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Roy Ventus
Foxhound Corporation
206
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Posted - 2013.04.01 13:14:00 -
[1] - Quote
The Robot Devil wrote:The lesson is pay attention, read, do math, ask questions and find a group. You know, real life skills. This game is no harder than the first day of anything. People feel that they should be equal to everyone and that isn't true in any situation, including this game. CCP should not have to hold people's hands and explain everything in detail. If a merc doesn't have the time, ability or intelligence to play a game then they have more problems than a crappy tutorial.
I'm sorry but what?
New players or players with no mentors/corp either don't know what they're doing or they need help.
Pubstomps happen everyday with players getting 0 kills and quitting the game. If you're going to sit here and basically say HTFU then you MUST be one of those players who don't see the consequence of all of this in the long run.
Once the flow of players become stale, and we're all facing the same people over and over and over again, the game will not be anymore fun.
No one has to be "equal" but we must take into account the major differences between newer players or and older players.
If anything we need a match making system that's based on SP. Those in the 2 Mil or less get grouped together. Those in the 3-4 mil get grouped together. Those in the 5-6 mil get grouped together and 7-mil onward is fair game. And if players squad up together, the average of their SP count should be taken and used to placed them in a match.
Something like that would be a way better system than just letting the newbies waste their ISK against us. |
Roy Ventus
Foxhound Corporation
208
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Posted - 2013.04.01 19:12:00 -
[2] - Quote
The more casual gamers will leave after getting 0 kills and their ass beat. I know because I have friends who QQ to me about how Dust "sucks" because they can't achieve much at the start.
Yes. Casual players do matter because Dust 514 is supposed to integrate casuals into some of it's gameplay. At least have it so that players who haven't officially gotten 2 mil must start off in an "Easier" battle.
You wouldn't put an athlete after days worth of training in a competition with someone who's been practicing for years, right? Of course this is a exaggeration in terms of scale but the issue holds true. Players who have 4 Mil SP know what they're doing. Any player you know that has about 4 Mil SP and doesn't know what they're doing is a part of a minority.
You know what I can do with 4 Mil SP focused on one thing compared to a merc with just 1 Mil SP? A whole lot. So much the player would think it's unfair and it is, in fact, not fair. I don't care how good of an aim you have, you penetrating a Proto-wearing Pub-Stomper in a militia suit is most likely not happening without your skills being really focused into it. You can't run as fast as them. You can't fire as fast as them. You can't reload as fast as them. But you do die a whole lot faster than anyone.
I'm all about HTFU but there are certain areas that this doesn't apply to.
I was more than sure my match-making idea wasn't perfect but it's at least a step in the right direction. Something needs to be done about this, and if not Dust will take a critical hit. It definitely won't fail but it won't be as successful as it should be.
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Roy Ventus
Foxhound Corporation
208
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Posted - 2013.04.01 19:24:00 -
[3] - Quote
Baal Roo wrote:Roy, the very large majority of good players will be spending the very large majority of their time in FW and PC, leaving instant battles in high sec for new players to battle each other in.
See. I honestly believed in that beforehand until I read someone's post in the forums which gave a good reason why PC won't stop the good players from hopping into instances. Can't remember the exact words though.
I'm seriously hoping that my doubts are wrong in the end so that newer players come in, and we get a good circulation. |
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