex Troopers
2312
|
Posted - 2013.04.01 10:30:00 -
[105] - Quote
Soozu wrote:or at the very least have peoples mics starting in the on position. I lost count a LONG time ago of how many times I've said this.
Voice NEEDS to default to "on" - and with the PTT button in a less-than-intuitive position on the d-pad, it would be nice to see that default to "off" as well. Been calling for both of those things since they added PTT, and before PTT I was asking for voice to default to on. Still hasn't happened. |
The Robot Devil
BetaMax. CRONOS.
46
|
Posted - 2013.04.01 10:31:00 -
[106] - Quote
I do not think you were insulting to my son. It is HIS fault.
Yes HE did miss one big important thing. It is because HE did not pay attention to what HE was doing. HE did not pay attention to the intro movies. HE did not did look at and read the information given to him. HE did not ask for help. I blame him for his problem not CCP, not the SP gap, not other players or some other esoteric detail. I teach and preach personal responsibility in everything I do. Yes I used crying twice in one sentence, sorry for the faux pas. My argument still stands. The problem is with the players not the game. Yes, there are problems that is the games fault that will be worked out in time but I am saying place the blame where it goes. |
Soozu
5o1st
44
|
Posted - 2013.04.01 10:33:00 -
[107] - Quote
Garrett Blacknova wrote:Soozu wrote:[You used crying twice in a sentence. Luckily it was the final sentence in your paragraph so i actually did read the whole thing. Some things about what you said really strike me as odd though. Your son is 13? Prime video gamer age and he needs help from his father to play a video game? You said he didn't, but he did, he missed his passive booster gains for 2 months ... two months, that's pretty big. It's understandable though, after all he's not a super genius or anything. Maybe you should have sat him down and forced him to watch the same video TEN TIMES... to bad there's no proper training system.
Anyway, not to burst your big bubble of super non genius family and friends, but the people in this thread are not newbs. They are trying to help newbs and DUST's player retention. OK I lied. I'm trying to burst your bubble. Maybe you should read this thread again. Silly and invalid.... indeed. There's certainly no possibility his son was using passive SP to train up an alt while using his main, right? There's certainly no possibility his son's main was created on the father's account and he kept the passive SP on his own character, right? I've seen a 17 year old with multiple learning disabilities pick the game up and come out with a 4:1 KDR at the end of his first day. He has severe enough dyslexia that he was put into remedial classes for almost everything in High School, and not only was he good at the FPS gameplay, but he managed to figure out the skill system and the basics of the marketplace just fine by watching the tutorials and being patient with all the on-screen text.
Ok ok, some people can figure it out, we all know that, all of us did right? I have only been arguing the point that this game is missing the real tutorials that all games have now. Not the reading kind, the hands on move your guy shoot at things this is how this works walkthrough that everybody has become accustomed to. Without it, we're losing people as the SP gap grows and the problem compounds. |
The Robot Devil
BetaMax. CRONOS.
46
|
Posted - 2013.04.01 10:36:00 -
[108] - Quote
Garrett Blacknova wrote:Soozu wrote:or at the very least have peoples mics starting in the on position. I lost count a LONG time ago of how many times I've said this. Voice NEEDS to default to "on" - and with the PTT button in a less-than-intuitive position on the d-pad, it would be nice to see that default to "off" as well. Been calling for both of those things since they added PTT, and before PTT I was asking for voice to default to on. Still hasn't happened.
In my experience with mics I have found that if there is no mic connected then the open mics get garbage. I like the mics off. If you have a mic then you should be aware of the settings. However, I would like a setting that turned the push to talk into a toggle on /off. |
Laheon
Osmon Surveillance Caldari State
341
|
Posted - 2013.04.01 10:38:00 -
[109] - Quote
Soozu wrote:Ok ok, some people can figure it out, we all know that, all of us did right? I have only been arguing the point that this game is missing the real tutorials that all games have now. Not the reading kind, the hands on move your guy shoot at things this is how this works walkthrough that everybody has become accustomed to. Without it, we're losing people as the SP gap grows and the problem compounds.
Again, for the last kittening time, the SP gap is not a problem. The problem is the skill levels of the players themselves. You can very well hold your own in a militia fit. A friend I introduced to the game a couple days ago went 3/4 in his first ambush, with 4 assists.
And you really don't need a tutorial for "this is how to aim. This is how to move. This is how to shoot, this is how to ADS." Those are controls people will test out at their earliest convenience. Not to mention that the controls are shown in the loading screens anyway. A couple of games and you get used to it. |
The Robot Devil
BetaMax. CRONOS.
46
|
Posted - 2013.04.01 10:40:00 -
[110] - Quote
Garrett Blacknova wrote:Soozu wrote:[You used crying twice in a sentence. Luckily it was the final sentence in your paragraph so i actually did read the whole thing. Some things about what you said really strike me as odd though. Your son is 13? Prime video gamer age and he needs help from his father to play a video game? You said he didn't, but he did, he missed his passive booster gains for 2 months ... two months, that's pretty big. It's understandable though, after all he's not a super genius or anything. Maybe you should have sat him down and forced him to watch the same video TEN TIMES... to bad there's no proper training system.
Anyway, not to burst your big bubble of super non genius family and friends, but the people in this thread are not newbs. They are trying to help newbs and DUST's player retention. OK I lied. I'm trying to burst your bubble. Maybe you should read this thread again. Silly and invalid.... indeed. There's certainly no possibility his son was using passive SP to train up an alt while using his main, right? There's certainly no possibility his son's main was created on the father's account and he kept the passive SP on his own character, right? I've seen a 17 year old with multiple learning disabilities pick the game up and come out with a 4:1 KDR at the end of his first day. He has severe enough dyslexia that he was put into remedial classes for almost everything in High School, and not only was he good at the FPS gameplay, but he managed to figure out the skill system and the basics of the marketplace just fine by watching the tutorials and being patient with all the on-screen text.
He only has made one character and our PlayStations are totally separate. I have my own personal account and he has his |
|
blue gt
Algintal Core Gallente Federation
14
|
Posted - 2013.04.01 10:42:00 -
[111] - Quote
SoTa PoP wrote:your TLDR was longer then your original statement lol
yea and not at all relevant either whoops ******* tangents |
Takahiro Kashuken
Intara Direct Action Caldari State
180
|
Posted - 2013.04.01 10:46:00 -
[112] - Quote
Laheon wrote:Takahiro - sec status really doesn't help. As stated before in this thread, SP isn't the great leveller - actual skill levels are. If you have lightning fast reflexes, and precision aiming, you're going to do much better than someone who's been playing nothing but strategy games for the last five years, assuming equal SP. The game is more about teamwork and situational awareness than proper fighting ability - an assault dropsuit can be dropped in as little as half a second by another assault. If you're caught with your pants down, no matter how good you are, chances are you're dead.
Its prob the easiest way to bed in new players with all the gear and what not, if they stick to areas with other milita/basic users they may not get merced as quick
As it is now you have protbear mercing militabear who just joined |
blue gt
Algintal Core Gallente Federation
14
|
Posted - 2013.04.01 10:51:00 -
[113] - Quote
Cat Merc wrote:The problem is not a problem at all. First, once PvE comes around, new players will have a way to catch up.
Second, they should do what EVE players do, instead of being all around good they should specialize. You don't see my crying in EVE that my character has 10mil SP when people around me have 100mil.
Ive noticed this tossed around on this thread and it is just not true PVE NEVER prepares you for PVP, tho the general Idea is right. I hope, like some of the other posters have said, that the FW update on may 6 will help to pull the high end players out of pub stomps but even then their needs to be tiered rewards for FW with the highlevels relying on participation more then on time in match. |
Laheon
Osmon Surveillance Caldari State
343
|
Posted - 2013.04.01 10:57:00 -
[114] - Quote
Protobear is easily killed by Militiabear. I've seen it and done it before, all you need is a basic grasp of tactics. If you run straight into a guy with superior firepower, you're going to die. If you ambush him or shoot at him from an elevation, you're almost certainly negating most of his advantage.
Again. Witnessed and experienced. I've killed adv in militia gear simply because they haven't seen me. Gotten damn close with a proto face-to-face, too. |
Garrett Blacknova
Codex Troopers
2313
|
Posted - 2013.04.01 11:05:00 -
[115] - Quote
The Robot Devil wrote:Garrett Blacknova wrote:Soozu wrote:or at the very least have peoples mics starting in the on position. I lost count a LONG time ago of how many times I've said this. Voice NEEDS to default to "on" - and with the PTT button in a less-than-intuitive position on the d-pad, it would be nice to see that default to "off" as well. Been calling for both of those things since they added PTT, and before PTT I was asking for voice to default to on. Still hasn't happened. In my experience with mics I have found that if there is no mic connected then the open mics get garbage. I like the mics off. If you have a mic then you should be aware of the settings. However, I would like a setting that turned the push to talk into a toggle on /off. Yes, open voice is annoying without a mic, but having it on by default will remind people who want it out of the way to mute people or turn it off. Having it off by default makes a lot of people assume the game doesn't support voice. Because almost every console game ever has voice on by default, and it's actually pretty rare (although less rare than defaulting to off) for console games to have push-to-talk.
The Robot Devil wrote:Garrett Blacknova wrote:There's certainly no possibility his son was using passive SP to train up an alt while using his main, right? There's certainly no possibility his son's main was created on the father's account and he kept the passive SP on his own character, right?
I've seen a 17 year old with multiple learning disabilities pick the game up and come out with a 4:1 KDR at the end of his first day. He has severe enough dyslexia that he was put into remedial classes for almost everything in High School, and not only was he good at the FPS gameplay, but he managed to figure out the skill system and the basics of the marketplace just fine by watching the tutorials and being patient with all the on-screen text. He only has made one character and our PlayStations are totally separate. I have my own personal account and he has his Sorry, I wasn't saying that those suggestions WERE the situation your son was in, I was pointing out that your information didn't clarify the situation well enough to support someone jumping to conclusions about how it happened. Obviously, now that you've replied, it WAS basically the scenario he described, but there were enough other possibilities that it was still a bad idea to make the call he did. |
Soozu
5o1st
44
|
Posted - 2013.04.01 11:11:00 -
[116] - Quote
Laheon wrote:Soozu wrote:Ok ok, some people can figure it out, we all know that, all of us did right? I have only been arguing the point that this game is missing the real tutorials that all games have now. Not the reading kind, the hands on move your guy shoot at things this is how this works walkthrough that everybody has become accustomed to. Without it, we're losing people as the SP gap grows and the problem compounds. Again, for the last kittening time, the SP gap is not a problem. The problem is the skill levels of the players themselves. You can very well hold your own in a militia fit. A friend I introduced to the game a couple days ago went 3/4 in his first ambush, with 4 assists. And you really don't need a tutorial for "this is how to aim. This is how to move. This is how to shoot, this is how to ADS." Those are controls people will test out at their earliest convenience. Not to mention that the controls are shown in the loading screens anyway. A couple of games and you get used to it.
Yeah, actually I agree to a point. The tutorial I was thinking about was a bit more hands on though. Maybe playing through several scenarios like,... cross the field and hack objective A,, then you cross the field and if you don't move from cover to cover you get pegged by a sniper. Or.... keep your heavy alive mission, where you're a logi and he's taking fire and you have to repair / revive him until he kills the attackers... or stick with your squad mission etc etc. I can think of a few games that have stuff like this and you simply can't start the game until it's clear that you get it and passed the tutorial. Something like this would really introduce new players into this FPS's gameplay and make them better newbs.
But I digress, I think this game will succeed regardless.... it would just be a WONDERFUL addition. |
The Robot Devil
BetaMax. CRONOS.
47
|
Posted - 2013.04.01 11:44:00 -
[117] - Quote
Soozu wrote:Laheon wrote:Soozu wrote:Ok ok, some people can figure it out, we all know that, all of us did right? I have only been arguing the point that this game is missing the real tutorials that all games have now. Not the reading kind, the hands on move your guy shoot at things this is how this works walkthrough that everybody has become accustomed to. Without it, we're losing people as the SP gap grows and the problem compounds. Again, for the last kittening time, the SP gap is not a problem. The problem is the skill levels of the players themselves. You can very well hold your own in a militia fit. A friend I introduced to the game a couple days ago went 3/4 in his first ambush, with 4 assists. And you really don't need a tutorial for "this is how to aim. This is how to move. This is how to shoot, this is how to ADS." Those are controls people will test out at their earliest convenience. Not to mention that the controls are shown in the loading screens anyway. A couple of games and you get used to it. Yeah, actually I agree to a point. The tutorial I was thinking about was a bit more hands on though. Maybe playing through several scenarios like,... cross the field and hack objective A,, then you cross the field and if you don't move from cover to cover you get pegged by a sniper. Or.... keep your heavy alive mission, where you're a logi and he's taking fire and you have to repair / revive him until he kills the attackers... or stick with your squad mission etc etc. I can think of a few games that have stuff like this and you simply can't start the game until it's clear that you get it and passed the tutorial. Something like this would really introduce new players into this FPS's gameplay and make them better newbs. But I digress, I think this game will succeed regardless.... it would just be a WONDERFUL addition. Edit: Oh come on Garret, haha,,,, I wasn't insulting his son. He said his son didn't turn on his passive. It's safe to move on.
Yeah let's keep moving. |
steadyhand amarr
Imperfects Negative-Feedback
392
|
Posted - 2013.04.01 12:24:00 -
[118] - Quote
so the general gist of this thread is the new player experience sucks and if your new your going to get panned regardless of gear. or SP so we have the other harder to fix problem is that vets are just running around stomping newbs who would not have had to the time to learn the game or find good teams to group with.
i would also remind players here that when you make a new alt your not a new player you have all that basic info to help inform you. for example you see a black suit you know to run away because you cant kill it or to engage it differently. a new player will simple not have that information in his head and thus will try and fail to kill it in a straight up one on one.
i feel the frustration coming out is not knowing what the hell is going on. i think maybe a better threat indicator while highlighting a suit would help the newbs (maybe as a peace of gear) so if player looks at a Vet the screen flashes a danger sign or something, that way if they get spanked they were at least warned it was coming.
I agree its the perception thats causing the problem which needs to be fixed rather than anything else. (also being blindingly drunk does not help either in my case :P) |
The Robot Devil
BetaMax. CRONOS.
47
|
Posted - 2013.04.01 12:57:00 -
[119] - Quote
The lesson is pay attention, read, do math, ask questions and find a group. You know, real life skills. This game is no harder than the first day of anything. People feel that they should be equal to everyone and that isn't true in any situation, including this game. CCP should not have to hold people's hands and explain everything in detail. If a merc doesn't have the time, ability or intelligence to play a game then they have more problems than a crappy tutorial. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
268
|
Posted - 2013.04.01 13:06:00 -
[120] - Quote
@OP:
Not true as a general rule.
In the previous builds I started alts and they did fine even on the first day. Granted, I knew exactly where to place the SP and how to fit. Point is, given help from friends, even a first day player has the potential to be able warrior on the field.
But those were just 1 day examples? my tank alt has negligible infantry skills: No skills in suits AR operation L1 Light wep sharpshooter L2
and even the most basic skill to be leveled up early, only Weaponry L3
Only things upgraded which affect infantry are shield skills, they of course help on groundwork.
These have been like this from that January 10th for over 2 months. While considering only non-tank games (about half or third) that char STILL does good in those. Sure, sometimes I get my ass kicked but that is same for this main. But more often scores are like 6/0, 10/1, 15/3.
Having a good team besides you helps, but that's beyond OP's point which was "new players have no way to kill older players". It is possible, although not always easy. |
|
Vermaak Doe
SVER True Blood Unclaimed.
663
|
Posted - 2013.04.01 13:11:00 -
[121] - Quote
When you know what you're doing it isn't pointless, much more difficult but not pointless |
Idye Lotz
xCosmic Voidx
19
|
Posted - 2013.04.01 13:12:00 -
[122] - Quote
steadyhand amarr wrote:Laheon wrote:Rifter7 wrote:i'm not stating that it should be removed. i'm saying it's something that should be thought about... mostly for the players that don't play as much.
please don't decide my stance on something by selectively quoting what i said haha.
There should be no thoughts about removal of active SP. Why? It discourages people from playing the game. "Why should I play now when I can come back in a year with 6m more SP and be able to jump into much better gear than I can now?" There is already a soft cap on SP per week, in order to make sure those who aren't as active don't fall too far behind. Don't punish those players who do play a lot, versus those who don't, simply because they're more dedicated (or have more free time) than those who aren't as active. that soft caps ensures the vets will always stay ahead as if i miss a week gaming or a few days beucase of the Cap i know no matter what i do i will never catch up, thus once your ahead you stay ahead this is why you see AFK farming so much. the skill system needs be done on EvE time system. the current method does not work in shooter
Yeah whoever thought up the soft cap wasn't thinking about this. There is no way to get caught up, unless there is a hard SP reset. It should have been done when the soft cap was introduced, now any new players will forever be behind. |
Iron Wolf Saber
BetaMax. CRONOS.
3315
|
Posted - 2013.04.01 13:12:00 -
[123] - Quote
Zekain Kade wrote:I dont even know what HTFU means, or where it came from.
Harden the 'Kitten' Up
a phrase made popular from a ccp song. It is one major difference between most pvp and pve fits is the ability to severely out resist incoming damage long enough over pve's focus on recovering hp.
Basically pros trying to tell scrubs to stop sucking so bad since an AR in the hand of a guy who knows what he is doing can still basically pwn people. |
Roy Ventus
Foxhound Corporation
206
|
Posted - 2013.04.01 13:14:00 -
[124] - Quote
The Robot Devil wrote:The lesson is pay attention, read, do math, ask questions and find a group. You know, real life skills. This game is no harder than the first day of anything. People feel that they should be equal to everyone and that isn't true in any situation, including this game. CCP should not have to hold people's hands and explain everything in detail. If a merc doesn't have the time, ability or intelligence to play a game then they have more problems than a crappy tutorial.
I'm sorry but what?
New players or players with no mentors/corp either don't know what they're doing or they need help.
Pubstomps happen everyday with players getting 0 kills and quitting the game. If you're going to sit here and basically say HTFU then you MUST be one of those players who don't see the consequence of all of this in the long run.
Once the flow of players become stale, and we're all facing the same people over and over and over again, the game will not be anymore fun.
No one has to be "equal" but we must take into account the major differences between newer players or and older players.
If anything we need a match making system that's based on SP. Those in the 2 Mil or less get grouped together. Those in the 3-4 mil get grouped together. Those in the 5-6 mil get grouped together and 7-mil onward is fair game. And if players squad up together, the average of their SP count should be taken and used to placed them in a match.
Something like that would be a way better system than just letting the newbies waste their ISK against us. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
268
|
Posted - 2013.04.01 13:15:00 -
[125] - Quote
I've always dared to say:
SUCCESS IN DUST 514 CONSISTS OF:
20% Character Skill Points 20% Character Equipment AND Personal Fitting skills 20% Personal Knowledge of maps 20% Personal skill in gungame (= shooting skill and microtactics) 20% Luck and situational things and pure luck
And as a bonus on in addition of those, taking it over the top: 20% Teamwork, tactics and voice comms
Please note I underlined some parts to emphasize there's plenty of room for personal excellence.
disclaimer: the numbers are arbitrary and not scientific, you clever you. |
trollsroyce
Seraphim Initiative. CRONOS.
253
|
Posted - 2013.04.01 13:22:00 -
[126] - Quote
I whined about this earlier. In EVE, low sp pushovers can go get tackle in a frigate. That tackle can escalate into a capital grinding machine. I had my first solo officer spawn kill at under 1M sp in hostile nullsec, flying a ratting daredevil.
In dust, the best you can do is to escalate a bored protobear into bringing out an officer gun he'll lose. There is no "grandeur" to be achieved with low sp. Newbies have no menial role to fill either bar killing expensive stuff with militia forge gun in publics.
The core of the issue is in fixed team sizes. That tackling frigate is occupying the spot that should go to your a team.
How to fix it? GÇó deployable turrets of mothakitten punishment that are sp wise boosted only by turret operation GÇó webifier batteries that tackle flyers to ground and tanks to stand still, even MCC from escaping in PC. manned by anyone to same efficiency. GÇó you get it, new roles that rely on player skill only instead of sp.
|
steadyhand amarr
Imperfects Negative-Feedback
393
|
Posted - 2013.04.01 14:13:00 -
[127] - Quote
or just roles new guys can fill in the team spot in general would be good.
a lot of this just learn the game talk is no good, please deal with new players as they are rather than how you want them to behave, we need to get them interested so that Want to learn the game. telling to RTFM will just make them quit and move onto something else. Their seems to be a big case of not being able to view this game with no knowledge and just assuming everyone knows whats to do.
as an exercise try grouping with randoms in the NPC corps and find out how lost most players are :P |
SoTa PoP
Internal Error. Negative-Feedback
1851
|
Posted - 2013.04.01 14:29:00 -
[128] - Quote
steadyhand amarr wrote: as an exercise try grouping with randoms in the NPC corps and find out how lost most players are :P
lol, I do this, find squads in local. Besides the excessive cussing everytime they die - they're utterly clueless on what passives do and most mods. The ones who seem to learn the quickest are the tankers, lol, no idea what that says. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.04.01 14:30:00 -
[129] - Quote
steadyhand amarr wrote:out of experiment today i rolled a new alt and after 4-5 rounds of blind frustration that no matter what i did i was not going to kill anything above a basic player, i want back to old character and notice that because i dont play nearly as much as a i used too. im now getting face panned because i don't have the leet gear required to compete. My skill no longer matters at all.
and im starting to worry that the reason i dont see many newb corps in the scoreboards anymore is that anyone new gets facerolled in minutes, and just goes to pick something else up. their are three heavy hitters coming out in the next few months and I know one has already taken a large hit on the vet playerbase because i saw them all running around in it. Put simply unlike in EvE if your a new guy in dust or player who simply does not have the time to keep up. You will lose end off no question.
and before the trolls common here going HTFU. In EvE you have other things to do if your on a bad roll. in Dust thier is no other option than lose, and that will bleep players like no tomorrow, Every other shooter out their has things in place if you cant compleat in dust the vets and newbs are throw together and surprise surprise.
i dont really know how to make my point other than Dust is building it self up for a legacy issue that has plaged EvE. Vets will remain godlike and newbs will never ever be able to catch up, this gap is becoming wider and wider every month and simply don't see how in the current gameplay this can be fixed, my key worry is that 5 month in, myself someone who is been hear from the start can no longer gain any enjoyment due to constant frustrating not enjoyable fights match after match to point i just quit beucase i can tell after 3 minutes if im going to win or lose.
fix the game progression before you kill off your own game.
put another way, on other beta forums i see nothing but people looking forward to its release, on here i still see nothing but problems and new patch is completely untested and already had has holes poked in it. In my honest view this game needs to go back to drawing board and work out what type of game it wants to be because right now its failing to even do the basics right
I feel that is EXACTLY why in Dust when everything is commercially released YOU HAVE to reset all stats one more time. This game is NOT player friendly by any means. If you fall behind it really can effect your future on this game. I had to wait till open beta to start playing. Closed beta was just too hard for me. I honestly think CCP will realize just how hard this game really is for the new player and will be forced to give one last stat whipe for one last attempt to increase population of this game. IF resetting stats is out of the question you could always do Tier based as well no higher than militia,standard, and have Proto only modes. This idea sounds good on paper but if you cut up the population in so many divides you might as well have a dead game.
In the long run would be much simpler and better for the game's lifespan in the long run to just give everybody one last stat wipe when the game commercially releases. That way they can say they did everything in their power to get most people to try to play the commercially released version of this game. More people will be more open to starting when everybody else is starting from scratch rather than when everybody has the best gear. Like you said you get smacked pretty hard rather you have skill or not if you run into pub stompers. Even to this day I catch people in Enforcer and arbiter build so you will be able to fight some people but a team with a corp that pub stomps no matter how endless your skill is you are done.
I have been playing shooters for awhile and got a pretty good amount of experience and aim. Even than going up against proto dmg mod players I will be crushed in my ScoutA/Exile suit with no mods. IF I care that much and really wanna just kill them back at the risk of higher cost suits I can easily do so on most of these pubby allstars. P2W is exactly that in this game. I seen P2W where it gives you slight advantage but still requires skill. This game however P2W gives a HUGE advantage over opponents. I seen many players that I used to crush and see them go negative every single game, now that they got Aur Proto with Killswitches they can carry their own quite good. Could they have just gotten better? Of course but when they aren't using this gear they get slapped and forced to put it on to make it a fight is exactly my point the gear can increase your skill level 1-2 levels.
BluedotBad,Bad,Decent,Prettygood,KILLER Is how I normally have my skills ranked in my own head. If you are bluedotbad depending on just how bad you are you can improve up to bad or decent with aur proto and killswitches(or your respected weapon choice proto) If you are decent you can bump up to pretty good or even KILLER. |
SoTa PoP
Internal Error. Negative-Feedback
1851
|
Posted - 2013.04.01 14:35:00 -
[130] - Quote
Reseting stats now or a year from now makes NO difference other then your telling CCP that there game plan is broken. What does it matter if we're a head already - a year from now we'll be 10 times further a long when new people just start out. If CCP does a reset after CLEARLY stating there will be none there will be problems.
I'm totally against a reset as it kills the point CCP is trying to make. |
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.04.01 14:42:00 -
[131] - Quote
SoTa PoP wrote:Reseting stats now or a year from now makes NO difference other then your telling CCP that there game plan is broken. What does it matter if we're a head already - a year from now we'll be 10 times further a long when new people just start out. If CCP does a reset after CLEARLY stating there will be none there will be problems.
I'm totally against a reset as it kills the point CCP is trying to make.
Reset is not so bad...You will still kill and get all ya boosters back and just have to do it one more time. Taking a small disadvantage for giving you more victims is not so bad. This game WILL NOT last 10 years if it's all just the veterans who are playing it lol. Open your mind man, look past 5 ft in front of you. IF they don't reset they can do the tier idea as I said BUT I think cutting the population up that many divides will feel like the game is dead. You don't wanna play the exact same people every single game that is when you know it's dead and Destiny will finish it off or any other game that has potential maybe Confrontation2 with real budget and time frame. IF you reset at least you are doing everything to reach out to gamers and build your community. Either way I will get my kills, I rather enjoyed the beginning of the game and slapping everybody out the way it was fun. Even now the game isn't bad I don't AFK farm I like playing it. So either way I am fine with, I am simply posting ideas out there so the game lasts and not dies. |
SoTa PoP
Internal Error. Negative-Feedback
1851
|
Posted - 2013.04.01 14:47:00 -
[132] - Quote
XeroTheBigBoss wrote:SoTa PoP wrote:Reseting stats now or a year from now makes NO difference other then your telling CCP that there game plan is broken. What does it matter if we're a head already - a year from now we'll be 10 times further a long when new people just start out. If CCP does a reset after CLEARLY stating there will be none there will be problems.
I'm totally against a reset as it kills the point CCP is trying to make. Reset is not so bad...You will still kill and get all ya boosters back and just have to do it one more time. Taking a small disadvantage for giving you more victims is not so bad. This game WILL NOT last 10 years if it's all just the veterans who are playing it lol. Open your mind man, look past 5 ft in front of you. IF they don't reset they can do the tier idea as I said BUT I think cutting the population up that many divides will feel like the game is dead. You don't wanna play the exact same people every single game that is when you know it's dead and Destiny will finish it off or any other game that has potential maybe Confrontation2 with real budget and time frame. IF you reset at least you are doing everything to reach out to gamers and build your community. Either way I will get my kills, I rather enjoyed the beginning of the game and slapping everybody out the way it was fun. Even now the game isn't bad I don't AFK farm I like playing it. So either way I am fine with, I am simply posting ideas out there so the game lasts and not dies. Never give up that fighting for dust514 spirit :P
But my eyes are fine and I see the future clearly. Any company that goes against it's word as often as CCP is looking at problems gameplay will never solve. They already have merc pack issues and other legal concerns due to there horrible wordings, now you're asking them to go once again against what they've stated they wanted. But this is a minute point.
The games success lies at it's META - not SP grind. If players only see this game for what SP can offer them then CCP has utterly failed and this game will indeed die in a year or so.
If you ask for a reset now you may as well ask for one once a year so newbies can keep up. It's honestly mind boggling. |
BlG MAMA
PLAYSTATION4
35
|
Posted - 2013.04.01 15:33:00 -
[133] - Quote
True and that is because Dust514 is not like any other game outhere but you have AURUM to compensate. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
|
Posted - 2013.04.01 15:35:00 -
[134] - Quote
Lol, I love this whole CCP has to stick to their word junk... What Company has 100% stuck to their word... If they were soo perfect where are they today? The Government lies look at them they are still up and going. Let's not hold them to their word it never works. |
SoTa PoP
Internal Error. Negative-Feedback
1851
|
Posted - 2013.04.01 15:37:00 -
[135] - Quote
XeroTheBigBoss wrote:Lol, I love this whole CCP has to stick to their word junk... What Company has 100% stuck to their word... If they were soo perfect where are they today? The Government lies look at them they are still up and going. Let's not hold them to their word it never works. Cool - let's just not trust them at all. Yea, that's the kind of company I want to give my money to.
Can you stop posting now? You're just being conflictive without constructive points. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
|
Posted - 2013.04.01 15:42:00 -
[136] - Quote
SoTa PoP wrote:XeroTheBigBoss wrote:Lol, I love this whole CCP has to stick to their word junk... What Company has 100% stuck to their word... If they were soo perfect where are they today? The Government lies look at them they are still up and going. Let's not hold them to their word it never works. Cool - let's just not trust them at all. Yea, that's the kind of company I want to give my money to. Can you stop posting now? You're just being conflictive without constructive points.
Um if you want to not trust a company because they do something that is YOUR stupidity. Things always change there is nobody out there that tells you one thing and delivers on their word 100% circumstances change always. Perhaps get your head out the fairy tales and live a little life.
That was mean I am sorry. All I am saying is the person who made this thread is telling the truth there is a huge curve and to fix that you want players all on the same level ESPECIALLY day1 of your commercial release it's releasing games 101. There hasn't been much if any games that give beta testers such a HUGE advantage over commercial released players. That game would not be successful if this scares you let's play a game of FUDGE OFF..You go first... |
SoTa PoP
Internal Error. Negative-Feedback
1853
|
Posted - 2013.04.01 15:44:00 -
[137] - Quote
XeroTheBigBoss wrote:SoTa PoP wrote:XeroTheBigBoss wrote:Lol, I love this whole CCP has to stick to their word junk... What Company has 100% stuck to their word... If they were soo perfect where are they today? The Government lies look at them they are still up and going. Let's not hold them to their word it never works. Cool - let's just not trust them at all. Yea, that's the kind of company I want to give my money to. Can you stop posting now? You're just being conflictive without constructive points. Um if you want to not trust a company because they do something that is YOUR stupidity. Things always change there is nobody out there that tells you one thing and delivers on their word 100% circumstances change always. Perhaps get your head out the fairy tales and live a little life. That was mean I am sorry. All I am saying is the person who made this thread is telling the truth there is a huge curve and to fix that you want players all on the same level ESPECIALLY day1 of your commercial release it's releasing games 101. There hasn't been much if any games that give beta testers such a HUGE advantage over commercial released players. That game would not be successful if this scares you let's play a game of FUDGE OFF..You go first... You definitely have no idea what you're talking about and are probably ignorant of all the legal problems CCP is facing right now because they say one thing then do another...
But hey - maybe Bethesda turned this into a trend like Kain did to AFK farming. Who needs to trust there companies word anymore? |
The Cobra Commander
Bojo's School of the Trades
5
|
Posted - 2013.04.01 15:49:00 -
[138] - Quote
What a lot of people do not seem to get is that if things do not change soon with this game it will not go far. A lot of people who I know think that the SP is the end all be all. That may not be the case but that perception is not helping this game at all.
The IGN boards were mentioned earlier and there was a lot of truth in that comment. Many people are not thrilled with this game. I did what I could to introduce it to my friends on PSN. Many of them started the game but all but a couple still even play it.
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
|
Posted - 2013.04.01 15:51:00 -
[139] - Quote
SoTa PoP wrote:XeroTheBigBoss wrote:SoTa PoP wrote:XeroTheBigBoss wrote:Lol, I love this whole CCP has to stick to their word junk... What Company has 100% stuck to their word... If they were soo perfect where are they today? The Government lies look at them they are still up and going. Let's not hold them to their word it never works. Cool - let's just not trust them at all. Yea, that's the kind of company I want to give my money to. Can you stop posting now? You're just being conflictive without constructive points. Um if you want to not trust a company because they do something that is YOUR stupidity. Things always change there is nobody out there that tells you one thing and delivers on their word 100% circumstances change always. Perhaps get your head out the fairy tales and live a little life. That was mean I am sorry. All I am saying is the person who made this thread is telling the truth there is a huge curve and to fix that you want players all on the same level ESPECIALLY day1 of your commercial release it's releasing games 101. There hasn't been much if any games that give beta testers such a HUGE advantage over commercial released players. That game would not be successful if this scares you let's play a game of FUDGE OFF..You go first... You definitely have no idea what you're talking about and are probably ignorant of all the legal problems CCP is facing right now because they say one thing then do another... But hey - maybe Bethesda turned this into a trend like Kain did to AFK farming. Who needs to trust there companies word anymore?
LOL! CCP is facing legal issues huh? For a BETA? Please just SHUT THE HEEEEEEELL UUUUUUUP!!! |
SoTa PoP
Internal Error. Negative-Feedback
1858
|
Posted - 2013.04.01 15:53:00 -
[140] - Quote
The Cobra Commander wrote:What a lot of people do not seem to get is that if things do not change soon with this game it will not go far. A lot of people who I know think that the SP is the end all be all. That may not be the case but that perception is not helping this game at all.
The IGN boards were mentioned earlier and there was a lot of truth in that comment. Many people are not thrilled with this game. I did what I could to introduce it to my friends on PSN. Many of them started the game but all but a couple still even play it.
Vets, let's be honest. None of us are here because we find this game thrilling - it may be fun to play still because of the community/friends/fun drama, but it got dull and repetitive back in November. We're still here because we're looking to prepare for the future that this game promises. If this was all there is to it - just shooting each other - I'd quit right now and never look back.
I'm here for the META and nothing but. That and the RTS element we were promised then ignored. |
|
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
87
|
Posted - 2013.04.01 15:59:00 -
[141] - Quote
You're forgetting about planetary conquest mode. serious players will flock there bc of higher payouts, and noobs will play pub matches. itll balance itself. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
|
Posted - 2013.04.01 16:00:00 -
[142] - Quote
SoTa PoP wrote:The Cobra Commander wrote:What a lot of people do not seem to get is that if things do not change soon with this game it will not go far. A lot of people who I know think that the SP is the end all be all. That may not be the case but that perception is not helping this game at all.
The IGN boards were mentioned earlier and there was a lot of truth in that comment. Many people are not thrilled with this game. I did what I could to introduce it to my friends on PSN. Many of them started the game but all but a couple still even play it.
Vets, let's be honest. None of us are here because we find this game thrilling - it may be fun to play still because of the community/friends/fun drama, but it got dull and repetitive back in November. We're still here because we're looking to prepare for the future that this game promises. If this was all there is to it - just shooting each other - I'd quit right now and never look back. I'm here for the META and nothing but. That and the RTS element we were promised then ignored.
So YOU and the "vets" should be rewarded for AFK farming? anyways wipe no wipe either way is fine. Let's get back to this dumb CCP is facing LEGAL issues because they haven't 100% delivered on their words for a damn BETA lol you are clearly making crap up. You can't sue a company for not making their BETA version to your standards. |
The Cobra Commander
Bojo's School of the Trades
5
|
Posted - 2013.04.01 16:02:00 -
[143] - Quote
SoTa PoP wrote:The Cobra Commander wrote:What a lot of people do not seem to get is that if things do not change soon with this game it will not go far. A lot of people who I know think that the SP is the end all be all. That may not be the case but that perception is not helping this game at all.
The IGN boards were mentioned earlier and there was a lot of truth in that comment. Many people are not thrilled with this game. I did what I could to introduce it to my friends on PSN. Many of them started the game but all but a couple still even play it.
Vets, let's be honest. None of us are here because we find this game thrilling - it may be fun to play still because of the community/friends/fun drama, but it got dull and repetitive back in November. We're still here because we're looking to prepare for the future that this game promises. If this was all there is to it - just shooting each other - I'd quit right now and never look back. I'm here for the META and nothing but. That and the RTS element we were promised then ignored.
This is kinda what I was getting at. How will a console game survive like this? I think some people are down playing this aspect of things and I think the OP brought up some really valid points. |
McFurious
BetaMax. CRONOS.
70
|
Posted - 2013.04.01 16:08:00 -
[144] - Quote
I think a reset is pointless. Even if they did, after a month we'll be in the same situation. People who played since the reset will have their fancy gear and any new players will be getting slaughtered and bitching about it on the forums. Or they'll leave. Some might even call for another reset.
All they really need to do is have match making working properly. Newbs can play with newbs and all the ****-socking, no-lifers in protogear can play with eachother. Let's also not forget PVE should be working by then as well so the noobs will be able to farm their SP from rouge drones and whatnot.
I'm really not keen on grinding up my SP for a third time. I'd do it of course but fecking hell my patience is getting thin. |
SoTa PoP
Internal Error. Negative-Feedback
1859
|
Posted - 2013.04.01 16:10:00 -
[145] - Quote
XeroTheBigBoss wrote:SoTa PoP wrote:The Cobra Commander wrote:What a lot of people do not seem to get is that if things do not change soon with this game it will not go far. A lot of people who I know think that the SP is the end all be all. That may not be the case but that perception is not helping this game at all.
The IGN boards were mentioned earlier and there was a lot of truth in that comment. Many people are not thrilled with this game. I did what I could to introduce it to my friends on PSN. Many of them started the game but all but a couple still even play it.
Vets, let's be honest. None of us are here because we find this game thrilling - it may be fun to play still because of the community/friends/fun drama, but it got dull and repetitive back in November. We're still here because we're looking to prepare for the future that this game promises. If this was all there is to it - just shooting each other - I'd quit right now and never look back. I'm here for the META and nothing but. That and the RTS element we were promised then ignored. So YOU and the "vets" should be rewarded for AFK farming? anyways wipe no wipe either way is fine. Let's get back to this dumb CCP is facing LEGAL issues because they haven't 100% delivered on their words for a damn BETA lol you are clearly making crap up. You can't sue a company for not making their BETA version to your standards. Your a glutton for punishment :\
Early merc packs said there'd be refunds for commercial launch or some such. Commercial launch means official release - CCP says it means Open Beta. America terminology disagrees. That's a major legal issue and anyone could take it up and sue them for infringement. That's a PERFECT example of CCP saying one thing then doing another. A thing NONE of us wants in our company.
|
syzygiet
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1
|
Posted - 2013.04.01 16:16:00 -
[146] - Quote
I have created 5 characters to mess with different weapons and left them all around 550k sp and all of them have better KDR >2.0 playing purely ambush than my main which was my first character. With that said experience and skills matters up to a point for example it is impossible to kill a a decent skilled person with 3 complex shield extenders because you cant put them down with 1 clip of the AR at least the militia one (chalked that from personal experience). However, I created a Shot gunner and I have no problems taking down a heavy/assault proto players with just the militia shotgun provided i get the jump on them.
So it might be more difficult to kill someone with more sp it is not impossible and anyone thinks they can go toe to toe with someone with more SP they are dreaming. Part of being a good player is knowing your weakness and adjusting your play style. |
Nstomper
Commando Perkone Caldari State
212
|
Posted - 2013.04.01 16:30:00 -
[147] - Quote
Not really i role militia fits all day everyday and seem to be still getting a high k/d but also this wont be much of a problem when the whole high sec and null sec come into play
|
Knarf Black
Subdreddit Test Alliance Please Ignore
537
|
Posted - 2013.04.01 16:45:00 -
[148] - Quote
Phoenix Archer 128 wrote:Laheon wrote: If you throw someone new to the game in a protosuit with officer weapons, and throw him against, say, Regnum in a militia suit, I'd put my money on Regnum. Actually, against any of the better players.
Remember what happened in those game-show Merc Battles, where people on the floor trying out Dust had Prot-gear and we had maybe Advanced? Remember how they couldn't do anything against people who've been playing Dust for a while?
That's not particularly relevant. Nobody outside of such promotional events will ever get themselves up to Proto gear without learning the maps and basic mechanics of the game. If anything that makes the plight of the newberry even more perilous, as they will be greenhorns in addition to being dead last in the race for SP. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
|
Posted - 2013.04.01 16:49:00 -
[149] - Quote
SoTa PoP wrote:XeroTheBigBoss wrote:SoTa PoP wrote:The Cobra Commander wrote:What a lot of people do not seem to get is that if things do not change soon with this game it will not go far. A lot of people who I know think that the SP is the end all be all. That may not be the case but that perception is not helping this game at all.
The IGN boards were mentioned earlier and there was a lot of truth in that comment. Many people are not thrilled with this game. I did what I could to introduce it to my friends on PSN. Many of them started the game but all but a couple still even play it.
Vets, let's be honest. None of us are here because we find this game thrilling - it may be fun to play still because of the community/friends/fun drama, but it got dull and repetitive back in November. We're still here because we're looking to prepare for the future that this game promises. If this was all there is to it - just shooting each other - I'd quit right now and never look back. I'm here for the META and nothing but. That and the RTS element we were promised then ignored. So YOU and the "vets" should be rewarded for AFK farming? anyways wipe no wipe either way is fine. Let's get back to this dumb CCP is facing LEGAL issues because they haven't 100% delivered on their words for a damn BETA lol you are clearly making crap up. You can't sue a company for not making their BETA version to your standards. Your a glutton for punishment :\ Early merc packs said there'd be refunds for commercial launch or some such. Commercial launch means official release - CCP says it means Open Beta. America terminology disagrees. That's a major legal issue and anyone could take it up and sue them for infringement. That's a PERFECT example of CCP saying one thing then doing another. A thing NONE of us wants in our company.
Again you are shining with flying colors in the art of stupidity OPEN BETA IS NOT Commercial Release. BETA is pre release product. Commercial Release is the final product release for the general public. Yes the OPEN Beta is released to the general public but it is still a BETA.
|
SoTa PoP
Internal Error. Negative-Feedback
1861
|
Posted - 2013.04.01 16:51:00 -
[150] - Quote
XeroTheBigBoss wrote:SoTa PoP wrote:XeroTheBigBoss wrote:SoTa PoP wrote:The Cobra Commander wrote:What a lot of people do not seem to get is that if things do not change soon with this game it will not go far. A lot of people who I know think that the SP is the end all be all. That may not be the case but that perception is not helping this game at all.
The IGN boards were mentioned earlier and there was a lot of truth in that comment. Many people are not thrilled with this game. I did what I could to introduce it to my friends on PSN. Many of them started the game but all but a couple still even play it.
Vets, let's be honest. None of us are here because we find this game thrilling - it may be fun to play still because of the community/friends/fun drama, but it got dull and repetitive back in November. We're still here because we're looking to prepare for the future that this game promises. If this was all there is to it - just shooting each other - I'd quit right now and never look back. I'm here for the META and nothing but. That and the RTS element we were promised then ignored. So YOU and the "vets" should be rewarded for AFK farming? anyways wipe no wipe either way is fine. Let's get back to this dumb CCP is facing LEGAL issues because they haven't 100% delivered on their words for a damn BETA lol you are clearly making crap up. You can't sue a company for not making their BETA version to your standards. Your a glutton for punishment :\ Early merc packs said there'd be refunds for commercial launch or some such. Commercial launch means official release - CCP says it means Open Beta. America terminology disagrees. That's a major legal issue and anyone could take it up and sue them for infringement. That's a PERFECT example of CCP saying one thing then doing another. A thing NONE of us wants in our company. Again you are shining with flying colors in the art of stupidity OPEN BETA IS NOT Commercial Release. BETA is pre release product. Commercial Release is the final product release for the general public. Yes the OPEN Beta is released to the general public but it is still a BETA. .... uh yea, that's... sorta the problem CCP is facing legally... didn't.. I say that?
OIC I forgot to mention they won't be refunding AUR anymore - effectively turning there "Commercial release refund" into a lie. |
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
|
Posted - 2013.04.01 16:53:00 -
[151] - Quote
Again I say...got a link?!?! |
SoTa PoP
Internal Error. Negative-Feedback
1861
|
Posted - 2013.04.01 16:55:00 -
[152] - Quote
XeroTheBigBoss wrote:
Again I say...got a link?!?!
I refuse - Anyone I care about around here already knows and your nobody to waste that sort of effort on. The basis of this conversation is as such : RESET IS DUMB. |
Alina Heart
DIOS EX.
22
|
Posted - 2013.04.01 17:01:00 -
[153] - Quote
Laheon wrote:Not true... I started again a couple of weeks ago after taking a break for 7 months. I'd effectively not played since the middle of closed beta. I came back, and true, I went 46/70 in my first few games, but after that I came back and I'm currently hovering at about 1.1 KDR. Around that, anyway, I'm not near my PS3 so I can't check the stats.
So having gone away for 6 months (not having played any shooter whatsoever), coming back to the game with only 500k SP, with my favourite character starting off in the wrong profession (arbiter instead of enforcer) I still, within a week, started going positive on every game. I usually get over 1.5k WP on skirmish, normally above 600 on ambush, and that's with 1.1m SP.
It's not particularly SP that counts; it helps, true, but it's not everything. Situational awareness and teamwork are much better at determining how well you do. If you want to lone wolf it, then fine, be prepared to have a bad kdr and be ready to QQ. But don't make it simply about SP - higher SP simply gives you an advantage, not an "I win" button.
You cannot simply come to a conclusion on this topic based on your own skill level and success, not everybody is as good as you nor do people play the game as often. Fact is, no NEW casual player can pick up this game and have even a small remote sense of fun because of the matchmaking. |
SoTa PoP
Internal Error. Negative-Feedback
1862
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Posted - 2013.04.01 17:05:00 -
[154] - Quote
SoTa PoP wrote:XeroTheBigBoss wrote:
Again I say...got a link?!?!
I refuse - Anyone I care about around here already knows and your nobody to waste that sort of effort on. The basis of this conversation is as such : RESET IS DUMB. I know I refused - but I checked the search engine to find it incase someone else inquired... couldn't find it o.0 What gives! I know at least 3 topics in January were made complaining about the violation set in the early merc packs wording. So I guess I can't push this issue anymore |
Nstomper
Commando Perkone Caldari State
212
|
Posted - 2013.04.01 17:06:00 -
[155] - Quote
Alina Heart wrote:Laheon wrote:Not true... I started again a couple of weeks ago after taking a break for 7 months. I'd effectively not played since the middle of closed beta. I came back, and true, I went 46/70 in my first few games, but after that I came back and I'm currently hovering at about 1.1 KDR. Around that, anyway, I'm not near my PS3 so I can't check the stats.
So having gone away for 6 months (not having played any shooter whatsoever), coming back to the game with only 500k SP, with my favourite character starting off in the wrong profession (arbiter instead of enforcer) I still, within a week, started going positive on every game. I usually get over 1.5k WP on skirmish, normally above 600 on ambush, and that's with 1.1m SP.
It's not particularly SP that counts; it helps, true, but it's not everything. Situational awareness and teamwork are much better at determining how well you do. If you want to lone wolf it, then fine, be prepared to have a bad kdr and be ready to QQ. But don't make it simply about SP - higher SP simply gives you an advantage, not an "I win" button. You cannot simply come to a conclusion on this topic based on your own skill level and success, not everybody is as good as you nor do people play the game as often. Fact is, no NEW casual player can pick up this game and have even a small remote sense of fun because of the matchmaking. Like i was saying when they high sec and null sec which basically seperates noobs from the pros the problem will be fixed |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
93
|
Posted - 2013.04.01 17:11:00 -
[156] - Quote
Nstomper wrote:Not really i role militia fits all day everyday and seem to be still getting a high k/d but also this wont be much of a problem when the whole high sec and null sec come into play
I know you from DCUO I am xJenovax |
Nstomper
Commando Perkone Caldari State
212
|
Posted - 2013.04.01 17:11:00 -
[157] - Quote
i'd like to add if they do the matchmaking like they have in this video http://youtube.com/watch?v=3fjch0kBjQI pause at 1:28 where they have seperate matches for gear level , lets hope the new players can read |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
93
|
Posted - 2013.04.01 17:13:00 -
[158] - Quote
Alina Heart wrote:Laheon wrote:Not true... I started again a couple of weeks ago after taking a break for 7 months. I'd effectively not played since the middle of closed beta. I came back, and true, I went 46/70 in my first few games, but after that I came back and I'm currently hovering at about 1.1 KDR. Around that, anyway, I'm not near my PS3 so I can't check the stats.
So having gone away for 6 months (not having played any shooter whatsoever), coming back to the game with only 500k SP, with my favourite character starting off in the wrong profession (arbiter instead of enforcer) I still, within a week, started going positive on every game. I usually get over 1.5k WP on skirmish, normally above 600 on ambush, and that's with 1.1m SP.
It's not particularly SP that counts; it helps, true, but it's not everything. Situational awareness and teamwork are much better at determining how well you do. If you want to lone wolf it, then fine, be prepared to have a bad kdr and be ready to QQ. But don't make it simply about SP - higher SP simply gives you an advantage, not an "I win" button. You cannot simply come to a conclusion on this topic based on your own skill level and success, not everybody is as good as you nor do people play the game as often. Fact is, no NEW casual player can pick up this game and have even a small remote sense of fun because of the matchmaking.
This is why I am those people's voice. They are struggling I am not. I am trying to speak up for those that are behind. Those who can't keep up with SP at the moment. Those who came late.
This is not about ME. My Opinions are not about me. I can clearly hold my own in this game, wipe or no wipe won't hurt me at all I am only trying to be a opinion and a voice heard for the blue berries that aren't as good as me. |
Nstomper
Commando Perkone Caldari State
212
|
Posted - 2013.04.01 17:14:00 -
[159] - Quote
XeroTheBigBoss wrote:Nstomper wrote:Not really i role militia fits all day everyday and seem to be still getting a high k/d but also this wont be much of a problem when the whole high sec and null sec come into play
I know you from DCUO I am xJenovax Im sorry im not that nstomper you know from dcuo , i met that guy a while ago on C.A.M ( come at me ) suicideslums.enjin.com and we basically got things covered my old name on here was nutt stomper and i had to change it |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
93
|
Posted - 2013.04.01 17:15:00 -
[160] - Quote
Nstomper wrote:XeroTheBigBoss wrote:Nstomper wrote:Not really i role militia fits all day everyday and seem to be still getting a high k/d but also this wont be much of a problem when the whole high sec and null sec come into play
I know you from DCUO I am xJenovax Im sorry im not that nstomper you know from dcuo , i met that guy a while ago on C.A.M ( come at me ) suicideslums.enjin.com and we basically got things covered my old name on here was nutt stomper and i had to change it
Ah cool. I used to go to suicide slums all the time. |
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steadyhand amarr
Imperfects Negative-Feedback
396
|
Posted - 2013.04.01 17:23:00 -
[161] - Quote
Your assumeing that will happen though what happens if that is not the case there needs to be hard method rather than soft because trusting your players to do something a certain way is the worse mistake you can make |
Marston VC
SVER True Blood Unclaimed.
136
|
Posted - 2013.04.01 17:25:00 -
[162] - Quote
steadyhand amarr wrote:out of experiment today i rolled a new alt and after 4-5 rounds of blind frustration that no matter what i did i was not going to kill anything above a basic player, i want back to old character and notice that because i dont play nearly as much as a i used too. im now getting face panned because i don't have the leet gear required to compete. My skill no longer matters at all.
and im starting to worry that the reason i dont see many newb corps in the scoreboards anymore is that anyone new gets facerolled in minutes, and just goes to pick something else up. their are three heavy hitters coming out in the next few months and I know one has already taken a large hit on the vet playerbase because i saw them all running around in it. Put simply unlike in EvE if your a new guy in dust or player who simply does not have the time to keep up. You will lose end off no question.
and before the trolls common here going HTFU. In EvE you have other things to do if your on a bad roll. in Dust thier is no other option than lose, and that will bleep players like no tomorrow, Every other shooter out their has things in place if you cant compleat in dust the vets and newbs are throw together and surprise surprise.
i dont really know how to make my point other than Dust is building it self up for a legacy issue that has plaged EvE. Vets will remain godlike and newbs will never ever be able to catch up, this gap is becoming wider and wider every month and simply don't see how in the current gameplay this can be fixed, my key worry is that 5 month in, myself someone who is been hear from the start can no longer gain any enjoyment due to constant frustrating not enjoyable fights match after match to point i just quit beucase i can tell after 3 minutes if im going to win or lose.
fix the game progression before you kill off your own game.
put another way, on other beta forums i see nothing but people looking forward to its release, on here i still see nothing but problems and new patch is completely untested and already had has holes poked in it. In my honest view this game needs to go back to drawing board and work out what type of game it wants to be because right now its failing to even do the basics right
skill does matter |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
258
|
Posted - 2013.04.01 18:26:00 -
[163] - Quote
SoTa PoP wrote:xxwhitedevilxx M wrote:I already know that many of you will rage on me, but a general (basic shield/armor and modules) HP nerf would probably be the solution. Smart/reactive players would win a 1vs1 against a proto. This would encourage new people to play dust, and would give veterans a new incentive... just my 0.02 isk You were right to expect a bit of rage. This idea is a huge step towards CoD and I'd be very pissed if CCP considered it.
I'd hate Dust if it become a CoD clone, I'm not talking about "one shot" people, but, for example, instead of 45 Militia AR shots to kill a full proto lower it to 15-20. Game would be faster (not too much) and smart guys can go behind protos and kill them easily. If I had a new char and I try to do this on my own first character, the first character would have all the time to turn around, smoke a cigarette, laugh on my militia suit and kill me! |
SoTa PoP
Internal Error. Negative-Feedback
1882
|
Posted - 2013.04.01 18:31:00 -
[164] - Quote
xxwhitedevilxx M wrote:SoTa PoP wrote:xxwhitedevilxx M wrote:I already know that many of you will rage on me, but a general (basic shield/armor and modules) HP nerf would probably be the solution. Smart/reactive players would win a 1vs1 against a proto. This would encourage new people to play dust, and would give veterans a new incentive... just my 0.02 isk You were right to expect a bit of rage. This idea is a huge step towards CoD and I'd be very pissed if CCP considered it. I'd hate Dust if it become a CoD clone, I'm not talking about "one shot" people, but, for example, instead of 45 Militia AR shots to kill a full proto lower it to 15-20. Game would be faster (not too much) and smart guys can go behind protos and kill them easily. If I had a new char and I try to do this on my own first character, the first character would have all the time to turn around, smoke a cigarette, laugh on my militia suit and kill me! I see where your getting at - but balancing heavies shield/HP has been a huge task for CCP and I doubt they'd want to go through that hell again after finding a balance the community agrees with. I like where your headed with your idea - but idk if it would fit right in dust. |
The Robot Devil
BetaMax. CRONOS.
48
|
Posted - 2013.04.01 18:36:00 -
[165] - Quote
Roy Ventus wrote:The Robot Devil wrote:The lesson is pay attention, read, do math, ask questions and find a group. You know, real life skills. This game is no harder than the first day of anything. People feel that they should be equal to everyone and that isn't true in any situation, including this game. CCP should not have to hold people's hands and explain everything in detail. If a merc doesn't have the time, ability or intelligence to play a game then they have more problems than a crappy tutorial. I'm sorry but what? New players or players with no mentors/corp either don't know what they're doing or they need help. Pubstomps happen everyday with players getting 0 kills and quitting the game. If you're going to sit here and basically say HTFU then you MUST be one of those players who don't see the consequence of all of this in the long run. Once the flow of players become stale, and we're all facing the same people over and over and over again, the game will not be fun. No one has to be "equal" but we must take into account the major differences between newer players or and older players. If anything we need a match making system that's based on SP. Those in the 2 Mil or less get grouped together. Those in the 3-4 mil get grouped together. Those in the 5-6 mil get grouped together and 7-mil onward is fair game. And if players squad up together, the average of their SP count should be taken and used to placed them in a match. Something like that would be a way better system than just letting the newbies waste their ISK against us.
Then spend all your time helping new players if it is such a big deal.
How do you know they are quitting the game after going 0? I have went 0 kills lots of times but I am still here.
The flow of players is stale because there is nothing to do in game except match making battles and corp battles that are usually one sided.
The major differences in the players is largely in player skill. Good players do not cry, decent players do not cry only people who are not good at fps whine about the SP gap.
SP does not do anything but prove that you have been here for a while or you can play 7 days a week 5 hours a day. I have 4.7 M SP and my buddy has 8 M SP and two noob at 1 M each, we team up and join a match. Our squad's average is 3.7 M so we get put with 4 M SP players. My 8 M guy destroys every merc in sight and I help while the noobs just watch?
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The Robot Devil
BetaMax. CRONOS.
48
|
Posted - 2013.04.01 18:46:00 -
[166] - Quote
McFurious wrote:I think a reset is pointless. Even if they did, after a month we'll be in the same situation. People who played since the reset will have their fancy gear and any new players will be getting slaughtered and bitching about it on the forums. Or they'll leave. Some might even call for another reset.
All they really need to do is have match making working properly. Newbs can play with newbs and all the ****-socking, no-lifers in protogear can play with eachother. Let's also not forget PVE should be working by then as well so the noobs will be able to farm their SP from rouge drones and whatnot.
I'm really not keen on grinding up my SP for a third time. I'd do it of course but fecking hell my patience is getting thin.
The matching making system will never be good. No matter what ever happens, how much tweaking is done or how many reset there are. This is not cod, we play together and take in new mercs. Unless we all start running with people who have the same gun game, SP and ISK then the match making will never work. This discussion is moot and should be forgotten.
This is not aimed at Furious. Also, he is correct, a SP reset would drive away more players than it brings in and in 2 months it will be the same people crying about the same things.
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Lorena Dxun
The Red Guards
18
|
Posted - 2013.04.01 18:57:00 -
[167] - Quote
Crafting.
/discussion |
Baal Roo
Subdreddit Test Alliance Please Ignore
1056
|
Posted - 2013.04.01 19:06:00 -
[168] - Quote
Again, almost every MMO ever made has the grind up to level cap. Dust 514 is no different. Once you grind up to proto gear you can't get any more powerful, and you basically start grinding what would be in other games, another class. In this particular game, your main just gets to switch classes at will.
Once you've levels your first set of full proto, you have effectively "caught up" to the people who have been playing longer than you. |
Roy Ventus
Foxhound Corporation
208
|
Posted - 2013.04.01 19:12:00 -
[169] - Quote
The more casual gamers will leave after getting 0 kills and their ass beat. I know because I have friends who QQ to me about how Dust "sucks" because they can't achieve much at the start.
Yes. Casual players do matter because Dust 514 is supposed to integrate casuals into some of it's gameplay. At least have it so that players who haven't officially gotten 2 mil must start off in an "Easier" battle.
You wouldn't put an athlete after days worth of training in a competition with someone who's been practicing for years, right? Of course this is a exaggeration in terms of scale but the issue holds true. Players who have 4 Mil SP know what they're doing. Any player you know that has about 4 Mil SP and doesn't know what they're doing is a part of a minority.
You know what I can do with 4 Mil SP focused on one thing compared to a merc with just 1 Mil SP? A whole lot. So much the player would think it's unfair and it is, in fact, not fair. I don't care how good of an aim you have, you penetrating a Proto-wearing Pub-Stomper in a militia suit is most likely not happening without your skills being really focused into it. You can't run as fast as them. You can't fire as fast as them. You can't reload as fast as them. But you do die a whole lot faster than anyone.
I'm all about HTFU but there are certain areas that this doesn't apply to.
I was more than sure my match-making idea wasn't perfect but it's at least a step in the right direction. Something needs to be done about this, and if not Dust will take a critical hit. It definitely won't fail but it won't be as successful as it should be.
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Baal Roo
Subdreddit Test Alliance Please Ignore
1056
|
Posted - 2013.04.01 19:16:00 -
[170] - Quote
Roy, the very large majority of good players will be spending the very large majority of their time in FW and PC, leaving instant battles in high sec for new players to battle each other in. |
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SoTa PoP
Internal Error. Negative-Feedback
1888
|
Posted - 2013.04.01 19:19:00 -
[171] - Quote
The HTFU comments really mean, "Patience, next month CCP has the solution." I doubt any vet wants to see ANYONE turned away - but neither do they want to be deceived, mislead, and then burdened with another grind we've gone through 4 times already, literally... but CCP would be doing just that with a reset to us. It sucks, it really sucks that this is a problem right now and our vets progressed so quickly as to leave everyone else as dust in pubs, if only a month could be fast forwarded to minimize this damage that will inflict peoples mind when they think of this game. But I have faith the PvE and META will return a lot of the people we lose today. I know the communities out there will recognize DUST as soon as there's more to it - it's just not here right now so this complaint has no real ground to find a solution - it's all on CCP's next update. |
Roy Ventus
Foxhound Corporation
208
|
Posted - 2013.04.01 19:24:00 -
[172] - Quote
Baal Roo wrote:Roy, the very large majority of good players will be spending the very large majority of their time in FW and PC, leaving instant battles in high sec for new players to battle each other in.
See. I honestly believed in that beforehand until I read someone's post in the forums which gave a good reason why PC won't stop the good players from hopping into instances. Can't remember the exact words though.
I'm seriously hoping that my doubts are wrong in the end so that newer players come in, and we get a good circulation. |
Garrett Blacknova
Codex Troopers
2321
|
Posted - 2013.04.01 19:31:00 -
[173] - Quote
PC and FW will - probably - reduce the amount of pub-stomping, but there WILL still be player rolling Proto gear in pub matches, and there WILL still be organised Corp squads doing it. They just won't be quite as dominant in this area as they are at present.
If you don't own any districts in PC, how are you going to farm ISK for the next Genolution Pack? FW, maybe? If the rewards are good, AND if they're consistent and reliable... maybe. If you have to win for the big payout, and you're running into the higher-level Corps too often for your liking, maybe a smaller Corp will troll people in pubstomps like they do now. It won't be as brutal as the Imperfects doing it, but it can still hurt. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1059
|
Posted - 2013.04.01 19:32:00 -
[174] - Quote
Roy Ventus wrote:Baal Roo wrote:Roy, the very large majority of good players will be spending the very large majority of their time in FW and PC, leaving instant battles in high sec for new players to battle each other in. See. I honestly believed in that beforehand until I read someone's post in the forums which gave a good reason why PC won't stop the good players from hopping into instances. Can't remember the exact words though. I'm seriously hoping that my doubts are wrong in the end so that newer players come in, and we get a good circulation.
There will always be Dbags who would rather lose ISK and time trolling new players than admitting they suck and can't handle FW and PC, but those guys won't be nearly the force that the real players in FW and PC would be for new players. Look at any MMO with PvP and there are some clowns griefing newbs, it's just something that happens. It's only a problem if the incentives aren't right and CCP actually rewards people for doing this.
I'm not yet convinced that CCP actually has the ability to create a game that doesn't suck, but it doesn't make sense to complain about the balance and matchmaking when the features designed to balance the matchmaking have not yet been introduced. We just have to wait and see. |
low genius
The Sound Of Freedom Renegade Alliance
11
|
Posted - 2013.04.01 19:53:00 -
[175] - Quote
Lorena Dxun wrote:Crafting.
/discussion
there won't be any talk of theorycrafting in these forums, thank you very much.
if you didn't start playing a musical instrument when you were two, then there's no sense learning one. this is the concept. |
mollerz
s1ck3r Corp
115
|
Posted - 2013.04.01 20:10:00 -
[176] - Quote
This is a philosophy problem.
The mind set with any game that has as long a con as this one has to be to reward the players who are here establishing the game, not the noobs coming in.
Long term players = growth.
As an aside, this is almost interesting to think about... this would be the consequences of immortality. The old and established would always have more power than the new comers because no one ever dies. Good thing there is an entire universe to eventually spread out in before it even becomes a concern.
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BASSMEANT
ZionTCD Legacy Rising
188
|
Posted - 2013.04.01 20:44:00 -
[177] - Quote
"Yes. Casual players do matter because Dust 514 is supposed to integrate casuals into some of it's gameplay. At least have it so that players who haven't officially gotten 2 mil must start off in an "Easier" battle. "
naw they only matter if they are dumping in 20 bucks a month to buy aurum to keep the servers running.
don't need em on the field. got clan don't need em in the squad. got clan don't need em in the clan. too casual.
as long as a ton of people stay clueless and keep dumping money into the slot machine hoping for triple 7s, then the casuals are doing their job. that's what will keep the paychecks rollin in for the devs to come up with more stuff for the casuals to waste more money on. and it helps us by keeping the servers running.
give em some stupid ai pve stuff to keep em busy and they will be fine.
kinda like letting a toddler play with your carkeys.
you know he can't drive, but it makes him happy because it's shiney and makes jingling noises.. shouldn't be much different with the pve
Peace B |
The Robot Devil
BetaMax. CRONOS.
49
|
Posted - 2013.04.01 20:51:00 -
[178] - Quote
Baal Roo wrote:Again, almost every MMO ever made has the grind up to level cap. Dust 514 is no different. Once you grind up to proto gear you can't get any more powerful, and you basically start grinding what would be in other games, another class. In this particular game, your main just gets to switch classes at will.
Once you've levels your first set of full proto, you have effectively "caught up" to the people who have been playing longer than you.
Yes
|
The Robot Devil
BetaMax. CRONOS.
49
|
Posted - 2013.04.01 21:14:00 -
[179] - Quote
Roy Ventus wrote:The more casual gamers will leave after getting 0 kills and their ass beat. I know because I have friends who QQ to me about how Dust "sucks" because they can't achieve much at the start.
Edit: Idec if they can't achieve crap but if they're going 0 all day, every day and barely making 1k SP a round while trying the best they can. Something's up.
Yes. Casual players do matter because Dust 514 is supposed to integrate casuals into some of it's gameplay. At least have it so that players who haven't officially gotten 2 mil must start off in an "Easier" battle.
You wouldn't put an athlete after days worth of training in a competition with someone who's been practicing for years, right? Of course this is a exaggeration in terms of scale but the issue holds true. Players who have 4 Mil SP know what they're doing. Any player you know that has about 4 Mil SP and doesn't know what they're doing is a part of a minority.
You know what I can do with 4 Mil SP focused on one thing compared to a merc with just 1 Mil SP? A whole lot. So much the player would think it's unfair and it is, in fact, not fair. I don't care how good of an aim you have, you penetrating a Proto-wearing Pub-Stomper in a militia suit is most likely not happening without your skills being really focused into it. You can't run as fast as them. You can't fire as fast as them. You can't reload as fast as them. But you do die a whole lot faster than anyone.
I'm all about HTFU but there are certain areas that this doesn't apply to.
I was more than sure my match-making idea wasn't perfect but it's at least a step in the right direction. Something needs to be done about this, and if not Dust will take a critical hit. It definitely won't fail but it won't be as successful as it should be.
|
The Robot Devil
BetaMax. CRONOS.
49
|
Posted - 2013.04.01 21:15:00 -
[180] - Quote
Roy Ventus wrote:The more casual gamers will leave after getting 0 kills and their ass beat. I know because I have friends who QQ to me about how Dust "sucks" because they can't achieve much at the start.
Edit: Idec if they can't achieve crap but if they're going 0 all day, every day and barely making 1k SP a round while trying the best they can. Something's up.
Yes. Casual players do matter because Dust 514 is supposed to integrate casuals into some of it's gameplay. At least have it so that players who haven't officially gotten 2 mil must start off in an "Easier" battle.
You wouldn't put an athlete after days worth of training in a competition with someone who's been practicing for years, right? Of course this is a exaggeration in terms of scale but the issue holds true. Players who have 4 Mil SP know what they're doing. Any player you know that has about 4 Mil SP and doesn't know what they're doing is a part of a minority.
You know what I can do with 4 Mil SP focused on one thing compared to a merc with just 1 Mil SP? A whole lot. So much the player would think it's unfair and it is, in fact, not fair. I don't care how good of an aim you have, you penetrating a Proto-wearing Pub-Stomper in a militia suit is most likely not happening without your skills being really focused into it. You can't run as fast as them. You can't fire as fast as them. You can't reload as fast as them. But you do die a whole lot faster than anyone.
I'm all about HTFU but there are certain areas that this doesn't apply to.
I was more than sure my match-making idea wasn't perfect but it's at least a step in the right direction. Something needs to be done about this, and if not Dust will take a critical hit. It definitely won't fail but it won't be as successful as it should be.
You are correct that gained SP does matter. I suck at this game;I run a decent suit with my core skills trained to usually 4 and I get my ass handed to me regularly. Yes, I have max armor and shields, level 4 armor and shield rep and a proto LR. One on one my chance of winning is very low and my chance of dying is really high. At that moment in time my 100 k suit and all my SP mean nothing. Might as well be a noob. In a squad my chance of dying falls to close to zero and the survival rate of my target drops to almost zero. I make more on assits each match than in kills. The point is I play to my skill set and in a group and it works. Give me any amout of SP and any suit you want and it will not change.
Match making cannot work in a game like this. The only way to lesson the problem is to only allow lower gear in higher security systems. Equalize the gear based on sec stat and only SP and player skill remain. That is the only way I see it working. |
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blue gt
Algintal Core Gallente Federation
15
|
Posted - 2013.04.01 23:43:00 -
[181] - Quote
the lesson is tiered contracts some place that will draw the pros to play somewhere other newbear central with better rewards. |
blue gt
Algintal Core Gallente Federation
15
|
Posted - 2013.04.01 23:58:00 -
[182] - Quote
XeroTheBigBoss wrote:SoTa PoP wrote:The Cobra Commander wrote:What a lot of people do not seem to get is that if things do not change soon with this game it will not go far. A lot of people who I know think that the SP is the end all be all. That may not be the case but that perception is not helping this game at all.
The IGN boards were mentioned earlier and there was a lot of truth in that comment. Many people are not thrilled with this game. I did what I could to introduce it to my friends on PSN. Many of them started the game but all but a couple still even play it.
Vets, let's be honest. None of us are here because we find this game thrilling - it may be fun to play still because of the community/friends/fun drama, but it got dull and repetitive back in November. We're still here because we're looking to prepare for the future that this game promises. If this was all there is to it - just shooting each other - I'd quit right now and never look back. I'm here for the META and nothing but. That and the RTS element we were promised then ignored. So YOU and the "vets" should be rewarded for AFK farming? anyways wipe no wipe either way is fine. Let's get back to this dumb CCP is facing LEGAL issues because they haven't 100% delivered on their words for a damn BETA lol you are clearly making crap up. You can't sue a company for not making their BETA version to your standards.
stop trolling dude start a separate thread if you care so much get back to the topic at hand. |
blue gt
Algintal Core Gallente Federation
15
|
Posted - 2013.04.02 00:06:00 -
[183] - Quote
syzygiet wrote:I have created 5 characters to mess with different weapons and left them all around 550k sp and all of them have a KDR >2.0 playing purely ambush. Even on my main and first character I run mostly militia gear, (the first militia suit with 2 equipment slots, militia shield extenders, militia armor reps, and an exile, the refit costs 1.6k isk) and as a result I have accumulated 50 million isk with a KDR of 2.0 and around 1500 kills.
With that said experience and skills matters up to a point for example it is impossible to kill a a decent skilled person with 3 complex shield extenders because you cant put them down with 1 clip of the AR at least the militia one (chalked that from personal experience). However, I created a Shot gunner and I have no problems taking down a heavy/assault proto players with just the militia shotgun provided i get the jump on them.
So it might be more difficult to kill someone with more sp it is not impossible and anyone thinks they can go toe to toe with someone with more SP they are dreaming. Part of being a good player is knowing your weakness and adjusting your play style.
this right here is exactly right, the issue is experience, not SP, not gear, they barely have an impact. The problem is there is no where to go for the guys who have a year under their belt but to matches that day one guys are going to. corp matches are fun but dont pay out. FW update on may 6th should act as a relief but with out tiered contracts even that will be limited, we need very clear economic reasons for vets to not play with nubs and for nubs to want to get better. |
SoTa PoP
Internal Error. Negative-Feedback
1913
|
Posted - 2013.04.02 00:10:00 -
[184] - Quote
blue gt wrote:XeroTheBigBoss wrote:SoTa PoP wrote:The Cobra Commander wrote:What a lot of people do not seem to get is that if things do not change soon with this game it will not go far. A lot of people who I know think that the SP is the end all be all. That may not be the case but that perception is not helping this game at all.
The IGN boards were mentioned earlier and there was a lot of truth in that comment. Many people are not thrilled with this game. I did what I could to introduce it to my friends on PSN. Many of them started the game but all but a couple still even play it.
Vets, let's be honest. None of us are here because we find this game thrilling - it may be fun to play still because of the community/friends/fun drama, but it got dull and repetitive back in November. We're still here because we're looking to prepare for the future that this game promises. If this was all there is to it - just shooting each other - I'd quit right now and never look back. I'm here for the META and nothing but. That and the RTS element we were promised then ignored. So YOU and the "vets" should be rewarded for AFK farming? anyways wipe no wipe either way is fine. Let's get back to this dumb CCP is facing LEGAL issues because they haven't 100% delivered on their words for a damn BETA lol you are clearly making crap up. You can't sue a company for not making their BETA version to your standards. stop trolling dude start a separate thread if you care so much get back to the topic at hand. He's not a troll - he's just so intelligent... ah excuse me, I meant educated, that we become "Trolled" just by talking to him. Or so he says in my other thread lol
AFK farmers die in MAY 06. Enjoy your lazy while you can. |
blue gt
Algintal Core Gallente Federation
17
|
Posted - 2013.04.02 00:24:00 -
[185] - Quote
SoTa PoP wrote:xxwhitedevilxx M wrote:SoTa PoP wrote:xxwhitedevilxx M wrote:I already know that many of you will rage on me, but a general (basic shield/armor and modules) HP nerf would probably be the solution. Smart/reactive players would win a 1vs1 against a proto. This would encourage new people to play dust, and would give veterans a new incentive... just my 0.02 isk You were right to expect a bit of rage. This idea is a huge step towards CoD and I'd be very pissed if CCP considered it. I'd hate Dust if it become a CoD clone, I'm not talking about "one shot" people, but, for example, instead of 45 Militia AR shots to kill a full proto lower it to 15-20. Game would be faster (not too much) and smart guys can go behind protos and kill them easily. If I had a new char and I try to do this on my own first character, the first character would have all the time to turn around, smoke a cigarette, laugh on my militia suit and kill me! I see where your getting at - but balancing heavies shield/HP has been a huge task for CCP and I doubt they'd want to go through that hell again after finding a balance the community agrees with. I like where your headed with your idea - but idk if it would fit right in dust.
the problem is the compound of the skills and gear, 600hp is only 20ar rounds and while thats a lot early on its only a couplea seconds and one clip, and reliably so once you skill into ar operations. now take a high level AR with high level skills and you are down to 10 rounds and the guy dead before he can defend him self.
because every skill and piece of gear compounds in this way you can't nerf gear without flattening it to pointlessness, or turning matches into a max spam is all that matters and every thing that doesn't add to this is pointless.
look at UT, large pools of health is the only thing that allowed for a really diverse pool of weaponry, for a diverse pool of fittings to work large HP pools are a must.
throw a hive or drop uplink on your suit and contribute to the team hell use a RT, my roomate makes great use of that thing on his low skill assault, while still being combat effective.
|
steadyhand amarr
Imperfects Negative-Feedback
397
|
Posted - 2013.04.02 00:38:00 -
[186] - Quote
oddly i cant argue with increasing the player HP gear and skill would make an important factor and make how you fit yourself a lot more important, but with enough skill any player could carry a bad fit (Where at the moment a bad fit is fatal regardless how good you are)
the only downside would be a slowing down of the run and gun and lot more people seeking cover etc. but to me thats not a bad thing as it makes for far more intense fire fights |
Th3rdSun
L.O.T.I.S. Legacy Rising
330
|
Posted - 2013.04.02 02:23:00 -
[187] - Quote
N1ck Comeau wrote:In every game ever made new players have a disadvantage.
If people are getting there ass kicked there not gonna leave just for that reason. They would have not much interest in the game in the first place.
The problem with that is that every other shooter has a skill level cap to where eventually,everyone will hit it,no matter how much or little you play.Since there's no level cap,there are some players that don't play enough to keep up with the pack.The thing is though,that's totally on them,but it's still a double edged sword that can end up hurting the game.
|
SoTa PoP
Internal Error. Negative-Feedback
1920
|
Posted - 2013.04.02 02:25:00 -
[188] - Quote
Th3rdSun wrote:N1ck Comeau wrote:In every game ever made new players have a disadvantage.
If people are getting there ass kicked there not gonna leave just for that reason. They would have not much interest in the game in the first place.
The problem with that is that every other shooter has a skill level cap to where eventually,everyone will hit it,no matter how much or little you play.Since there's no level cap,there are some players that don't play enough to keep up with the pack.The thing is though,that's totally on them,but it's still a double edged sword that can end up hurting the game. Actually, there is a cap. Once hit there's no way to improve upon a certain specialized suit anymore - your forced to spend SP on other things. So while progression might be 7 years your actual class may only take 3 months to max. |
General Tiberius1
ZionTCD Legacy Rising
426
|
Posted - 2013.04.02 02:28:00 -
[189] - Quote
well, this became a threadnought |
The Robot Devil
BetaMax. CRONOS.
49
|
Posted - 2013.04.02 05:25:00 -
[190] - Quote
blue gt wrote:the lesson is tiered contracts some place that will draw the pros to play somewhere other newbear central with better rewards.
Higher rewards in more dangerous places would help some. There will always be griefers that enjoy stomping noobs, it happens. CCP has to supply more diverse content so we are all not at the same place at the same time. |
|
Bojo The Mighty
Bojo's School of the Trades
772
|
Posted - 2013.04.02 05:37:00 -
[191] - Quote
I have the same problem on my Alt. It's just so far behind in SP that getting it requires lots of time. However I run my Alt lonewolf so a squad would probably help.
But the best solution is to fix the matchmaking system. |
General Tiberius1
ZionTCD Legacy Rising
436
|
Posted - 2013.04.02 05:41:00 -
[192] - Quote
Bojo The Mighty wrote:I have the same problem on my Alt. It's just so far behind in SP that getting it requires lots of time. However I run my Alt lonewolf so a squad would probably help.
But the best solution is to fix the matchmaking system.
matchmaking? lol, biggest joke in dust right now
bacon isn't a joke |
Laheon
Osmon Surveillance Caldari State
351
|
Posted - 2013.04.02 10:46:00 -
[193] - Quote
Alina Heart wrote:You cannot simply come to a conclusion on this topic based on your own skill level and success, not everybody is as good as you nor do people play the game as often. Fact is, no NEW casual player can pick up this game and have even a small remote sense of fun because of the matchmaking.
My point is that game mechanics can't be changed to make things "fun" for those who simply can't aim and shoot. In the end, this IS an MMOFPS, and part of the basic gameplay is to aim and shoot, and if you can't manage that, you're going to struggle, no matter what gear you're in. As stated before IN THIS THREAD, SP is not the great leveller. It lets good players stomp and bad players dominate players in worse gear, but proto gear is not the huge advantage everyone seems to be making out it is. If you look at pure stats, the Duvolle only gives something like 1.3k damage per minute over the GEK - or something like 3 damage per shot. It's a small advantage, but a GEK user can still kill a Duvolle user.
If a player comes to this game and he's good at shooters, then he'll flourish. If he comes to this game and he's never played a shooter in his life, of course he's going to struggle. But that's not the game's fault, that's because his own personal skill level isn't up to par, and that is neither CCP's or anyone else's fault, and giving him all the SP in the world will not fix that, because the experience simply isn't there. |
Django Quik
R.I.f.t
342
|
Posted - 2013.04.02 11:59:00 -
[194] - Quote
I've said it before and I'm sure I'll have to say it again - SP really doesn't matter that much!
Once you hit a few million, the differences are negligible. I've not even hit 5 million SP total yet and it's rare for me to not be top 5 on the scoreboards. |
Zyanic
Fenrir's Wolves
0
|
Posted - 2013.04.02 13:27:00 -
[195] - Quote
N1ck Comeau wrote:In every game ever made new players have a disadvantage.
tht's true, especially a fps game tht has advanced since the 2nd build and has had players come from killing based fps games like Battlefield 3, Call of Duty, or Halo. so new players will get torn up out there. |
Laheon
Osmon Surveillance Caldari State
352
|
Posted - 2013.04.02 13:36:00 -
[196] - Quote
Django Quik wrote:Once you hit a few million, the differences are negligible. I've not even hit 5 million SP total yet and it's rare for me to not be top 5 on the scoreboards.
I'm on 1.2 and it's rare that I'm not in the top 5, and I lone wolf it most of the time... |
Garrett Blacknova
Codex Troopers
2345
|
Posted - 2013.04.02 13:48:00 -
[197] - Quote
Laheon wrote:Django Quik wrote:Once you hit a few million, the differences are negligible. I've not even hit 5 million SP total yet and it's rare for me to not be top 5 on the scoreboards. I'm on 1.2 and it's rare that I'm not in the top 5, and I lone wolf it most of the time... I've got a selection of characters between 1 and 3 million SP (as well as a handful above that level) and I'm usually in the top 5. |
Aighun
Zumari Force Projection Caldari State
709
|
Posted - 2013.04.02 13:52:00 -
[198] - Quote
I have an alt with less than 700,000 SP. Have been trying out different controller schemes, fittings, etc. Went 10 and 1, second on the leader board the other day. Could have been a fluke but my main, more of a failed experiment in specialization, has a negative KDR.
Main character has a lot of SP sunk into highly situational gear. The alt I made is more of an all purpose foot soldier.
I think it all depends on luck of the draw (as the match making is notGǪ great) and how you spend your SP. |
Aighun
Zumari Force Projection Caldari State
709
|
Posted - 2013.04.02 14:02:00 -
[199] - Quote
Th3rdSun wrote:N1ck Comeau wrote:In every game ever made new players have a disadvantage.
If people are getting there ass kicked there not gonna leave just for that reason. They would have not much interest in the game in the first place.
The problem with that is that every other shooter has a skill level cap to where eventually,everyone will hit it,no matter how much or little you play.Since there's no level cap,there are some players that don't play enough to keep up with the pack.The thing is though,that's totally on them,but it's still a double edged sword that can end up hurting the game.
Every skill has a level cap. The highest you can go is proficiency 5. They don't all benefit you in every situation. So if you skill side arm weapon proficiency to 5 and always run an assault rifle you are going to have a bad time.
But if you get one advanced suit, skill a few useful things to level 5 and beyond, you will be able to compete with most players out there in terms of raw stats.
|
Daedric Lothar
Onslaught Inc
43
|
Posted - 2013.04.02 14:13:00 -
[200] - Quote
These threads make me sad. Everyone complains that new people will never ever catch up with old people and whine whine whine, cry cry cry.
And yet the only solution is to just give everything to the new player on a silver platter, then they will get bored and quit because there is nothing to work for.
Or you can nerf the experienced players to no end, then they will rage quit that all their time was spent for nothing, that the game is to easy and there is no true progression.
I have 2 solutions 1. Stop whining and get back in the fight! 2. Eat more Bacon.
One of those 2 will surely work. |
|
Laheon
Osmon Surveillance Caldari State
354
|
Posted - 2013.04.02 14:14:00 -
[201] - Quote
I think giving free bacon to new players would work. Free bacon to anyone under 2mil SP. Yum. |
Fenix Alexarr
BurgezzE.T.F Orion Empire
3
|
Posted - 2013.04.02 14:20:00 -
[202] - Quote
Laheon wrote:Moonracer2000 wrote:Regardless of if it is true or just a scapegoat, it is a perceived imbalance in the game. If players feel like they can't compete primarily because they haven't hit cap every week since open beta started, they may give up on the game and leave. That is not a good thing. This is a valid point. Unfortunately, the only solution for this is for newberries to get good. We can't give them a mechanic for improved SP so they can catch up to the vets - chances are they'll just waste it, thinking they'll keep getting it at an advanced rate, and spend it in any skills they fancy at that time. We have to give them a chance to learn the game mechanics, and they can also be given a learning course (DUST University's a great idea - maybe have a pop-up when you first create a character, informing you about it?) . Militia fits are able to hold their own, anything above just confers an increasing advantage. For example, a complex shield extender only gives you an extra two shots worth of damage from a militia AR.
I've been saying this since day 1. Proto suits are absolutely not an iWin button. The advantages the suits themselves confer is more fitting slots. Your skills are infinitely more important in determining if you have enough HP buffer, dmg, etc to fight against other players.
I'm so tired of people not sitting down and doing the math. Your gear is worthless without skill. If you get stomped in a match, it's because you got outplayed. This isn't a matter of HTFU. This is a matter of take a step back, a deep breath, and understand why these other people are stomping you. This is EVE at it's core. This is why I play in the New Eden universe. I like challenge.
Let me add my name to the list of people with < 1 mil SP alts that regularly do well. Blaming your failures on gear masks the problem and prevents you from seeing the solution. Play smart - win. Play like a ****** - get your ass beat. It's quite literally as simple as that. |
Fenix Alexarr
BurgezzE.T.F Orion Empire
3
|
Posted - 2013.04.02 14:41:00 -
[203] - Quote
steadyhand amarr wrote:so the general gist of this thread is the new player experience sucks and if your new your going to get panned regardless of gear. or SP so we have the other harder to fix problem is that vets are just running around stomping newbs who would not have had to the time to learn the game or find good teams to group with.
i would also remind players here that when you make a new alt your not a new player you have all that basic info to help inform you. for example you see a black suit you know to run away because you cant kill it or to engage it differently. a new player will simple not have that information in his head and thus will try and fail to kill it in a straight up one on one.
i feel the frustration coming out is not knowing what the hell is going on. i think maybe a better threat indicator while highlighting a suit would help the newbs (maybe as a peace of gear) so if player looks at a Vet the screen flashes a danger sign or something, that way if they get spanked they were at least warned it was coming.
I agree its the perception thats causing the problem which needs to be fixed rather than anything else. (also being blindingly drunk does not help either in my case :P)
hovering your cross-hairs over a target will show the effectiveness of your weapon against said target. |
Kaze Eyrou
ROGUE SPADES
101
|
Posted - 2013.04.02 15:49:00 -
[204] - Quote
Fenix Alexarr wrote:steadyhand amarr wrote:so the general gist of this thread is the new player experience sucks and if your new your going to get panned regardless of gear. or SP so we have the other harder to fix problem is that vets are just running around stomping newbs who would not have had to the time to learn the game or find good teams to group with.
i would also remind players here that when you make a new alt your not a new player you have all that basic info to help inform you. for example you see a black suit you know to run away because you cant kill it or to engage it differently. a new player will simple not have that information in his head and thus will try and fail to kill it in a straight up one on one.
i feel the frustration coming out is not knowing what the hell is going on. i think maybe a better threat indicator while highlighting a suit would help the newbs (maybe as a peace of gear) so if player looks at a Vet the screen flashes a danger sign or something, that way if they get spanked they were at least warned it was coming.
I agree its the perception thats causing the problem which needs to be fixed rather than anything else. (also being blindingly drunk does not help either in my case :P) hovering your cross-hairs over a target will show the effectiveness of your weapon against said target. And it will tell you what suit they are wearing as well. For example, if they are wearing militia "MLT" shows up. Advanced shows "ADV". And Prototype suits are "PRO" (not to be confused with a certain corp ).
I've been more aware to note these in engaging an enemy in all situations and has allowed me to change tactics on the fly. MLT suits I can roll over them. A PRO suit will require a bit of tactics with teammates or find the nearest corner to duck behind. |
Surt gods end
Demon Ronin
0
|
Posted - 2013.04.02 16:43:00 -
[205] - Quote
I love when the word "skilled" is thrown around by those that actually think they have some. I remember how they were tossed around a lot in MAG. (VALOR BABY!!) But how you define skill in a game around team play? How good you are in sharing? That must be it. The most skilled player is the one that gives all his team mates constant assists! lol If you can hold your own here, and you held your own in MAG, but sucked in BF, KZ, Resistance. Then your just decent. Being "Skilled" You level out the same in every FPS.
Your not the nerd, that surrounds yourself with friends for kills, then gear, then both. Meaning you don't front line. (looking at you so called "skilled" elitists.) You run blueberries to the RedLine (ah.. good times in MAG) and then showcase how your great. Those with skill don't need to say it. In objective they are the ones going for the objective. K/d doesn't matter, cause your playing to win. (in a not TD game)
I've been on dust514 since day uno. I'm a Valor vet, BF vet, resistance, KZ, **** name the FPS And I've probably played it. (Yes, I liked Aliens vs predator. what?) What I'm trying to say is I've played long enough, to know that skilled players.. those that are really skilled are not found on the top 3 in the leader boards after a skirmish match, but are found on the winning team. Determinig your skill in Ambush almost means crap in a game like this. Don't get my gist? Expand your FPS. |
Laheon
Osmon Surveillance Caldari State
370
|
Posted - 2013.04.02 16:55:00 -
[206] - Quote
Surt, I got your point, but the point is being made that newberries, or people with low SP, are struggling to do well against those with high SP. As contrary examples, a few of us have pointed out that we have under 1mil SP (or around 1mil SP) and do well against those with higher SP. Nowhere have we said that we consider ourselves "skilled" players. I, for one, know that I have a lot of room for improvement. The point is that if a player is bad at an FPS, they'll do badly, regardless of their SP. If they can point and shoot, or support, or whatever, they'll do well.
The point is that SP doesn't make a bad player good. A bad player is bad no matter what equipment he uses. A lot of people simply don't *think* when they play the game, so lose time and time again. A good player does otherwise. |
Surt gods end
Demon Ronin
0
|
Posted - 2013.04.02 17:06:00 -
[207] - Quote
Laheon wrote:Surt, I got your point, but the point is being made that newberries, or people with low SP, are struggling to do well against those with high SP. As contrary examples, a few of us have pointed out that we have under 1mil SP (or around 1mil SP) and do well against those with higher SP. Nowhere have we said that we consider ourselves "skilled" players. I, for one, know that I have a lot of room for improvement. The point is that if a player is bad at an FPS, they'll do badly, regardless of their SP. If they can point and shoot, or support, or whatever, they'll do well.
The point is that SP doesn't make a bad player good. A bad player is bad no matter what equipment he uses. A lot of people simply don't *think* when they play the game, so lose time and time again. A good player does otherwise.
Your right about the "none thinking", and sometimes to the point to where you begin the question a players common sense. lol But I hear what your saying, and you have no arguments from me there. |
blue gt
Algintal Core Gallente Federation
17
|
Posted - 2013.04.03 00:31:00 -
[208] - Quote
General Tiberius1 wrote:Bojo The Mighty wrote:I have the same problem on my Alt. It's just so far behind in SP that getting it requires lots of time. However I run my Alt lonewolf so a squad would probably help.
But the best solution is to fix the matchmaking system. matchmaking? lol, biggest joke in dust right now bacon isn't a joke
yea match making, spawning, map design, you know all the core stuff. Unless you like the rule of the blob then every thing is awesome right now. |
The Robot Devil
BetaMax. CRONOS.
57
|
Posted - 2013.04.03 06:57:00 -
[209] - Quote
Idye Lotz wrote:steadyhand amarr wrote:Laheon wrote:Rifter7 wrote:i'm not stating that it should be removed. i'm saying it's something that should be thought about... mostly for the players that don't play as much.
please don't decide my stance on something by selectively quoting what i said haha.
There should be no thoughts about removal of active SP. Why? It discourages people from playing the game. "Why should I play now when I can come back in a year with 6m more SP and be able to jump into much better gear than I can now?" There is already a soft cap on SP per week, in order to make sure those who aren't as active don't fall too far behind. Don't punish those players who do play a lot, versus those who don't, simply because they're more dedicated (or have more free time) than those who aren't as active. that soft caps ensures the vets will always stay ahead as if i miss a week gaming or a few days beucase of the Cap i know no matter what i do i will never catch up, thus once your ahead you stay ahead this is why you see AFK farming so much. the skill system needs be done on EvE time system. the current method does not work in shooter Yeah whoever thought up the soft cap wasn't thinking about this. There is no way to get caught up, unless there is a hard SP reset. It should have been done when the soft cap was introduced, now any new players will forever be behind.
I have been playing this game for a year and I only get to play about two or three days a week for a couple of hours. Lots of people have more than me and I can never catch up. Should we reset for me? How about we take the top 10% of players and just take enough SP from them to make noobs better. It is super fun when everyone has the same everything. This subject is stupid. I'm done with it. All of you who are so concerned with noobs should make a corp for noobs and bring in tanks so they can farm points that way. They can make more than sitting in the MCC and because they are at such a disadvantage you can just play for them.
I know how to fix this! Let us transfer our SP noobs and they can just transfer it back when they are caught up. |
The Robot Devil
BetaMax. CRONOS.
57
|
Posted - 2013.04.03 06:59:00 -
[210] - Quote
Fenix Alexarr wrote:Laheon wrote:Moonracer2000 wrote:Regardless of if it is true or just a scapegoat, it is a perceived imbalance in the game. If players feel like they can't compete primarily because they haven't hit cap every week since open beta started, they may give up on the game and leave. That is not a good thing. This is a valid point. Unfortunately, the only solution for this is for newberries to get good. We can't give them a mechanic for improved SP so they can catch up to the vets - chances are they'll just waste it, thinking they'll keep getting it at an advanced rate, and spend it in any skills they fancy at that time. We have to give them a chance to learn the game mechanics, and they can also be given a learning course (DUST University's a great idea - maybe have a pop-up when you first create a character, informing you about it?) . Militia fits are able to hold their own, anything above just confers an increasing advantage. For example, a complex shield extender only gives you an extra two shots worth of damage from a militia AR. I've been saying this since day 1. Proto suits are absolutely not an iWin button. The advantages the suits themselves confer is more fitting slots. Your skills are infinitely more important in determining if you have enough HP buffer, dmg, etc to fight against other players. I'm so tired of people not sitting down and doing the math. Your gear is worthless without skill. If you get stomped in a match, it's because you got outplayed. This isn't a matter of HTFU. This is a matter of take a step back, a deep breath, and understand why these other people are stomping you. This is EVE at it's core. This is why I play in the New Eden universe. I like challenge. Let me add my name to the list of people with < 1 mil SP alts that regularly do well. Blaming your failures on gear masks the problem and prevents you from seeing the solution. Play smart - win. Play like a ****** - get your ass beat. It's quite literally as simple as that.
This x 10 |
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