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blue gt
Algintal Core Gallente Federation
15
|
Posted - 2013.04.01 23:43:00 -
[181] - Quote
the lesson is tiered contracts some place that will draw the pros to play somewhere other newbear central with better rewards. |
blue gt
Algintal Core Gallente Federation
15
|
Posted - 2013.04.01 23:58:00 -
[182] - Quote
XeroTheBigBoss wrote:SoTa PoP wrote:The Cobra Commander wrote:What a lot of people do not seem to get is that if things do not change soon with this game it will not go far. A lot of people who I know think that the SP is the end all be all. That may not be the case but that perception is not helping this game at all.
The IGN boards were mentioned earlier and there was a lot of truth in that comment. Many people are not thrilled with this game. I did what I could to introduce it to my friends on PSN. Many of them started the game but all but a couple still even play it.
Vets, let's be honest. None of us are here because we find this game thrilling - it may be fun to play still because of the community/friends/fun drama, but it got dull and repetitive back in November. We're still here because we're looking to prepare for the future that this game promises. If this was all there is to it - just shooting each other - I'd quit right now and never look back. I'm here for the META and nothing but. That and the RTS element we were promised then ignored. So YOU and the "vets" should be rewarded for AFK farming? anyways wipe no wipe either way is fine. Let's get back to this dumb CCP is facing LEGAL issues because they haven't 100% delivered on their words for a damn BETA lol you are clearly making crap up. You can't sue a company for not making their BETA version to your standards.
stop trolling dude start a separate thread if you care so much get back to the topic at hand. |
blue gt
Algintal Core Gallente Federation
15
|
Posted - 2013.04.02 00:06:00 -
[183] - Quote
syzygiet wrote:I have created 5 characters to mess with different weapons and left them all around 550k sp and all of them have a KDR >2.0 playing purely ambush. Even on my main and first character I run mostly militia gear, (the first militia suit with 2 equipment slots, militia shield extenders, militia armor reps, and an exile, the refit costs 1.6k isk) and as a result I have accumulated 50 million isk with a KDR of 2.0 and around 1500 kills.
With that said experience and skills matters up to a point for example it is impossible to kill a a decent skilled person with 3 complex shield extenders because you cant put them down with 1 clip of the AR at least the militia one (chalked that from personal experience). However, I created a Shot gunner and I have no problems taking down a heavy/assault proto players with just the militia shotgun provided i get the jump on them.
So it might be more difficult to kill someone with more sp it is not impossible and anyone thinks they can go toe to toe with someone with more SP they are dreaming. Part of being a good player is knowing your weakness and adjusting your play style.
this right here is exactly right, the issue is experience, not SP, not gear, they barely have an impact. The problem is there is no where to go for the guys who have a year under their belt but to matches that day one guys are going to. corp matches are fun but dont pay out. FW update on may 6th should act as a relief but with out tiered contracts even that will be limited, we need very clear economic reasons for vets to not play with nubs and for nubs to want to get better. |
SoTa PoP
Internal Error. Negative-Feedback
1913
|
Posted - 2013.04.02 00:10:00 -
[184] - Quote
blue gt wrote:XeroTheBigBoss wrote:SoTa PoP wrote:The Cobra Commander wrote:What a lot of people do not seem to get is that if things do not change soon with this game it will not go far. A lot of people who I know think that the SP is the end all be all. That may not be the case but that perception is not helping this game at all.
The IGN boards were mentioned earlier and there was a lot of truth in that comment. Many people are not thrilled with this game. I did what I could to introduce it to my friends on PSN. Many of them started the game but all but a couple still even play it.
Vets, let's be honest. None of us are here because we find this game thrilling - it may be fun to play still because of the community/friends/fun drama, but it got dull and repetitive back in November. We're still here because we're looking to prepare for the future that this game promises. If this was all there is to it - just shooting each other - I'd quit right now and never look back. I'm here for the META and nothing but. That and the RTS element we were promised then ignored. So YOU and the "vets" should be rewarded for AFK farming? anyways wipe no wipe either way is fine. Let's get back to this dumb CCP is facing LEGAL issues because they haven't 100% delivered on their words for a damn BETA lol you are clearly making crap up. You can't sue a company for not making their BETA version to your standards. stop trolling dude start a separate thread if you care so much get back to the topic at hand. He's not a troll - he's just so intelligent... ah excuse me, I meant educated, that we become "Trolled" just by talking to him. Or so he says in my other thread lol
AFK farmers die in MAY 06. Enjoy your lazy while you can. |
blue gt
Algintal Core Gallente Federation
17
|
Posted - 2013.04.02 00:24:00 -
[185] - Quote
SoTa PoP wrote:xxwhitedevilxx M wrote:SoTa PoP wrote:xxwhitedevilxx M wrote:I already know that many of you will rage on me, but a general (basic shield/armor and modules) HP nerf would probably be the solution. Smart/reactive players would win a 1vs1 against a proto. This would encourage new people to play dust, and would give veterans a new incentive... just my 0.02 isk You were right to expect a bit of rage. This idea is a huge step towards CoD and I'd be very pissed if CCP considered it. I'd hate Dust if it become a CoD clone, I'm not talking about "one shot" people, but, for example, instead of 45 Militia AR shots to kill a full proto lower it to 15-20. Game would be faster (not too much) and smart guys can go behind protos and kill them easily. If I had a new char and I try to do this on my own first character, the first character would have all the time to turn around, smoke a cigarette, laugh on my militia suit and kill me! I see where your getting at - but balancing heavies shield/HP has been a huge task for CCP and I doubt they'd want to go through that hell again after finding a balance the community agrees with. I like where your headed with your idea - but idk if it would fit right in dust.
the problem is the compound of the skills and gear, 600hp is only 20ar rounds and while thats a lot early on its only a couplea seconds and one clip, and reliably so once you skill into ar operations. now take a high level AR with high level skills and you are down to 10 rounds and the guy dead before he can defend him self.
because every skill and piece of gear compounds in this way you can't nerf gear without flattening it to pointlessness, or turning matches into a max spam is all that matters and every thing that doesn't add to this is pointless.
look at UT, large pools of health is the only thing that allowed for a really diverse pool of weaponry, for a diverse pool of fittings to work large HP pools are a must.
throw a hive or drop uplink on your suit and contribute to the team hell use a RT, my roomate makes great use of that thing on his low skill assault, while still being combat effective.
|
steadyhand amarr
Imperfects Negative-Feedback
397
|
Posted - 2013.04.02 00:38:00 -
[186] - Quote
oddly i cant argue with increasing the player HP gear and skill would make an important factor and make how you fit yourself a lot more important, but with enough skill any player could carry a bad fit (Where at the moment a bad fit is fatal regardless how good you are)
the only downside would be a slowing down of the run and gun and lot more people seeking cover etc. but to me thats not a bad thing as it makes for far more intense fire fights |
Th3rdSun
L.O.T.I.S. Legacy Rising
330
|
Posted - 2013.04.02 02:23:00 -
[187] - Quote
N1ck Comeau wrote:In every game ever made new players have a disadvantage.
If people are getting there ass kicked there not gonna leave just for that reason. They would have not much interest in the game in the first place.
The problem with that is that every other shooter has a skill level cap to where eventually,everyone will hit it,no matter how much or little you play.Since there's no level cap,there are some players that don't play enough to keep up with the pack.The thing is though,that's totally on them,but it's still a double edged sword that can end up hurting the game.
|
SoTa PoP
Internal Error. Negative-Feedback
1920
|
Posted - 2013.04.02 02:25:00 -
[188] - Quote
Th3rdSun wrote:N1ck Comeau wrote:In every game ever made new players have a disadvantage.
If people are getting there ass kicked there not gonna leave just for that reason. They would have not much interest in the game in the first place.
The problem with that is that every other shooter has a skill level cap to where eventually,everyone will hit it,no matter how much or little you play.Since there's no level cap,there are some players that don't play enough to keep up with the pack.The thing is though,that's totally on them,but it's still a double edged sword that can end up hurting the game. Actually, there is a cap. Once hit there's no way to improve upon a certain specialized suit anymore - your forced to spend SP on other things. So while progression might be 7 years your actual class may only take 3 months to max. |
General Tiberius1
ZionTCD Legacy Rising
426
|
Posted - 2013.04.02 02:28:00 -
[189] - Quote
well, this became a threadnought |
The Robot Devil
BetaMax. CRONOS.
49
|
Posted - 2013.04.02 05:25:00 -
[190] - Quote
blue gt wrote:the lesson is tiered contracts some place that will draw the pros to play somewhere other newbear central with better rewards.
Higher rewards in more dangerous places would help some. There will always be griefers that enjoy stomping noobs, it happens. CCP has to supply more diverse content so we are all not at the same place at the same time. |
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Bojo The Mighty
Bojo's School of the Trades
772
|
Posted - 2013.04.02 05:37:00 -
[191] - Quote
I have the same problem on my Alt. It's just so far behind in SP that getting it requires lots of time. However I run my Alt lonewolf so a squad would probably help.
But the best solution is to fix the matchmaking system. |
General Tiberius1
ZionTCD Legacy Rising
436
|
Posted - 2013.04.02 05:41:00 -
[192] - Quote
Bojo The Mighty wrote:I have the same problem on my Alt. It's just so far behind in SP that getting it requires lots of time. However I run my Alt lonewolf so a squad would probably help.
But the best solution is to fix the matchmaking system.
matchmaking? lol, biggest joke in dust right now
bacon isn't a joke |
Laheon
Osmon Surveillance Caldari State
351
|
Posted - 2013.04.02 10:46:00 -
[193] - Quote
Alina Heart wrote:You cannot simply come to a conclusion on this topic based on your own skill level and success, not everybody is as good as you nor do people play the game as often. Fact is, no NEW casual player can pick up this game and have even a small remote sense of fun because of the matchmaking.
My point is that game mechanics can't be changed to make things "fun" for those who simply can't aim and shoot. In the end, this IS an MMOFPS, and part of the basic gameplay is to aim and shoot, and if you can't manage that, you're going to struggle, no matter what gear you're in. As stated before IN THIS THREAD, SP is not the great leveller. It lets good players stomp and bad players dominate players in worse gear, but proto gear is not the huge advantage everyone seems to be making out it is. If you look at pure stats, the Duvolle only gives something like 1.3k damage per minute over the GEK - or something like 3 damage per shot. It's a small advantage, but a GEK user can still kill a Duvolle user.
If a player comes to this game and he's good at shooters, then he'll flourish. If he comes to this game and he's never played a shooter in his life, of course he's going to struggle. But that's not the game's fault, that's because his own personal skill level isn't up to par, and that is neither CCP's or anyone else's fault, and giving him all the SP in the world will not fix that, because the experience simply isn't there. |
Django Quik
R.I.f.t
342
|
Posted - 2013.04.02 11:59:00 -
[194] - Quote
I've said it before and I'm sure I'll have to say it again - SP really doesn't matter that much!
Once you hit a few million, the differences are negligible. I've not even hit 5 million SP total yet and it's rare for me to not be top 5 on the scoreboards. |
Zyanic
Fenrir's Wolves
0
|
Posted - 2013.04.02 13:27:00 -
[195] - Quote
N1ck Comeau wrote:In every game ever made new players have a disadvantage.
tht's true, especially a fps game tht has advanced since the 2nd build and has had players come from killing based fps games like Battlefield 3, Call of Duty, or Halo. so new players will get torn up out there. |
Laheon
Osmon Surveillance Caldari State
352
|
Posted - 2013.04.02 13:36:00 -
[196] - Quote
Django Quik wrote:Once you hit a few million, the differences are negligible. I've not even hit 5 million SP total yet and it's rare for me to not be top 5 on the scoreboards.
I'm on 1.2 and it's rare that I'm not in the top 5, and I lone wolf it most of the time... |
Garrett Blacknova
Codex Troopers
2345
|
Posted - 2013.04.02 13:48:00 -
[197] - Quote
Laheon wrote:Django Quik wrote:Once you hit a few million, the differences are negligible. I've not even hit 5 million SP total yet and it's rare for me to not be top 5 on the scoreboards. I'm on 1.2 and it's rare that I'm not in the top 5, and I lone wolf it most of the time... I've got a selection of characters between 1 and 3 million SP (as well as a handful above that level) and I'm usually in the top 5. |
Aighun
Zumari Force Projection Caldari State
709
|
Posted - 2013.04.02 13:52:00 -
[198] - Quote
I have an alt with less than 700,000 SP. Have been trying out different controller schemes, fittings, etc. Went 10 and 1, second on the leader board the other day. Could have been a fluke but my main, more of a failed experiment in specialization, has a negative KDR.
Main character has a lot of SP sunk into highly situational gear. The alt I made is more of an all purpose foot soldier.
I think it all depends on luck of the draw (as the match making is notGǪ great) and how you spend your SP. |
Aighun
Zumari Force Projection Caldari State
709
|
Posted - 2013.04.02 14:02:00 -
[199] - Quote
Th3rdSun wrote:N1ck Comeau wrote:In every game ever made new players have a disadvantage.
If people are getting there ass kicked there not gonna leave just for that reason. They would have not much interest in the game in the first place.
The problem with that is that every other shooter has a skill level cap to where eventually,everyone will hit it,no matter how much or little you play.Since there's no level cap,there are some players that don't play enough to keep up with the pack.The thing is though,that's totally on them,but it's still a double edged sword that can end up hurting the game.
Every skill has a level cap. The highest you can go is proficiency 5. They don't all benefit you in every situation. So if you skill side arm weapon proficiency to 5 and always run an assault rifle you are going to have a bad time.
But if you get one advanced suit, skill a few useful things to level 5 and beyond, you will be able to compete with most players out there in terms of raw stats.
|
Daedric Lothar
Onslaught Inc
43
|
Posted - 2013.04.02 14:13:00 -
[200] - Quote
These threads make me sad. Everyone complains that new people will never ever catch up with old people and whine whine whine, cry cry cry.
And yet the only solution is to just give everything to the new player on a silver platter, then they will get bored and quit because there is nothing to work for.
Or you can nerf the experienced players to no end, then they will rage quit that all their time was spent for nothing, that the game is to easy and there is no true progression.
I have 2 solutions 1. Stop whining and get back in the fight! 2. Eat more Bacon.
One of those 2 will surely work. |
|
Laheon
Osmon Surveillance Caldari State
354
|
Posted - 2013.04.02 14:14:00 -
[201] - Quote
I think giving free bacon to new players would work. Free bacon to anyone under 2mil SP. Yum. |
Fenix Alexarr
BurgezzE.T.F Orion Empire
3
|
Posted - 2013.04.02 14:20:00 -
[202] - Quote
Laheon wrote:Moonracer2000 wrote:Regardless of if it is true or just a scapegoat, it is a perceived imbalance in the game. If players feel like they can't compete primarily because they haven't hit cap every week since open beta started, they may give up on the game and leave. That is not a good thing. This is a valid point. Unfortunately, the only solution for this is for newberries to get good. We can't give them a mechanic for improved SP so they can catch up to the vets - chances are they'll just waste it, thinking they'll keep getting it at an advanced rate, and spend it in any skills they fancy at that time. We have to give them a chance to learn the game mechanics, and they can also be given a learning course (DUST University's a great idea - maybe have a pop-up when you first create a character, informing you about it?) . Militia fits are able to hold their own, anything above just confers an increasing advantage. For example, a complex shield extender only gives you an extra two shots worth of damage from a militia AR.
I've been saying this since day 1. Proto suits are absolutely not an iWin button. The advantages the suits themselves confer is more fitting slots. Your skills are infinitely more important in determining if you have enough HP buffer, dmg, etc to fight against other players.
I'm so tired of people not sitting down and doing the math. Your gear is worthless without skill. If you get stomped in a match, it's because you got outplayed. This isn't a matter of HTFU. This is a matter of take a step back, a deep breath, and understand why these other people are stomping you. This is EVE at it's core. This is why I play in the New Eden universe. I like challenge.
Let me add my name to the list of people with < 1 mil SP alts that regularly do well. Blaming your failures on gear masks the problem and prevents you from seeing the solution. Play smart - win. Play like a ****** - get your ass beat. It's quite literally as simple as that. |
Fenix Alexarr
BurgezzE.T.F Orion Empire
3
|
Posted - 2013.04.02 14:41:00 -
[203] - Quote
steadyhand amarr wrote:so the general gist of this thread is the new player experience sucks and if your new your going to get panned regardless of gear. or SP so we have the other harder to fix problem is that vets are just running around stomping newbs who would not have had to the time to learn the game or find good teams to group with.
i would also remind players here that when you make a new alt your not a new player you have all that basic info to help inform you. for example you see a black suit you know to run away because you cant kill it or to engage it differently. a new player will simple not have that information in his head and thus will try and fail to kill it in a straight up one on one.
i feel the frustration coming out is not knowing what the hell is going on. i think maybe a better threat indicator while highlighting a suit would help the newbs (maybe as a peace of gear) so if player looks at a Vet the screen flashes a danger sign or something, that way if they get spanked they were at least warned it was coming.
I agree its the perception thats causing the problem which needs to be fixed rather than anything else. (also being blindingly drunk does not help either in my case :P)
hovering your cross-hairs over a target will show the effectiveness of your weapon against said target. |
Kaze Eyrou
ROGUE SPADES
101
|
Posted - 2013.04.02 15:49:00 -
[204] - Quote
Fenix Alexarr wrote:steadyhand amarr wrote:so the general gist of this thread is the new player experience sucks and if your new your going to get panned regardless of gear. or SP so we have the other harder to fix problem is that vets are just running around stomping newbs who would not have had to the time to learn the game or find good teams to group with.
i would also remind players here that when you make a new alt your not a new player you have all that basic info to help inform you. for example you see a black suit you know to run away because you cant kill it or to engage it differently. a new player will simple not have that information in his head and thus will try and fail to kill it in a straight up one on one.
i feel the frustration coming out is not knowing what the hell is going on. i think maybe a better threat indicator while highlighting a suit would help the newbs (maybe as a peace of gear) so if player looks at a Vet the screen flashes a danger sign or something, that way if they get spanked they were at least warned it was coming.
I agree its the perception thats causing the problem which needs to be fixed rather than anything else. (also being blindingly drunk does not help either in my case :P) hovering your cross-hairs over a target will show the effectiveness of your weapon against said target. And it will tell you what suit they are wearing as well. For example, if they are wearing militia "MLT" shows up. Advanced shows "ADV". And Prototype suits are "PRO" (not to be confused with a certain corp ).
I've been more aware to note these in engaging an enemy in all situations and has allowed me to change tactics on the fly. MLT suits I can roll over them. A PRO suit will require a bit of tactics with teammates or find the nearest corner to duck behind. |
Surt gods end
Demon Ronin
0
|
Posted - 2013.04.02 16:43:00 -
[205] - Quote
I love when the word "skilled" is thrown around by those that actually think they have some. I remember how they were tossed around a lot in MAG. (VALOR BABY!!) But how you define skill in a game around team play? How good you are in sharing? That must be it. The most skilled player is the one that gives all his team mates constant assists! lol If you can hold your own here, and you held your own in MAG, but sucked in BF, KZ, Resistance. Then your just decent. Being "Skilled" You level out the same in every FPS.
Your not the nerd, that surrounds yourself with friends for kills, then gear, then both. Meaning you don't front line. (looking at you so called "skilled" elitists.) You run blueberries to the RedLine (ah.. good times in MAG) and then showcase how your great. Those with skill don't need to say it. In objective they are the ones going for the objective. K/d doesn't matter, cause your playing to win. (in a not TD game)
I've been on dust514 since day uno. I'm a Valor vet, BF vet, resistance, KZ, **** name the FPS And I've probably played it. (Yes, I liked Aliens vs predator. what?) What I'm trying to say is I've played long enough, to know that skilled players.. those that are really skilled are not found on the top 3 in the leader boards after a skirmish match, but are found on the winning team. Determinig your skill in Ambush almost means crap in a game like this. Don't get my gist? Expand your FPS. |
Laheon
Osmon Surveillance Caldari State
370
|
Posted - 2013.04.02 16:55:00 -
[206] - Quote
Surt, I got your point, but the point is being made that newberries, or people with low SP, are struggling to do well against those with high SP. As contrary examples, a few of us have pointed out that we have under 1mil SP (or around 1mil SP) and do well against those with higher SP. Nowhere have we said that we consider ourselves "skilled" players. I, for one, know that I have a lot of room for improvement. The point is that if a player is bad at an FPS, they'll do badly, regardless of their SP. If they can point and shoot, or support, or whatever, they'll do well.
The point is that SP doesn't make a bad player good. A bad player is bad no matter what equipment he uses. A lot of people simply don't *think* when they play the game, so lose time and time again. A good player does otherwise. |
Surt gods end
Demon Ronin
0
|
Posted - 2013.04.02 17:06:00 -
[207] - Quote
Laheon wrote:Surt, I got your point, but the point is being made that newberries, or people with low SP, are struggling to do well against those with high SP. As contrary examples, a few of us have pointed out that we have under 1mil SP (or around 1mil SP) and do well against those with higher SP. Nowhere have we said that we consider ourselves "skilled" players. I, for one, know that I have a lot of room for improvement. The point is that if a player is bad at an FPS, they'll do badly, regardless of their SP. If they can point and shoot, or support, or whatever, they'll do well.
The point is that SP doesn't make a bad player good. A bad player is bad no matter what equipment he uses. A lot of people simply don't *think* when they play the game, so lose time and time again. A good player does otherwise.
Your right about the "none thinking", and sometimes to the point to where you begin the question a players common sense. lol But I hear what your saying, and you have no arguments from me there. |
blue gt
Algintal Core Gallente Federation
17
|
Posted - 2013.04.03 00:31:00 -
[208] - Quote
General Tiberius1 wrote:Bojo The Mighty wrote:I have the same problem on my Alt. It's just so far behind in SP that getting it requires lots of time. However I run my Alt lonewolf so a squad would probably help.
But the best solution is to fix the matchmaking system. matchmaking? lol, biggest joke in dust right now bacon isn't a joke
yea match making, spawning, map design, you know all the core stuff. Unless you like the rule of the blob then every thing is awesome right now. |
The Robot Devil
BetaMax. CRONOS.
57
|
Posted - 2013.04.03 06:57:00 -
[209] - Quote
Idye Lotz wrote:steadyhand amarr wrote:Laheon wrote:Rifter7 wrote:i'm not stating that it should be removed. i'm saying it's something that should be thought about... mostly for the players that don't play as much.
please don't decide my stance on something by selectively quoting what i said haha.
There should be no thoughts about removal of active SP. Why? It discourages people from playing the game. "Why should I play now when I can come back in a year with 6m more SP and be able to jump into much better gear than I can now?" There is already a soft cap on SP per week, in order to make sure those who aren't as active don't fall too far behind. Don't punish those players who do play a lot, versus those who don't, simply because they're more dedicated (or have more free time) than those who aren't as active. that soft caps ensures the vets will always stay ahead as if i miss a week gaming or a few days beucase of the Cap i know no matter what i do i will never catch up, thus once your ahead you stay ahead this is why you see AFK farming so much. the skill system needs be done on EvE time system. the current method does not work in shooter Yeah whoever thought up the soft cap wasn't thinking about this. There is no way to get caught up, unless there is a hard SP reset. It should have been done when the soft cap was introduced, now any new players will forever be behind.
I have been playing this game for a year and I only get to play about two or three days a week for a couple of hours. Lots of people have more than me and I can never catch up. Should we reset for me? How about we take the top 10% of players and just take enough SP from them to make noobs better. It is super fun when everyone has the same everything. This subject is stupid. I'm done with it. All of you who are so concerned with noobs should make a corp for noobs and bring in tanks so they can farm points that way. They can make more than sitting in the MCC and because they are at such a disadvantage you can just play for them.
I know how to fix this! Let us transfer our SP noobs and they can just transfer it back when they are caught up. |
The Robot Devil
BetaMax. CRONOS.
57
|
Posted - 2013.04.03 06:59:00 -
[210] - Quote
Fenix Alexarr wrote:Laheon wrote:Moonracer2000 wrote:Regardless of if it is true or just a scapegoat, it is a perceived imbalance in the game. If players feel like they can't compete primarily because they haven't hit cap every week since open beta started, they may give up on the game and leave. That is not a good thing. This is a valid point. Unfortunately, the only solution for this is for newberries to get good. We can't give them a mechanic for improved SP so they can catch up to the vets - chances are they'll just waste it, thinking they'll keep getting it at an advanced rate, and spend it in any skills they fancy at that time. We have to give them a chance to learn the game mechanics, and they can also be given a learning course (DUST University's a great idea - maybe have a pop-up when you first create a character, informing you about it?) . Militia fits are able to hold their own, anything above just confers an increasing advantage. For example, a complex shield extender only gives you an extra two shots worth of damage from a militia AR. I've been saying this since day 1. Proto suits are absolutely not an iWin button. The advantages the suits themselves confer is more fitting slots. Your skills are infinitely more important in determining if you have enough HP buffer, dmg, etc to fight against other players. I'm so tired of people not sitting down and doing the math. Your gear is worthless without skill. If you get stomped in a match, it's because you got outplayed. This isn't a matter of HTFU. This is a matter of take a step back, a deep breath, and understand why these other people are stomping you. This is EVE at it's core. This is why I play in the New Eden universe. I like challenge. Let me add my name to the list of people with < 1 mil SP alts that regularly do well. Blaming your failures on gear masks the problem and prevents you from seeing the solution. Play smart - win. Play like a ****** - get your ass beat. It's quite literally as simple as that.
This x 10 |
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