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2-Ton Twenty-One
Imperfects Negative-Feedback
394
|
Posted - 2013.04.01 03:19:00 -
[61] - Quote
Moonracer2000 wrote:Some people are arguing that player skill is vastly more important than SP/equipment. The "I can take out proto reds with militia gear so everything is cool" argument.
This is interesting. We currently don't know how widespread (or accurate) this level of skill is. I would assume there is a sort of bell curve of player skill and maybe only the top 5% of players are this skilled. This seems reasonable to believe, but it also invalidates the argument if only 5% of players can do well with a fresh character against SP advantaged players.
Looking at average players with similar player skills you might notice a significant difference in performance depending how much of an SP/equipment advantage they hold. And this would matter more because it would affect a larger percentage of the player base. But we don't have an easy way to judge player skill without mixing in SP/equipment into the equation.
Regardless of if it is true or just a scapegoat, it is a perceived imbalance in the game. If players feel like they can't compete primarily because they haven't hit cap every week since open beta started, they may give up on the game and leave. That is not a good thing.
+1 I agree with this. Perception is important and we want new players to feel welcome and have a good time. How many people in the world want to play a game where they have a bad experience. the first half hour to a hour of a game is critical to get return games.
As for the HTFU crowd. Me bashing a newbies head in is a bad experience for me. So because I have top level skill and SP and can beat 90% of the playerbase i need to shut up and HTFU and accept it? NO! I don't play ambush much anymore because it softens me up. makes me weaker, I lose my edge crushing newbies. I DESERVE the right to play with people that challenge me. JUST as much as the new guy DESERVES the right to play with people at his level.
check out my post on MM https://forums.dust514.com/default.aspx?g=posts&m=660524#post660524 |
Garrett Blacknova
Codex Troopers
2303
|
Posted - 2013.04.01 03:29:00 -
[62] - Quote
I have a lot of characters between 1 and 3 million SP, going up against Protosuits and not falling behind significantly.
SP matters, but it isn't all that matters.
Gear matters, but it isn't all that matters.
If you're getting that brutally destroyed... they're probably at least as good as you are. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
452
|
Posted - 2013.04.01 03:43:00 -
[63] - Quote
Ydubbs81 RND wrote:It's not really the skill points of individual players...but the teams that you are on. Within the first week, you can create a formidable fit that will give you a chance in matches if you have skill. Type II dropsuit and a couple of shield extenders and you should be fine.
What happens is that you're running solo and placed across full squads of higher geared and teamwork-oriented players and that's why you have trouble. And it appears as if it's just only about gear when it is really about the teams. If you were placed in a match where everyone is solo and maybe one proto player on the other side......your experience will be different. Because tbh, many players are not using higher than STD gear in pub matches.
Dubbs I respect ya but folks from your Corp were running Alloteks, Duvolles, Madrugars, Boundless HMG, etc.
I run starter, militia or basic for lols so if I go 3 and 7 versus a guy running a protosuit and proto weapon its cool since with three deaths they went 200K per death versus my "expensive"..lol fits of 6K or free.
Folks do run proto equip in pubs but after two deaths that Allotek gets downgraded to a GEK-38. Just saying. And good game the other day to your squad in pub. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
357
|
Posted - 2013.04.01 03:49:00 -
[64] - Quote
There are many ways you can die less and earn. Hop in someone's Tank and get some assist points. There are many ways that you can earn SP by dropping nanohives, uplinks, or a medic. I'm still using the BPOs even though I have skilled up a lot.
Don't push yourself too hard. I bought myself a SEVER BPO and all I did was drop uplinks and reviving everyone and repairing them. |
Poultryge1st
Silver Talon Corporation
1
|
Posted - 2013.04.01 03:55:00 -
[65] - Quote
I have to disagree with the OP I do just fine on my alts that are all hovering around 1 mil SP. |
SoTa PoP
Internal Error. Negative-Feedback
1844
|
Posted - 2013.04.01 04:45:00 -
[66] - Quote
Funny thing is - I see lots of corpless guys running around in ADV and PRO gear. It means absolutely nothing compared to him just being in MLT. No matter how much SP these guys accumulate they're bottom feeders for life until they learn how community based this game really is. A corp - or more important your squad - make or break your gameplay here.
But the bottom line of this conversation is hard to discuss. All the new players didn't have half a year to a year to decide what's a bad SP investment, so there actual SP totals don't reflect there ability to preform. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1052
|
Posted - 2013.04.01 04:45:00 -
[67] - Quote
Once you grind up to "level cap" (in the case of Dust: "Full Proto"), you're as powerful as anyone else on the field. |
SERPENT-Adamapple
Holdfast Syndicate Amarr Empire
16
|
Posted - 2013.04.01 04:51:00 -
[68] - Quote
Solution= drone infestations(PVE)... |
Michael Arck
Commando Perkone Caldari State
11
|
Posted - 2013.04.01 05:14:00 -
[69] - Quote
I agree to a certain extent that new players get stomped. My first time playing Dust, I got my metal cheeks handed to me often. It was quite frustrating and left the game alone for a couple of days. Maybe it's a personal trait thing, but I just couldn't let it go because of what it offered. So I jumped back in and rethought my strategies. I took my game much more seriously. And you know what? My gameplay has greatly improved. I can't claim elitism nor can I say I'm better than the noobs of my class. But I do recognize that everybody was a rookie once in this game and they had to claw to get to the top like I'm clawing.
I enjoy the challenge. Nothing is more fulfilling than throwing a rock and knocking out the great goliath...
For the State |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
256
|
Posted - 2013.04.01 05:17:00 -
[70] - Quote
I already know that many of you will rage on me, but a general (basic shield/armor and modules) HP nerf would probably be the solution. Smart/reactive players would win a 1vs1 against a proto. This would encourage new people to play dust, and would give veterans a new incentive... just my 0.02 isk |
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Zatara Rought
Subdreddit Test Alliance Please Ignore
38
|
Posted - 2013.04.01 05:31:00 -
[71] - Quote
Get a type II and a gek, or just pull a trollroyce and red line snipe till the cows come home. if I'm facing someone I know is going to roflstomp me (looking at you xprotoman and regnyum O.o) chances are I'm running a cheap fit with grenade spam, remote explosives, and a shotgun/exile. keep it cheap as you can. You can do it. I ran with smg operation 4 and managed a .60 kdr for the first 900 kills and it ****** my kdr up till I realized logi's didn't need to run with them. Think of that...if I took off 900 kills and the 1500 deaths associated with those kills I'd have like a 4.3 kdr...but that's not the point. the point is to kill nerds and have fun...others may not know when they see you got 8 deaths that some dum bass tried to rez you 3 times to no avail and got spawn killed 2x more, but you do...just remember violent video games played competitively against strangers raises aggression. I lose more if I rage. Have fun broseph ^_^ |
SoTa PoP
Internal Error. Negative-Feedback
1844
|
Posted - 2013.04.01 05:33:00 -
[72] - Quote
xxwhitedevilxx M wrote:I already know that many of you will rage on me, but a general (basic shield/armor and modules) HP nerf would probably be the solution. Smart/reactive players would win a 1vs1 against a proto. This would encourage new people to play dust, and would give veterans a new incentive... just my 0.02 isk You were right to expect a bit of rage. This idea is a huge step towards CoD and I'd be very pissed if CCP considered it. |
blue gt
Algintal Core Gallente Federation
11
|
Posted - 2013.04.01 05:36:00 -
[73] - Quote
the main problem is that right now the only place for vets to hit the sp cap is with the nubs. there need to be higher level contracts with better rewards so that the high and low level players self segregate, PC and FW will help with this but not if FW is not tiered. |
blue gt
Algintal Core Gallente Federation
11
|
Posted - 2013.04.01 06:06:00 -
[74] - Quote
SoTa PoP wrote:Funny thing is - I see lots of corpless guys running around in ADV and PRO gear. It means absolutely nothing compared to him just being in MLT. No matter how much SP these guys accumulate they're bottom feeders for life until they learn how community based this game really is. A corp - or more important your squad - make or break your gameplay here.
But the bottom line of this conversation is hard to discuss. All the new players didn't have half a year to a year to decide what's a bad SP investment, so there actual SP totals don't reflect there ability to preform.
yes and no a good indie guy can do well with out a corp, What amazes me is how I keep absolutely destroying proto suits, while I am lone wolfing it with free fits. Guys are blaming proto gear but the gear is only a small aid, if you suck with out it you are gonna still suck with it.
This from a guy who struggles to maintain a 3KDR(not that its my focus) and saves his high end(AVD) gear for matches I play with my corp mates.
as I stated above we need segregation thru economic incentive, hell I'd add MLT level contracts that top out at ~100k isk, as well as higher level contracts. |
Laheon
Osmon Surveillance Caldari State
336
|
Posted - 2013.04.01 06:25:00 -
[75] - Quote
Moonracer2000 wrote:Regardless of if it is true or just a scapegoat, it is a perceived imbalance in the game. If players feel like they can't compete primarily because they haven't hit cap every week since open beta started, they may give up on the game and leave. That is not a good thing.
This is a valid point. Unfortunately, the only solution for this is for newberries to get good. We can't give them a mechanic for improved SP so they can catch up to the vets - chances are they'll just waste it, thinking they'll keep getting it at an advanced rate, and spend it in any skills they fancy at that time. We have to give them a chance to learn the game mechanics, and they can also be given a learning course (DUST University's a great idea - maybe have a pop-up when you first create a character, informing you about it?) . Militia fits are able to hold their own, anything above just confers an increasing advantage. For example, a complex shield extender only gives you an extra two shots worth of damage from a militia AR. |
blue gt
Algintal Core Gallente Federation
12
|
Posted - 2013.04.01 06:48:00 -
[76] - Quote
Poultryge1st wrote:I have to disagree with the OP I do just fine on my alts that are all hovering around 1 mil SP.
Its hard but the main problem is the perception of inequality, think back to the first FPS you played MP, I know I got my ass handed to me for 10s of matches in a row before I figured things out, now add to that the knowledge that some of the gear is better then what you have, and it becomes easy to blame gear and skills for your own short coming and give up on the game.
Nubs need a .....relatively....... safe place to learn, and pros need consistent fights to improve, once again, we need segregation, not forced but there none the less.
TLDR one of the more significant demonstration of the effect of mixing new players and skilled players was playing soul caliber 2, I challenged a friend who didn't play much having played religiously for a couple of years. he button mashed and I play in a cool planed manner...... I didn't do very well the first round but adapted by regressing my level of play to a controlled spamming of attacks to head off the continuous onslaught of my button mashing opponent, instead of the neat attack counter attack etc I had learned to use fighting good players. I didn't lose another round but my game was not improved either. Tho I did come to a understanding that when faced with brute force the better option is to respond with better organized brute force.
You see this all the time in matches in dust the better team wins by being better at out rushing and not by tactics, because both teams have too many new and unskilled players to do anything else, and yes this is what corp matches are for, but organized preplanned matches where bragging right are on the line are not the best place for emergent game play and should not be the only place that it can happen. This is where FW matches can fill the gap if they are tiered.
Although for every level increase the payouts for time in match should be reduced significantly and only participation(read WP(read DS need to be fixed)) should be rewarded. |
SoTa PoP
Internal Error. Negative-Feedback
1849
|
Posted - 2013.04.01 06:54:00 -
[77] - Quote
blue gt wrote:Poultryge1st wrote:I have to disagree with the OP I do just fine on my alts that are all hovering around 1 mil SP. Its hard but the main problem is the perception of inequality, think back to the first FPS you played MP, I know I got my ass handed to me for 10s of matches in a row before I figured things out, now add to that the knowledge that some of the gear is better then what you have, and it becomes easy to blame gear and skills for your own short coming and give up on the game. Nubs need a .....relatively....... safe place to learn, and pros need consistent fights to improve, once again, we need segregation, not forced but there none the less. TLDRone of the more significant demonstration of the effect of mixing new players and skilled players was playing soul caliber 2, I challenged a friend who didn't play much having played religiously for a couple of years. he button mashed and I play in a cool planed manner...... I didn't do very well the first round but adapted by regressing my level of play to a controlled spamming of attacks to head off the continuous onslaught of my button mashing opponent, instead of the neat attack counter attack etc I had learned to use fighting good players. I didn't lose another round but my game was not improved either. Tho I did come to a understanding that when faced with brute force the better option is to respond with better organized brute force. You see this all the time in matches in dust the better team wins by being better at out rushing and not by tactics, because both teams have too many new and unskilled players to do anything else, and yes this is what corp matches are for, but organized preplanned matches where bragging right are on the line are not the best place for emergent game play and should not be the only place that it can happen. This is where FW matches can fill the gap if they are tiered. Although for every level increase the payouts for time in match should be reduced significantly and only participation(read WP(read DS need to be fixed)) should be rewarded. your TLDR was longer then your original statement lol |
Laheon
Osmon Surveillance Caldari State
336
|
Posted - 2013.04.01 06:55:00 -
[78] - Quote
Blue, your TLDR was longer than the bit it was summarising.
I say keep the system as is. If newberries can have a guiding hand, the learning process will be that much quicker, and they'll have an incentive to keep playing, too. After ten games they'll start being able to handle themselves well, rather than just get stomped. |
Sloth9230
Reaper Galactic
706
|
Posted - 2013.04.01 07:04:00 -
[79] - Quote
We need new modes that offer better rewards to those who do well, alongside our current socialistic modes where going 20-0 is only slightly better than going 0-20. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
422
|
Posted - 2013.04.01 07:19:00 -
[80] - Quote
This is a really interesting point that gets to the heart of the current New Player Experience for Dust.
I'd like to point out, though, that the reworking of Faction Warfare contracts is set to really significantly change the composition of the player base in high security matches. Right now literally everyone who plays Dust 514 is in the same matchmaking system getting put into the same matches. And as we're all very well aware, the matchmaking system really doesn't (and has no hope to able to) account for the impact even one group of 4 protobears or AUR warriors can have on a match otherwise full of newer players.
Come the 6th, this is going to change. Many of the groups who can have such a significant battlefield impact will be looking to move into queue-synched low security FW battles and also Planetary Conquest battles as their primary day-to-day play, provided that FW battles feature a much more realistic rewards structure. This means that these groups are going to be out of the 4-man Instant Battle queue.
Granted that, it very well might be the case that high security becomes a lot more palatable for the newer player to Dust. I'd agree that as it stands new players probably aren't having the type of experience that could help immerse them in the Dust side of New Eden.
If FW and PC don't actually manage to pull enough of the coordinated groups out of the high sec queues (a possible result if the rewards for FW aren't high enough) then we're going to see the need for an SP-restricted, low reward "game mode". I'd think you'd want an ability to opt the mode. This way new players are eased into the simple day-to-day Dust mechanics without presenting them with a David-versus-Goliath reverse handicap every time they turn a corner. |
|
Goon ReGnUM
Immobile Infantry
1
|
Posted - 2013.04.01 07:21:00 -
[81] - Quote
steadyhand amarr wrote:out of experiment today i rolled a new alt and after 4-5 rounds of blind frustration that no matter what i did i was not going to kill anything above a basic player, i want back to old character and notice that because i dont play nearly as much as a i used too. im now getting face panned because i don't have the leet gear required to compete. My skill no longer matters at all.
and im starting to worry that the reason i dont see many newb corps in the scoreboards anymore is that anyone new gets facerolled in minutes, and just goes to pick something else up. their are three heavy hitters coming out in the next few months and I know one has already taken a large hit on the vet playerbase because i saw them all running around in it. Put simply unlike in EvE if your a new guy in dust or player who simply does not have the time to keep up. You will lose end off no question.
and before the trolls common here going HTFU. In EvE you have other things to do if your on a bad roll. in Dust thier is no other option than lose, and that will bleep players like no tomorrow, Every other shooter out their has things in place if you cant compleat in dust the vets and newbs are throw together and surprise surprise.
i dont really know how to make my point other than Dust is building it self up for a legacy issue that has plaged EvE. Vets will remain godlike and newbs will never ever be able to catch up, this gap is becoming wider and wider every month and simply don't see how in the current gameplay this can be fixed, my key worry is that 5 month in, myself someone who is been hear from the start can no longer gain any enjoyment due to constant frustrating not enjoyable fights match after match to point i just quit beucase i can tell after 3 minutes if im going to win or lose.
fix the game progression before you kill off your own game.
put another way, on other beta forums i see nothing but people looking forward to its release, on here i still see nothing but problems and new patch is completely untested and already had has holes poked in it. In my honest view this game needs to go back to drawing board and work out what type of game it wants to be because right now its failing to even do the basics right
In essence, this thread is basically another Higher End Gear creates a Imbalance with numerous personal examples, and the daunting conclusion; that unless CCP fixes it. The game has sunk before even leaving the harbor.
I think no will argue with you that Gear creates a Imbalance. Just look at the stats. However, the real question is it game breaking
Here a couple counter points arguing against it:
1. Role system and Counter play. Now Dust is not as cut and dry as tradition MMO, but roles in this game do have counters. The best way I can describe this is how Tanks are a Hard counter to infantry. I myself am a Infantry man, pretty good one at that. However, no matter how much SP I put into infantry I will never be able to go 1v1 with a tank and win.
2.Meta Game In theory, the whole PC thingy is going to try to push the vets away from the noobs.
Lastly, I think usong personal example is kinda of weak. I made this account today and had a completely different experience. . |
Michael Arck
Commando Perkone Caldari State
13
|
Posted - 2013.04.01 07:30:00 -
[82] - Quote
blue gt wrote:Poultryge1st wrote:I have to disagree with the OP I do just fine on my alts that are all hovering around 1 mil SP. Its hard but the main problem is the perception of inequality, think back to the first FPS you played MP, I know I got my ass handed to me for 10s of matches in a row before I figured things out, now add to that the knowledge that some of the gear is better then what you have, and it becomes easy to blame gear and skills for your own short coming and give up on the game. Nubs need a .....relatively....... safe place to learn, and pros need consistent fights to improve, once again, we need segregation, not forced but there none the less. TLDR one of the more significant demonstration of the effect of mixing new players and skilled players was playing soul caliber 2, I challenged a friend who didn't play much having played religiously for a couple of years. he button mashed and I play in a cool planed manner...... I didn't do very well the first round but adapted by regressing my level of play to a controlled spamming of attacks to head off the continuous onslaught of my button mashing opponent, instead of the neat attack counter attack etc I had learned to use fighting good players. I didn't lose another round but my game was not improved either. Tho I did come to a understanding that when faced with brute force the better option is to respond with better organized brute force. You see this all the time in matches in dust the better team wins by being better at out rushing and not by tactics, because both teams have too many new and unskilled players to do anything else, and yes this is what corp matches are for, but organized preplanned matches where bragging right are on the line are not the best place for emergent game play and should not be the only place that it can happen. This is where FW matches can fill the gap if they are tiered. Although for every level increase the payouts for time in match should be reduced significantly and only participation(read WP(read DS need to be fixed)) should be rewarded.
I agree with this. Learn. Some newbies have a hard time making the distinction between imbalance and their overall skill. Let's just face it. Most are crybabies. Games at one point lowered their difficulties because of this. Games of old were less forgiving than they are now and it seems to be getting back to it.
I, for one, feel that their is no competition when it comes to fighting against vets. It forces you to learn. To not rush around that corner. To better your aim. When it does change, I will honestly miss playing against vets on the field. I know the vets may feel differently but I enjoy what they offer. A no nonsense slap in your face reality check. It's only going to make me a better merc
For the State |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
324
|
Posted - 2013.04.01 07:41:00 -
[83] - Quote
The problem is not a problem at all. First, once PvE comes around, new players will have a way to catch up.
Second, they should do what EVE players do, instead of being all around good they should specialize. You don't see my crying in EVE that my character has 10mil SP when people around me have 100mil. |
Rei Shepard
Spectre II
104
|
Posted - 2013.04.01 07:53:00 -
[84] - Quote
DUST Fiend wrote:More than anything, I think the worst part is many vets like to act like they're really good, when in reality, they rely heavily on SP and bad players to carry them high up into the leaderboards Here's hoping the next build splits us up a little bit better, so new players can actually ::gasp:: enjoy matchmaking.
I notice allot of these "good" players to leave games if they are up against a single team, but spam Tanks vs new players like no tommorow if there are no teams it is also really noticeble who has 8m + SP when i have 6m SP, start firing and hitting them first they graze you with their 4 damage mod stack proto and your 335 shields are gone before you even have them at 50% while hitting em, but if they rely so bad on those damage mods, i can't wait till they fix em.
But even then when you press on and they run like sissies back to their blob, kill em twice and they rage quit a game.
When i am up against these guys that I know and have seen log out if the favor isn't on their side, i do the same when i see em with their double & tripple stacked teams.
|
Mavado V Noriega
SyNergy Gaming
2630
|
Posted - 2013.04.01 07:54:00 -
[85] - Quote
2-Ton Twenty-One wrote:I will say there should be Match making in pug based on KDR and SP combination. but it should be a voluntary pre-enabled option so if people want play with better or worse people they can.
lets not waste CCP time on coding for pubs anymore plz FW will be uncapped grping so ppl can fill entire teams on 1 side and also higher payouts higher payouts + uncapped grps = vets and corps automatically moving to play that to get away from blueberries.
Instant battle then becomes viable for only ppl with a squad of 4 or solo and most ppl want to play with as much corp mates as the team size allows so they wont be in instant battle
automatic matchmaking happens on may 6th no need for ccp to waste time trying to balance pubs have u afk'd a game where 2 teams of just random ass ppl or no name corps played? **** lasts long and actually prob alot of fun for them cuz its back an forth and not a redline or slaughter fest |
The Robot Devil
BetaMax. CRONOS.
44
|
Posted - 2013.04.01 08:04:00 -
[86] - Quote
Zekain Kade wrote:I can do pretty well with my ALTS. So I respectfully disagree with you.
It is all about teamwork and fps skill. Kade is correct. No amount of SP or gear makes me a better merc. The quality of my team, ability of my squad and skill at fps as an individual is the only thing that determines the out come. I am terrible at shooters and if I lone wolf I usually rank at the bottom in WP and kills. If I join a squad and we play as a group and communicate with each other I am in the to 5 from both teams. My skill didn't increase and I have the same gear. Tactics and team work - as with all things military - win in the end.
"If we hit that bulls eye the rest of the dominoes will fall like a house of cards...checkmate." |
Soozu
5o1st
43
|
Posted - 2013.04.01 08:26:00 -
[87] - Quote
Dear CCP and established player base.
We don't need matchmaking to make it work. In fact, because of the squad system (I'm sure you know this already CCP) it wouldn't work. Squad leader pulls his squad into battles and they are sure to have different SP ranges. So matchmaking gets all mucked up if you and your friend straight up cannot play together in pub matches.
It's not the gear, naturally it helps but a shotgun to the face tends to put even protos down for the count.
Dear players, yes you can start an alt and still do OK. This is because you already play the game and know the maps and gameplay style. This is no indicator of what it's like for a newberry.
What DOES this game need?
A TRAINING SYSTEM. I'd scream it if I could. Every game has a training system. CCP look at my time logged in battle this past month, this is no uber nerd boast, I bet I've logged more hours than anybody, and this is my one and only true complaint. No training system. My corp takes in new players, I'm now a master of repeating the same set of basic instructions that the game fails to inform people of. Really simple stuff that if they were only told earlier......
I created and fought in a feedback thread to allow new players to repec on a regular basis in order to have some fun and try out different stuff, this would allow them to find their niche and maybe stick around. YES most new players don't play EVE, they completely muck up their SP at the start. But alas, "vets" came in a shot it down for all their selfish reasons, you know, those EVE closed BETA players who had a better understanding of the system coming in, had multiple respecs, and have all their SP setup just right.
This was a thought to a temporary fix for the biggest massive cluster*** of a missing feature. A training system. A run around, testing gear, AI enemies, talking instructor the whole deal TRAINING SYSTEM... with rewards for killing stuff (see PvE)
Stopping there or this might turn into a real rant.
Soozu
Post Script If you plan on replying telling me why repecs are bad ideas don't bother. The thread was many pages, I've heard all the excuses and still disagree. It's the easiest and quickest solution to the issue. Which is, if new players don't start getting put through a thorough training system soon and I do mean soon, then they need someone to throw them a bone somewhere... and if CCP hasn't already made a killer training simulator that's just waiting for implementation and the go ahead from SONY, there's no other bone available. Newbs be rage quitting. |
Michael Arck
Commando Perkone Caldari State
13
|
Posted - 2013.04.01 08:31:00 -
[88] - Quote
I encourage some folks, if time is available, to head to the ign community to help the Dust 514 thread. It's intention was to educate possible players. The common response I get is that Dust is just too complicated to take all in. When you start talking about PG, CPU, Skillpoints and fittings, people tend to run for the hills. Folks are curious, its just not a attractive pick up and play like others are. Not only that, but the majority of people rely solely on their K/D ratios. Get their butts kicked and they rage quit.
EVE and EVE's lore brought me to Dust but when I first started, I was intimidated as well. That's behind me now and I'm hoping to get some turnarounds interested in joining in on the action.
I would really like to see the Dust community grow even larger |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
422
|
Posted - 2013.04.01 08:36:00 -
[89] - Quote
Michael Arck wrote:Not only that, but the majority of people rely solely on their K/D ratios.
It's a good thing that there's not a poorly-implemented in-game leaderboard that encourages newer players into a KDR focused mentality.
< close internet sarcasm> |
Laheon
Osmon Surveillance Caldari State
339
|
Posted - 2013.04.01 08:37:00 -
[90] - Quote
Michael Arck wrote:I encourage some folks, if time is available, to head to the ign community to help the Dust 514 thread.
I'll go take a look. |
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